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/*
meanwhilesession.h - interface to the 'C' meanwhile session
Copyright (c) 2005 by Jeremy Kerr <jk@ozlabs.org>
*************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
*************************************************************************
*/
#ifndef MEANWHILESESSION_H
#define MEANWHILESESSION_H
#include "meanwhileaccount.h"
#include "meanwhilecontact.h"
#include <kextendedsocket.h>
#include <mw_session.h>
#include <mw_service.h>
#include <mw_srvc_aware.h>
#include <mw_srvc_im.h>
#include <mw_srvc_resolve.h>
struct MeanwhileClientID {
int id;
const char *name;
};
/**
* A class to handle libmeanwhile session management.
*/
class MeanwhileSession : public QObject
{
Q_OBJECT
public:
/**
* Create a session. By default, the session is not connected - you will
* need to call login() to initiate the connection process.
* @param account The account that the connection is for
*/
MeanwhileSession(MeanwhileAccount *account);
/**
* Destroy the session
*/
~MeanwhileSession();
/**
* Connect to the server. This will open a socket and start login. Note that
* the connection process is ascychronous - a loginDone() signal will be
* emitted when sucessfully logged in.
*/
void connect(QString password);
/**
* Disconnect from the server.
*/
void disconnect();
/**
* Set our (the local contact's) online status. The internalStatus of the
* state argument will be used to define the state message we send - it
* should be one of the Status enum fields (and not Offline)
* @param state the new state of the local user
* @param msg a custom message to use, if required
*/
void setStatus(Kopete::OnlineStatus status,
const QString msg = QString::null);
/**
* Add a single contact to be registered for status updates
* @param contact The contact to register
*/
void addContact(const Kopete::Contact *contact);
/**
* Add a list of contacts to be registered for status updates
* @param contact The list of contacts to register
*/
void addContacts(const QDict<Kopete::Contact>& contacts);
/**
* Send a message (with recipient specified).
* @param message The message to send
* @return non-zero if the message could be sent
*/
int sendMessage(Kopete::Message &message);
/**
* Send a typing notification to a contact
* @param contact The contact to notify
* @param isTyping If true, the typing notification is set
*/
void sendTyping(MeanwhileContact *contact, bool isTyping);
/**
* Determine if the session is connected to the server
* @return true if the session is connected
*/
bool isConnected();
/**
* Determine if the session is in the process of connecting to the server
* @return true if the session is connecting
*/
bool isConnecting();
static const struct MeanwhileClientID *getClientIDs();
static void getDefaultClientIDParams(int *clientID,
int *verMajor, int *verMinor);
signals:
/**
* Emitted when the status of the connection changes
* @param status The new status of the session
*/
void sessionStateChange(Kopete::OnlineStatus status);
/**
* Emitted when a notification is received from the server, or other
* out-of-band data (eg, the password is incorrect).
* @param mesgString A description of the notification
*/
void serverNotification(const QString &mesgString);
private:
/** Main libmeanwhile session object */
struct mwSession *session;
/** Session handler */
struct mwSessionHandler sessionHandler;
/** Aware service */
struct mwServiceAware *awareService;
/** Aware handler */
struct mwAwareHandler awareHandler;
/** Aware List Handler */
struct mwAwareListHandler awareListHandler;
/** The aware list */
struct mwAwareList *awareList;
/** Aware service */
struct mwServiceIm *imService;
/** Aware handler */
struct mwImHandler imHandler;
/** Resolve service */
struct mwServiceResolve *resolveService;
/** Storage service, for contact list */
struct mwServiceStorage *storageService;
/** Last recorded meanwhile state */
enum mwSessionState state;
/** The kopete account that this library is for */
MeanwhileAccount *account;
/** socket to the server */
KExtendedSocket *socket;
/* These structures are stored in the libmeanwhile 'ClientData' fields */
/** Stored in the mwConversation struct */
struct ConversationData {
MeanwhileContact *contact;
Kopete::ChatSession *chat;
QValueList<Kopete::Message> *queue;
};
/** (To be) stored in the mwConference struct */
struct ConferenceData {
Kopete::ChatSession *chatsession;
};
/**
* Initialise the conversation data struct for a conversation, and store it
* in the meanwhile conversation object
* @param conv the meanwhile conversation object
* @param contact the contact that the conversation is with
* @param createQueue whether a message queue is required for this
* conversation
* @return The created conversation data struct
*/
struct ConversationData *createConversationData(
struct mwConversation *conv, MeanwhileContact *contact,
bool createQueue = false);
/**
* Get the contact for a conversation
* @param conv the meanwhile conversation
* @return the contact that this conversation is held with
*/
MeanwhileContact *conversationContact(struct mwConversation *conv);
/**
* Convert a libmeanwhile-type status into one of the MeanwhileProtocol
* statuses
* @param mstatus The internal status to convert
* @return The Meanwhile status
*/
Kopete::OnlineStatus convertStatus(int mstatus);
/**
* Parse the nickname of a libmeanwhile contact. From what I've seen,
* usernames are in the format:
* <userid> - <name>/<domain>/<domain>
* @param name the extened username to parse
* @return just the name part of the username info
*/
QString getNickName(QString name);
/**
* Convenience method to call the above from a mwLoginInfo struct. All is
* checked for null.
* @param logininfo the login info for a contact
* @return just the name part of the login info data
*/
QString getNickName(struct mwLoginInfo *logininfo);
/**
* Resolve a contact to find (and set) the display name. This requires the
* session to be connected to use the meanwhile resolve service.
* @param contact The contact to resolve
*/
void resolveContactNickname(MeanwhileContact *contact);
public:
void syncContactsToServer();
void syncContactsFromServer();
private slots:
/** Notify the library that data is available on the socket */
void slotSocketDataAvailable();
/**
* Notify the library that the socket has been closed
* @param reason the reason for closing
*/
void slotSocketClosed(int reason);
private:
/* ugly callbacks for libmeanwhile interface. These declare a static method
* to proxy the callback from libmeanwhile to a call to the MeanwhileSession
*/
#define declare_session_handler_type(type, func, args, ...) \
static type _handleSession ## func ( \
struct mwSession *mwsession, __VA_ARGS__) { \
MeanwhileSession *session = \
(MeanwhileSession *)mwSession_getClientData(mwsession); \
return session->handleSession ## func args; \
}; \
type handleSession ## func(__VA_ARGS__)
#define declare_session_handler(func, args, ...) \
static void _handleSession ## func ( \
struct mwSession *mwsession, ## __VA_ARGS__) { \
MeanwhileSession *session = \
(MeanwhileSession *)mwSession_getClientData(mwsession); \
session->handleSession ## func args; \
}; \
void handleSession ## func(__VA_ARGS__)
declare_session_handler_type(int, IOWrite, (buf, len),
const guchar *buf, gsize len);
declare_session_handler(IOClose,());
declare_session_handler(Clear,());
declare_session_handler(StateChange, (state, info),
enum mwSessionState state, gpointer info);
declare_session_handler(SetPrivacyInfo,());
declare_session_handler(SetUserStatus,());
declare_session_handler(Admin, (text), const char *text);
declare_session_handler(Announce, (from, may_reply, text),
struct mwLoginInfo *from, gboolean may_reply, const char *text);
#define declare_aware_handler(func, args, ...) \
static void _handleAware ## func ( \
struct mwServiceAware *srvc, ## __VA_ARGS__) { \
MeanwhileSession *session = (MeanwhileSession *) \
mwService_getClientData((struct mwService *)srvc); \
return session->handleAware ## func args; \
}; \
void handleAware ## func(__VA_ARGS__)
declare_aware_handler(Attrib, (attrib), struct mwAwareAttribute *attrib);
declare_aware_handler(Clear,());
#define declare_aware_list_handler(func, args, ...) \
static void _handleAwareList ## func ( \
struct mwAwareList *list, ## __VA_ARGS__){ \
MeanwhileSession *session = (MeanwhileSession *) \
mwAwareList_getClientData(list); \
return session->handleAwareList ## func args; \
}; \
void handleAwareList ## func(__VA_ARGS__)
declare_aware_list_handler(Aware, (snapshot),
struct mwAwareSnapshot *snapshot);
declare_aware_list_handler(Attrib, (id, attrib),
struct mwAwareIdBlock *id, struct mwAwareAttribute *attrib);
declare_aware_list_handler(Clear,());
#define declare_im_handler(func, args, ...) \
static void _handleIm ## func ( \
struct mwConversation *conv, ## __VA_ARGS__) { \
MeanwhileSession *session = (MeanwhileSession *) \
mwService_getClientData( \
(struct mwService *)mwConversation_getService(conv)); \
return session->handleIm ## func args; \
}; \
void handleIm ## func (struct mwConversation *conv, ## __VA_ARGS__)
declare_im_handler(ConvOpened, (conv));
declare_im_handler(ConvClosed, (conv, err), guint32 err);
declare_im_handler(ConvReceived, (conv, type, msg),
enum mwImSendType type, gconstpointer msg);
/* resolve service */
static void _handleResolveLookupResults(struct mwServiceResolve *srvc,
guint32 id, guint32 code, GList *results, gpointer data) {
MeanwhileSession *session = (MeanwhileSession *)
mwService_getClientData(MW_SERVICE(srvc));
session->handleResolveLookupResults(srvc, id, code, results, data);
};
void handleResolveLookupResults(struct mwServiceResolve *srvc, guint32 id,
guint32 code, GList *results, gpointer data);
/* storage service */
static void _handleStorageLoad(struct mwServiceStorage *srvc,
guint32 result, struct mwStorageUnit *item, gpointer data) {
MeanwhileSession *session = (MeanwhileSession *)
mwService_getClientData(MW_SERVICE(srvc));
session->handleStorageLoad(srvc, result, item, data);
};
void handleStorageLoad(struct mwServiceStorage *srvc,
guint32 result, struct mwStorageUnit *item, gpointer data);
};
#endif
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