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-rw-r--r--noatun/modules/winskin/waButton.cpp101
1 files changed, 101 insertions, 0 deletions
diff --git a/noatun/modules/winskin/waButton.cpp b/noatun/modules/winskin/waButton.cpp
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+++ b/noatun/modules/winskin/waButton.cpp
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+/*
+ standard Button fo winamp Skin
+ Copyright (C) 1999 Martin Vogt
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation.
+
+ For more information look at the file COPYRIGHT in this package
+
+ */
+
+#include <qbitmap.h>
+
+#include "waButton.h"
+
+WaButton::WaButton(int mapId) : WaWidget(mapId)
+{
+ _togglable = false;
+ _toggled = false;
+ pressed = false;
+}
+
+
+WaButton::~WaButton() {
+}
+
+void WaButton::setPixmapUp(int pixId) {
+ nUpId=pixId;
+}
+
+
+void WaButton::setPixmapDown(int pixId) {
+ nDownId=pixId;
+}
+
+
+void WaButton::setPixmapUpSelected(int pixId) {
+ nUpIdSelected=pixId;
+}
+
+
+void WaButton::setPixmapDownSelected(int pixId) {
+ nDownIdSelected=pixId;
+}
+
+void WaButton::paintEvent(QPaintEvent *) {
+ paintPixmap(getPixmapId());
+}
+
+
+void WaButton::mousePressEvent(QMouseEvent* e) {
+ if (e->button() != LeftButton) {
+ // We can't deal with it, but maybe the widget can do something clever
+ WaWidget::mousePressEvent(e);
+ }
+ else {
+ pressed = true;
+ update();
+ }
+}
+
+void WaButton::mouseReleaseEvent(QMouseEvent* e) {
+ if (!pressed) {
+ // We're not pressed, so just pass along the mouse event, it's not ours
+ WaWidget::mouseReleaseEvent(e);
+ }
+ else {
+ pressed = false;
+
+ if (this->rect().contains(e->pos())){
+ if (_togglable) {
+ _toggled = !_toggled;
+ emit(toggleEvent(_toggled));
+ }
+
+ emit(clicked());
+ }
+ }
+
+ update();
+}
+
+int WaButton::getPixmapId() {
+ if (_toggled == true) {
+ if (pressed)
+ return nDownIdSelected;
+ else
+ return nUpIdSelected;
+ }
+ else {
+ if (pressed)
+ return nDownId;
+ else
+ return nUpId;
+ }
+
+ return -1;
+}
+
+#include "waButton.moc"