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author | Slávek Banko <slavek.banko@axis.cz> | 2020-08-17 18:58:43 +0200 |
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committer | Slávek Banko <slavek.banko@axis.cz> | 2020-08-17 18:58:43 +0200 |
commit | 6f2c87870081718731cccee678e1e89869826de2 (patch) | |
tree | 942f97a4b9d4126d385e8bdc0aee30ff3dc6ed6d /doc | |
download | tdepacman-6f2c87870081718731cccee678e1e89869826de2.tar.gz tdepacman-6f2c87870081718731cccee678e1e89869826de2.zip |
Initial import of version 0.3.2 from the source package.
https://sourceforge.net/projects/kpacman/files/kpacman/0.3.2/kpacman-0.3.2.tar.gz
Original package is licenced under GPL 2.0.
Signed-off-by: Slávek Banko <slavek.banko@axis.cz>
Diffstat (limited to 'doc')
-rw-r--r-- | doc/Makefile.am | 6 | ||||
-rw-r--r-- | doc/Makefile.in | 571 | ||||
-rw-r--r-- | doc/de/Makefile.am | 9 | ||||
-rw-r--r-- | doc/de/Makefile.in | 458 | ||||
-rw-r--r-- | doc/de/index.html | 84 | ||||
-rw-r--r-- | doc/de/kpacman-1.html | 276 | ||||
-rw-r--r-- | doc/de/kpacman-2.html | 62 | ||||
-rw-r--r-- | doc/de/kpacman-3.html | 543 | ||||
-rw-r--r-- | doc/de/kpacman-4.html | 58 | ||||
-rw-r--r-- | doc/de/kpacman.gif | bin | 0 -> 481 bytes | |||
-rw-r--r-- | doc/en/Makefile.am | 11 | ||||
-rw-r--r-- | doc/en/Makefile.in | 482 | ||||
-rw-r--r-- | doc/en/index.docbook | 433 | ||||
-rw-r--r-- | doc/en/index.html | 83 | ||||
-rw-r--r-- | doc/en/kpacman-1.html | 274 | ||||
-rw-r--r-- | doc/en/kpacman-2.html | 61 | ||||
-rw-r--r-- | doc/en/kpacman-3.html | 564 | ||||
-rw-r--r-- | doc/en/kpacman-4.html | 55 | ||||
-rw-r--r-- | doc/en/kpacman.gif | bin | 0 -> 481 bytes |
19 files changed, 4030 insertions, 0 deletions
diff --git a/doc/Makefile.am b/doc/Makefile.am new file mode 100644 index 0000000..a7734c6 --- /dev/null +++ b/doc/Makefile.am @@ -0,0 +1,6 @@ +####### kdevelop will overwrite this part!!! (begin)########## + +SUBDIRS = en de + +####### kdevelop will overwrite this part!!! (end)############ + diff --git a/doc/Makefile.in b/doc/Makefile.in new file mode 100644 index 0000000..b0b7949 --- /dev/null +++ b/doc/Makefile.in @@ -0,0 +1,571 @@ +# Makefile.in generated by automake 1.7.2 from Makefile.am. +# KDE tags expanded automatically by am_edit - $Revision: 1.349.2.2 $ +# @configure_input@ + +# Copyright 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002 +# Free Software Foundation, Inc. +# This Makefile.in is free software; the Free Software Foundation +# gives unlimited permission to copy and/or distribute it, +# with or without modifications, as long as this notice is preserved. + +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY, to the extent permitted by law; without +# even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. + +@SET_MAKE@ + +####### kdevelop will overwrite this part!!! 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charset=iso-8859-1"> + <meta http-equiv="content-type" content="text/html; charset=iso-8859-1"> + <meta name="description" content="Dokumentation für KPacman"> + <meta name="Keywords" content="KPacman"> + <title>Das KPacman Handbuch</title> +</head> +<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727"> + +<table BORDER=0 CELLSPACING=2 > +<tr> +<td><img SRC="kpacman.gif" ALT="KPacman" NOSAVE BORDER=0 height=32 width=32 align=TEXTTOP></td> + +<td><b><font size=+2>KPacman</font></b> +<br><font size=-1>Version 0.3.2</font></td> +</tr> +</table> + +<hr ALIGN=LEFT NOSHADE WIDTH="600"> +<table WIDTH="600" > +<tr> +<td> +<div align=right><a href="kpacman-1.html">Weiter</a> Zurück Inhaltverzeichnis</div> + +<h1> +Das KPacman-Handbuch</h1> +<i>Jörg Thönnissen, <a href="mailto:joe@dsite.de"><joe@dsite.de></a></i> +<br><i><font size=-1>Version 0.3.2, 30. Juni 2003</font></i> +<p> +<hr SIZE="1" NOSHADE>Dieses Handbuch beschreibt die KPacman-Version 0.3.2 +<br> +<hr SIZE="1" NOSHADE> +<h2> +<a NAME="toc1"></a>1. <a href="kpacman-1.html">Einführung</a></h2> + +<ul> +<li> +<a href="kpacman-1.html#ss1.1">1.1 Änderungen</a> </li> +</ul> + +<h2> +<a NAME="toc2"></a>2. <a href="kpacman-2.html">Installation</a></h2> + +<ul> +<li> +<a href="kpacman-2.html#ss2.1">2.1 Wie Sie KPacman bekommen</a> </li> + +<li> +<a href="kpacman-2.html#ss2.2">2.2 Anforderungen</a> </li> + +<li> +<a href="kpacman-2.html#ss2.3">2.3 Übersetzung und Installation</a> </li> +</ul> + +<h2> +<a NAME="toc2"></a>3. <a href="kpacman-3.html">Konfiguration</a></h2> + +<ul> +<li> +<a href="kpacman-3.html#ss3.1">3.1 Spielabläufe (Zeitsteuerung)</a> </li> + +<li> +<a href="kpacman-3.html#ss3.2">3.2 Punkte</a></li> + +<li> +<a href="kpacman-3.html#ss3.3">3.3 Grafikschemen</a> </li> + +<li> +<a href="kpacman-3.html#ss3.4">3.4 Sonstiges</a></li> +</ul> + +<h2> +<a NAME="toc1"></a>4. <a href="kpacman-4.html">Copyright</a></h2> + +<div align=right><a href="kpacman-1.html">Weiter</a> Zurück Inhaltsverzeichnis</div> + +<hr ALIGN=LEFT NOSHADE WIDTH="600"></td> +</tr> +</table> + +</body> +</html> diff --git a/doc/de/kpacman-1.html b/doc/de/kpacman-1.html new file mode 100644 index 0000000..59407bd --- /dev/null +++ b/doc/de/kpacman-1.html @@ -0,0 +1,276 @@ +<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> +<html> +<head> + <meta http-equiv="content-type" content="text/html; charset=iso-8859-1"> + <meta name="keywords" content="KPacman"> + <meta name="description" content="Documentation for KPacman"> + <title>Das KPacman Handbuch: Einführung</title> +</head> +<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727"> + +<table BORDER=0 CELLSPACING=2 > +<tr> +<td><img SRC="kpacman.gif" ALT="KPacman" BORDER=0 height=32 width=32 align=TEXTTOP></td> + +<td><b><font size=+2>KPacman</font></b> +<br><font size=-1>Version 0.3.2</font></td> +</tr> +</table> + +<hr ALIGN=LEFT NOSHADE WIDTH="600"> +<table WIDTH="600" > +<tr> +<td> +<div align=right><a href="kpacman-2.html">Weiter</a> <a href="index.html">Zurück</a> <a href="index.html#toc1">Inhaltsverzeichnis</a></div> + +<h3> +<a NAME="s1"></a>1. Einführung</h3> + +<h3> +<a NAME="ss1.1"></a>1.1 Änderungen </h3> + +<h4> +Version 0.3.2 (30. Juni 2003)</h4> + +<ul> +<li>Ein beinahe vollwertige KDE3 Anwendung.</li> +</ul> + +<h4> +Version 0.3.1 (31. Januar 2002)</h4> + +<ul> +<li>Vorabversion für KDE2 (Dokumentation nicht vollständig angepasst).</li> + +<li>Die "highscore"-Datei wird nicht mehr bei Installation anlegt, sondern erst bei +Erreichen eines Eintrages in der Ruhmeshalle. +Der Pfad (Verzeichnis/Dateiname) kann über die <a href="kpacman-3.html#ss3.4">Konfigurationsdatei</a> +angegeben werden. +Ist die systemweite "highscore"-Datei nicht schreibbar, wird eine private Datei im +Heimatsverzeichnis des Benutzers angelegt und benutzt und es erscheint ein entsprechender +Hinweis.</li> +</ul> + +<h4> +Version 0.3.0 (Juni 2000, nicht freigegeben)</h4> + +<ul> +<li>Ms.Pacman Modus eingebaut (gewaltige Änderung) !</li> + +<li>Automatische Pause/Fortsetzung im Hinter/Vordergrund, für Kevin Forge +(er hatte auch die Ms.Pacman Idee) eingebaut. Diese Optionen sind über +Menuepunkte anwählbar.</li> + +<li>Portugesische Übersetzung von Sérgio Fernandes.</li> + +<li>Animation der Energizer und Blinken des aktiven Spielers ("1UP") hinzugefügt.</li> + +<li>Das Flackern im Editiermodus der Ruhmeshalle bei Fokuswechsel +beseitigt (FocusEvents).</li> + +<li>Der Mauszeiger im Spielfeld, kann über einen Menupunkt aus- bzw. +eingeblendet werden. </li> + +<li>Die Spielfläche (Map) kann in einer externen Textdatei hinterlegt +werden, und bei Bedarf über die Konfigdatei angewählt werden.</li> + +<li>Doppelte Pixmaps entfernt. Da jetzt alle Pixmapdateien über +die Konfigdatei definiert werden können, können die Pixmaps auch in +anderen (Schemen)-Verzeichnissen liegen (EyesPixmapName=../tiny/eyes.xpm), +oder einen anderen Namen haben (z.B.: LevelPixmapName=fruit.xpm).</li> + +<li>Nach dem Fressen des letzten Punktes, erfolgt die Anzeige des ersten +Pixmaps der letzten/momentanen Richtung. Bisher wurde dann immer die erste +Pixmap der Bewegung nach Norden/Oben angezeigt.</li> +</ul> + +<h4> +Version 0.2.6 (11. Dezember 1999)</h4> + +<ul> +<li> +Schwedische Übersetzung einiger Texte (leider unvollständig) +von Johne.</li> + +<li> +Durch die Verwendung von Sonderzeichen in der Schweden-Version, musste +die gesamte Zeichensatzbehandlung überarbeitet werden.</li> + +<li> +Die Fonts enhalten jetzt einen (fast) kompletten ISO-Latin1 Zeichensatz +(keine Kleinbuchstaben).</li> + +<li> +Ausrichtungsfunktionalität bei den Textausgabefunktionen eingebaut.</li> + +<li> +Er wird nicht mehr mit xbm-, sondern mit pbm-Dateien als Zeichensatzdateien +gearbeitet (die benötigen sogar weniger Platz, obwohl vielmehr Zeichen +in ihnen enthalten sind).</li> + +<li> +Alle Textelemente in die Lokalisierung (i18n) aufgenommen. Wär's mag +- kann jetzt auch Meldungen wie "GAME OVER" oder "READY!" in seine Landessprache +übersetzen. (Ein auskommentierer Versuch befindet sich in "/po/de/kpacman.po".)</li> + +<li> +Dokumentation und Programm wieder einmal auf eine neue email-Adresse umgestellt.</li> +</ul> + +<h4> +Version 0.2.5 (20. Juni 1999)</h4> + +<ul> +<li> +Die Anzeige (Anwahl) der Ruhmeshalle geändert, um so hoffentlich einige +selten auftretene Fehler zu beheben. Umschaltung der Anzeige durch lower/raise +anstelle der bislang genutzen hide/show-Funktionen. </li> + +<li> +Bei der Installation, wird die Datei zur Speicherung der HighScores auf +worldwritable (chmod 666) gesetzt. Dadurch können auch "normale" Benutzer +ihre Höchstleistungen dauerhaft speichern.</li> + +<li> +Die Levels auf 13 erweitert (LevelPixmaps, Score) durch die höheren +Punktzahlen mußten auch die Fonts (zur Darstellung der erzielten +Punkte) erweitert werden. In diesem Zuge wurde die Anzeige der Punkte variabel +gestalten (im Rahmen von 10 bis 9000, wobei nur die führende Ziffer +nicht 0 sein darf. Ausnahme 1600). Da für die Anzeige der hohen Punktzahlen +mehr Platz benötigt wird als für die eigentliche Spielfigur, +mußte auch das gewährleistet werden.</li> + +<li> +Da in der Statusanzeige eigentlich kein Platz für 13 Levels ist, kann +die Anzeigeposition des Levelsymbols wahlfrei durch <a href="kpacman-3.html#ss3.4">LevelPosition</a> +angegeben werden. Jetzt wird auch das letzte Symbol anzeigt.</li> + +<li> +Die Standard-Geschwindigkeit der Monster bleibt, auf Wunsch von Gerald +Williams auch in den höheren Spielstufen konstant.</li> + +<li> +Routinen zur Bildschirmaktualisieren optimiert.</li> + +<li> +Dokumentation und Programm auf neue email-Adresse umgestellt.</li> +</ul> + +<h4> +Version 0.2.4 (26. Januar 1999 - heute wurde linux v2.2 freigegeben)</h4> + +<ul> +<li> +Speicherung der "Höchsten Punktzahlen" in der Ruhmeshalle eingebaut. +Zu diesem Zweck wurde die Struktur der Bitfont-Zeichensätze um zusätzliche +Zeichen erweitert, die Sonderzeichen (kleine Punktzahlen während des +Spieles) in den Steuerungszeichenbereich verlagert und die Behandlung dieser +verbessert (FontFirstChar und FontLastChar über Konfigdatei).</li> + +<li> +Die Größe der Labels im Steuerungstasten-Dialog wird manuell +gesetzt, da die autoResize-Funktionen der qt-Libraries nicht in allen Version +sauber arbeiten.</li> + +<li> +Die Menüanzeige wird besser auf die aktuell verfügbaren Funktionen +angepaßt (disabled/enabled und checked).</li> + +<li> +Standardmäßig wird jetzt auch im "MIDWAY (groß)"-Schema +die glättere font-smooth.xbm Schrift verwendet.</li> + +<li> +Dateien zur Internationalisierung an neue Verzeichnisstruktur angepaßt.</li> +</ul> + +<h4> +Version 0.2.3a (15. Januar 1999)</h4> + +<ul> +<li> +Anpassungen der Tastaturroutinen an die KDE 1.1 Bibliotheken (kompiliert +mit 1.0 und 1.1).</li> + +<li> +Winziges Bugfix in kpacman.cpp (CHECK_PTR( menuBar )).</li> +</ul> + +<h4> +Version 0.2.3 (12. September 1998)</h4> + +<ul> +<li> +Bewegungen der Monster im Gefängnis verlangsamt, dabei Fehler nach +der "harmlos"-Phase der Monster (sie blieben langsam) korrigiert.</li> + +<li> +Neue Font "font-smooth" und Pixmap "wall.xpm" für Zacman-Schema geglättet.</li> + +<li> +Alle Zeiten des Programmablaufes können über die <a href="kpacman-3.html#s3">Konfigdatei</a> +geändert werden.</li> + +<li> +Hilfefunktion an KDE-Standard angepaßt (kapp->getHelpMenu).</li> +</ul> + +<h4> +Version 0.2.2 (24. August 1998)</h4> + +<ul> +<li> +Lokalisation des Quellcodes und deutsche Übersetzung hinzugefügt.</li> + +<li> +kde_datadir Fehler in keys.cpp (Tastatusbelegung...) korrigiert, so das +Pixmaps und Bitfonts nach der Benutzung des "Tastaturbelegung..."-Dialogs +korrekt gefunden werden können.</li> + +<li> +Die Lage der Dateien (Quelldateien, Pixmaps, Dokumente usw.) geändert, +um der Beispielstruktur von kapptemplate v0.1 zu entsprechen.</li> +</ul> + +<h4> +Version 0.2.1 (18. August 1998)</h4> + +<ul> +<li> +Zeitabläufe geändert (noch nicht perfekt), aber ich hoffe Andreas +Pour wird mehr Freude beim Testen der nächsten Versionen haben.</li> + +<li> +Das Handhabung der Pixmaps ist nicht mehr so strikt.</li> +</ul> + +<h4> +Version 0.2.0 (13. August 1998)</h4> + +<ul> +<li> +(Vorläufige)Unterstützung von Grafikschemen hinzugefügt.</li> +</ul> + +<h4> +Version 0.1.1 (8. August 1998) </h4> + +<ul> +<li> +Erste öffentliche Version.</li> +</ul> + +<div align=right><a href="kpacman-2.html">Weiter</a> <a href="index.html">Zurück</a> <a href="index.html#toc1">Inhaltsverzeichnis</a></div> + +<center> +<hr ALIGN=LEFT NOSHADE WIDTH="100%"></center> +</td> +</tr> + +<tr> +<td></td> +</tr> +</table> + +</body> +</html> diff --git a/doc/de/kpacman-2.html b/doc/de/kpacman-2.html new file mode 100644 index 0000000..3a00f9b --- /dev/null +++ b/doc/de/kpacman-2.html @@ -0,0 +1,62 @@ +<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> +<html> +<head> + <meta http-equiv="content-type" content="text/html; charset=iso-8859-1"> + <meta name="keywords" content="KPacman"> + <meta name="Description" content="Dokumentation für KPacman"> + <title>Das KPacman Handbuch: Installation</title> +</head> +<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727"> + +<table BORDER=0 CELLSPACING=2 > +<tr> +<td><img SRC="kpacman.gif" ALT="KPacman" BORDER=0 align=TEXTTOP></td> + +<td><b><font size=+2>KPacman</font></b> +<br><font size=-1>Version 0.3.2</font></td> +</tr> +</table> + +<hr ALIGN=LEFT NOSHADE WIDTH="600"> +<table WIDTH="600" > +<tr> +<td> +<div align=right><a href="kpacman-3.html">Weiter</a> <a href="kpacman-1.html">Zurück</a> +<a href="index.html#toc1">Inhaltsverzeichnis</a></div> + +<h3> +<a NAME="s2"></a>2. Installation</h3> + +<h3> +<a NAME="ss2.1"></a>2.1 Wie Sie KPacman bekommen</h3> +Sie finden KPacman auf <a href="ftp://ftp.kde.org/pub/kde/unstable/apps/games">ftp://ftp.kde.org/pub/kde/unstable/latest/apps/games</a> +,dem Haupt-FTP-Server des KDE Projekts. +<h3> +<a NAME="ss2.2"></a>2.2 Anforderungen</h3> +Um KPacman erfolgreich compileren zu können, benötigen Sie die +Version 1.0 der KDE Libraries oder spätere und die Version 1.33 der +Qt Libraries oder spätere. Alle benötigten Libraries für +Ihr spefizisches System finden Sie auf <a href="ftp://ftp.kde.org/pub/kde/stable/1.0/distribution">ftp://ftp.kde.org/pub/kde/stable/latest/distribution</a> +und <a href=":/ftp.kde.org/pub/qt">ftp::/ftp.kde.org/pub/qt</a>. +<h3> +<a NAME="ss2.3"></a>2.3 Übersetzung und Installation</h3> +Sofern Sie KPacman selbst übersetzen und installieren wollen, erfolgt +dies auf die übliche Weise im Verzeichnis der KPacman Quelldateien: +<blockquote> +<pre><tt>% ./configure && make && make install</tt></pre> +</blockquote> +KPacman benutzt <tt>autoconf</tt>, daher sollten keine Probleme bestehen. +Sofern doch Fehlerhinweise erscheinen, berichten Sie diese bitte an den +Autor <a href="mailto:joe@dsite.de">Jörg Thönnissen</a>. +<br> +<div align=right><a href="kpacman-3.html">Weiter</a> <a href="kpacman-1.html">Zurück</a> +<a href="index.html#toc1">Inhaltsverzeichnis</a></div> + +<center> +<hr ALIGN=LEFT NOSHADE WIDTH="100%"></center> +</td> +</tr> +</table> + +</body> +</html> diff --git a/doc/de/kpacman-3.html b/doc/de/kpacman-3.html new file mode 100644 index 0000000..b5c3f6b --- /dev/null +++ b/doc/de/kpacman-3.html @@ -0,0 +1,543 @@ +<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> +<html> +<head> + <meta http-equiv="content-type" content="text/html; charset=iso-8859-1"> + <meta name="keywords" content="KPacman"> + <meta name="Description" content="Dokumentation für KPacman"> + <title>Das KPacman Handbuch: Konfiguration</title> +</head> +<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727"> + +<table BORDER=0 CELLSPACING=2 > +<tr> +<td><img SRC="kpacman.gif" ALT="KPacman" BORDER=0 align=TEXTTOP></td> + +<td><b><font size=+2>KPacman</font></b> +<br><font size=-1>Version 0.3.2</font></td> +</tr> +</table> + +<hr ALIGN=LEFT NOSHADE WIDTH="600"> +<table WIDTH="600" > +<tr> +<td> +<div align=right><a href="kpacman-4.html">Weiter</a> <a href="kpacman-2.html">Zurück</a> <a href="index.html#toc1">Inhaltsverzeichnis</a></div> + +<h3> +<a NAME="s3"></a>3. Konfiguration</h3> +Bis alle (sinnvollen) Parameter über Dialoge eingestellt werden können, +müssen bei Bedarf die entsprechenden Parameter in der Konfigdatei +<tt>~/.kde/share/config/kpacmanrc</tt> +angepaßt oder hinzugefügt werden. Wenn Sie Änderungen für +alle Benutzer vornehmen möchten, müssen Sie die globale Konfigdatei +<tt>/opt/kde/share/config/kpacmanrc</tt> +benutzen. +<h3> +<a NAME="ss3.1"></a>3.1 Spielabläufe (Zeitsteuerung)</h3> +Die Parameter unter der Standardgruppe <tt>[KDE Setup]</tt> in die der +nachfolgenden Tabelle aufgeführt sind, steuern die Zeitabläufe +des Spiels. Bei Schlüssel die mit "MS" enden (z.B. DyingAnimationMS), +werden die Werte in Millisekunden angegeben. Enden die Schlüssel mit +"Ticks" werden die Werte in Spielschritten angegeben. +<p>Einige der unten aufgeführten Werte sind Listen von Zahlen . Die +einzelnen Werte der Liste werden durch Kommas getrennt. Wenn in den Standardwerten +mehrere Zahlen stehen oder der Zahl ein Komma folgt, entspricht dieser +Wert einer Liste. Diese Listen werden für unterschiedliche Spielstufen +(Level) benutzt. Dabei steht der erste Wert dieser Liste für die Demonstration, +die folgenden Werte für die wirklichen Spielstufen (also der zweite +Wert gilt für Stufe 1, der dritte für Stufe 2 usw.). +<br>Die größte Spielstufe wird durch den Wert des Schlüssel +"Levels" festgelegt. +<br> +<table BORDER WIDTH="100%" NOSAVE > +<tr> +<td>Schlüssel</td> + +<td>Beschreibung</td> + +<td>Standardwert</td> +</tr> + +<tr> +<td>SpeedMS</td> + +<td>Länge der Spielschritte (Ticks) in Millisekunden. Definiert die +kleinste Zeiteinheit. Verkleinerung des Wertes beschleunigt das Spiel und +Vergrößerung des Wertes verlangsamt den Spielablauf.</td> + +<td>20,</td> +</tr> + +<tr> +<td>PacmanTicks</td> + +<td>Anzahl der Ticks (siehe speed) bis zur nächsten Bewegung des Pacmans. +Vergrößerung des Wertes macht die Bewegungen des Pacman langsamer +und Verkleinerung des Wertes machen den Pacman schneller.</td> + +<td>3,</td> +</tr> + +<tr> +<td>RemTicks</td> + +<td>Anzahl der Spielschritte während der R.E.M. (Rapid Eye Movement)-Phase. +Das ist die Phase, wenn ein Monster gefressen wurde und zurück ins +Gefängnis muß. Erhöhung des Wertes erhöht die Zeit +bis ein gefressenes Monster im Gefängnis ist, und Verkleinerung des +Wertes verkürzt diese Zeit.</td> + +<td>1,</td> +</tr> + +<tr> +<td>DangerousTicks</td> + +<td>Spielschritte in der Phase, in der die Monster gefährlich sind. +Eine Vergrößerung des Wertes, läßt die Monster sich +langsamer bewegen und eine Verkleinerung des Wertes, läßt die +Monster sich schneller bewegen.</td> + +<td>3,</td> +</tr> + +<tr> +<td>HarmlessTicks</td> + +<td>Anzahl der Zeiteinheiten zwischen den Monsterbewegungen in der Phase, +in der die Monster gefressen werden können.</td> + +<td>7,6,,5,,4,</td> +</tr> + +<tr> +<td>HarmlessDurationTicks</td> + +<td>Länge der Zeit, in der die Monster gefressen werden können +(in Spielschritten, siehe Speed).</td> + +<td>375,,,300,,250,200,150,</td> +</tr> + +<tr> +<td>HarmlessWarningTicks</td> + +<td>Anzahl der Zeiteinheiten vor dem Ende der Harmlos-Phase. In dieser +Zeit wird durch Blinken der Monster das bevorstehende Ende dieser Phase +angezeigt.</td> + +<td>135,</td> +</tr> + +<tr> +<td>ArrestTicks</td> + +<td>Zeitabstände der Monsterbewegungen während der Zeit im Gefängnis.</td> + +<td>6,</td> +</tr> + +<tr> +<td>ArrestDurationTicks</td> + +<td>Länge des Gefängnisaufenthalts. Diese Zeitspanne wird mit +der Monster-ID (0 = Erstes, 1 = Zweites, ...) multipliziert. Aus diesem +Grund wird das erste Monster direkt freigelassen. (Ausnahmeweise wird auch +Monster #2 beim ersten Start sofort entlassen.)</td> + +<td>200,,,150,</td> +</tr> + +<tr> +<td>FruitAppearsTicks</td> + +<td>Zeitspanne zwischen dem Erscheinen der Früchte (in Spieleinheiten).</td> + +<td>1000,,1500,2000,2500, +<br>3000,3500,4000,</td> +</tr> + +<tr> +<td>FruitDurationTicks</td> + +<td>Dauer der Erscheinung in Spielschritten.</td> + +<td>500,,,400,350,300,,250, +<br>200,150,</td> +</tr> + +<tr> +<td>FruitScoreDurationTicks</td> + +<td>Länge der Zeitspanne, in der beim Essen einer Frucht, die Höhe +der Punkte (für den Verzehr der Frucht) angezeigt wird.</td> + +<td>150,</td> +</tr> + +<tr> +<td>MonsterScoreDurationMS</td> + +<td>Zeitdauer der Punktanzeige, wenn ein Monster gefressen wird (in Millisekunden).</td> + +<td>1000</td> +</tr> + +<tr> +<td>PlayerDurationMS</td> + +<td>Zeitdauer der "PLAYER ONE" -Einblendung (in ms). Momentan wird nur +ein Spieler unterstützt</td> + +<td>3000</td> +</tr> + +<tr> +<td>ReadyDurationMS</td> + +<td>Länge der "READY!"-Anzeige.</td> + +<td>2000</td> +</tr> + +<tr> +<td>GameOverDurationMS</td> + +<td>Länge der "GAME OVER"-Anzeige, bevor wieder die Vorstellung der +Spielfiguren aufgerufen wird. </td> + +<td>3000</td> +</tr> + +<tr> +<td>AfterPauseMS</td> + +<td>Diese Zeit wird nach einer PAUSE gewartet, bis die unterbrochene Funktion +fortgesetzt wird.</td> + +<td>1000</td> +</tr> + +<tr> +<td>DyingPreAnimationMS</td> + +<td>Dieser Wert steuert die Länge des Freundentanz der Monster, wenn +sie den Pacman erwischt haben.</td> + +<td>1000</td> +</tr> + +<tr> +<td>DyingAnimationMS</td> + +<td>Abstände zwischen den einzelnen Grafiken, die den Tod des Pacman's +darstellen.</td> + +<td>100</td> +</tr> + +<tr> +<td>DyingPostAnimationMS</td> + +<td>Die Länge der Zeit, in der die erste und letzte Teilgrafik der +Sterbesequenz angezeigt wird, um diese hervorzuheben.</td> + +<td>500</td> +</tr> + +<tr> +<td>IntroAnimationMS</td> + +<td>Zeiträume zwischen den einzelnen Schritten der Vorstellung.</td> + +<td>800</td> +</tr> + +<tr> +<td>IntroPostAnimationMS</td> + +<td>Millisekunden zwischen der Vorstellung und dem Beginn der Demonstration.</td> + +<td>1000</td> +</tr> + +<tr> +<td>LevelUpPreAnimationMS</td> + +<td>Zeit zwischen dem Erreichen des Spielzieles (Fressen aller Punkte) +und der Spielstufenwechsel-Animation.</td> + +<td>2000</td> +</tr> + +<tr> +<td>LevelUpAnimationMS</td> + +<td>Zeit der primitiven Spielstufenwechsel- +<br>Animation (in Millisekunden).</td> + +<td>2000</td> +</tr> + +<tr> +<td>MonsterIQ</td> + +<td>IQ der Monster, dieser spiegelt sich in der Bewegung der Monster wieder. +Momentan wird dieser noch nicht besonders gut ausgewertet.</td> + +<td>0,170,180,170,180, +<br>170,180,</td> +</tr> + +<tr> +<td>Levels</td> + +<td>Anzahl der unterschiedlichen Spielstufen (ohne die Demonstration).</td> + +<td>13</td> +</tr> + +<tr> +<td>HallOfFameMS</td> + +<td>Die Zeit wie lange die Ruhmeshalle angezeigt wird (in ms).</td> + +<td>7000</td> +</tr> + +<tr> +<td>CursorBlinkMS</td> + +<td>Der Cursor zur Eingabe des Namens in die HighScore-Liste wechselt in +dieser Zeit zwischen seinen Zuständen (an und aus). Hierdurch wird +auch die Tastenwiederholung der Blätterfunktion (Pfeil hoch und Pfeil +runter) gesteuert.</td> + +<td>250</td> +</tr> +</table> + +<p>Sind weniger Werte in der Zahlenliste als Werte für die Spielstufen+Demo +notwendig sind, oder sind ungültige Zahlenwerte oder fehlende Werte +(,,) in dieser Liste, wird der vorherige (gültige) Wert (bzw. 0 falls +noch kein Wert angegeben wurde) an diese Stelle eingefügt. +<br>Zum Beispiel wird (bei Levels=7) aus HarmlessTicks=7,6,,5,,4 - HarmlessTicks=7,6,6,5,5,4,4,4 +(7 Ticks für Demonstration, 6 Ticks für Level #1 usw.). +<h3> +<a NAME="ss3.2"></a>3.2 Punkte</h3> +Die Punktevergabe während des Spiels wird durch folgende Schlüssel/Werte-Paare +in der Standardgruppe <tt>[KDE Setup]</tt> gesteuert (siehe Abschnitt <a href="#ss3.1">Zeitsteuerung</a> +für Informationen über die Interpretation der Zahlenlisten): +<br> +<table BORDER WIDTH="100%" NOSAVE > +<tr NOSAVE> +<td NOSAVE>Schlüssel</td> + +<td>Beschreibung</td> + +<td>Standard</td> +</tr> + +<tr> +<td>PointScore</td> + +<td>Anzahl Punkte die für das Fressen der kleinen Punkte gegeben werden.</td> + +<td>10</td> +</tr> + +<tr> +<td>SwitchScore</td> + +<td>Punkte für das Fressen der größeren Punkte (diese Punkte +lassen die Monster von den Jägern zu den Gejadgen werden).</td> + +<td>50</td> +</tr> + +<tr> +<td>FruitScore</td> + +<td>Beim Fressen der Früchte wird diese Anzahl der Punkte vergeben. +Abhängig vom Level und damit von der Art der Frucht wird der Wert +aus der Liste benutzt.</td> + +<td>100,300,500,,700,, +<br>1000,,2000,,3000,5000,</td> +</tr> + +<tr> +<td>MonsterScore</td> + +<td>Höhe der Punktanzahl für das Fressen der Monster. Innerhalb +der Zeit nach Fressen eines Schalters ist die Anzahl der gefressenen Monster +entscheidend für die Höhe der Punkte. Aus diesem Grund wird hier +auch eine Werteliste angegeben, die der Anzahl gefressener Monster entspricht. +In unserem Beispiel gibt es für das erste Monster 200 Punkte, für +das zweite 400 Punkte usw.</td> + +<td>200,400,800,1600</td> +</tr> + +<tr> +<td>ExtraLifeScore</td> + +<td>Anzahl der Punkte, die erreicht werden muß, damit es ein zusätzliches +Leben gibt.</td> + +<td>10000</td> +</tr> +</table> + +<h3> +<a NAME="ss3.3"></a>3.3 Grafikschemen</h3> +Die Grafikschemen werden über die folgenden zwei Schlüssel/Werte-Paare +der Standardgruppe <tt>[KDE Setup]</tt> gesteuert: +<br> +<table BORDER WIDTH="100%" NOSAVE > +<tr NOSAVE> +<td NOSAVE>Schlüssel</td> + +<td>Beschreibung</td> + +<td>Beispiel</td> +</tr> + +<tr> +<td>SchemeCount</td> + +<td>Anzahl der definierten Schemen. Für jedes Schema existiert eine +einige Gruppe mit dem Namen <tt>[Scheme n]</tt>. Wobei <tt>n</tt> durch +eine Zahl von 0 bis SchemeCount-1 steht.</td> + +<td>3</td> +</tr> + +<tr> +<td>Scheme</td> + +<td>Ausgewähltes Schema. Mögliche Werte sind 0 bis SchemeCount-1 +(dieser Wert wird auch durch die Schemenauswahl aus dem Menu gesetzt).</td> + +<td>0</td> +</tr> +</table> + +<p>Wie schon oben kurz angesprochen, werden die Grafikschemen in eigenen +Schemen-Gruppen (z.B.: <tt>[Scheme 0]</tt>) definiert. Momentan werden +nur folgende Schlüssel/Wert-Paare ausgewertet: +<br> +<table BORDER WIDTH="100%" NOSAVE > +<tr> +<td>Schlüssel</td> + +<td>Beschreibung</td> + +<td>Beispiel</td> +</tr> + +<tr> +<td>Font</td> + +<td>Dateiname der xbm-Fontdatei. Wird der Name ohne absolute Pfadangabe +(führendes "/" oder "~") spezifiziert, bezieht er sich relativ auf +das Verzeichnis <tt>$KDEDIR/share/apps/kpacman/fonts</tt> . Der Aufbau +dieser Fontdatei wird in einer der nächsten Versionen beschrieben, +wenn Sie sich die Datei allerdings mit einem Bitmap-Editor ansehen wird +Ihnen aber bestimmt schon alles klar.</td> + +<td>font.xbm</td> +</tr> + +<tr> +<td>FontFirstChar</td> + +<td>Das erste Zeichen im Zeichensatz der Bildschirmschrift wird hier durch +seinen numerischen Wert festgelegt.</td> + +<td>14</td> +</tr> + +<tr> +<td>FontLastChar</td> + +<td>Dieser Wert definiert den Zahlenwert des letzen Zeichen in der angegebenen +Schriftart. Wenn die Standardfonts zum Beispiel um Kleinbuchstaben erweitert +werden, wird hier der numerische Wert des letzten Buchstabens definiert.</td> + +<td>95</td> +</tr> + +<tr> +<td>PixmapDirectory</td> + +<td>Verzeichnis in dem sich die Pixmap-Dateien für die Spielfiguren, +die Punkte, die Wände usw. befinden. Die Namen der einzelnen xpm-Dateien +sind momentan noch fest codiert (wird sich auch noch ändern). Der +Pfad bezieht sich, falls nicht absolut angegeben, auf das Verzeichnis <tt>$KDEDIR/share/apps/kpacman/pics</tt>. +Wird hier kein Wert angegeben, werden die Pixmaps in diesem Verzeichnis +gesucht.</td> + +<td>tiny</td> +</tr> + +<tr> +<td>Description</td> + +<td>Diese Zeichenkette wird im Menü zur Anwahl des Grafikschemas angezeigt. +Über das '&'-Zeichen wird die Kurztastenanwahl gesteuert (d.h. +das Beispielschema kann durch betätigen der 'T'-Taste angewählt +werden). Über das Anhänger des Sprachkürzels an den Schlüssel +(z.B.: Description[de]) kann der Wert an die entsprechene Landessprache +angepaßt werden.</td> + +<td>MIDWAY MFG.CO. (&tiny)</td> +</tr> +</table> + +<h3> +<a NAME="ss3.4"></a>3.4 Sonstiges</h3> + +<table BORDER WIDTH="100%" NOSAVE > +<tr NOSAVE> +<td>Schlüssel</td> + +<td NOSAVE>Beschreibung</td> + +<td>Beispiel</td> +</tr> + +<tr> +<td>LevelPosition</td> + +<td>Definiert die Position der Level (Früchte) innerhalb der Statuszeile. +Hiermit können zum Beispiel mehrere Level an derselben Position angezeigt +werden, um so Platz zu sparen. Die erste mögliche Position (ganz rechts) +wird durch den Wert 0 dargestellt.</td> + +<td>0,1,2,3,,4,,5,,6,,7,</td> +</tr> + +<tr> +<td>HighscoreFilePath</td> + +<td>Legt den Pfad (Verzeichnis und Dateiname) zur "highscore"-Datei fest. +Wird nur ein Verzeichnis (".../") angegeben, wird der Standard-Dateiname +("highscore") verwendet.</td> + +<td>/tmp/kpacman.highscore</td> +</tr> + +</table> + +<br> +<div align=right><a href="kpacman-4.html">Weiter</a> <a href="kpacman-2.html">Zurück</a> <a href="index.html#toc1">Inhaltsverzeichnis</a></div> + +<center> +<hr ALIGN=LEFT NOSHADE WIDTH="100%"></center> +</td> +</tr> +</table> + +</body> +</html> diff --git a/doc/de/kpacman-4.html b/doc/de/kpacman-4.html new file mode 100644 index 0000000..3353786 --- /dev/null +++ b/doc/de/kpacman-4.html @@ -0,0 +1,58 @@ +<HTML> +<HEAD> + <META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1"> + <META NAME="keywords" CONTENT="KPacman"> + <META NAME="Description" CONTENT="Dokumentation für KPacman"> + <TITLE>Das KPacman Handbuch: Copyright</TITLE> +</HEAD> +<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#8E2727" VLINK="#8E2727"> + +<TABLE BORDER=0 CELLSPACING=2 > +<TR> +<TD><IMG SRC="kpacman.gif" ALT="KPacman" BORDER=0 HEIGHT=32 WIDTH=32 ALIGN=TEXTTOP> </TD> + +<TD><B><FONT SIZE=+2>KPacman</FONT></B> +<BR><FONT SIZE=-1>Version 0.3.2</FONT></TD> +</TR> +</TABLE> + +<HR ALIGN=LEFT NOSHADE WIDTH="600"> +<TABLE WIDTH="600" > +<TR> +<TD> +<DIV ALIGN=right>Weiter <A HREF="kpacman-3.html">Zurück</A> <A HREF="index.html#toc1">Inhaltsverzeichnis</A></DIV> + +<H2> +<A NAME="s1"></A>4. Copyright</H2> +KPacman Copyright © 1998-2003 Jörg Thönnissen, <A HREF="mailto:joe@dsite.de"><joe@dsite.de></A> + +<P>Dieses Programm (inklusive dieser Dokumentation) ist freie Software. +Sie können es verbreiten und/oder verändern unter den Bedingungen +der GNU General Public License, wie sie von der Free Software Foundation +veröffenticht wurde, entweder Version 2 der Lizenz oder (wie Sie möchten) +einer neueren Version. + +<P>Dieses Programm wird in der Hoffnung verbreitet, es sei nützlich, +aber <I>ohne jegliche Garantie,</I> auch ohne die stillschweigende Garantie +der <I>Funktionsfähigkeit</I> oder <I>Eignung für einen bestimmten +Zweck</I>. Sehen Sie in der GNU General Public License für Detail +nach. + +<P>Sie sollten eine Kopie der GNU General Public License mit diesem Programm +erhalten haben, falls nicht, schreiben Sie an die Free Software Foundation, +Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +<BR> +<DIV ALIGN=right>Weiter <A HREF="kpacman-3.html">Zurück</A> <A HREF="index.html#toc1">Inhaltsverzeichnis</A></DIV> + +<CENTER> +<HR ALIGN=LEFT NOSHADE WIDTH="100%"></CENTER> +</TD> +</TR> + +<TR> +<TD></TD> +</TR> +</TABLE> + +</BODY> +</HTML> diff --git a/doc/de/kpacman.gif b/doc/de/kpacman.gif Binary files differnew file mode 100644 index 0000000..4fa3926 --- /dev/null +++ b/doc/de/kpacman.gif diff --git a/doc/en/Makefile.am b/doc/en/Makefile.am new file mode 100644 index 0000000..b386973 --- /dev/null +++ b/doc/en/Makefile.am @@ -0,0 +1,11 @@ +####### kdevelop will overwrite this part!!! 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do \ + echo $(INSTALL_DATA) $$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/$$base ;\ + $(INSTALL_DATA) $(srcdir)/$$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/$$base ;\ + done + +uninstall-nls: + for base in kpacman-2.html kpacman-3.html kpacman-4.html kpacman.gif index.html index.docbook kpacman-1.html ; do \ + rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/$$base ;\ + done + + +#>+ 5 +distdir-nls: + for file in kpacman-2.html kpacman-3.html kpacman-4.html kpacman.gif index.html index.docbook kpacman-1.html ; do \ + cp $(srcdir)/$$file $(distdir); \ + done + +#>+ 6 +force-reedit: + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu doc/en/Makefile + cd $(top_srcdir) && perl admin/am_edit doc/en/Makefile.in + + +#>+ 2 +final: + $(MAKE) all-am +#>+ 2 +final-install: + $(MAKE) install-am +#>+ 2 +no-final: + $(MAKE) all-am +#>+ 2 +no-final-install: + $(MAKE) install-am +#>+ 3 +cvs-clean: + $(MAKE) admindir=$(top_srcdir)/admin -f $(top_srcdir)/admin/Makefile.common cvs-clean + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo diff --git a/doc/en/index.docbook b/doc/en/index.docbook new file mode 100644 index 0000000..b01b1fd --- /dev/null +++ b/doc/en/index.docbook @@ -0,0 +1,433 @@ +<?xml version="1.0" ?> +<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.1-Based Variant V1.0//EN" "dtd/kdex.dtd" [ + <!ENTITY kpacman '<application>Kpacman</application>'> + <!ENTITY kapp "&kpacman;"><!-- replace kpacman here --> + <!ENTITY % addindex "IGNORE"> + <!ENTITY % English "INCLUDE"><!-- change language only here --> + + + <!-- Do not define any other entities; instead, use the entities + from kde-genent.entities and $LANG/user.entities. --> +]> +<!-- kdoctemplate v0.8 October 1 1999 + Minor update to "Credits and Licenses" section on August 24, 2000 + Removed "Revision history" section on 22 January 2001 --> + +<!-- +This template was designed by: David Rugge davidrugge@mindspring.com +with lots of help from: Eric Bischoff ebisch@cybercable.tm.fr +and Frederik Fouvry fouvry@sfs.nphil.uni-tuebingen.de +of the KDE DocBook team. + +You may freely use this template for writing any sort of KDE documentation. +If you have any changes or improvements, please let us know. + +In the future, we may want to change from SGML-based DocBook to XML-based +DocBook. To make this change easier, please be careful : +- in XML, the case of the <tags> and attributes is relevant ; +- also, quote all attributes. + +Please don't forget to remove all these comments in your final documentation, +thanks ;-). +--> + +<!-- ................................................................ --> + +<!-- The language must NOT be changed here. --> + +<book lang="&language;"> + +<!-- This header contains all of the meta-information for the document such +as Authors, publish date, the abstract, and Keywords --> + +<bookinfo> +<title>The Kpacman Handbook</title> + +<authorgroup> +<author> +<firstname>George</firstname> +<othername>N.</othername> +<surname>Ugnacious</surname> +<affiliation> +<address><email>gnu@kde.org</email></address> +</affiliation> +</author> +</authorgroup> + +<!-- TRANS:ROLES_OF_TRANSLATORS --> + +<copyright> +<year>1999</year> +<year>2000</year> +<holder>George N. Ugnacious</holder> +</copyright> +<!-- Translators: put here the copyright notice of the translation --> +<!-- Put here the FDL notice. Read the explanation in fdl-notice.docbook + and in the FDL itself on how to use it. --> +<legalnotice>&FDLNotice;</legalnotice> + +<!-- Date and version information of the documentation +Don't forget to include this last date and this last revision number, we +need them for translation coordination ! +Please respect the format of the date (DD/MM/YYYY) and of the version +(V.MM.LL), it could be used by automation scripts. +Do NOT change these in the translation. --> + +<date>03/04/1999</date> +<releaseinfo>1.01.00</releaseinfo> + +<!-- Abstract about this handbook --> + +<abstract> +<para> +&kpacman; is an application specially designed to do nothing you would +ever want. +</para> +</abstract> + +<!-- This is a set of Keywords for indexing by search engines. +Please at least include KDE, the KDE package it is in, the name + of your application, and a few relevant keywords. --> + +<keywordset> +<keyword>KDE</keyword> +<keyword>kdeutils</keyword> +<keyword>Kapp</keyword> +<keyword>nothing</keyword> +<keyword>nothing else</keyword> +</keywordset> + +</bookinfo> + +<!-- The contents of the documentation begin here. Label +each chapter so with the id attribute. This is necessary for two reasons: it +allows you to easily reference the chapter from other chapters of your +document, and if there is no ID, the name of the generated HTML files will vary +from time to time making it hard to manage for maintainers and for the CVS +system. Any chapter labelled (OPTIONAL) may be left out at the author's +discretion. Other chapters should not be left out in order to maintain a +consistent documentation style across all KDE apps. --> + +<chapter id="introduction"> +<title>Introduction</title> + +<!-- The introduction chapter contains a brief introduction for the +application that explains what it does and where to report +problems. Basically a long version of the abstract. Don't include a +revision history. (see installation appendix comment) --> + +<para> +&kapp; is a program that lets you do absolutely nothing. Please report +any problems or feature requests to the KDE mailing lists. +</para> +</chapter> + +<chapter id="using-kapp"> +<title>Using Kpacman</title> + +<!-- This chapter should tell the user how to use your app. You should use as +many sections (Chapter, Sect1, Sect3, etc...) as is necessary to fully document +your application. --> + +<para> + +<!-- Note that all graphics should be in .png format. Use no gifs because of +patent issues. --> + +<screenshot> +<screeninfo>Here's a screenshot of &kapp;</screeninfo> + <mediaobject> + <imageobject> + <imagedata fileref="screenshot.png" format="PNG"/> + </imageobject> + <imageobject> + <imagedata fileref="screenshot.eps" format="EPS"/> + </imageobject> + <textobject> + <phrase>Screenshot</phrase> + </textobject> + </mediaobject> +</screenshot> +</para> + + +<sect1 id="kapp-features"> +<title>More Kapp features</title> + +<para>It slices! It dices! and it comes with a free toaster!</para> +<para> +The Squiggle Tool <guiicon><inlinemediaobject> + <imageobject> + <imagedata fileref="squiggle.png" format="PNG"/> + </imageobject> + <imageobject> + <imagedata fileref="squiggle.eps" format="EPS"/> + </imageobject> + <textobject> + <phrase>Squiggle</phrase> + </textobject> +</inlinemediaobject></guiicon> is used to draw squiggly lines all over +the &kpacman; main window. It's not a bug, it's a feature! +</para> + +</sect1> +</chapter> + +<chapter id="commands"> +<title>Command Reference</title> + +<!-- (OPTIONAL, BUT RECOMMENDED) This chapter should list all of the +application windows and their menubar and toolbar commands for easy reference. +Also include any keys that have a special function but have no equivalent in the +menus or toolbars. This may not be necessary for small apps or apps with no tool +or menu bars. --> + +<sect1 id="kapp-mainwindow"> +<title>The main Kpacman window</title> +<para></para> + +<sect2> +<title>The File Menu</title> +<para> +<variablelist> +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo><keycap>Ctrl</keycap><keycap>n</keycap></keycombo> +</shortcut> +<guimenu>File</guimenu> +<guimenuitem>New</guimenuitem> +</menuchoice></term> +<listitem><para><action>Creates a new document</action></para></listitem> +</varlistentry> +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo><keycap>Ctrl</keycap><keycap>s</keycap></keycombo> +</shortcut> +<guimenu>File</guimenu> +<guimenuitem>Save</guimenuitem> +</menuchoice></term> +<listitem><para><action>Saves the document</action></para></listitem> +</varlistentry> +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo><keycap>Ctrl</keycap><keycap>q</keycap></keycombo> +</shortcut> +<guimenu>File</guimenu> +<guimenuitem>Quit</guimenuitem> +</menuchoice></term> +<listitem><para><action>Quits</action> &kapp;</para></listitem> +</varlistentry> +</variablelist> +</para> + +</sect2> + +</sect1> +</chapter> + +<chapter id="developers"> +<title>Developer's Guide to Kpacman</title> + +<!-- (OPTIONAL) A Programming/Scripting reference chapter should be +used for apps that use plugins or that provide their own scripting hooks +and/or development libraries. --> + +<para> +Programming &kpacman; plugins is a joy to behold. Just read through the next +66 pages of API's to learn how! +</para> + +<!-- Use refentries to describe APIs. Refentries are fairly complicated and you +should consult the docbook reference for further details. The example below was +taken from that reference and shortened a bit for readability. --> + +</chapter> + +<chapter id="faq"> +<title>Questions and Answers</title> + +<!-- (OPTIONAL but recommended) This chapter should include all of the silly +(and not-so-silly) newbie questions that fill up your mailbox. This chapter +should be reserved for BRIEF questions and answers! If one question uses more +than a page or so then it should probably be part of the +"Using this Application" chapter instead. You should use links to +cross-reference questions to the parts of your documentation that answer them. +This is also a great place to provide pointers to other FAQ's if your users +must do some complicated configuration on other programs in order for your +application work. --> + +&reporting.bugs; +&updating.documentation; + +<qandaset id="faqlist"> +<qandaentry> +<question> +<para>My Mouse doesn't work. How do I quit &kapp;?</para> +</question> +<answer> +<para>You silly goose! Check out the <link linkend="commands">Commands +Section</link> for the answer.</para> +</answer> +</qandaentry> +<qandaentry> +<question> +<para>Why can't I twiddle my documents?</para> +</question> +<answer> +<para>You can only twiddle your documents if you have the foobar.lib +installed.</para> +</answer> +</qandaentry> +</qandaset> +</chapter> + +<chapter id="credits"> + +<!-- Include credits for the programmers, documentation writers, and +contributors here. The license for your software should then be included below +the credits with a reference to the appropriate license file included in the KDE +distribution. --> + +<title>Credits and License</title> + +<para> +&kapp; +</para> +<para> +Program copyright 1997 John Q. Hacker <email>jqh@kde.org</email> +</para> +<para> +Contributors: +<itemizedlist> +<listitem><para>Konqui the KDE Dragon <email>konqui@kde.org</email></para> +</listitem> +<listitem><para>Tux the Linux Penguin <email>tux@linux.org</email></para> +</listitem> +</itemizedlist> +</para> + +<para> +Documentation copyright 1999 George N. Ugnacious <email>gnu@kde.org</email> +</para> + +<!-- TRANS:CREDIT_FOR_TRANSLATORS --> + +&underFDL; <!-- FDL: do not remove. Commercial development should --> +<!-- replace this with their copyright and either remove it or re-set this.--> + +<!-- Determine which license your application is licensed under, + and delete all the remaining licenses below: + + (NOTE: All documentation are licensed under the FDL, + regardless of what license the application uses) --> + +&underGPL; <!-- GPL License --> +&underBSDLicense; <!-- BSD License --> +&underArtisticLicense; <!-- BSD Artistic License --> +&underX11License; <!-- X11 License --> + +</chapter> + +<appendix id="installation"> +<title>Installation</title> + +<sect1 id="getting-kpacman"> +<title>How to obtain Kpacman</title> + +<para> +&kpacman; is part of the KDE project +<ulink url="http://www.kde.org">http://www.kde.org</ulink>. +&kpacman; can be found in the kdeutils package on +<ulink url="ftp://ftp.kde.org/pub/kde/">ftp://ftp.kde.org/pub/kde/</ulink>, the +main ftp site of the KDE project. </para> +</sect1> + +<sect1 id="requirements"> +<title>Requirements</title> + +<!-- +List any special requirements for your application here. This should include: +.Libraries or other software that is not included in kdesupport, +kdelibs, or kdebase. +.Hardware requirements like amount of RAM, disk space, graphics card +capabilities, screen resolution, special expansion cards, etc. +.Operating systems the app will run on. If your app is designed only for a +specific OS, (you wrote a graphical LILO configurator for example) put this +information here. +--> + +<para> +In order to successfully use &kpacman;, you need KDE 1.1. Foobar.lib is required +in order to support the advanced &kpacman; features. &kpacman; uses about 5 megs of +memory to run, but this may vary depending on your platform and +configuration. +</para> + +<para> +All required libraries as well as &kpacman; itself can be found +on <ulink url="ftp://ftp.kapp.org">The &kpacman; home page</ulink>. +</para> + +<!-- For a list of updates, you may refer to the application web site +or the ChangeLog file, or ... --> +<para> +You can find a list of changes at <ulink +url="http://apps.kde.org/kapp">http://apps.kde.org/kapp</ulink>. +</para> +</sect1> + +<sect1 id="compilation"> +<title>Compilation and Installation</title> + +<para> +In order to compile and install KApp on your system, type the following in the base +directory of the Icon Editor distribution: +<screen width="40"> +<prompt>%</prompt> <userinput>./configure</userinput> +<prompt>%</prompt> <userinput>make</userinput> +<prompt>%</prompt> <userinput>make install</userinput> +</screen> +</para> + +<para>Since KApp uses autoconf and automake you should have not trouble compiling it. +Should you run into problems please report them to the KDE mailing lists.</para> + +</sect1> + +<sect1 id="configuration"> +<title>Configuration</title> + +<para>Don't forget to tell your system to start the <filename>dtd</filename> +dicer-toaster daemon first, or KApp won't work !</para> + +</sect1> + +</appendix> + +&documentation.index; +</book> +<!-- +Local Variables: +mode: sgml +sgml-minimize-attributes:nil +sgml-general-insert-case:lower +sgml-indent-step:0 +sgml-indent-data:nil +End: +--> + + + + + + + + + + + + + diff --git a/doc/en/index.html b/doc/en/index.html new file mode 100644 index 0000000..16ab587 --- /dev/null +++ b/doc/en/index.html @@ -0,0 +1,83 @@ +<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> +<html> +<head> + <meta http-equiv="content-type" content="text/html; charset=iso-8859-1"> + <meta name="keywords" content="KPacman"> + <meta name="description" content="Documentation for KPacman"> + <title>The KPacman Handbook</title> +</head> +<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727"> + +<table BORDER=0 CELLSPACING=2 > +<tr> +<td><img SRC="kpacman.gif" ALT="KPacman" NOSAVE BORDER=0 height=32 width=32 align=TEXTTOP></td> + +<td><b><font size=+2>KPacman</font></b> +<br><font size=-1>Version 0.3.2</font></td> +</tr> +</table> + +<hr WIDTH="600" SIZE=2 ALIGN="LEFT" NOSHADE> +<table WIDTH="600" > +<tr> +<td> +<div align=right><a href="kpacman-1.html">Next</a> Previous Table of Contents</div> + +<h1> +The KPacman Handbook</h1> +<i>Jörg Thönnissen, <a href="mailto:joe@dsite.de"><joe@dsite.de></a></i> +<br><i><font size=-1>Version 0.3.2, June 30th, 2003</font></i> +<p> +<hr SIZE="1" NOSHADE>This Handbook describes KPacman Version 0.3.2 +<br> +<hr SIZE="1" NOSHADE> +<h2> +<a NAME="toc1"></a>1. <a href="kpacman-1.html">Introduction</a></h2> + +<ul> +<li> +<a href="kpacman-1.html#ss1.1">1.1 Changes</a> </li> +</ul> + +<h2> +<a NAME="toc2"></a>2. <a href="kpacman-2.html">Installation</a></h2> + +<ul> +<li> +<a href="kpacman-2.html#ss2.1">2.1 How to Obtain KPacman</a> </li> + +<li> +<a href="kpacman-2.html#ss2.2">2.2 Requirements</a> </li> + +<li> +<a href="kpacman-2.html#ss2.3">2.3 Compilation and Installation</a> </li> +</ul> + +<h2> +<a NAME="toc2"></a>3. <a href="kpacman-3.html">Configuration</a></h2> + +<ul> +<li> +<a href="kpacman-3.html#ss3.1">3.1 Timing</a> </li> + +<li> +<a href="kpacman-3.html#ss3.2">3.2 Points (Scoring)</a></li> + +<li> +<a href="kpacman-3.html#ss3.3">3.3 Graphical Schemes</a> </li> + +<li> +<a href="kpacman-3.html#ss3.4">3.4 Miscellaneous</a></li> +</ul> + +<h2> +<a NAME="toc1"></a>4. <a href="kpacman-4.html">Copyright</a> </h2> + +<div align=right><a href="kpacman-1.html">Next</a> Previous Table of Contents</div> + +<hr WIDTH="600" SIZE=3 ALIGN="LEFT" NOSHADE></td> +</tr> +</table> + +</body> +</html> diff --git a/doc/en/kpacman-1.html b/doc/en/kpacman-1.html new file mode 100644 index 0000000..702ba7e --- /dev/null +++ b/doc/en/kpacman-1.html @@ -0,0 +1,274 @@ +<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> +<html> +<head> + <meta http-equiv="content-type" content="text/html; charset=iso-8859-1"> + <meta name="keywords" content="KPacman"> + <meta name="description" content="Documentation for KPacman"> + <title>The KPacman Handbook: Introduction</title> +</head> +<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727"> + +<table BORDER=0 CELLSPACING=2 > +<tr> +<td><img SRC="kpacman.gif" ALT="KPacman" BORDER=0 height=32 width=32 align=TEXTTOP></td> + +<td><b><font size=+2>KPacman</font></b> +<br><font size=-1>Version 0.3.2</font></td> +</tr> +</table> + +<hr WIDTH="600" SIZE=2 ALIGN="LEFT" NOSHADE> +<table CELLSPACING=0 CELLPADDING=0 WIDTH="600" > +<tr> +<td> +<div align=right><a href="kpacman-2.html">Next</a> <a href="index.html">Previous</a> +<a href="index.html#toc1">Table of Contents</a></div> + +<h3> +<a NAME="s1"></a>1. Introduction</h3> + +<h3> +<a NAME="ss1.1"></a>1.1 Changes </h3> + +<h4> +Version 0.3.2 (30. June 2003)</h4> + +<ul> +<li>Almost a real KDE3 application.</li> +</ul> + +<h4> +Version 0.3.1 (31. January 2002)</h4> + +<ul> +<li>Prerelease for KDE2 (Documentation not fully adjusted).</li> + +<li>The "highscore"-file is no longer been created by the installation, but as soon as +the hall of fame has been entered. +The path (directory/filename) could be specified in the <a href="kpacman-3.html#ss3.4">configfile</a>. +If the systemwide "highscore"-file is not writable, a private file in the +home-directory of the user is used and a corresponding message is shown.</li> +</ul> + +<h4> +Version 0.3.0 (June 2000, not released)</h4> + +<ul> +<li>Ms.Pacman mode implemented (mighty modification) !</li> + +<li>Automatic Pause/Continue in Back/Foreground, for Kevin Forge +(he has the idea for Ms.Pacman too) integrated. This options can be changed using +the menu.</li> + +<li>Portuguese translation by Sérgio Fernandes.</li> + +<li>Animation of the energizers und blinking of active player ("1UP") added.</li> + +<li>Flickering during editing the hall of fame by changing the focus +removed (FocusEvents).</li> + +<li>The mousecursor could be hidden/shown while over the playground, +thru the menubar.</li> + +<li>The boardlayout (map) could be placed in external textfiles and selected +thru the configfile (kpacmanrc) if needed.</li> + +<li>Duplicate pixmaps removed. Because all pixmapfiles could be specified +thru the configfile now, pixmaps could be placed in foreign (scheme)-directories +(EyesPixmapName=../tiny/eyes.xpm), or have different names +(e.g.: LevelPixmapName=fruit.xpm).</li> + +<li>After eating the last dot, the first pixmap of the last/current direction +is shown. The initial pixmap of the north/up-direction was displayed so far.</li> +</ul> + +<h4> +Version 0.2.6 (December 11th, 1999)</h4> + +<ul> +<li> +Swedish translation of some text (unfortunately incomplete) by Johne.</li> + +<li> +By the use of special charaters (umlauts) in the swedish version, the whole +font-handling had to be rearranged.</li> + +<li> +The fonts contains (nearly) the full ISO-Latin1 characterset (no lowercase +characters).</li> + +<li> +Alignment functions built into the display routines.</li> + +<li> +No further use of xbm-fonts, therefore pbm-files were used as fonts (they +need less space, even they contains much more characters).</li> + +<li> +All textelements added to the localisation (i18n). So strings like "GAME +OVER" or "READY!" could be translated into any language.</li> + +<li> +The documentation and programm now contains my brandnew email-address.</li> +</ul> + +<h4> +Version 0.2.5 (June 20th, 1999)</h4> + +<ul> +<li> +Displaying of the hall of fame changed, hopefully this fix some rare bugs. +Use lower/raise- instead of former used hide/show-functions to switch display.</li> + +<li> +The file used for HighScore storage, will be set to worldwriteable (chmod +666) during installation. Thru this "normal" users could store their highscores +permanently.</li> + +<li> +Levels entended upto 13 (LevelPixmaps, Score), by the higher scores, the +fonts (for displaying the scored points) had to be extended too. The scores +could be variable (in the range from 10 to 9000, only the leading digit +can be not 0. exception 1600 ) now. The pixmap for the score could be larger +than the actual figure itself.</li> + +<li> +Because there is not enough room to show 13 levelsymbols in the statusline, +the position of the symbol can be specified by the <a href="kpacman-3.html#ss3.4">LevelPosition</a> +value(s).</li> + +<li> +The default-Speed of the monsters kept constant althrough higher levels, +requested by Gerald Williams.</li> + +<li> +Update-routines (display) optimized.</li> + +<li> +The documentation and programm now contains my new email-address.</li> +</ul> + +<h4> +Version 0.2.4 (January 26th, 1999 - today linux v2.2 was released)</h4> + +<ul> +<li> +Added the hall of fame to store the highscores. For this, the structure +of the bitfonts was extented to contain furthermore characters, the special-characters +(small scores during the game) moved to the control-character-region and +the fonthandling was enhanced (FontFirstChar and FontLastChar can be stored +in the Configfile).</li> + +<li> +The size of the labels in the "Change Keys..."-dialog were set manually, +cause the autoResize-function in the qt-libs didn't work correctly in all +versions.</li> + +<li> +The menuitems are more sensitive to the actual availiable functions (disabled/enabled +and checked).</li> + +<li> +Now, also in the "MIDWAY (large)"-scheme the smoother font-smooth.xbm font +is used by default.</li> + +<li> +The files for the internationalization moved to represent the new standard +locations.</li> +</ul> + +<h4> +Version 0.2.3a (January 15th, 1999)</h4> + +<ul> +<li> +Keyboard-routines changed to be compatible with the KDE 1.1 libraries (compiles +with 1.0 and 1.1).</li> + +<li> +A small bug fixed in kpacman.cpp (CHECK_PTR( menuBar )).</li> +</ul> + +<h4> +Version 0.2.3 (September 12th, 1998)</h4> + +<ul> +<li> +Slowed down the movement of the monsters in the prison, and fixed a bug +that kept the monsters moving slowly after the "harmless"-phase of the +monsters.</li> + +<li> +Added a new font "font-smooth" and smoothed the pixmap "wall.xpm" for the +Zacman-scheme.</li> + +<li> +Enhanced configuration of all timing-parameters using the <a href="kpacman-3.html#s3">configuration +file</a>.</li> + +<li> +Changed Help-function (kapp->getHelpMenu) to reflect the KDE-Standard.</li> + +<li> +Improved the documentation (Many thanks to Andreas Pour).</li> +</ul> + +<h4> +Version 0.2.2 (August 24th, 1998)</h4> + +<ul> +<li> +Localized the sources and added a German translation of the documentation.</li> + +<li> +Fixed bug so pixmaps and bitfonts could located correctly after using the +"Change keys..."-dialog.</li> + +<li> +Changed the location of the files (sources, pixmaps, docs etc.) to reflect +the recommeded structure of kapptemplate v0.1.</li> +</ul> + +<h4> +Version 0.2.1 (August 18th, 1998)</h4> + +<ul> +<li> +Improved the timing (it's not perfect yet), and I hope Andreas Pour will +have more fun testing the next version.</li> + +<li> +Increased flexibility in handling the pixmaps.</li> +</ul> + +<h4> +Version 0.2.0 (August 13th, 1998)</h4> + +<ul> +<li> +Added (preliminary) graphic scheme support.</li> +</ul> + +<h4> +Version 0.1.1 (August 8th, 1998) </h4> + +<ul> +<li> +First public release.</li> +</ul> + +<div align=right><a href="kpacman-2.html">Next</a> <a href="index.html">Previous</a> +<a href="index.html#toc1">Table of Contents</a></div> + +<center> +<hr WIDTH="100%" SIZE=3 ALIGN=CENTER NOSHADE></center> +</td> +</tr> + +<tr> +<td></td> +</tr> +</table> + +</body> +</html> diff --git a/doc/en/kpacman-2.html b/doc/en/kpacman-2.html new file mode 100644 index 0000000..7a1f3ee --- /dev/null +++ b/doc/en/kpacman-2.html @@ -0,0 +1,61 @@ +<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> +<html> +<head> + <meta http-equiv="content-type" content="text/html; charset=iso-8859-1"> + <meta name="keywords" content="KPacman"> + <meta name="description" content="Documentation for KPacman"> + <title>The KPacman Handbook: Installation</title> +</head> +<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727"> + +<table BORDER=0 CELLSPACING=2 > +<tr> +<td><img SRC="kpacman.gif" ALT="KPacman" BORDER=0 height=32 width=32 align=TEXTTOP></td> + +<td><b><font size=+2>KPacman</font></b> +<br><font size=-1>Version 0.3.2</font></td> +</tr> +</table> + +<hr WIDTH="600" SIZE=2 ALIGN="LEFT" NOSHADE> +<table CELLSPACING=0 CELLPADDING=0 WIDTH="600" > +<tr> +<td> +<div align=right><a href="kpacman-3.html">Next</a> <a href="kpacman-1.html">Previous</a> <a href="index.html#toc1">Table +of Contents</a></div> + +<h3> +<a NAME="s2"></a>2. Installation</h3> + +<h3> +<a NAME="ss2.1"></a>2.1 How to obtain KPacman</h3> +KPacman can be found on <a href="ftp://ftp.kde.org/pub/kde/unstable/apps/games/">ftp://ftp.kde.org/pub/kde/unstable/latest/apps/games/</a>, +the main ftp site of the KDE project. +<h3> +<a NAME="ss2.2"></a>2.2 Requirements</h3> +In order to compile KPacman successfully, you will need the version 1.0 +of the kde libraries or later and version 1.33 of the qt libraries or later. +Look for the version of the libraries appropriate for your system at <a href="ftp://ftp.kde.org/pub/kde/stable/1.0/distribution/">ftp://ftp.kde.org/pub/kde/stable/latest/distribution/</a> +and <a href="ftp://ftp.kde.org/pub/qt">ftp://ftp.kde.org/pub/qt</a>. +<h3> +<a NAME="ss2.3"></a>2.3 Compilation and installation</h3> +In order to compile and install KPacman on your system, type the following +in the base directory of the KPacman distribution: +<blockquote> +<pre><tt>% ./configure && make && make install</tt></pre> +</blockquote> +Since KPacman uses <tt>autoconf</tt> you should have no trouble compiling +it. Should you run into any problems, please report them to the the author +at <a href="mailto:joe@dsite.de">Jörg Thönnissen</a>. +<br> +<div align=right><a href="kpacman-3.html">Next</a> <a href="kpacman-1.html">Previous</a> <a href="index.html#toc1">Table +of Contents</a></div> + +<center> +<hr WIDTH="100%" SIZE=3 ALIGN=CENTER NOSHADE></center> +</td> +</tr> +</table> + +</body> +</html> diff --git a/doc/en/kpacman-3.html b/doc/en/kpacman-3.html new file mode 100644 index 0000000..aa5b6e2 --- /dev/null +++ b/doc/en/kpacman-3.html @@ -0,0 +1,564 @@ +<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> +<html> +<head> + <meta http-equiv="content-type" content="text/html; charset=iso-8859-1"> + <meta name="keywords" content="KPacman"> + <meta name="description" content="Documentation for KPacman"> + <title>The KPacman Handbook: Configuration</title> +</head> +<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727"> + +<table BORDER=0 CELLSPACING=2 > +<tr> +<td><img SRC="kpacman.gif" ALT="KPacman" BORDER=0 align=TEXTTOP></td> + +<td><b><font size=+2>KPacman</font></b> +<br><font size=-1>Version 0.3.2</font></td> +</tr> +</table> + +<hr ALIGN=LEFT NOSHADE WIDTH="600"> +<table WIDTH="600" > +<tr> +<td> +<div align=right><a href="kpacman-4.html">Next</a> <a href="kpacman-2.html">Previous</a> <a href="index.html#toc1">Table of Contents</a></div> + +<h3> +<a NAME="s3"></a>3. Configuration</h3> +At this juncture all of KPacman's parameters cannot be configured graphically. +To change those parameters for an individual user you should edit the user's +KPacman configuration file (this file should be located at <tt>~/.kde/share/config/kpacmanrc</tt>). +Alternatively, you can affect the default configuration of all users by +editing the global KPacman configuration file (this file should be located +at <tt>/opt/kde/share/config/kpacmanrc</tt>). +<h3> +<a NAME="ss3.1"></a>3.1 Timings</h3> +The parameters under the standardgroup heading <tt>[KDE Setup]</tt> listed +in the table below control the timing of the game. Keys ending in +"MS" (e.g., "DyingAnimationMS") have their values expressed in milliseconds, +whereas Keys ending in "Ticks" have their values expressed in cycles. +<p>Some values below are expressed as a comma-separated list of numbers, +each of which corresponds to a different level. Keys which have a default +value of more than one number or of a number followed by a comma may be +set for each level. The first number in a list is used for the demonstration +level, and the following numbers are for the interactive game levels (the +second value is used for level 1, the third for level 2 and so on). The +maximum number of levels is defined by the value of the key "Levels". +<br> +<table BORDER WIDTH="100%" NOSAVE > +<tr> +<td>Key</td> + +<td>Description</td> + +<td>Default Value</td> +</tr> + +<tr> +<td>SpeedMS</td> + +<td>Duration of a single cycle (a "Tick"), in milliseconds. All other timings +in the game are multiples of the single cycle duration. Decreasing +the value speeds up the game and increasing the value slows down the game.</td> + +<td>20,</td> +</tr> + +<tr> +<td>PacmanTicks</td> + +<td>Number of cycles until the next move of the pacman. Increasing +the value makes the pacman move slower and decreasing the value makes the +pacman move faster.</td> + +<td>3,</td> +</tr> + +<tr> +<td>RemTicks</td> + +<td>Number of cycles for a monster to return to prison after being eaten +by the pacman (the R.E.M. -- rapid eye movement -- phase). Increasing +the value increases the time until a eaten monster returns to prison and +decreasing the value decreases the time until a monster returns to prison.</td> + +<td>1,</td> +</tr> + +<tr> +<td>DangerousTicks</td> + +<td>Number of cycles until the next move of the monsters when they are +dangerous and will eat the pacman. Increasing the value makes the +monsters move slower and decreasing the value makes the monsters move faster.</td> + +<td>3,</td> +</tr> + +<tr> +<td>HarmlessTicks</td> + +<td>Number of cycles until the next move of the monsters when they are +harmless and can be eaten by the pacman. Increasing the value makes +the monsters move slower and decreasing the value makes the monsters move +faster.</td> + +<td>7,6,,5,,4,</td> +</tr> + +<tr> +<td>HarmlessDurationTicks</td> + +<td>Number of cycles during which the monsters remain harmless and can +be eaten by the pacman after the pacman eats a switch. Increasing +this value makes the monsters stay harmless longer and decreasing this +value makes the monsters return to being dangerous sooner.</td> + +<td>375,,,300,,250,200,150,</td> +</tr> + +<tr> +<td>HarmlessWarningTicks</td> + +<td>Number of cycles in which the user is warned of the upcoming end of +the harmless-phase by the monsters blinking. This value must be less at +each level than the corresponding "HarmlessDurationTicks". Increasing +this value increases the length of the warning and decreasing this value +shortens the length of the warning.</td> + +<td>135,</td> +</tr> + +<tr> +<td>ArrestTicks</td> + +<td>Number of cycles until the next move of the monsters when they are +in prision.</td> + +<td>6,</td> +</tr> + +<tr> +<td>ArrestDurationTicks</td> + +<td>Number of cycles in which monsters remain in prison after being eaten. +This value will be multiplied by the id of the monster eaten ( 0 for first +monster eaten after the pacman eats a switch, 1 for the second, and so +on), so that the first monster will be freed immediatly and the other monsters +have to wait longer (by way of exception the second monster is also freed +immediatly during the initial stage of the game). Increasing this +value increases the prison time of the monsters, and decreasing this value +frees the monsters sooner.</td> + +<td>200,,,150,</td> +</tr> + +<tr> +<td>FruitAppearsTicks</td> + +<td>Number of cycles between the appearence of fruit. Increasing +this value causes fruit to appear less frequently and decreasing this value +causes fruit to appear more frequently.</td> + +<td>1000,,1500,2000,2500, +<br>3000,3500,4000,</td> +</tr> + +<tr> +<td>FruitDurationTicks</td> + +<td>Number of cyles for which fruit remains. Increasing this value +causes the fruit to be available for consumption longer and decreasing +this value causes the fruit to disappear sooner.</td> + +<td>500,,,400,350,300,,250, +<br>200,150,</td> +</tr> + +<tr> +<td>FruitScoreDurationTicks</td> + +<td>Number of cycles for which the score for eating a fruit is displayed +after a fruit is eaten.</td> + +<td>150,</td> +</tr> + +<tr> +<td>MonsterScoreDurationMS</td> + +<td>Number of milliseconds for which the score for eating a monster is +displayed after a monster is eaten.</td> + +<td>1000</td> +</tr> + +<tr> +<td>PlayerDurationMS</td> + +<td>Number of milliseconds for displaying "PLAYER ONE" at the start of +the game. At the moment only one player is supported.</td> + +<td>3000</td> +</tr> + +<tr> +<td>ReadyDurationMS</td> + +<td>Number of milliseconds for displaying "READY!" at the start of the +game.</td> + +<td>2000</td> +</tr> + +<tr> +<td>GameOverDurationMS</td> + +<td>Number of milliseconds for displaying "GAME OVER" at the end of the +game.</td> + +<td>3000</td> +</tr> + +<tr> +<td>AfterPauseMS</td> + +<td>Number of milliseconds until play is resumed after cancelling a "Pause".</td> + +<td>1000</td> +</tr> + +<tr> +<td>DyingPreAnimationMS</td> + +<td>Number of milliseconds for which the monsters dance after catching +the pacman.</td> + +<td>1000</td> +</tr> + +<tr> +<td>DyingAnimationMS</td> + +<td>Number of milliseconds in which the scenes (other than the first and +last scenes) of the pacman's death are displayed after he is caught by +a monster.</td> + +<td>100</td> +</tr> + +<tr> +<td>DyingPostAnimationMS</td> + +<td>Number of milliseconds in which the first and last scenes of the pacman's +death are displayed after he is caught by a monster (this permits emphasis +of these scenes).</td> + +<td>500</td> +</tr> + +<tr> +<td>IntroAnimationMS</td> + +<td>Number of milliseconds between the scenes of the introduction.</td> + +<td>800</td> +</tr> + +<tr> +<td>IntroPostAnimationMS</td> + +<td>Number of milliseconds between the introduction and the beginning of +the demonstration.</td> + +<td>1000</td> +</tr> + +<tr> +<td>LevelUpPreAnimationMS</td> + +<td>Number of milliseconds between completing a level and the beginning +of the animation for the next level.</td> + +<td>2000</td> +</tr> + +<tr> +<td>LevelUpAnimationMS</td> + +<td>Number of milliseconds for which the animation for changing levels +is displayed.</td> + +<td>2000</td> +</tr> + +<tr> +<td>MonsterIQ</td> + +<td>The intelligence of the monster (currently not fully implemented). +Increasing the value makes the monsters more clever and decreasing the +value makes them dumber.</td> + +<td>0,170,180,170,180, +<br>170,180,</td> +</tr> + +<tr> +<td>Levels</td> + +<td>Number of different levels (without the demonstration). If you +increase this value be sure all the parameters for that level are defined +above!</td> + +<td>13</td> +</tr> + +<tr> +<td>HallOfFameMS</td> + +<td>The hall of fame is displayed this amount of milliseconds.</td> + +<td>7000</td> +</tr> + +<tr> +<td>CursorBlinkMS</td> + +<td>Number of milliseconds the cursor, used for editing your name in the +hall of fame, keeps his states (on or off). The repeating of keystrokes +for scrolling (Key_Up and Key_Down) also depends of this value.</td> + +<td>250</td> +</tr> +</table> + +<p>If there are insufficient values in a list for the number of levels +(including the demonstration level), or if there is an invalid or missing +(e.g., ",,") in the list, then the previous (valid) value is used for that +position. If no valid values are listed, the value will be 0. For +example "HarmlessTicks=7,6,,5,,4" is equivalent to "HarmlessTicks=7,6,6,5,5,4,4,4 +(if Levels=7)". That means 7 cycles for the demonstration, 6 cycles for +level 1 and so on. +<h3> +<a NAME="ss3.2"></a>3.2 Points (Scoring)</h3> +Scoring during the game is controlled by the following key/value-pairs +in the standardgroup <tt>[KDE Setup]</tt> (see the section <a href="#ss3.1">Timings</a> +for information on how to interpret comma-separated values): +<br> +<table BORDER WIDTH="100%" NOSAVE > +<tr NOSAVE> +<td NOSAVE>Key</td> + +<td>Description</td> + +<td>Default</td> +</tr> + +<tr> +<td>PointScore</td> + +<td>Number of points awarded for eating a small point.</td> + +<td>10</td> +</tr> + +<tr> +<td>SwitchScore</td> + +<td>Number of points awarded for eating a switch (the large points that +convert the monsters from hunters to the hunted!)</td> + +<td>50</td> +</tr> + +<tr> +<td>FruitScore</td> + +<td>Number of points awarded for eating a fruit.</td> + +<td>100,300,500,,700,, +<br>1000,,2000,,3000,,5000,</td> +</tr> + +<tr> +<td>MonsterScore</td> + +<td>Number of points awarded for eating a monster, with each point value +in the list being awarded for each successive monster eaten after eating +a switch (the values are reset if a new switch is eaten even if the prior +switch has not expired yet). Since there are four monsters you should include +four values. Using the default values specified at right, 200 points +are awarded for eating the first monster, 400 for the second monster, and +so on.</td> + +<td>200,400,800,1600</td> +</tr> + +<tr> +<td>ExtraLifeScore</td> + +<td>Number of points needed to earn another pacman life. </td> + +<td>10000</td> +</tr> +</table> + +<h3> +<a NAME="ss3.3"></a>3.3 Graphic schemes</h3> +The graphics schemes are controlled by the following two key/value-pairs +of the standardgroup <tt>[KDE Setup]</tt>: +<br> +<table BORDER WIDTH="100%" NOSAVE > +<tr NOSAVE> +<td NOSAVE>Key</td> + +<td>Description</td> + +<td>Example</td> +</tr> + +<tr> +<td>SchemeCount</td> + +<td>Number of defined schemes. For every scheme a separate group with the +name <i>[Scheme n] </i>exists. n stands for a number between 0 and SchemeCount-1.</td> + +<td>3</td> +</tr> + +<tr> +<td>Scheme</td> + +<td>Selected scheme. Possible values are between 0 and SchemeCount-1 (this +value can also be set using the game's menu).</td> + +<td>0</td> +</tr> +</table> + +<p>Each graphic scheme is defined in a seperate scheme-group using the +group designation <tt>[Scheme N]</tt>, where <tt>N</tt> is the number of +the scheme being defined. Each scheme-group may have the following +keys: +<br> +<table BORDER WIDTH="100%" NOSAVE > +<tr> +<td>Key</td> + +<td>Description</td> + +<td>Example</td> +</tr> + +<tr> +<td>Font</td> + +<td>Filename of the xbm-font. Names without an absolute path (a leading +"/" or "~") are relative to <tt>$KDEDIR/share/apps/kpacman/fonts</tt>. +The structure of the fontfile will be explained in one of the next releases, +but you should be able to figure it out by opening one of the fontfiles +included with KPacman using a bitmap-editor.</td> + +<td>font.xbm</td> +</tr> + +<tr> +<td>FontFirstChar</td> + +<td>Defines the numeric value of the first character in the bitfont.</td> + +<td>14</td> +</tr> + +<tr> +<td>FontLastChar</td> + +<td>The last character in the bitfont, is giving here by its numeric code. +If you extent the fonts by adding the lowercase characters, this value +must be changed.</td> + +<td>95</td> +</tr> + +<tr> +<td>PixmapDirectory</td> + +<td>Directory in which the pixmap-files for the figures are located. +Direcotry names without an absolute path (a leading "/" or "~") are relative +to <tt>$KDEDIR/share/apps/kpacman/pics</tt>. The names of the individual +xpm-files are fixed in the code at the moment (this will be changed) and +are ''down.xpm" for an arrow pointing down, "fruit.xpm" for the series +of fruit for the various levels, "lifes.xpm" for the image to display at +the bottom of the screen for each pacman life remaining, "point.xpm" for +the small points which the pacman eats, "switch.xpm" for the switch points, +"dying.xpm" for the sequence of images for a dying pacman, "left.xpm" for +an arrow pointing left, "monster.xpm" for the various monsters, including +their appearance during the "switch" and "warning" cycles, "prison.xpm" +for a series of images put together to draw the prison walls, "up.xpm" +for , "eyes.xpm" for the series of eyes for the monsters when they move +up, down, right and left, respectively, "level.xpm" for the row of fruit +at the bottom of the screen indicating the current level, "pacman.xpm" +for the series of pacman images (gobbling and normal x moving up, down, +left and right), "right.xpm for a right arrow, and "wall.xpm" for a series +of images put together to draw the non-prison walls.</td> + +<td>tiny</td> +</tr> + +<tr> +<td>Description</td> + +<td>The name of the scheme, which will be displayed in the menu "Select +Graphic Scheme". Use the '&'-character in front of a character in the +name to set the accelerator-key to that character (that means pressing +that key when the Select Graphic Scheme menu is down will select that scheme). +You may add a location tag to the key (e.g., Description[de] to indicate +that the description is in German).</td> + +<td>MIDWAY MFG.CO. (&tiny)</td> +</tr> +</table> + +<h3> +<a NAME="ss3.4"></a>3.4 Miscellaneous</h3> + +<table BORDER WIDTH="100%" NOSAVE > +<tr> +<td>Key</td> + +<td>Description</td> + +<td>Example</td> +</tr> + +<tr> +<td>LevelPosition</td> + +<td>Defines the position of the levelsymbols (fruits) on the statusline. +It is possible to show to different levels on the same position to save +room. The first position (rightmost) has the value 0.</td> + +<td>0,1,2,3,,4,,5,,6,7,</td> +</tr> + +<tr> +<td>HighscoreFilePath</td> + +<td>Specifies the path (directory and filename) to the "highscore"-file. +If only a directory (".../") is given, the default-filename ("highscore") +will be used.</td> + +<td>/tmp/kpacman.highscore</td> +</tr> + +</table> + +<br> +<div align=right><a href="kpacman-4.html">Next</a> <a href="kpacman-2.html">Previous</a> <a href="index.html#toc1">Table of Contents</a> +<hr ALIGN=LEFT NOSHADE WIDTH="100%"></div> +</td> +</tr> +</table> + +</body> +</html> diff --git a/doc/en/kpacman-4.html b/doc/en/kpacman-4.html new file mode 100644 index 0000000..3803f53 --- /dev/null +++ b/doc/en/kpacman-4.html @@ -0,0 +1,55 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> +<HTML> +<HEAD> + <META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1"> + <META NAME="keywords" CONTENT="KPacman"> + <META NAME="description" CONTENT="Documentation for KPacman"> + <TITLE>The KPacman Handbook: Copyright</TITLE> +</HEAD> +<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#8E2727" VLINK="#8E2727"> + +<TABLE BORDER=0 CELLSPACING=2 > +<TR> +<TD><IMG SRC="kpacman.gif" ALT="KPacman" BORDER=0 HEIGHT=32 WIDTH=32 ALIGN=TEXTTOP></TD> + +<TD><B><FONT SIZE=+2>KPacman</FONT></B> +<BR><FONT SIZE=-1>Version 0.3.2</FONT></TD> +</TR> +</TABLE> + +<HR ALIGN=LEFT NOSHADE WIDTH="600"> +<TABLE WIDTH="600" > +<TR> +<TD> +<DIV ALIGN=right>Next <A HREF="kpacman-3.html">Previous</A> <A HREF="index.html#toc1">Table of Contents</A></DIV> + +<H3> +<A NAME="s1"></A>4. Copyright</H3> +KPacman Copyright (c) 1998-2003 Jörg Thönnissen, <A HREF="mailto:joe@dsite.de"><joe@dsite.de></A> +<P>This program (including this documentation) is free software; you can +redistribute it and/or modify it under the terms of the GNU General Public +License as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. +<P>This program is disttributed in the hope that it will be useful, but +<I>without +any warranty</I>; without even the implied warranty of <I>merchantability</I> +or <I>fitness for a particular purpose</I>. See the GNU General Public +License for more details. +<P>You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +675 Mass Ave, Cabridge, MA 02139, USA. +<BR> +<DIV ALIGN=right>Next <A HREF="kpacman-3.html">Previous</A> <A HREF="index.html#toc1">Table of Contents</A></DIV> + +<CENTER> +<HR ALIGN=LEFT NOSHADE WIDTH="100%"></CENTER> +</TD> +</TR> + +<TR> +<TD></TD> +</TR> +</TABLE> + +</BODY> +</HTML> diff --git a/doc/en/kpacman.gif b/doc/en/kpacman.gif Binary files differnew file mode 100644 index 0000000..4fa3926 --- /dev/null +++ b/doc/en/kpacman.gif |