Get rid of SourceElementsNode by integrating its functionality into
StatementNode.

==========================================================================

The hash value of a string could be calculated at creation time and be
stored in the UString instance for later use by the lookup functions.

==========================================================================

Proposal for a new object model. Far from being complete.

  Object                            Type
+---------+                    +-------------+
|  type   | ---------------->  | toString()  |
|         |		       | toNumber()  |
|  data   |		       |   ....      |
+---------+		       | construct() |
     |                         +-------------+
     |                                |   /|\
    \|/                               |    |
+---------+                           |    |
|  type   |                           |    |
|         | Shared (optional)        \|/   |
|  data   |                       +-------------+
+---------+	+---------+       | types       |
       /|\      |         |<------| gc          | Interpreter/Environment
	+-------|         |       |   ....      |
		|         |       | excp state  |
		+---------+       +-------------+
              Garbage Collector

Features:
        - offers class static data (nice replacement for pointers to member
	function objects in the prototype object)
	- no more need to pass around ExecState pointers for the C++ user
	(substituted with the need for Object* in the type implementation)
	- simple types are stored simple (no new'ed Imp objects)

Alternative A: pass around Object by pointer rather than value
               rather than new'ing they should come out of a pool

Alternative B: instead of virtual functions like toBoolean(), Type could
               have an array of function pointers which can be modified
               on the fly and checked for != 0.

Limitations: Konqueror's requirement to allow access to other frame's
             interpreter data but flagging errors on the caller's side
	     is not satisfied.

class Interpreter;

class Type {
public:
  Type(Interpreter* i, Type *b) : ip(i), bs(b) { }
  virtual UString name() const = 0;
  Type* base() const { return bs; }
  Interpreter* interpreter() const { return ip; }

  virtual bool toBoolean(Object *o);
  // ....
  virtual Object construct(const List &args);

  // factory
  Boolean newBoolean(bool b) { return Boolean(interpreter(), b); }

private:
  Interpreter* ip;
  Type* bs;
};

union Data {
   bool b;
   double d;
   // UString ???
   Shared* sh;
};

class Object {
public:
   // creation
   Boolean newBoolean(bool b) { return Boolean(typ->interpreter(), b); }

   // conversion
   bool to Boolean() const { return typ->toBoolean(this); }

   // this object's "parent"
   Interpreter* interpreter() const { return typ->ip; }
private:
   Type* typ;
   Data dat;
};

class Boolean : public Object {
public:
   // used by convenience function newBoolean()
   Boolean(Interpreter *i, bool b) {
      typ = i->booleanType();
      dat.b = b;
   }
   Boolean(const Boolean &b) {
      typ = b.typ;
      dat.b = b.b;
   }
   Boolean& operator=(const Boolean &b) {
      type = b.typ;
      dat.b = b.b;
      return *this;
   }
};