diff options
Diffstat (limited to 'noatun/modules/winskin/waRegion.cpp')
-rw-r--r-- | noatun/modules/winskin/waRegion.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/noatun/modules/winskin/waRegion.cpp b/noatun/modules/winskin/waRegion.cpp index 06f6851e..5f968b00 100644 --- a/noatun/modules/winskin/waRegion.cpp +++ b/noatun/modules/winskin/waRegion.cpp @@ -31,14 +31,14 @@ WaRegion::WaRegion(TQString filename) { KSimpleConfig regionFile(filename, true); // Clear our variables by default - window_mask = 0; - shade_mask = 0; + window_tqmask = 0; + shade_tqmask = 0; // Make the new bitmaps, default window size - window_mask = new TQBitmap(WaSkinModel::instance()->getMapGeometry(_WA_MAPPING_MAIN).size(), true); - shade_mask = new TQBitmap(WaSkinModel::instance()->getMapGeometry(_WA_MAPPING_TITLE).size(), true); + window_tqmask = new TQBitmap(WaSkinModel::instance()->getMapGeometry(_WA_MAPPING_MAIN).size(), true); + shade_tqmask = new TQBitmap(WaSkinModel::instance()->getMapGeometry(_WA_MAPPING_TITLE).size(), true); - // Load the normal window mask data + // Load the normal window tqmask data regionFile.setGroup("Normal"); TQValueList<int> num_points; @@ -53,27 +53,27 @@ WaRegion::WaRegion(TQString filename) { point_list = parseList(regionFile.readEntry(pointListNames[x])); } - // Now build the mask - buildPixmap(num_points, point_list, window_mask); + // Now build the tqmask + buildPixmap(num_points, point_list, window_tqmask); - // Load the windowshade mask data + // Load the windowshade tqmask data regionFile.setGroup("WindowShade"); num_points = parseList(regionFile.readEntry("NumPoints")); point_list = parseList(regionFile.readEntry("PointList")); - // Now build the mask - buildPixmap(num_points, point_list, shade_mask); + // Now build the tqmask + buildPixmap(num_points, point_list, shade_tqmask); } WaRegion::~WaRegion() { - delete window_mask; - delete shade_mask; + delete window_tqmask; + delete shade_tqmask; } void WaRegion::buildPixmap(const TQValueList<int> &num_points_list, const TQValueList<int> &points_list, TQBitmap *dest) { if (!num_points_list.count()) { - dest->fill(Qt::color1); + dest->fill(TQt::color1); return; } @@ -85,8 +85,8 @@ void WaRegion::buildPixmap(const TQValueList<int> &num_points_list, const TQValu TQBitmap bm(dest->width()+1,dest->height()+1,true); TQPainter bmp(&bm); - bmp.setBrush(Qt::color1); - bmp.setPen(Qt::NoPen); // The polygon border itself should not be part of the visible window + bmp.setBrush(TQt::color1); + bmp.setPen(TQt::NoPen); // The polygon border itself should not be part of the visible window // Go over each "region" in the file for (TQValueList<int>::const_iterator num_points = num_points_list.begin();num_points != num_points_list.end();num_points++) { @@ -101,7 +101,7 @@ void WaRegion::buildPixmap(const TQValueList<int> &num_points_list, const TQValu point_array.setPoint(i, x, y); } - // Now draw it as a filled polygon on the mask + // Now draw it as a filled polygon on the tqmask bmp.drawPolygon(point_array); } |