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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | e2de64d6f1beb9e492daf5b886e19933c1fa41dd (patch) | |
tree | 9047cf9e6b5c43878d5bf82660adae77ceee097a /mpeglib/lib/frame/README | |
download | tdemultimedia-e2de64d6f1beb9e492daf5b886e19933c1fa41dd.tar.gz tdemultimedia-e2de64d6f1beb9e492daf5b886e19933c1fa41dd.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdemultimedia@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'mpeglib/lib/frame/README')
-rw-r--r-- | mpeglib/lib/frame/README | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/mpeglib/lib/frame/README b/mpeglib/lib/frame/README new file mode 100644 index 00000000..9e21059f --- /dev/null +++ b/mpeglib/lib/frame/README @@ -0,0 +1,68 @@ + + + +Frames +====== + + +Frames are needed for passing data between decoders around. +A decoder gets an mpeg audio encoded frame as input and +writes data to an audioFrame (pcm/float) + + frame + | + audioFrame + / \ + pcmFrame floatFrame + + +FrameQueues +=========== + +FrameQueues are needed for storing some frames. (For example +you store 100 pre-decoded pcmFrames.) +A FrameQueue is a queue, simply not more. + +IOFrameQueues +============= + +IOFrameQueues deal with the problem, that you first start +with an empty FrameQueue (this is a FrameQueue which contains +prealloceated data, but the data is empty (eg:all pcm samples zero) +Only after converting an "empty" Frame by a decoder (mp3decoder) +the frame if "full" (== Frame with data) +So: IOFrameQueues mark frames with + +i) empty +ii) data + +You can get an empty Frame from the empty-frame-queue and +then enqueue it in the data-frame-queue. +After the frame was used (played) we dequeue it from the +data queue and put them back in the empty queue. +You can see IOFrameQueues as a ringbuffer. +(get free space. write to it. read data. mark space as free,....) + + + FrameQueue + | + IOFrameQueue + / + audioFrameQueue + + +AudioFrameQueue +=============== + +A IOFrameQueue, which allows converting "dataFrames back to continous +stream". +What is this? +Lets say an application wants only 20 byte from a dataFrame which +contains 3KB of data? +There must be some mechanism to read less or more data from the +queue. And the data should be written to a continus memory +segment. +AudioFrameQueue deals with this problem.You can read data from +the queue to a given pointer location. + + |