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-rw-r--r--noatun/modules/marquis/marquis.cpp6
-rw-r--r--noatun/modules/marquis/marquis.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/noatun/modules/marquis/marquis.cpp b/noatun/modules/marquis/marquis.cpp
index e3faf8b1..71612174 100644
--- a/noatun/modules/marquis/marquis.cpp
+++ b/noatun/modules/marquis/marquis.cpp
@@ -69,7 +69,7 @@ static void setPlayStatus( Player *player, int status )
Marquis::Marquis()
- : KMainWindow(0, "Marquis")
+ : TDEMainWindow(0, "Marquis")
, SessionManagement()
{
hide();
@@ -78,8 +78,8 @@ Marquis::Marquis()
// for testing: uncomment this and use
// dcop `dcop | grep noatun` Marquis activateAction dynamicRestore
// and dynamicSave accordingly.
-// (void) new KAction("Restore", 0, this, TQT_SLOT( dynamicRestore() ), actionCollection(), "dynamicRestore" );
-// (void) new KAction("Save", 0, this, TQT_SLOT( dynamicSave() ), actionCollection(), "dynamicSave" );
+// (void) new TDEAction("Restore", 0, this, TQT_SLOT( dynamicRestore() ), actionCollection(), "dynamicRestore" );
+// (void) new TDEAction("Save", 0, this, TQT_SLOT( dynamicSave() ), actionCollection(), "dynamicSave" );
connect( napp, TQT_SIGNAL( saveYourself() ), TQT_SLOT( dynamicSave() ));
}
diff --git a/noatun/modules/marquis/marquis.h b/noatun/modules/marquis/marquis.h
index d07ed297..276ebc9a 100644
--- a/noatun/modules/marquis/marquis.h
+++ b/noatun/modules/marquis/marquis.h
@@ -32,7 +32,7 @@
class Player;
-class Marquis : public KMainWindow, public SessionManagement
+class Marquis : public TDEMainWindow, public SessionManagement
{
Q_OBJECT