1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
|
/*
* $id$
*
* This file is part of WorkMan, the civilized CD player library
* (c) 1991-1997 by Steven Grimm (original author)
* (c) by Dirk Försterling (current 'author' = maintainer)
* The maintainer can be contacted by his e-mail address:
* milliByte@DeathsDoor.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
******************************************************************
*
* Digital audio manipulator for WorkMan.
*
* The CDDA architecture looks like this:
*
* WorkMan (or another UI!)
* ^^^
* ||| (separate processes connected by pipe)
* vvv
* +------------- cddaslave -------------+
* | | |
* command module CDDA reader audio output
* (portable) (per platform) (per platform)
*
* This source file has the command module and some of the scaffolding
* to hold cddaslave together, plus some non-system-dependent audio
* processing code. Look in plat_*_cdda.c for system-specific stuff.
*
*/
#include "include/wm_cdda.h"
#ifdef BUILD_CDDA
static char cddaslave_id[] = "$Id$";
#include <stdio.h>
#include <sys/types.h>
#include <sys/time.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include "include/wm_struct.h"
#include "include/wm_cdda.h"
#include "include/wm_platform.h"
#include "audio/audio.h"
void send_status(struct cdda_block *);
#define SEND_ACK(b); { (b)->status |= WMCDDA_ACK; send_status(b); }
#define SEND_STATUS(b); { (b)->status &= ~WMCDDA_ACK; send_status(b); }
#define SEND_STATUS_ACK(b, s); { (b)->status = ((s) | WMCDDA_ACK); send_status(b); }
int receive_command(struct cdda_device *, struct cdda_block *);
int playing = 0; /* Should the CD be playing now? */
int pausing = 0;
/*
* Loudness setting, plus the floating volume multiplier and decaying-average
* volume level.
*/
int loudness = 0;
unsigned int volume = 32768;
unsigned int level;
/*
* Playback speed (0 = slow)
*/
int speed = 128;
/*
* This is non-null if we're saving audio to a file.
*/
FILE *output = NULL;
/*
* These are driverdependent oops
*
*/
struct audio_oops *oops = NULL;
/*
* Audio file header format.
*/
typedef unsigned long u_32;
struct auheader {
u_32 magic;
u_32 hdr_size;
u_32 data_size;
u_32 encoding;
u_32 sample_rate;
u_32 channels;
};
/* had to change #ifdef to #if -> see wm_cdda.h */
#ifdef __FreeBSD__
/* Phungus not with htonl on FreeBSD */
#include <sys/param.h>
#else
#if WM_BIG_ENDIAN
# ifndef htonl
# define htonl(x) (x)
# endif
#else
extern unsigned long htonl(x);
#endif
#endif
void *malloc();
long cdda_transform();
/*
* Send status information upstream.
*/
void
send_status(struct cdda_block *blk)
{
DEBUGLOG("send_status, send %i(%s | %s)\n", blk->status,
gen_status(blk->status & WMCDDA_ACK), gen_status(blk->status & ~WMCDDA_ACK));
write(1, blk, sizeof(*blk));
}
/*
* Accept a command from our master.
*
* The protocol is byte-oriented:
* PmsfMSFxyz Play from msf to MSF (MSF can be 0,0,0 to play to end)
* xyz is the msf of the start of this chunk, i.e., the
* ending boundary for reverse play.
* S Stop.
* E Eject. This means we just close the CD device and
* open it again later.
* Q Quit.
* Vn Set volume level (0-255).
* Bn Set balance level (0-255).
* EnL Set an equalizer level (n = 0 for bass, 255 for treble)
* G Get current status.
* sn Set speed multiplier to n.
* dn Set direction to forward (n = 0) or reverse.
* Fllllx... Start saving to a file (length = l, followed by name)
* F0000 Stop saving.
* Ln Set loudness level (0-255).
* A Pause/Resume
* I Get status, current frame
*/
int
receive_command(struct cdda_device *dev, struct cdda_block* blk)
{
unsigned char inbuf[10];
char *filename;
int namelen;
struct auheader hdr;
if (read(0, inbuf, 1) <= 0) {
wmcdda_close(dev);
oops->wmaudio_close();
/* ERRORLOG("cddaslave: parent died, exit\n");*/
exit(0);
}
DEBUGLOG("cddaslave: CMD %c\n", inbuf[0]);
switch (inbuf[0]) {
case 'I':
if(dev->fd < 0) wmcdda_init(dev, blk);
SEND_ACK(blk);
break;
case 'A': /* pause/resume */
if(WMCDDA_PLAYING & blk->status) {
oops->wmaudio_stop();
SEND_STATUS_ACK(blk, WMCDDA_PAUSED);
} else if (WMCDDA_PAUSED & blk->status) {
SEND_STATUS_ACK(blk, WMCDDA_PLAYING);
} else {
SEND_ACK(blk);
}
break;
case 'E':
oops->wmaudio_stop();
wmcdda_close(dev);
SEND_ACK(blk);
break;
case 'P':
read(0, inbuf, 9);
wmcdda_setup(inbuf[0] * 60 * 75 + inbuf[1] * 75 + inbuf[2],
inbuf[3] * 60 * 75 + inbuf[4] * 75 + inbuf[5],
inbuf[6] * 60 * 75 + inbuf[7] * 75 + inbuf[8]);
level = 2500;
volume = 1 << 15;
blk->track = -1;
blk->index = 0;
blk->minute = inbuf[6];
blk->second = inbuf[7];
blk->frame = inbuf[8];
SEND_STATUS_ACK(blk, WMCDDA_PLAYING);
break;
case 'S':
oops->wmaudio_stop();
SEND_STATUS_ACK(blk, WMCDDA_STOPPED);
break;
case 'B':
read(0, inbuf, 1);
if(oops->wmaudio_balance)
oops->wmaudio_balance(inbuf[0]);
break;
case 'V':
read(0, inbuf, 1);
if(oops->wmaudio_balance)
oops->wmaudio_volume(inbuf[0]);
break;
case 'G':
SEND_ACK(blk);
if(!oops->wmaudio_state || oops->wmaudio_state(blk) == -1) {
blk->volume = -1;
blk->balance = 128;
}
send_status(blk);
break;
case 'Q':
SEND_ACK(blk);
wmcdda_close(dev);
oops->wmaudio_close();
exit(0);
/*
case 's':
read(0, inbuf, 1);
speed = inbuf[0];
wmcdda_speed(speed);
SEND_STATUS(blk, WMCDDA_ACK);
break;
case 'd':
read(0, inbuf, 1);
wmcdda_direction(inbuf[0]);
SEND_STATUS(blk, WMCDDA_ACK);
break;
*/
case 'L':
read(0, inbuf, 1);
loudness = inbuf[0];
SEND_ACK(blk);
break;
case 'F':
read(0, &namelen, sizeof(namelen));
if (output != NULL) {
fclose(output);
output = NULL;
}
if (namelen) {
filename = malloc(namelen + 1);
if (filename == NULL) {
perror("cddaslave");
wmcdda_close(dev);
oops->wmaudio_close();
exit(1);
}
read(0, filename, namelen);
filename[namelen] = '\0';
output = fopen(filename, "w");
if (output == NULL)
perror(filename);
else {
/* Write an .au file header. */
hdr.magic = htonl(0x2e736e64);
hdr.hdr_size = htonl(sizeof(hdr) + 28);
hdr.data_size = htonl(~0);
hdr.encoding = htonl(3); /* linear-16 */
hdr.sample_rate = htonl(44100);
hdr.channels = htonl(2);
fwrite(&hdr, sizeof(hdr), 1, output);
fwrite("Recorded from CD by WorkMan", 28, 1, output);
}
free(filename);
}
SEND_ACK(blk);
}
return(dev->fd);
}
/*
* Transform some CDDA data.
*/
long
wmcdda_transform(unsigned char *rawbuf, long buflen, struct cdda_block *block)
{
long i;
long *buf32 = (long *)rawbuf;
register short *buf16 = (short *)rawbuf;
register int aval;
/*
* Loudness transformation. Basically this is a self-adjusting
* volume control; our goal is to keep the average output level
* around a certain value (2500 seems to be pleasing.) We do this
* by maintaining a decaying average of the recent output levels
* (where "recent" is some fraction of a second.) All output levels
* are multiplied by the inverse of the decaying average; this has
* the volume-leveling effect we desire, and isn't too CPU-intensive.
*
* This is done by modifying the digital data, rather than adjusting
* the system volume control, because (at least on some systems)
* tweaking the system volume can generate little pops and clicks.
*
* There's probably a more elegant way to achieve this effect, but
* what the heck, I never took a DSP class and am making this up as
* I go along, with a little help from some friends.
*
* This is all done with fixed-point math, oriented around powers
* of two, which with luck will keep the CPU usage to a minimum.
* More could probably be done, for example using lookup tables to
* replace multiplies and divides; whether the memory hit (128K
* for each table) is worthwhile is unclear.
*/
if (loudness)
{
/* We aren't really going backwards, but i > 0 is fast */
for (i = buflen / 2; i > 0; i--)
{
/*
* Adjust this sample to the current level.
*/
aval = (*buf16 = (((long)*buf16) * volume) >> 15);
buf16++;
/*
* Don't adjust the decaying average for each sample;
* that just spends CPU time for very little benefit.
*/
if (i & 127)
continue;
/*
* We want to use absolute values to compute the
* decaying average; otherwise it'd sit around 0.
*/
if (aval < 0)
aval = -aval;
/*
* Adjust more quickly when we start hitting peaks,
* or we'll get clipping when there's a sudden loud
* section after lots of quiet.
*/
if (aval & ~8191)
aval <<= 3;
/*
* Adjust the decaying average.
*/
level = ((level << 11) - level + aval) >> 11;
/*
* Let *really* quiet sounds play softly, or we'll
* amplify background hiss to full volume and blast
* the user's speakers when real sound starts up.
*/
if (! (level & ~511))
level = 512;
/*
* And adjust the volume setting using the inverse
* of the decaying average.
*/
volume = (2500 << 15) / level;
}
}
if (speed == 128)
return (buflen);
/*
* Half-speed play. Stretch things out.
*/
if (speed == 0)
{
buflen /= 2; /* Since we're moving 32 bits at a time */
for (i = buflen - 1; i > 0; i--)
{
buf32[i] = buf32[i / 2];
}
buflen *= 4; /* 2 for doubling the buffer, 2 from above */
}
/*
* Slow play; can't optimize it as well as half-speed.
*/
if (speed && speed < 128)
{
int multiplier = ((speed + 128) * 128) / 256;
int newlen;
int tally = 0, pos;
buflen /= 4; /* Get the number of 32-bit values */
/*
* Buffer length doubles when speed is 0, stays the same
* when speed is 128.
*/
newlen = (buflen * 128) / multiplier;
pos = buflen - 1;
for (i = newlen - 1; i > 0; i--)
{
buf32[i] = buf32[pos];
tally += multiplier;
if (tally & 128)
{
pos--;
tally ^= 128;
}
}
buflen = newlen * 4;
}
return (buflen);
}
int main(int argc, char **argv)
{
fd_set readfd, dummyfd;
struct timeval timeout;
struct cdda_block blockinfo;
long result;
int nfds;
struct cdda_device dev;
const char *sondsystem;
const char *sounddevice;
const char *sounddevicectl;
memset(&blockinfo, 0, sizeof(struct cdda_block));
/*
* Device name should be the command-line argument.
*/
if (argc < 2)
dev.devname = NULL;
else
dev.devname = argv[1];
if (argc < 3)
sondsystem = "arts";
else
sondsystem = argv[2];
if (argc < 4)
sounddevice = NULL;
else
sounddevice = argv[3];
if (argc < 5)
sounddevicectl = NULL;
else
sounddevicectl = argv[3];
DEBUGLOG("cddaslave: called with %s %s %s %s\n",
dev.devname?dev.devname:"",
sondsystem?sondsystem:"",
sounddevice?sounddevice:"",
sounddevicectl?sounddevicectl:"");
/*
* If we're running setuid root, bump up our priority then lose
* superuser access.
*/
nice(-14);
setgid(getgid());
setuid(getuid());
if (geteuid() != getuid())
return 255;
FD_ZERO(&dummyfd);
FD_ZERO(&readfd);
timerclear(&timeout);
dev.fd = -1;
wmcdda_init(&dev, &blockinfo);
oops = setup_soundsystem(sondsystem, sounddevice, sounddevicectl);
if (!oops) {
ERRORLOG("cddaslave: setup_soundsystem failed\n");
exit(1);
}
DEBUGLOG("cddaslave: sent first ACK\n");
SEND_ACK(&blockinfo);
/*
* Accept commands as they come in, and play some sound if we're
* supposed to be doing that.
*/
while (1) {
FD_SET(0, &readfd);
/*
* If we're playing, we don't want select to block. Otherwise,
* wait a little while for the next command.
*/
if (playing)
timeout.tv_usec = 0;
else
timeout.tv_usec = 500000;
nfds = select(1, &readfd, &dummyfd, &dummyfd, &timeout);
if (nfds < 0) { /* Broken pipe; our GUI exited. */
wmcdda_close(&dev);
oops->wmaudio_close();
exit(0);
}
if (FD_ISSET(0, &readfd)) {
receive_command(&dev, &blockinfo);
/*
* Process all commands in rapid succession, rather
* than possibly waiting for a CDDA read.
*/
continue;
}
if ((blockinfo.status & ~WMCDDA_ACK) == WMCDDA_PLAYING) {
result = wmcdda_read(&dev, &blockinfo);
if (result <= 0 && blockinfo.status != WMCDDA_DONE) {
ERRORLOG("cddaslave: wmcdda_read failed\n");
blockinfo.status = WMCDDA_STOPPED;
send_status(&blockinfo);
} else {
result = wmcdda_normalize(&dev, &blockinfo);
if (output)
fwrite(dev.buf, result, 1, output);
if (oops->wmaudio_play(dev.buf, dev.buflen, &blockinfo)) {
oops->wmaudio_stop();
ERRORLOG("cddaslave: wmaudio_play failed\n");
blockinfo.status = WMCDDA_STOPPED;
send_status(&blockinfo);
}
}
} else
send_status(&blockinfo);
}
return 0;
}
#endif /* BUILD_CDDA */
|