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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
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+Example Arts Modules
+--------------------
+
+This directory contains example arts modules. The examples fall into
+several categories:
+
+1. Effects which can be used as reusable building blocks (named
+ effect_*.arts)
+
+2. Standalone examples illustrating how to use each of the built-in
+ arts modules (named example_*.arts). These typically send some
+ output to a sound card.
+
+3. Instruments built from lower level arts modules (named
+ instrument_*.arts). These following a standard convention for
+ input and output ports so they can be used by a (future) instrument
+ manager.
+
+4. Mixer elements used for creating mixers, including graphical
+ controls (named mixer_element_*.arts).
+
+5. Templates for creating new modules (names template_*.arts).
+
+6. Miscellaneous modules that don't fit into any of the above
+ categories.
+
+Detailed Description Of Each Module
+-----------------------------------
+
+Examples
+--------
+
+example_stereo_beep.arts
+
+Generates a 440Hz sine wave tone in the left channel and an 880Hz sine
+wave tone in the right channel, and sends it to the sound card
+output. This is referenced in the aRts documentation.
+
+example_sine.arts
+
+Generates a 440 Hz sine wave.
+
+example_pulse.arts
+
+Generates a 440 Hz pulse wave with a 20% duty cycle.
+
+example_softsaw.arts
+
+Generates a 440 Hz sawtooth wave.
+
+example_square.arts
+
+Generates a 440 Hz square wave.
+
+example_tri.arts
+
+Generates a 440 Hz triangle wave.
+
+example_noise.arts
+
+Generates white noise.
+
+example_dtmf1.arts
+
+Generates a dual tone by producing 697 and 1209 Hz sine waves, scaling
+them by 0.5, and adding them together. This is the DTMF tone for the
+digit "1" on a telephone keypad.
+
+example_atan_saturate.arts
+
+Runs a triangle wave through the atan saturate filter.
+
+example_autopanner.arts
+
+Uses an autopanner to pan a 400 Hz sine wave between the left and
+right speakers at a 2 Hz rate.
+
+example_brickwall.arts
+
+Scales a sine wave by a factor of 5 and then runs it through a
+brickwall limiter.
+
+example_bus.arts
+
+Downlinks from a bus called "Bus" and uplinks to the bus
+"out_soundcard" with the left and right channels reversed.
+
+example_cdelay.arts
+
+Downlinks from a bus called "Delay", uplinks the right channel through
+a 0.5 second cdelay, and the left channel unchanged. You can use
+artscontrol to connect the effect to a sound player and observe the
+results.
+
+example_delay.arts
+
+This is the same as example_cdelay but used the delay effect.
+
+example_capture_wav.arts
+
+This uses the Synth_CAPTURE_WAV to save a 400 Hz sine wave as a wav
+file. Run the module for a few seconds, and then examine the file
+created in /tmp. You can play the file with a player such as kaiman.
+
+example_data.arts
+
+This uses the Data module to generate a constant stream of the value
+"3" and sends it to a Debug module to periodically display it. It
+also contains a Nil module, illustrating how it can be used to
+do nothing at all.
+
+example_adsr.arts
+
+Shows how to create a simple instrument sound using the Envelope Adsr
+module, repetitively triggered by a square wave.
+
+example_fm.arts
+
+This uses the FM Source module to generate a 440 Hz sine
+wave which is frequency modulated at a 5 Hz rate.
+
+example_freeverb.arts
+
+This connects the Freeverb effect from a bus downlink to a bus
+outlink. You can use artscontrol to connect the effect to a sound
+player and observe the results.
+
+example_flanger.arts
+
+This implements a simple flanger effect (it doesn't appear
+to work yet, though).
+
+example_moog.arts
+
+This structure combines the two channels from a bus into
+one, passes it though the Moog VCF filter, and sends
+it out the out_soundcard bus.
+
+example_pitch_shift.arts
+
+This structure passes the left channel of sound card data through the
+Pitch Shift effect. Adjust the speed parameter to vary the effect.
+
+example_rc.arts
+
+This structure passes a white noise generator though an RC filter and
+out to the sound card. By viewing the FFT Scope display in artscontrol
+you can see how this varies from an unfiltered noise waveform.
+
+example_sequence.arts
+
+This demonstrates the Sequence module by playing a sequence of notes.
+
+example_shelve_cutoff.arts
+
+This structure passes a white noise generator though a Shelve Cutoff
+filter and out to the sound card. By viewing the FFT Scope display in
+artscontrol you can see how this varies from an unfiltered noise
+waveform.
+
+example_equalizer.arts
+
+This demonstrates the Std_Equalizer module. It boosts the low and high
+frequencies by 6 dB.
+
+example_tremolo.arts
+
+This demonstrates the Tremolo effect. It modulates the left and right
+channels using a 10 Hz tremolo.
+
+example_xfade.arts
+
+This example mixes 440 and 880 Hz sine waves using a cross fader.
+Adjust the value of the cross fader's percentage input from -1 to 1 to
+control the mixing of the two signals.
+
+example_pscale.arts
+
+This illustrates the Pscale module (I'm not sure if this is a
+meaningful example).
+
+example_play_wav.arts
+
+This illustrates the Play Wave module. You will need to
+enter the full path to a .wav file as the filename
+parameter.
+
+example_multi_add.arts
+
+This shows the Multi Add module which accepts any number of inputs. It
+sums three Data modules which produce inputs of 1, 2, and 3, and
+displays the result 6.
+
+Instruments
+-----------
+
+instrument_flexible_slide.arts
+
+instrument_flexible_slide_GUI.arts
+
+instrument_fm_horn.arts
+
+instrument_full_square.arts
+
+instrument_moog_vcf_tune.arts
+
+instrument_moog_vcf_tune_GUI.arts
+
+instrument_neworgan.arts
+
+instrument_nokind.arts
+
+instrument_organ2.arts
+
+instrument_simple_sin.arts
+
+instrument_simple_square.arts
+
+instrument_simple_tri.arts
+
+instrument_slide.arts
+
+instrument_slide1.arts
+
+instrument_square.arts
+
+instrument_tri.arts
+
+Effects
+-------
+
+effect_delay.arts
+
+effect_delay_alone.arts
+
+effect_flanger_alone.arts
+
+Templates
+---------
+
+template_Empty_Structure.arts
+
+template_Instrument.arts
+
+template_Instrument_GUI.arts
+
+template_Mixer_Element.arts
+
+Mixer Elements
+--------------
+
+mixer_element_simple.arts
+
+mixer_element_eq.arts
+
+mixer_element_eqfx.arts