diff options
Diffstat (limited to 'noatun/modules/kjofol-skin/kjequalizer.cpp')
-rw-r--r-- | noatun/modules/kjofol-skin/kjequalizer.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/noatun/modules/kjofol-skin/kjequalizer.cpp b/noatun/modules/kjofol-skin/kjequalizer.cpp index 3f0716e4..51d50e97 100644 --- a/noatun/modules/kjofol-skin/kjequalizer.cpp +++ b/noatun/modules/kjofol-skin/kjequalizer.cpp @@ -8,16 +8,16 @@ #include "kjequalizer.h" #include "kjequalizer.moc" -#include <qpainter.h> -#include <qtimer.h> +#include <tqpainter.h> +#include <tqtimer.h> #include <kdebug.h> #include <kpixmap.h> #include <noatun/vequalizer.h> -KJEqualizer::KJEqualizer(const QStringList &l, KJLoader *p) - : QObject(0), KJWidget(p), mBack(0), mView(0), mInterpEq(0) +KJEqualizer::KJEqualizer(const TQStringList &l, KJLoader *p) + : TQObject(0), KJWidget(p), mBack(0), mView(0), mInterpEq(0) { int x=l[1].toInt(); int y=l[2].toInt(); @@ -32,12 +32,12 @@ KJEqualizer::KJEqualizer(const QStringList &l, KJLoader *p) // background under equalizer // needed to only blit onto screen ONCE and not for every band - QPixmap tmp = p->pixmap(p->item("backgroundimage")[1]); - mBack = new KPixmap ( QSize(xs,ys) ); + TQPixmap tmp = p->pixmap(p->item("backgroundimage")[1]); + mBack = new KPixmap ( TQSize(xs,ys) ); bitBlt( mBack, 0, 0, &tmp, x, y, xs, ys, Qt::CopyROP ); // buffer for view - mView = new QPixmap ( xs, ys ); + mView = new TQPixmap ( xs, ys ); mBandWidth=parser()["EqualizerBmp"][1].toInt(); mBandHalfHeight=parser()["EqualizerBmp"][2].toInt(); @@ -47,7 +47,7 @@ KJEqualizer::KJEqualizer(const QStringList &l, KJLoader *p) kdDebug(66666) << "[KJEqualizer] creating VInterpolation for " << mBands << " bands..." << endl; mInterpEq = new VInterpolation(mBands); // napp->vequalizer()->setBands(mBands); // FIXME: hack because spline sucks :P - connect(napp->vequalizer(), SIGNAL(changed()), this, SLOT(slotUpdateBuffer())); + connect(napp->vequalizer(), TQT_SIGNAL(changed()), this, TQT_SLOT(slotUpdateBuffer())); slotUpdateBuffer(); // fill mView pixmap with valid data } @@ -59,38 +59,38 @@ KJEqualizer::~KJEqualizer(void) delete mBack; } -int KJEqualizer::barNum(const QPoint &pos) const +int KJEqualizer::barNum(const TQPoint &pos) const { int x = pos.x(); x = x / mXSpace; return mInterpEq->bands() * x / mBands; } -int KJEqualizer::level(const QPoint &pos) const +int KJEqualizer::level(const TQPoint &pos) const { int y = ((-pos.y()) + mBandHalfHeight+1) * (200/mBandHalfHeight); return y; } -void KJEqualizer::paint(QPainter *p, const QRect &) +void KJEqualizer::paint(TQPainter *p, const TQRect &) { - QPixmap temp(rect().width(), rect().height()); + TQPixmap temp(rect().width(), rect().height()); // draw background into buffer bitBlt ( &temp, 0, 0, mBack, 0, 0, -1, -1, Qt::CopyROP ); // draw band sliders into buffer bitBlt( &temp, 0, 0, mView, 0, 0, rect().width(), rect().height(), Qt::CopyROP); // and draw it on screen - bitBlt(p->device(), rect().topLeft(), &temp, QRect(0,0,-1,-1), Qt::CopyROP); + bitBlt(p->device(), rect().topLeft(), &temp, TQRect(0,0,-1,-1), Qt::CopyROP); } void KJEqualizer::slotUpdateBuffer() { // kdDebug(66666) << "[KJEqualizer] slotUpdateBuffer() called." << endl; - QBitmap regionMask( rect().width(), rect().height(), true); // fully transparent mask - QPainter mask( ®ionMask ); + TQBitmap regionMask( rect().width(), rect().height(), true); // fully transparent mask + TQPainter mask( ®ionMask ); - QPoint destX = QPoint(0, 0); + TQPoint destX = TQPoint(0, 0); for (int band=0; band<mBands; band++) { @@ -102,10 +102,10 @@ void KJEqualizer::slotUpdateBuffer() // kdDebug(66666) << "[KJEqualizer] band=" << band << ", level=" << level << ", picNum=" << picNum << " @ xpos=" << xPos << "." << endl; - bitBlt(mView, destX, &mBars, QRect(xPos,0,mBandWidth,rect().height()), Qt::CopyROP); + bitBlt(mView, destX, &mBars, TQRect(xPos,0,mBandWidth,rect().height()), Qt::CopyROP); // make slider opaque in mask so you see something on screen mask.fillRect ( destX.x(), 0, mBandWidth, rect().height(), Qt::color1 ); - destX += QPoint(mXSpace,0); + destX += TQPoint(mXSpace,0); } // for() // whole thingy has been drawn, now set the mask @@ -113,13 +113,13 @@ void KJEqualizer::slotUpdateBuffer() repaint(); } -void KJEqualizer::mouseMove(const QPoint &p, bool in) +void KJEqualizer::mouseMove(const TQPoint &p, bool in) { if (!in) return; mousePress(p); } -bool KJEqualizer::mousePress(const QPoint &p) +bool KJEqualizer::mousePress(const TQPoint &p) { kdDebug(66666) << "[KJEqualizer] setting band " << mBands << "/" << barNum(p)+1 << " to level " << level(p) << endl; VBand b = mInterpEq->band( barNum(p) ); |