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#include "stdaction.h"
#include "app.h"
#include "player.h"
#include "stereobuttonaction.h"
#include "pluginloader.h"
#include <khelpmenu.h>
#include <kiconloader.h>
#include <klocale.h>
#include <kpopupmenu.h>
#include <kstdaction.h>
#include <tqcursor.h>
#include <tqmap.h>
#include <kdebug.h>
#include <kstdguiitem.h>
/**
* A namespace to have all of noatun's standard actions
* This is treated like KStdAction
**/
namespace NoatunStdAction
{
/////////////////////////////////////////////////////
PlayAction::PlayAction(TQObject *parent, const char *name)
: TDEAction(i18n("Play"), 0, napp->player(), TQT_SLOT(playpause()), parent, name)
{
connect(napp->player(), TQT_SIGNAL(playing()), TQT_SLOT(playing()));
connect(napp->player(), TQT_SIGNAL(paused()), TQT_SLOT(notplaying()));
connect(napp->player(), TQT_SIGNAL(stopped()), TQT_SLOT(notplaying()));
if (napp->player()->isPlaying())
playing();
else if (napp->player()->isPaused() || napp->player()->isStopped())
notplaying();
}
void PlayAction::playing()
{
setIconSet(TQIconSet(SmallIcon("player_pause")));
setText(i18n("Pause"));
}
void PlayAction::notplaying()
{
setIconSet(TQIconSet(SmallIcon("player_play")));
setText(i18n("Play"));
}
/////////////////////////////////////////////////////
PlaylistAction::PlaylistAction(TQObject *parent, const char *name)
: TDEToggleAction(i18n("Show Playlist"), "playlist", 0, napp->player(), TQT_SLOT(toggleListView()), parent, name)
{
setCheckedState(i18n("Hide Playlist"));
connect(napp->player(), TQT_SIGNAL(playlistShown()), TQT_SLOT(shown()));
connect(napp->player(), TQT_SIGNAL(playlistHidden()), TQT_SLOT(hidden()));
setChecked(napp->playlist()->listVisible());
}
void PlaylistAction::shown()
{
setChecked(true);
}
void PlaylistAction::hidden()
{
setChecked(false);
}
////////////////////////////////////////////////////
PluginActionMenu::PluginActionMenu(TQObject *parent, const char *name)
: TDEActionMenu(i18n("&Actions"), parent, name)
{
// kdDebug(66666) << k_funcinfo << "called" << endl;
setEnabled(false);
mCount=0;
}
void PluginActionMenu::insert (TDEAction *action, int index)
{
// kdDebug(66666) << k_funcinfo << "called" << endl;
TDEActionMenu::insert(action,index);
setEnabled(true);
mCount++;
}
void PluginActionMenu::remove(TDEAction *action)
{
// kdDebug(66666) << k_funcinfo << "called" << endl;
TDEActionMenu::remove(action);
mCount--;
if(mCount==0)
setEnabled(false);
}
int PluginActionMenu::menuAdd(const TQString &text, const TQObject *receiver, const char *member)
{
// kdDebug(66666) << k_funcinfo << "called, mCount is currently at " << mCount << endl;
setEnabled(true);
mCount++;
return popupMenu()->insertItem(text, receiver, member);
}
void PluginActionMenu::menuRemove(int id)
{
// kdDebug(66666) << k_funcinfo << "called, mCount is currently at " << mCount << endl;
popupMenu()->removeItem(id);
mCount--;
if(mCount==0)
setEnabled(false);
}
////////////////////////////////////////////////////
VisActionMenu::VisActionMenu(TQObject *parent, const char *name)
: TDEActionMenu(i18n("&Visualizations"), parent, name)
{
connect(popupMenu(), TQT_SIGNAL(aboutToShow()), TQT_TQOBJECT(this), TQT_SLOT(fillPopup()));
connect(popupMenu(), TQT_SIGNAL(activated(int)), TQT_TQOBJECT(this), TQT_SLOT(toggleVisPlugin(int)));
}
void VisActionMenu::fillPopup()
{
int id;
popupMenu()->clear();
mSpecMap.clear();
TQValueList<NoatunLibraryInfo> available = napp->libraryLoader()->available();
TQValueList<NoatunLibraryInfo> loaded = napp->libraryLoader()->loaded();
for(TQValueList<NoatunLibraryInfo>::Iterator i = available.begin(); i != available.end(); ++i)
{
if ((*i).type == "visualization")
{
id = popupMenu()->insertItem((*i).name);
mSpecMap[id] = (*i).specfile;
popupMenu()->setItemChecked(id, loaded.contains(*i));
}
}
}
void VisActionMenu::toggleVisPlugin(int id)
{
if(!mSpecMap.contains(id))
return;
TQString specfile = mSpecMap[id];
if(popupMenu()->isItemChecked(id))
{
napp->libraryLoader()->remove(specfile);
popupMenu()->setItemChecked(id, false);
}
else
{
napp->libraryLoader()->add(specfile);
popupMenu()->setItemChecked(id, true);
}
}
////////////////////////////////////////////////////
LoopActionMenu::LoopActionMenu(TQObject *parent, const char *name)
: TDEActionMenu(i18n("&Loop"), parent, name)
{
mLoopNone = new TDERadioAction(i18n("&None"), TQString::fromLocal8Bit("noatunloopnone"),
0, TQT_TQOBJECT(this), TQT_SLOT(loopNoneSelected()), TQT_TQOBJECT(this), "loop_none");
mLoopNone->setExclusiveGroup("loopType");
insert(mLoopNone);
mLoopSong = new TDERadioAction(i18n("&Song"), TQString::fromLocal8Bit("noatunloopsong"),
0, TQT_TQOBJECT(this), TQT_SLOT(loopSongSelected()), TQT_TQOBJECT(this), "loop_song");
mLoopSong->setExclusiveGroup("loopType");
insert(mLoopSong);
mLoopPlaylist = new TDERadioAction(i18n("&Playlist"), TQString::fromLocal8Bit("noatunloopplaylist"),
0, TQT_TQOBJECT(this), TQT_SLOT(loopPlaylistSelected()), TQT_TQOBJECT(this), "loop_playlist");
mLoopPlaylist->setExclusiveGroup("loopType");
insert(mLoopPlaylist);
mLoopRandom = new TDERadioAction(i18n("&Random"), TQString::fromLocal8Bit("noatunlooprandom"),
0, TQT_TQOBJECT(this), TQT_SLOT(loopRandomSelected()), TQT_TQOBJECT(this), "loop_random");
mLoopRandom->setExclusiveGroup("loopType");
insert(mLoopRandom);
connect(napp->player(), TQT_SIGNAL(loopTypeChange(int)), TQT_TQOBJECT(this), TQT_SLOT(updateLooping(int)));
updateLooping(static_cast<int>(napp->player()->loopStyle()));
}
void LoopActionMenu::updateLooping(int loopType)
{
switch(loopType)
{
case Player::None:
mLoopNone->setChecked(true);
setIcon("noatunloopnone");
break;
case Player::Song:
mLoopSong->setChecked(true);
setIcon("noatunloopsong");
break;
case Player::Playlist:
mLoopPlaylist->setChecked(true);
setIcon("noatunloopplaylist");
break;
case Player::Random:
mLoopRandom->setChecked(true);
setIcon("noatunlooprandom");
break;
}
}
void LoopActionMenu::loopNoneSelected()
{
napp->player()->loop(Player::None);
}
void LoopActionMenu::loopSongSelected()
{
napp->player()->loop(Player::Song);
}
void LoopActionMenu::loopPlaylistSelected()
{
napp->player()->loop(Player::Playlist);
}
void LoopActionMenu::loopRandomSelected()
{
napp->player()->loop(Player::Random);
}
////////////////////////////////////////////////////
TDEAction *playpause(TQObject *parent, const char *name)
{
return new PlayAction(parent, name);
}
TDEAction *effects(TQObject *parent, const char *name)
{
return new TDEAction(i18n("&Effects..."), "effect", 0, TQT_TQOBJECT(napp), TQT_SLOT(effectView()), parent, name);
}
TDEAction *equalizer(TQObject *parent, const char *name)
{
return new TDEAction(i18n("E&qualizer..."), "equalizer", 0, TQT_TQOBJECT(napp), TQT_SLOT(equalizerView()), parent, name);
}
TDEAction *back(TQObject *parent, const char *name)
{
return new TDEAction(i18n("&Back"), "player_start", 0, TQT_TQOBJECT(napp->player()), TQT_SLOT(back()), parent, name);
}
TDEAction *stop(TQObject *parent, const char *name)
{
StereoButtonAction *action = new StereoButtonAction(i18n("Stop"), "player_stop", 0, napp->player(), TQT_SLOT(stop()), parent, name);
TQObject::connect(napp->player(), TQT_SIGNAL(playing()), action, TQT_SLOT(enable()));
TQObject::connect(napp->player(), TQT_SIGNAL(paused()), action, TQT_SLOT(enable()));
TQObject::connect(napp->player(), TQT_SIGNAL(stopped()), action, TQT_SLOT(disable()));
if(napp->player()->isStopped())
action->disable();
else
action->enable();
return action;
}
TDEAction *forward(TQObject *parent, const char *name)
{
return new TDEAction(i18n("&Forward"), "player_end", 0, napp->player(), TQT_SLOT(forward()), parent, name);
}
TDEAction *play(TQObject *parent, const char *name)
{
StereoButtonAction *action = new StereoButtonAction(i18n("&Play"), "player_play", 0, napp->player(), TQT_SLOT(playpause()), parent, name);
TQObject::connect(napp->player(), TQT_SIGNAL(playing()), action, TQT_SLOT(disable()));
TQObject::connect(napp->player(), TQT_SIGNAL(paused()), action, TQT_SLOT(enable()));
TQObject::connect(napp->player(), TQT_SIGNAL(stopped()), action, TQT_SLOT(enable()));
if(napp->player()->isPlaying())
action->disable();
else
action->enable();
return action;
}
TDEAction *pause(TQObject *parent, const char *name)
{
StereoButtonAction *action = new StereoButtonAction(i18n("&Pause"), "player_pause", 0, napp->player(), TQT_SLOT(playpause()), parent, name);
TQObject::connect(napp->player(), TQT_SIGNAL(playing()), action, TQT_SLOT(enable()));
TQObject::connect(napp->player(), TQT_SIGNAL(paused()), action, TQT_SLOT(disable()));
TQObject::connect(napp->player(), TQT_SIGNAL(stopped()), action, TQT_SLOT(disable()));
if(napp->player()->isPlaying())
action->enable();
else
action->disable();
return action;
}
LoopActionMenu *loop(TQObject *parent, const char *name)
{
return new LoopActionMenu(parent, name);
}
PluginActionMenu *actions()
{
// NoatunApp makes sure that we only have one ActionMenu around
return napp->pluginActionMenu();
}
VisActionMenu *visualizations(TQObject *parent, const char *name)
{
return new VisActionMenu(parent, name);
}
TDEToggleAction *playlist(TQObject *parent, const char *name)
{
return new PlaylistAction(parent, name);
}
TDEPopupMenu *ContextMenu::mContextMenu = 0;
TDEPopupMenu *ContextMenu::contextMenu()
{
if(!mContextMenu) mContextMenu = createContextMenu(0);
return mContextMenu;
}
TDEPopupMenu *ContextMenu::createContextMenu(TQWidget *p)
{
TDEPopupMenu *contextMenu = new TDEPopupMenu(p, "NoatunContextMenu");
KHelpMenu *helpmenu = new KHelpMenu(contextMenu, kapp->aboutData(), false);
TDEActionCollection* actions = new TDEActionCollection(helpmenu);
KStdAction::open(TQT_TQOBJECT(napp), TQT_SLOT(fileOpen()), actions)->plug(contextMenu);
KStdAction::quit(TQT_TQOBJECT(napp), TQT_SLOT(quit()), actions)->plug(contextMenu);
contextMenu->insertItem(SmallIcon("help"), KStdGuiItem::help().text(), helpmenu->menu());
contextMenu->insertSeparator();
KStdAction::preferences(TQT_TQOBJECT(napp), TQT_SLOT(preferences()), actions)->plug(contextMenu);
NoatunStdAction::playlist(TQT_TQOBJECT(contextMenu))->plug(contextMenu);
NoatunStdAction::effects(TQT_TQOBJECT(contextMenu))->plug(contextMenu);
NoatunStdAction::equalizer(TQT_TQOBJECT(napp))->plug(contextMenu);
NoatunStdAction::visualizations(TQT_TQOBJECT(napp))->plug(contextMenu);
napp->pluginActionMenu()->plug(contextMenu);
return contextMenu;
}
void ContextMenu::showContextMenu(const TQPoint &p)
{
contextMenu()->exec(p);
}
void ContextMenu::showContextMenu()
{
showContextMenu(TQCursor::pos());
}
} // END namespace NoatunStdAction
#include "stdaction.moc"
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