1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
|
/*
* This file is part of the render object implementation for KHTML.
*
* Copyright (C) 1999-2003 Lars Knoll (knoll@kde.org)
* (C) 1999-2003 Antti Koivisto (koivisto@kde.org)
* (C) 2002-2003 Dirk Mueller (mueller@kde.org)
* (C) 2003 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RENDER_BLOCK_H
#define RENDER_BLOCK_H
#include <tqptrlist.h>
#include "render_flow.h"
namespace tdehtml {
class RenderBlock : public RenderFlow
{
public:
RenderBlock(DOM::NodeImpl* node);
virtual ~RenderBlock();
virtual const char *renderName() const;
virtual bool isRenderBlock() const { return true; }
virtual bool isBlockFlow() const { return !isInline() && !isTable(); }
virtual bool isInlineFlow() const { return isInline() && !isReplaced(); }
virtual bool isInlineBlockOrInlineTable() const { return isInline() && isReplaced(); }
virtual bool childrenInline() const { return m_childrenInline; }
virtual void setChildrenInline(bool b) { m_childrenInline = b; }
void makeChildrenNonInline(RenderObject* insertionPoint = 0);
void makePageBreakAvoidBlocks();
// The height (and width) of a block when you include overflow spillage out of the bottom
// of the block (e.g., a <div style="height:25px"> that has a 100px tall image inside
// it would have an overflow height of borderTop() + paddingTop() + 100px.
virtual int overflowHeight() const { return m_overflowHeight; }
virtual int overflowWidth() const { return m_overflowWidth; }
virtual int overflowLeft() const { return m_overflowLeft; }
virtual int overflowTop() const { return m_overflowTop; }
virtual void setOverflowHeight(int h) { m_overflowHeight = h; }
virtual void setOverflowWidth(int w) { m_overflowWidth = w; }
virtual void setOverflowLeft(int l) { m_overflowLeft = l; }
virtual void setOverflowTop(int t) { m_overflowTop = t; }
virtual bool isSelfCollapsingBlock() const;
virtual bool isTopMarginQuirk() const { return m_topMarginQuirk; }
virtual bool isBottomMarginQuirk() const { return m_bottomMarginQuirk; }
virtual short maxTopMargin(bool positive) const {
if (positive)
return m_maxTopPosMargin;
else
return m_maxTopNegMargin;
}
virtual short maxBottomMargin(bool positive) const {
if (positive)
return m_maxBottomPosMargin;
else
return m_maxBottomNegMargin;
}
void initMaxMarginValues() {
if (m_marginTop >= 0)
m_maxTopPosMargin = m_marginTop;
else
m_maxTopNegMargin = -m_marginTop;
if (m_marginBottom >= 0)
m_maxBottomPosMargin = m_marginBottom;
else
m_maxBottomNegMargin = -m_marginBottom;
}
virtual void addChildToFlow(RenderObject* newChild, RenderObject* beforeChild);
virtual void removeChild(RenderObject *oldChild);
virtual void setStyle(RenderStyle* _style);
virtual void attach();
void updateFirstLetter();
virtual void layout();
void layoutBlock( bool relayoutChildren );
void layoutBlockChildren( bool relayoutChildren );
void layoutInlineChildren( bool relayoutChildren, int breakBeforeLine = 0);
void layoutPositionedObjects( bool relayoutChildren );
void insertPositionedObject(RenderObject *o);
void removePositionedObject(RenderObject *o);
// Called to lay out the legend for a fieldset.
virtual RenderObject* layoutLegend(bool /*relayoutChildren*/) { return 0; };
// the implementation of the following functions is in bidi.cpp
void bidiReorderLine(const BidiIterator &start, const BidiIterator &end, BidiState &bidi );
BidiIterator findNextLineBreak(BidiIterator &start, BidiState &info );
InlineFlowBox* constructLine(const BidiIterator& start, const BidiIterator& end);
InlineFlowBox* createLineBoxes(RenderObject* obj);
void computeHorizontalPositionsForLine(InlineFlowBox* lineBox, BidiState &bidi);
void computeVerticalPositionsForLine(InlineFlowBox* lineBox);
bool clearLineOfPageBreaks(InlineFlowBox* lineBox);
void checkLinesForOverflow();
void deleteEllipsisLineBoxes();
void checkLinesForTextOverflow();
// end bidi.cpp functions
virtual void paint(PaintInfo& i, int tx, int ty);
void paintObject(PaintInfo& i, int tx, int ty, bool paintOutline = true);
void paintFloats(PaintInfo& i, int _tx, int _ty, bool paintSelection = false);
void insertFloatingObject(RenderObject *o);
void removeFloatingObject(RenderObject *o);
// called from lineWidth, to position the floats added in the last line.
void positionNewFloats();
void clearFloats();
int getClearDelta(RenderObject *child);
virtual void markAllDescendantsWithFloatsForLayout(RenderObject* floatToRemove = 0);
// FIXME: containsFloats() should not return true if the floating objects list
// is empty. However, layoutInlineChildren() relies on the current behavior.
// http://bugzilla.opendarwin.org/show_bug.cgi?id=7395#c3
virtual bool hasFloats() const { return m_floatingObjects!=0; }
virtual bool containsFloat(RenderObject* o) const;
virtual bool hasOverhangingFloats() const { return floatBottom() > m_height; }
void addOverHangingFloats( RenderBlock *block, int xoffset, int yoffset, bool child );
int nearestFloatBottom(int height) const;
int floatBottom() const;
inline int leftBottom();
inline int rightBottom();
virtual unsigned short lineWidth(int y, bool *canClearLine = 0) const;
virtual int lowestPosition(bool includeOverflowInterior=true, bool includeSelf=true) const;
virtual int rightmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const;
virtual int leftmostPosition(bool includeOverflowInterior=true, bool includeSelf=true) const;
virtual int highestPosition(bool includeOverflowInterior, bool includeSelf) const;
int lowestAbsolutePosition() const;
int leftmostAbsolutePosition() const;
int rightmostAbsolutePosition() const;
int highestAbsolutePosition() const;
int rightOffset() const;
int rightRelOffset(int y, int fixedOffset, bool applyTextIndent=true, int *heightRemaining = 0, bool *canClearLine = 0) const;
int rightOffset(int y, bool *canClearLine = 0) const { return rightRelOffset(y, rightOffset(), true, 0, canClearLine); }
int leftOffset() const;
int leftRelOffset(int y, int fixedOffset, bool applyTextIndent=true, int *heightRemaining = 0, bool *canClearLine = 0) const;
int leftOffset(int y, bool *canClearLine = 0) const { return leftRelOffset(y, leftOffset(), true, 0, canClearLine); }
virtual bool nodeAtPoint(NodeInfo& info, int x, int y, int _tx, int _ty, HitTestAction hitTestAction = HitTestAll, bool inside=false);
bool isPointInScrollbar(int x, int y, int tx, int ty);
virtual void calcMinMaxWidth();
void calcInlineMinMaxWidth();
void calcBlockMinMaxWidth();
virtual void close();
virtual int getBaselineOfFirstLineBox();
virtual InlineFlowBox* getFirstLineBox();
RootInlineBox* firstRootBox() { return static_cast<RootInlineBox*>(m_firstLineBox); }
RootInlineBox* lastRootBox() { return static_cast<RootInlineBox*>(m_lastLineBox); }
bool inRootBlockContext() const;
#ifdef ENABLE_DUMP
virtual void printTree(int indent=0) const;
virtual void dump(TQTextStream &stream, const TQString &ind) const;
#endif
protected:
void newLine();
protected:
struct FloatingObject {
enum Type {
FloatLeft,
FloatRight
};
FloatingObject(Type _type) {
node = 0;
startY = 0;
endY = 0;
type = _type;
left = 0;
width = 0;
noPaint = false;
crossedLayer = false;
}
RenderObject* node;
int startY;
int endY;
short left;
short width;
Type type : 1; // left or right aligned
bool noPaint : 1;
bool crossedLayer : 1; // lock noPaint flag
};
// The following helper functions and structs are used by layoutBlockChildren.
class CompactInfo {
// A compact child that needs to be collapsed into the margin of the following block.
RenderObject* m_compact;
// The block with the open margin that the compact child is going to place itself within.
RenderObject* m_block;
bool m_treatAsBlock : 1;
public:
RenderObject* compact() const { return m_compact; }
RenderObject* block() const { return m_block; }
void setTreatAsBlock(bool b) { m_treatAsBlock = b; }
bool treatAsBlock() const { return m_treatAsBlock; }
bool matches(RenderObject* child) const { return m_compact && m_block == child; }
void clear() { set(0, 0); }
void set(RenderObject* c, RenderObject* b) { m_compact = c; m_block = b; }
CompactInfo() { clear(); }
};
class MarginInfo {
// Collapsing flags for whether we can collapse our margins with our children's margins.
bool m_canCollapseWithChildren : 1;
bool m_canCollapseTopWithChildren : 1;
bool m_canCollapseBottomWithChildren : 1;
// Whether or not we are a quirky container, i.e., do we collapse away top and bottom
// margins in our container. Table cells and the body are the common examples. We
// also have a custom style property for Safari RSS to deal with TypePad blog articles.
bool m_quirkContainer : 1;
// This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block.
// They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will
// always be collapsing with one another. This variable can remain set to true through multiple iterations
// as long as we keep encountering self-collapsing blocks.
bool m_atTopOfBlock : 1;
// This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block.
bool m_atBottomOfBlock : 1;
// If our last normal flow child was a self-collapsing block that cleared a float,
// we track it in this variable.
bool m_selfCollapsingBlockClearedFloat : 1;
// These variables are used to detect quirky margins that we need to collapse away (in table cells
// and in the body element).
bool m_topQuirk : 1;
bool m_bottomQuirk : 1;
bool m_determinedTopQuirk : 1;
// These flags track the previous maximal positive and negative margins.
int m_posMargin;
int m_negMargin;
public:
MarginInfo(RenderBlock* b, int top, int bottom);
void setAtTopOfBlock(bool b) { m_atTopOfBlock = b; }
void setAtBottomOfBlock(bool b) { m_atBottomOfBlock = b; }
void clearMargin() { m_posMargin = m_negMargin = 0; }
void setSelfCollapsingBlockClearedFloat(bool b) { m_selfCollapsingBlockClearedFloat = b; }
void setTopQuirk(bool b) { m_topQuirk = b; }
void setBottomQuirk(bool b) { m_bottomQuirk = b; }
void setDeterminedTopQuirk(bool b) { m_determinedTopQuirk = b; }
void setPosMargin(int p) { m_posMargin = p; }
void setNegMargin(int n) { m_negMargin = n; }
void setPosMarginIfLarger(int p) { if (p > m_posMargin) m_posMargin = p; }
void setNegMarginIfLarger(int n) { if (n > m_negMargin) m_negMargin = n; }
void setMargin(int p, int n) { m_posMargin = p; m_negMargin = n; }
bool atTopOfBlock() const { return m_atTopOfBlock; }
bool canCollapseWithTop() const { return m_atTopOfBlock && m_canCollapseTopWithChildren; }
bool canCollapseWithBottom() const { return m_atBottomOfBlock && m_canCollapseBottomWithChildren; }
bool canCollapseTopWithChildren() const { return m_canCollapseTopWithChildren; }
bool canCollapseBottomWithChildren() const { return m_canCollapseBottomWithChildren; }
bool selfCollapsingBlockClearedFloat() const { return m_selfCollapsingBlockClearedFloat; }
bool quirkContainer() const { return m_quirkContainer; }
bool determinedTopQuirk() const { return m_determinedTopQuirk; }
bool topQuirk() const { return m_topQuirk; }
bool bottomQuirk() const { return m_bottomQuirk; }
int posMargin() const { return m_posMargin; }
int negMargin() const { return m_negMargin; }
int margin() const { return m_posMargin - m_negMargin; }
};
class PageBreakInfo {
int m_pageBottom; // Next calculated page-break
bool m_forcePageBreak : 1; // Must break before next block
// ### to do better "page-break-after/before: avoid" this struct
// should keep a pagebreakAvoid block and gather children in it
public:
PageBreakInfo(int pageBottom) : m_pageBottom(pageBottom), m_forcePageBreak(false) {};
bool forcePageBreak() { return m_forcePageBreak; }
void setForcePageBreak(bool b) { m_forcePageBreak = b; }
int pageBottom() { return m_pageBottom; };
void setPageBottom(int bottom) { m_pageBottom = bottom; }
};
virtual bool canClear(RenderObject *child, PageBreakLevel level);
void clearPageBreak(RenderObject* child, int pageBottom);
void adjustPositionedBlock(RenderObject* child, const MarginInfo& marginInfo);
void adjustFloatingBlock(const MarginInfo& marginInfo);
RenderObject* handleSpecialChild(RenderObject* child, const MarginInfo& marginInfo, CompactInfo& compactInfo, bool& handled);
RenderObject* handleFloatingChild(RenderObject* child, const MarginInfo& marginInfo, bool& handled);
RenderObject* handlePositionedChild(RenderObject* child, const MarginInfo& marginInfo, bool& handled);
RenderObject* handleCompactChild(RenderObject* child, CompactInfo& compactInfo, const MarginInfo& marginInfo, bool& handled);
RenderObject* handleRunInChild(RenderObject* child, bool& handled);
void collapseMargins(RenderObject* child, MarginInfo& marginInfo, int yPosEstimate);
void clearFloatsIfNeeded(RenderObject* child, MarginInfo& marginInfo, int oldTopPosMargin, int oldTopNegMargin);
void adjustSizeForCompactIfNeeded(RenderObject* child, CompactInfo& compactInfo);
void insertCompactIfNeeded(RenderObject* child, CompactInfo& compactInfo);
int estimateVerticalPosition(RenderObject* child, const MarginInfo& info);
void determineHorizontalPosition(RenderObject* child);
void handleBottomOfBlock(int top, int bottom, MarginInfo& marginInfo);
void setCollapsedBottomMargin(const MarginInfo& marginInfo);
void clearChildOfPageBreaks(RenderObject* child, PageBreakInfo &pageBreakInfo, MarginInfo &marginInfo);
// End helper functions and structs used by layoutBlockChildren.
protected:
// How much content overflows out of our block vertically or horizontally (all we support
// for now is spillage out of the bottom and the right, which are the common cases).
int m_overflowHeight;
int m_overflowWidth;
// Left and top overflow.
int m_overflowTop;
int m_overflowLeft;
private:
TQPtrList<FloatingObject>* m_floatingObjects;
TQPtrList<RenderObject>* m_positionedObjects;
bool m_childrenInline : 1;
bool m_firstLine : 1; // used in inline layouting
EClear m_clearStatus : 2; // used during layuting of paragraphs
bool m_avoidPageBreak : 1; // anonymous avoid page-break block
bool m_topMarginQuirk : 1;
bool m_bottomMarginQuirk : 1;
short m_maxTopPosMargin;
short m_maxTopNegMargin;
short m_maxBottomPosMargin;
short m_maxBottomNegMargin;
};
} // namespace
#endif // RENDER_BLOCK_H
|