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authorSlávek Banko <slavek.banko@axis.cz>2020-08-17 18:58:43 +0200
committerSlávek Banko <slavek.banko@axis.cz>2020-08-17 18:58:43 +0200
commit6f2c87870081718731cccee678e1e89869826de2 (patch)
tree942f97a4b9d4126d385e8bdc0aee30ff3dc6ed6d /doc
downloadtdepacman-6f2c87870081718731cccee678e1e89869826de2.tar.gz
tdepacman-6f2c87870081718731cccee678e1e89869826de2.zip
Initial import of version 0.3.2 from the source package.
https://sourceforge.net/projects/kpacman/files/kpacman/0.3.2/kpacman-0.3.2.tar.gz Original package is licenced under GPL 2.0. Signed-off-by: Slávek Banko <slavek.banko@axis.cz>
Diffstat (limited to 'doc')
-rw-r--r--doc/Makefile.am6
-rw-r--r--doc/Makefile.in571
-rw-r--r--doc/de/Makefile.am9
-rw-r--r--doc/de/Makefile.in458
-rw-r--r--doc/de/index.html84
-rw-r--r--doc/de/kpacman-1.html276
-rw-r--r--doc/de/kpacman-2.html62
-rw-r--r--doc/de/kpacman-3.html543
-rw-r--r--doc/de/kpacman-4.html58
-rw-r--r--doc/de/kpacman.gifbin0 -> 481 bytes
-rw-r--r--doc/en/Makefile.am11
-rw-r--r--doc/en/Makefile.in482
-rw-r--r--doc/en/index.docbook433
-rw-r--r--doc/en/index.html83
-rw-r--r--doc/en/kpacman-1.html274
-rw-r--r--doc/en/kpacman-2.html61
-rw-r--r--doc/en/kpacman-3.html564
-rw-r--r--doc/en/kpacman-4.html55
-rw-r--r--doc/en/kpacman.gifbin0 -> 481 bytes
19 files changed, 4030 insertions, 0 deletions
diff --git a/doc/Makefile.am b/doc/Makefile.am
new file mode 100644
index 0000000..a7734c6
--- /dev/null
+++ b/doc/Makefile.am
@@ -0,0 +1,6 @@
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diff --git a/doc/Makefile.in b/doc/Makefile.in
new file mode 100644
index 0000000..b0b7949
--- /dev/null
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@@ -0,0 +1,571 @@
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diff --git a/doc/de/index.html b/doc/de/index.html
new file mode 100644
index 0000000..be6da62
--- /dev/null
+++ b/doc/de/index.html
@@ -0,0 +1,84 @@
+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
+ <meta name="description" content="Dokumentation für KPacman">
+ <meta name="Keywords" content="KPacman">
+ <title>Das KPacman Handbuch</title>
+</head>
+<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727">
+&nbsp;
+<table BORDER=0 CELLSPACING=2 >
+<tr>
+<td><img SRC="kpacman.gif" ALT="KPacman" NOSAVE BORDER=0 height=32 width=32 align=TEXTTOP></td>
+
+<td><b><font size=+2>KPacman</font></b>
+<br><font size=-1>Version 0.3.2</font></td>
+</tr>
+</table>
+
+<hr ALIGN=LEFT NOSHADE WIDTH="600">
+<table WIDTH="600" >
+<tr>
+<td>
+<div align=right><a href="kpacman-1.html">Weiter</a> Zur&uuml;ck Inhaltverzeichnis</div>
+
+<h1>
+Das KPacman-Handbuch</h1>
+<i>J&ouml;rg Th&ouml;nnissen, <a href="mailto:joe@dsite.de">&lt;joe@dsite.de></a></i>
+<br><i><font size=-1>Version 0.3.2, 30. Juni 2003</font></i>
+<p>
+<hr SIZE="1" NOSHADE>Dieses Handbuch beschreibt die KPacman-Version 0.3.2&nbsp;
+<br>
+<hr SIZE="1" NOSHADE>
+<h2>
+<a NAME="toc1"></a>1. <a href="kpacman-1.html">Einf&uuml;hrung</a></h2>
+
+<ul>
+<li>
+<a href="kpacman-1.html#ss1.1">1.1 &Auml;nderungen</a>&nbsp;</li>
+</ul>
+
+<h2>
+<a NAME="toc2"></a>2. <a href="kpacman-2.html">Installation</a></h2>
+
+<ul>
+<li>
+<a href="kpacman-2.html#ss2.1">2.1 Wie Sie KPacman bekommen</a>&nbsp;</li>
+
+<li>
+<a href="kpacman-2.html#ss2.2">2.2 Anforderungen</a>&nbsp;</li>
+
+<li>
+<a href="kpacman-2.html#ss2.3">2.3 &Uuml;bersetzung und Installation</a>&nbsp;</li>
+</ul>
+
+<h2>
+<a NAME="toc2"></a>3. <a href="kpacman-3.html">Konfiguration</a></h2>
+
+<ul>
+<li>
+<a href="kpacman-3.html#ss3.1">3.1 Spielabl&auml;ufe (Zeitsteuerung)</a>&nbsp;</li>
+
+<li>
+<a href="kpacman-3.html#ss3.2">3.2 Punkte</a></li>
+
+<li>
+<a href="kpacman-3.html#ss3.3">3.3 Grafikschemen</a>&nbsp;</li>
+
+<li>
+<a href="kpacman-3.html#ss3.4">3.4 Sonstiges</a></li>
+</ul>
+
+<h2>
+<a NAME="toc1"></a>4. <a href="kpacman-4.html">Copyright</a></h2>
+
+<div align=right><a href="kpacman-1.html">Weiter</a> Zur&uuml;ck Inhaltsverzeichnis</div>
+
+<hr ALIGN=LEFT NOSHADE WIDTH="600"></td>
+</tr>
+</table>
+
+</body>
+</html>
diff --git a/doc/de/kpacman-1.html b/doc/de/kpacman-1.html
new file mode 100644
index 0000000..59407bd
--- /dev/null
+++ b/doc/de/kpacman-1.html
@@ -0,0 +1,276 @@
+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
+ <meta name="keywords" content="KPacman">
+ <meta name="description" content="Documentation for KPacman">
+ <title>Das KPacman Handbuch: Einf&uuml;hrung</title>
+</head>
+<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727">
+&nbsp;
+<table BORDER=0 CELLSPACING=2 >
+<tr>
+<td><img SRC="kpacman.gif" ALT="KPacman" BORDER=0 height=32 width=32 align=TEXTTOP></td>
+
+<td><b><font size=+2>KPacman</font></b>
+<br><font size=-1>Version 0.3.2</font></td>
+</tr>
+</table>
+
+<hr ALIGN=LEFT NOSHADE WIDTH="600">
+<table WIDTH="600" >
+<tr>
+<td>
+<div align=right><a href="kpacman-2.html">Weiter</a> <a href="index.html">Zur&uuml;ck</a> <a href="index.html#toc1">Inhaltsverzeichnis</a></div>
+
+<h3>
+<a NAME="s1"></a>1. Einf&uuml;hrung</h3>
+
+<h3>
+<a NAME="ss1.1"></a>1.1 &Auml;nderungen&nbsp;</h3>
+
+<h4>
+Version 0.3.2 (30. Juni 2003)</h4>
+
+<ul>
+<li>Ein beinahe vollwertige KDE3 Anwendung.</li>
+</ul>
+
+<h4>
+Version 0.3.1 (31. Januar 2002)</h4>
+
+<ul>
+<li>Vorabversion f&uuml;r KDE2 (Dokumentation nicht vollst&auml;ndig angepasst).</li>
+
+<li>Die "highscore"-Datei wird nicht mehr bei Installation anlegt, sondern erst bei
+Erreichen eines Eintrages in der Ruhmeshalle.
+Der Pfad (Verzeichnis/Dateiname) kann &uuml;ber die <a href="kpacman-3.html#ss3.4">Konfigurationsdatei</a>
+angegeben werden.
+Ist die systemweite "highscore"-Datei nicht schreibbar, wird eine private Datei im
+Heimatsverzeichnis des Benutzers angelegt und benutzt und es erscheint ein entsprechender
+Hinweis.</li>
+</ul>
+
+<h4>
+Version 0.3.0 (Juni 2000, nicht freigegeben)</h4>
+
+<ul>
+<li>Ms.Pacman Modus eingebaut (gewaltige &Auml;nderung) !</li>
+
+<li>Automatische Pause/Fortsetzung im Hinter/Vordergrund, f&uuml;r Kevin Forge
+(er hatte auch die Ms.Pacman Idee) eingebaut. Diese Optionen sind &uuml;ber
+Menuepunkte anw&auml;hlbar.</li>
+
+<li>Portugesische &Uuml;bersetzung von Sérgio Fernandes.</li>
+
+<li>Animation der Energizer und Blinken des aktiven Spielers ("1UP") hinzugef&uuml;gt.</li>
+
+<li>Das Flackern im Editiermodus der Ruhmeshalle bei Fokuswechsel
+beseitigt (FocusEvents).</li>
+
+<li>Der Mauszeiger im Spielfeld, kann &uuml;ber einen Menupunkt aus- bzw.
+eingeblendet werden. </li>
+
+<li>Die Spielfl&auml;che (Map) kann in einer externen Textdatei hinterlegt
+werden, und bei Bedarf &uuml;ber die Konfigdatei angew&auml;hlt werden.</li>
+
+<li>Doppelte Pixmaps entfernt. Da jetzt alle Pixmapdateien &uuml;ber
+die Konfigdatei definiert werden k&ouml;nnen, k&ouml;nnen die Pixmaps auch in
+anderen (Schemen)-Verzeichnissen liegen (EyesPixmapName=../tiny/eyes.xpm),
+oder einen anderen Namen haben (z.B.: LevelPixmapName=fruit.xpm).</li>
+
+<li>Nach dem Fressen des letzten Punktes, erfolgt die Anzeige des ersten
+Pixmaps der letzten/momentanen Richtung. Bisher wurde dann immer die erste
+Pixmap der Bewegung nach Norden/Oben angezeigt.</li>
+</ul>
+
+<h4>
+Version 0.2.6 (11. Dezember 1999)</h4>
+
+<ul>
+<li>
+Schwedische &Uuml;bersetzung einiger Texte (leider unvollst&auml;ndig)
+von Johne.</li>
+
+<li>
+Durch die Verwendung von Sonderzeichen in der Schweden-Version, musste
+die gesamte Zeichensatzbehandlung &uuml;berarbeitet werden.</li>
+
+<li>
+Die Fonts enhalten jetzt einen (fast) kompletten ISO-Latin1 Zeichensatz
+(keine Kleinbuchstaben).</li>
+
+<li>
+Ausrichtungsfunktionalit&auml;t bei den Textausgabefunktionen eingebaut.</li>
+
+<li>
+Er wird nicht mehr mit xbm-, sondern mit pbm-Dateien als Zeichensatzdateien
+gearbeitet (die ben&ouml;tigen sogar weniger Platz, obwohl vielmehr Zeichen
+in ihnen enthalten sind).</li>
+
+<li>
+Alle Textelemente in die Lokalisierung (i18n) aufgenommen. W&auml;r's mag
+- kann jetzt auch Meldungen wie "GAME OVER" oder "READY!" in seine Landessprache
+&uuml;bersetzen. (Ein auskommentierer Versuch befindet sich in "/po/de/kpacman.po".)</li>
+
+<li>
+Dokumentation und Programm wieder einmal auf eine neue email-Adresse umgestellt.</li>
+</ul>
+
+<h4>
+Version 0.2.5 (20. Juni 1999)</h4>
+
+<ul>
+<li>
+Die Anzeige (Anwahl) der Ruhmeshalle ge&auml;ndert, um so hoffentlich einige
+selten auftretene Fehler zu beheben. Umschaltung der Anzeige durch lower/raise
+anstelle der bislang genutzen hide/show-Funktionen.&nbsp;</li>
+
+<li>
+Bei der Installation, wird die Datei zur Speicherung der HighScores auf
+worldwritable (chmod 666) gesetzt. Dadurch k&ouml;nnen auch "normale" Benutzer
+ihre H&ouml;chstleistungen dauerhaft speichern.</li>
+
+<li>
+Die Levels auf 13 erweitert (LevelPixmaps, Score) durch die h&ouml;heren
+Punktzahlen mu&szlig;ten auch die Fonts (zur Darstellung der erzielten
+Punkte) erweitert werden. In diesem Zuge wurde die Anzeige der Punkte variabel
+gestalten (im Rahmen von 10 bis 9000, wobei nur die f&uuml;hrende Ziffer
+nicht 0 sein darf. Ausnahme 1600). Da f&uuml;r die Anzeige der hohen Punktzahlen
+mehr Platz ben&ouml;tigt wird als f&uuml;r die eigentliche Spielfigur,
+mu&szlig;te auch das gew&auml;hrleistet werden.</li>
+
+<li>
+Da in der Statusanzeige eigentlich kein Platz f&uuml;r 13 Levels ist, kann
+die Anzeigeposition des Levelsymbols wahlfrei durch <a href="kpacman-3.html#ss3.4">LevelPosition</a>
+angegeben werden. Jetzt wird auch das letzte Symbol anzeigt.</li>
+
+<li>
+Die Standard-Geschwindigkeit der Monster bleibt, auf Wunsch von Gerald
+Williams auch in den h&ouml;heren Spielstufen konstant.</li>
+
+<li>
+Routinen zur Bildschirmaktualisieren optimiert.</li>
+
+<li>
+Dokumentation und Programm auf neue email-Adresse umgestellt.</li>
+</ul>
+
+<h4>
+Version 0.2.4 (26. Januar 1999 - heute wurde linux v2.2 freigegeben)</h4>
+
+<ul>
+<li>
+Speicherung der "H&ouml;chsten Punktzahlen" in der Ruhmeshalle eingebaut.
+Zu diesem Zweck wurde die Struktur der Bitfont-Zeichens&auml;tze um zus&auml;tzliche
+Zeichen erweitert, die Sonderzeichen (kleine Punktzahlen w&auml;hrend des
+Spieles) in den Steuerungszeichenbereich verlagert und die Behandlung dieser
+verbessert (FontFirstChar und FontLastChar &uuml;ber Konfigdatei).</li>
+
+<li>
+Die Gr&ouml;&szlig;e der Labels im Steuerungstasten-Dialog wird manuell
+gesetzt, da die autoResize-Funktionen der qt-Libraries nicht in allen Version
+sauber arbeiten.</li>
+
+<li>
+Die Men&uuml;anzeige wird besser auf die aktuell verf&uuml;gbaren Funktionen
+angepa&szlig;t (disabled/enabled und checked).</li>
+
+<li>
+Standardm&auml;&szlig;ig wird jetzt auch im "MIDWAY (gro&szlig;)"-Schema
+die gl&auml;ttere font-smooth.xbm Schrift verwendet.</li>
+
+<li>
+Dateien zur Internationalisierung an neue Verzeichnisstruktur angepa&szlig;t.</li>
+</ul>
+
+<h4>
+Version 0.2.3a (15. Januar 1999)</h4>
+
+<ul>
+<li>
+Anpassungen der Tastaturroutinen an die KDE 1.1 Bibliotheken (kompiliert
+mit 1.0 und 1.1).</li>
+
+<li>
+Winziges Bugfix in kpacman.cpp (CHECK_PTR( menuBar )).</li>
+</ul>
+
+<h4>
+Version 0.2.3 (12. September 1998)</h4>
+
+<ul>
+<li>
+Bewegungen der Monster im Gef&auml;ngnis verlangsamt, dabei Fehler nach
+der "harmlos"-Phase der Monster (sie blieben langsam) korrigiert.</li>
+
+<li>
+Neue Font "font-smooth" und Pixmap "wall.xpm" f&uuml;r Zacman-Schema gegl&auml;ttet.</li>
+
+<li>
+Alle Zeiten des Programmablaufes k&ouml;nnen &uuml;ber die <a href="kpacman-3.html#s3">Konfigdatei</a>
+ge&auml;ndert werden.</li>
+
+<li>
+Hilfefunktion an KDE-Standard angepa&szlig;t (kapp->getHelpMenu).</li>
+</ul>
+
+<h4>
+Version 0.2.2 (24. August 1998)</h4>
+
+<ul>
+<li>
+Lokalisation des Quellcodes und deutsche &Uuml;bersetzung hinzugef&uuml;gt.</li>
+
+<li>
+kde_datadir Fehler in keys.cpp (Tastatusbelegung...) korrigiert, so das
+Pixmaps und Bitfonts nach der Benutzung des "Tastaturbelegung..."-Dialogs
+korrekt gefunden werden k&ouml;nnen.</li>
+
+<li>
+Die Lage der Dateien (Quelldateien, Pixmaps, Dokumente usw.) ge&auml;ndert,
+um der Beispielstruktur von kapptemplate v0.1 zu entsprechen.</li>
+</ul>
+
+<h4>
+Version 0.2.1 (18. August 1998)</h4>
+
+<ul>
+<li>
+Zeitabl&auml;ufe ge&auml;ndert (noch nicht perfekt), aber ich hoffe Andreas
+Pour wird mehr Freude beim Testen der n&auml;chsten Versionen haben.</li>
+
+<li>
+Das Handhabung der Pixmaps ist nicht mehr so strikt.</li>
+</ul>
+
+<h4>
+Version 0.2.0 (13. August 1998)</h4>
+
+<ul>
+<li>
+(Vorl&auml;ufige)Unterst&uuml;tzung von Grafikschemen hinzugef&uuml;gt.</li>
+</ul>
+
+<h4>
+Version 0.1.1 (8. August 1998)&nbsp;</h4>
+
+<ul>
+<li>
+Erste &ouml;ffentliche Version.</li>
+</ul>
+
+<div align=right><a href="kpacman-2.html">Weiter</a> <a href="index.html">Zur&uuml;ck</a> <a href="index.html#toc1">Inhaltsverzeichnis</a></div>
+
+<center>
+<hr ALIGN=LEFT NOSHADE WIDTH="100%"></center>
+</td>
+</tr>
+
+<tr>
+<td></td>
+</tr>
+</table>
+
+</body>
+</html>
diff --git a/doc/de/kpacman-2.html b/doc/de/kpacman-2.html
new file mode 100644
index 0000000..3a00f9b
--- /dev/null
+++ b/doc/de/kpacman-2.html
@@ -0,0 +1,62 @@
+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
+ <meta name="keywords" content="KPacman">
+ <meta name="Description" content="Dokumentation für KPacman">
+ <title>Das KPacman Handbuch: Installation</title>
+</head>
+<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727">
+&nbsp;
+<table BORDER=0 CELLSPACING=2 >
+<tr>
+<td><img SRC="kpacman.gif" ALT="KPacman" BORDER=0 align=TEXTTOP></td>
+
+<td><b><font size=+2>KPacman</font></b>
+<br><font size=-1>Version 0.3.2</font></td>
+</tr>
+</table>
+
+<hr ALIGN=LEFT NOSHADE WIDTH="600">
+<table WIDTH="600" >
+<tr>
+<td>
+<div align=right><a href="kpacman-3.html">Weiter</a> <a href="kpacman-1.html">Zur&uuml;ck</a>
+<a href="index.html#toc1">Inhaltsverzeichnis</a></div>
+
+<h3>
+<a NAME="s2"></a>2. Installation</h3>
+
+<h3>
+<a NAME="ss2.1"></a>2.1 Wie Sie KPacman bekommen</h3>
+Sie finden KPacman auf&nbsp; <a href="ftp://ftp.kde.org/pub/kde/unstable/apps/games">ftp://ftp.kde.org/pub/kde/unstable/latest/apps/games</a>
+,dem Haupt-FTP-Server des KDE Projekts.
+<h3>
+<a NAME="ss2.2"></a>2.2 Anforderungen</h3>
+Um KPacman erfolgreich compileren zu k&ouml;nnen, ben&ouml;tigen Sie die
+Version 1.0 der KDE Libraries oder sp&auml;tere und die Version 1.33 der
+Qt Libraries oder sp&auml;tere. Alle ben&ouml;tigten Libraries f&uuml;r
+Ihr spefizisches System finden Sie auf&nbsp; <a href="ftp://ftp.kde.org/pub/kde/stable/1.0/distribution">ftp://ftp.kde.org/pub/kde/stable/latest/distribution</a>
+und <a href=":/ftp.kde.org/pub/qt">ftp::/ftp.kde.org/pub/qt</a>.&nbsp;
+<h3>
+<a NAME="ss2.3"></a>2.3 &Uuml;bersetzung und Installation</h3>
+Sofern Sie KPacman selbst &uuml;bersetzen und installieren wollen, erfolgt
+dies auf die &uuml;bliche Weise im Verzeichnis der KPacman Quelldateien:&nbsp;
+<blockquote>
+<pre><tt>% ./configure &amp;&amp; make &amp;&amp; make install</tt></pre>
+</blockquote>
+KPacman benutzt <tt>autoconf</tt>, daher sollten keine Probleme bestehen.
+Sofern doch Fehlerhinweise erscheinen, berichten Sie diese bitte an den
+Autor <a href="mailto:joe@dsite.de">J&ouml;rg Th&ouml;nnissen</a>.&nbsp;
+<br>&nbsp;
+<div align=right><a href="kpacman-3.html">Weiter</a> <a href="kpacman-1.html">Zur&uuml;ck</a>
+<a href="index.html#toc1">Inhaltsverzeichnis</a></div>
+
+<center>
+<hr ALIGN=LEFT NOSHADE WIDTH="100%"></center>
+</td>
+</tr>
+</table>
+
+</body>
+</html>
diff --git a/doc/de/kpacman-3.html b/doc/de/kpacman-3.html
new file mode 100644
index 0000000..b5c3f6b
--- /dev/null
+++ b/doc/de/kpacman-3.html
@@ -0,0 +1,543 @@
+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
+ <meta name="keywords" content="KPacman">
+ <meta name="Description" content="Dokumentation für KPacman">
+ <title>Das KPacman Handbuch: Konfiguration</title>
+</head>
+<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727">
+&nbsp;
+<table BORDER=0 CELLSPACING=2 >
+<tr>
+<td><img SRC="kpacman.gif" ALT="KPacman" BORDER=0 align=TEXTTOP></td>
+
+<td><b><font size=+2>KPacman</font></b>
+<br><font size=-1>Version 0.3.2</font></td>
+</tr>
+</table>
+
+<hr ALIGN=LEFT NOSHADE WIDTH="600">
+<table WIDTH="600" >
+<tr>
+<td>
+<div align=right><a href="kpacman-4.html">Weiter</a> <a href="kpacman-2.html">Zur&uuml;ck</a> <a href="index.html#toc1">Inhaltsverzeichnis</a></div>
+
+<h3>
+<a NAME="s3"></a>3. Konfiguration</h3>
+Bis alle (sinnvollen) Parameter &uuml;ber Dialoge eingestellt werden k&ouml;nnen,
+m&uuml;ssen bei Bedarf die entsprechenden Parameter in der Konfigdatei
+<tt>~/.kde/share/config/kpacmanrc</tt>
+angepa&szlig;t oder hinzugef&uuml;gt werden. Wenn Sie &Auml;nderungen f&uuml;r
+alle Benutzer vornehmen m&ouml;chten, m&uuml;ssen Sie die globale Konfigdatei
+<tt>/opt/kde/share/config/kpacmanrc</tt>
+benutzen.&nbsp;
+<h3>
+<a NAME="ss3.1"></a>3.1 Spielabl&auml;ufe (Zeitsteuerung)</h3>
+Die Parameter unter der Standardgruppe <tt>[KDE Setup]</tt> in die der
+nachfolgenden Tabelle aufgef&uuml;hrt sind, steuern die Zeitabl&auml;ufe
+des Spiels. Bei Schl&uuml;ssel die mit "MS" enden (z.B. DyingAnimationMS),
+werden die Werte in Millisekunden angegeben. Enden die Schl&uuml;ssel mit
+"Ticks" werden die Werte in Spielschritten angegeben.&nbsp;
+<p>Einige der unten aufgef&uuml;hrten Werte sind Listen von Zahlen . Die
+einzelnen Werte der Liste werden durch Kommas getrennt. Wenn in den Standardwerten
+mehrere Zahlen stehen oder der Zahl ein Komma folgt, entspricht dieser
+Wert einer Liste. Diese Listen werden f&uuml;r unterschiedliche Spielstufen
+(Level) benutzt. Dabei steht der erste Wert dieser Liste f&uuml;r die Demonstration,
+die folgenden Werte f&uuml;r die wirklichen Spielstufen (also der zweite
+Wert gilt f&uuml;r Stufe 1, der dritte f&uuml;r Stufe 2 usw.).&nbsp;
+<br>Die gr&ouml;&szlig;te Spielstufe wird durch den Wert des Schl&uuml;ssel
+"Levels" festgelegt.&nbsp;
+<br>&nbsp;
+<table BORDER WIDTH="100%" NOSAVE >
+<tr>
+<td>Schl&uuml;ssel</td>
+
+<td>Beschreibung</td>
+
+<td>Standardwert</td>
+</tr>
+
+<tr>
+<td>SpeedMS</td>
+
+<td>L&auml;nge der Spielschritte (Ticks) in Millisekunden. Definiert die
+kleinste Zeiteinheit. Verkleinerung des Wertes beschleunigt das Spiel und
+Vergr&ouml;&szlig;erung des Wertes verlangsamt den Spielablauf.</td>
+
+<td>20,</td>
+</tr>
+
+<tr>
+<td>PacmanTicks</td>
+
+<td>Anzahl der Ticks (siehe speed) bis zur n&auml;chsten Bewegung des Pacmans.
+Vergr&ouml;&szlig;erung des Wertes macht die Bewegungen des Pacman langsamer
+und Verkleinerung des Wertes machen den Pacman schneller.</td>
+
+<td>3,</td>
+</tr>
+
+<tr>
+<td>RemTicks</td>
+
+<td>Anzahl der Spielschritte w&auml;hrend der R.E.M. (Rapid Eye Movement)-Phase.
+Das ist die Phase, wenn ein Monster gefressen wurde und zur&uuml;ck ins
+Gef&auml;ngnis mu&szlig;. Erh&ouml;hung des Wertes erh&ouml;ht die Zeit
+bis ein gefressenes Monster im Gef&auml;ngnis ist, und Verkleinerung des
+Wertes verk&uuml;rzt diese Zeit.</td>
+
+<td>1,</td>
+</tr>
+
+<tr>
+<td>DangerousTicks</td>
+
+<td>Spielschritte in der Phase, in der die Monster gef&auml;hrlich sind.
+Eine Vergr&ouml;&szlig;erung des Wertes, l&auml;&szlig;t die Monster sich
+langsamer bewegen und eine Verkleinerung des Wertes, l&auml;&szlig;t die
+Monster sich schneller bewegen.</td>
+
+<td>3,</td>
+</tr>
+
+<tr>
+<td>HarmlessTicks</td>
+
+<td>Anzahl der Zeiteinheiten zwischen den Monsterbewegungen in der Phase,
+in der die Monster gefressen werden k&ouml;nnen.</td>
+
+<td>7,6,,5,,4,</td>
+</tr>
+
+<tr>
+<td>HarmlessDurationTicks</td>
+
+<td>L&auml;nge der Zeit, in der die Monster gefressen werden k&ouml;nnen
+(in Spielschritten, siehe Speed).</td>
+
+<td>375,,,300,,250,200,150,</td>
+</tr>
+
+<tr>
+<td>HarmlessWarningTicks</td>
+
+<td>Anzahl der Zeiteinheiten vor dem Ende der Harmlos-Phase. In dieser
+Zeit wird durch Blinken der Monster das bevorstehende Ende dieser Phase
+angezeigt.</td>
+
+<td>135,</td>
+</tr>
+
+<tr>
+<td>ArrestTicks</td>
+
+<td>Zeitabst&auml;nde der Monsterbewegungen w&auml;hrend der Zeit im Gef&auml;ngnis.</td>
+
+<td>6,</td>
+</tr>
+
+<tr>
+<td>ArrestDurationTicks</td>
+
+<td>L&auml;nge des Gef&auml;ngnisaufenthalts. Diese Zeitspanne wird mit
+der Monster-ID (0 = Erstes, 1 = Zweites, ...) multipliziert. Aus diesem
+Grund wird das erste Monster direkt freigelassen. (Ausnahmeweise wird auch
+Monster #2 beim ersten Start sofort entlassen.)</td>
+
+<td>200,,,150,</td>
+</tr>
+
+<tr>
+<td>FruitAppearsTicks</td>
+
+<td>Zeitspanne zwischen dem Erscheinen der Fr&uuml;chte (in Spieleinheiten).</td>
+
+<td>1000,,1500,2000,2500,&nbsp;
+<br>3000,3500,4000,</td>
+</tr>
+
+<tr>
+<td>FruitDurationTicks</td>
+
+<td>Dauer der Erscheinung in Spielschritten.</td>
+
+<td>500,,,400,350,300,,250,&nbsp;
+<br>200,150,</td>
+</tr>
+
+<tr>
+<td>FruitScoreDurationTicks</td>
+
+<td>L&auml;nge der Zeitspanne, in der beim Essen einer Frucht, die H&ouml;he
+der Punkte (f&uuml;r den Verzehr der Frucht) angezeigt wird.</td>
+
+<td>150,</td>
+</tr>
+
+<tr>
+<td>MonsterScoreDurationMS</td>
+
+<td>Zeitdauer der Punktanzeige, wenn ein Monster gefressen wird (in Millisekunden).</td>
+
+<td>1000</td>
+</tr>
+
+<tr>
+<td>PlayerDurationMS</td>
+
+<td>Zeitdauer der "PLAYER ONE" -Einblendung (in ms). Momentan wird nur
+ein Spieler unterst&uuml;tzt</td>
+
+<td>3000</td>
+</tr>
+
+<tr>
+<td>ReadyDurationMS</td>
+
+<td>L&auml;nge der "READY!"-Anzeige.</td>
+
+<td>2000</td>
+</tr>
+
+<tr>
+<td>GameOverDurationMS</td>
+
+<td>L&auml;nge der "GAME OVER"-Anzeige, bevor wieder die Vorstellung der
+Spielfiguren aufgerufen wird.&nbsp;</td>
+
+<td>3000</td>
+</tr>
+
+<tr>
+<td>AfterPauseMS</td>
+
+<td>Diese Zeit wird nach einer PAUSE gewartet, bis die unterbrochene Funktion
+fortgesetzt wird.</td>
+
+<td>1000</td>
+</tr>
+
+<tr>
+<td>DyingPreAnimationMS</td>
+
+<td>Dieser Wert steuert die L&auml;nge des Freundentanz der Monster, wenn
+sie den Pacman erwischt haben.</td>
+
+<td>1000</td>
+</tr>
+
+<tr>
+<td>DyingAnimationMS</td>
+
+<td>Abst&auml;nde zwischen den einzelnen Grafiken, die den Tod des Pacman's
+darstellen.</td>
+
+<td>100</td>
+</tr>
+
+<tr>
+<td>DyingPostAnimationMS</td>
+
+<td>Die L&auml;nge der Zeit, in der die erste und letzte Teilgrafik der
+Sterbesequenz angezeigt wird, um diese hervorzuheben.</td>
+
+<td>500</td>
+</tr>
+
+<tr>
+<td>IntroAnimationMS</td>
+
+<td>Zeitr&auml;ume zwischen den einzelnen Schritten der Vorstellung.</td>
+
+<td>800</td>
+</tr>
+
+<tr>
+<td>IntroPostAnimationMS</td>
+
+<td>Millisekunden zwischen der Vorstellung und dem Beginn der Demonstration.</td>
+
+<td>1000</td>
+</tr>
+
+<tr>
+<td>LevelUpPreAnimationMS</td>
+
+<td>Zeit zwischen dem Erreichen des Spielzieles (Fressen aller Punkte)
+und der Spielstufenwechsel-Animation.</td>
+
+<td>2000</td>
+</tr>
+
+<tr>
+<td>LevelUpAnimationMS</td>
+
+<td>Zeit der primitiven Spielstufenwechsel-&nbsp;
+<br>Animation (in Millisekunden).</td>
+
+<td>2000</td>
+</tr>
+
+<tr>
+<td>MonsterIQ</td>
+
+<td>IQ der Monster, dieser spiegelt sich in der Bewegung der Monster wieder.
+Momentan wird dieser noch nicht besonders gut ausgewertet.</td>
+
+<td>0,170,180,170,180,&nbsp;
+<br>170,180,</td>
+</tr>
+
+<tr>
+<td>Levels</td>
+
+<td>Anzahl der unterschiedlichen Spielstufen (ohne die Demonstration).</td>
+
+<td>13</td>
+</tr>
+
+<tr>
+<td>HallOfFameMS</td>
+
+<td>Die Zeit wie lange die Ruhmeshalle angezeigt wird (in ms).</td>
+
+<td>7000</td>
+</tr>
+
+<tr>
+<td>CursorBlinkMS</td>
+
+<td>Der Cursor zur Eingabe des Namens in die HighScore-Liste wechselt in
+dieser Zeit zwischen seinen Zust&auml;nden (an und aus). Hierdurch wird
+auch die Tastenwiederholung der Bl&auml;tterfunktion (Pfeil hoch und Pfeil
+runter) gesteuert.</td>
+
+<td>250</td>
+</tr>
+</table>
+
+<p>Sind weniger Werte in der Zahlenliste als Werte f&uuml;r die Spielstufen+Demo
+notwendig sind, oder sind ung&uuml;ltige Zahlenwerte oder fehlende Werte
+(,,) in dieser Liste, wird der vorherige (g&uuml;ltige) Wert (bzw. 0 falls
+noch kein Wert angegeben wurde) an diese Stelle eingef&uuml;gt.&nbsp;
+<br>Zum Beispiel wird (bei Levels=7) aus HarmlessTicks=7,6,,5,,4 - HarmlessTicks=7,6,6,5,5,4,4,4
+(7 Ticks f&uuml;r Demonstration, 6 Ticks f&uuml;r Level #1 usw.).&nbsp;
+<h3>
+<a NAME="ss3.2"></a>3.2 Punkte</h3>
+Die Punktevergabe w&auml;hrend des Spiels wird durch folgende Schl&uuml;ssel/Werte-Paare
+in der Standardgruppe <tt>[KDE Setup]</tt> gesteuert (siehe Abschnitt <a href="#ss3.1">Zeitsteuerung</a>
+f&uuml;r Informationen &uuml;ber die Interpretation der Zahlenlisten):&nbsp;
+<br>&nbsp;
+<table BORDER WIDTH="100%" NOSAVE >
+<tr NOSAVE>
+<td NOSAVE>Schl&uuml;ssel</td>
+
+<td>Beschreibung</td>
+
+<td>Standard</td>
+</tr>
+
+<tr>
+<td>PointScore</td>
+
+<td>Anzahl Punkte die f&uuml;r das Fressen der kleinen Punkte gegeben werden.</td>
+
+<td>10</td>
+</tr>
+
+<tr>
+<td>SwitchScore</td>
+
+<td>Punkte f&uuml;r das Fressen der gr&ouml;&szlig;eren Punkte (diese Punkte
+lassen die Monster von den J&auml;gern zu den Gejadgen werden).</td>
+
+<td>50</td>
+</tr>
+
+<tr>
+<td>FruitScore</td>
+
+<td>Beim Fressen der Fr&uuml;chte wird diese Anzahl der Punkte vergeben.
+Abh&auml;ngig vom Level und damit von der Art der Frucht wird der Wert
+aus der Liste benutzt.</td>
+
+<td>100,300,500,,700,,
+<br>1000,,2000,,3000,5000,</td>
+</tr>
+
+<tr>
+<td>MonsterScore</td>
+
+<td>H&ouml;he der Punktanzahl f&uuml;r das Fressen der Monster. Innerhalb
+der Zeit nach Fressen eines Schalters ist die Anzahl der gefressenen Monster
+entscheidend f&uuml;r die H&ouml;he der Punkte. Aus diesem Grund wird hier
+auch eine Werteliste angegeben, die der Anzahl gefressener Monster entspricht.
+In unserem Beispiel gibt es f&uuml;r das erste Monster 200 Punkte, f&uuml;r
+das zweite 400 Punkte usw.</td>
+
+<td>200,400,800,1600</td>
+</tr>
+
+<tr>
+<td>ExtraLifeScore</td>
+
+<td>Anzahl der Punkte, die erreicht werden mu&szlig;, damit es ein zus&auml;tzliches
+Leben gibt.</td>
+
+<td>10000</td>
+</tr>
+</table>
+
+<h3>
+<a NAME="ss3.3"></a>3.3 Grafikschemen</h3>
+Die Grafikschemen werden &uuml;ber die folgenden zwei Schl&uuml;ssel/Werte-Paare
+der Standardgruppe <tt>[KDE Setup]</tt> gesteuert:&nbsp;
+<br>&nbsp;
+<table BORDER WIDTH="100%" NOSAVE >
+<tr NOSAVE>
+<td NOSAVE>Schl&uuml;ssel</td>
+
+<td>Beschreibung</td>
+
+<td>Beispiel</td>
+</tr>
+
+<tr>
+<td>SchemeCount</td>
+
+<td>Anzahl der definierten Schemen. F&uuml;r jedes Schema existiert eine
+einige Gruppe mit dem Namen <tt>[Scheme n]</tt>. Wobei <tt>n</tt> durch
+eine Zahl von 0 bis SchemeCount-1 steht.</td>
+
+<td>3</td>
+</tr>
+
+<tr>
+<td>Scheme</td>
+
+<td>Ausgew&auml;hltes Schema. M&ouml;gliche Werte sind 0 bis SchemeCount-1
+(dieser Wert wird auch durch die Schemenauswahl aus dem Menu gesetzt).</td>
+
+<td>0</td>
+</tr>
+</table>
+
+<p>Wie schon oben kurz angesprochen, werden die Grafikschemen in eigenen
+Schemen-Gruppen (z.B.: <tt>[Scheme 0]</tt>) definiert. Momentan werden
+nur folgende Schl&uuml;ssel/Wert-Paare ausgewertet:&nbsp;
+<br>&nbsp;
+<table BORDER WIDTH="100%" NOSAVE >
+<tr>
+<td>Schl&uuml;ssel</td>
+
+<td>Beschreibung</td>
+
+<td>Beispiel</td>
+</tr>
+
+<tr>
+<td>Font</td>
+
+<td>Dateiname der xbm-Fontdatei. Wird der Name ohne absolute Pfadangabe
+(f&uuml;hrendes "/" oder "~") spezifiziert, bezieht er sich relativ auf
+das Verzeichnis <tt>$KDEDIR/share/apps/kpacman/fonts</tt> . Der Aufbau
+dieser Fontdatei wird in einer der n&auml;chsten Versionen beschrieben,
+wenn Sie sich die Datei allerdings mit einem Bitmap-Editor ansehen wird
+Ihnen aber bestimmt schon alles klar.</td>
+
+<td>font.xbm</td>
+</tr>
+
+<tr>
+<td>FontFirstChar</td>
+
+<td>Das erste Zeichen im Zeichensatz der Bildschirmschrift wird hier durch
+seinen numerischen Wert festgelegt.</td>
+
+<td>14</td>
+</tr>
+
+<tr>
+<td>FontLastChar</td>
+
+<td>Dieser Wert definiert den Zahlenwert des letzen Zeichen in der angegebenen
+Schriftart. Wenn die Standardfonts zum Beispiel um Kleinbuchstaben erweitert
+werden, wird hier der numerische Wert des letzten Buchstabens definiert.</td>
+
+<td>95</td>
+</tr>
+
+<tr>
+<td>PixmapDirectory</td>
+
+<td>Verzeichnis in dem sich die Pixmap-Dateien f&uuml;r die Spielfiguren,
+die Punkte, die W&auml;nde usw. befinden. Die Namen der einzelnen xpm-Dateien
+sind momentan noch fest codiert (wird sich auch noch &auml;ndern). Der
+Pfad bezieht sich, falls nicht absolut angegeben, auf das Verzeichnis <tt>$KDEDIR/share/apps/kpacman/pics</tt>.
+Wird hier kein Wert angegeben, werden die Pixmaps in diesem Verzeichnis
+gesucht.</td>
+
+<td>tiny</td>
+</tr>
+
+<tr>
+<td>Description</td>
+
+<td>Diese Zeichenkette wird im Men&uuml; zur Anwahl des Grafikschemas angezeigt.
+&Uuml;ber das '&amp;'-Zeichen wird die Kurztastenanwahl gesteuert (d.h.
+das Beispielschema kann durch bet&auml;tigen der 'T'-Taste angew&auml;hlt
+werden). &Uuml;ber das Anh&auml;nger des Sprachk&uuml;rzels an den Schl&uuml;ssel
+(z.B.: Description[de]) kann der Wert an die entsprechene Landessprache
+angepa&szlig;t werden.</td>
+
+<td>MIDWAY MFG.CO. (&amp;tiny)</td>
+</tr>
+</table>
+
+<h3>
+<a NAME="ss3.4"></a>3.4 Sonstiges</h3>
+
+<table BORDER WIDTH="100%" NOSAVE >
+<tr NOSAVE>
+<td>Schl&uuml;ssel</td>
+
+<td NOSAVE>Beschreibung</td>
+
+<td>Beispiel</td>
+</tr>
+
+<tr>
+<td>LevelPosition</td>
+
+<td>Definiert die Position der Level (Fr&uuml;chte) innerhalb der Statuszeile.
+Hiermit k&ouml;nnen zum Beispiel mehrere Level an derselben Position angezeigt
+werden, um so Platz zu sparen. Die erste m&ouml;gliche Position (ganz rechts)
+wird durch den Wert 0 dargestellt.</td>
+
+<td>0,1,2,3,,4,,5,,6,,7,</td>
+</tr>
+
+<tr>
+<td>HighscoreFilePath</td>
+
+<td>Legt den Pfad (Verzeichnis und Dateiname) zur "highscore"-Datei fest.
+Wird nur ein Verzeichnis (".../") angegeben, wird der Standard-Dateiname
+("highscore") verwendet.</td>
+
+<td>/tmp/kpacman.highscore</td>
+</tr>
+
+</table>
+
+<br>&nbsp;
+<div align=right><a href="kpacman-4.html">Weiter</a> <a href="kpacman-2.html">Zur&uuml;ck</a> <a href="index.html#toc1">Inhaltsverzeichnis</a></div>
+
+<center>
+<hr ALIGN=LEFT NOSHADE WIDTH="100%"></center>
+</td>
+</tr>
+</table>
+
+</body>
+</html>
diff --git a/doc/de/kpacman-4.html b/doc/de/kpacman-4.html
new file mode 100644
index 0000000..3353786
--- /dev/null
+++ b/doc/de/kpacman-4.html
@@ -0,0 +1,58 @@
+<HTML>
+<HEAD>
+ <META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1">
+ <META NAME="keywords" CONTENT="KPacman">
+ <META NAME="Description" CONTENT="Dokumentation für KPacman">
+ <TITLE>Das KPacman Handbuch: Copyright</TITLE>
+</HEAD>
+<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#8E2727" VLINK="#8E2727">
+&nbsp;
+<TABLE BORDER=0 CELLSPACING=2 >
+<TR>
+<TD><IMG SRC="kpacman.gif" ALT="KPacman" BORDER=0 HEIGHT=32 WIDTH=32 ALIGN=TEXTTOP>&nbsp;</TD>
+
+<TD><B><FONT SIZE=+2>KPacman</FONT></B>&nbsp;
+<BR><FONT SIZE=-1>Version 0.3.2</FONT></TD>
+</TR>
+</TABLE>
+
+<HR ALIGN=LEFT NOSHADE WIDTH="600">
+<TABLE WIDTH="600" >
+<TR>
+<TD>
+<DIV ALIGN=right>Weiter <A HREF="kpacman-3.html">Zur&uuml;ck</A> <A HREF="index.html#toc1">Inhaltsverzeichnis</A></DIV>
+
+<H2>
+<A NAME="s1"></A>4. Copyright</H2>
+KPacman Copyright &copy; 1998-2003 J&ouml;rg Th&ouml;nnissen, <A HREF="mailto:joe@dsite.de">&lt;joe@dsite.de></A>&nbsp;
+
+<P>Dieses Programm (inklusive dieser Dokumentation) ist freie Software.
+Sie k&ouml;nnen es verbreiten und/oder ver&auml;ndern unter den Bedingungen
+der GNU General Public License, wie sie von der Free Software Foundation
+ver&ouml;ffenticht wurde, entweder Version 2 der Lizenz oder (wie Sie m&ouml;chten)
+einer neueren Version.&nbsp;
+
+<P>Dieses Programm wird in der Hoffnung verbreitet, es sei n&uuml;tzlich,
+aber <I>ohne jegliche Garantie,</I> auch ohne die stillschweigende Garantie
+der <I>Funktionsf&auml;higkeit</I> oder <I>Eignung f&uuml;r einen bestimmten
+Zweck</I>. Sehen Sie in der GNU General Public License f&uuml;r Detail
+nach.&nbsp;
+
+<P>Sie sollten eine Kopie der GNU General Public License mit diesem Programm
+erhalten haben, falls nicht, schreiben Sie an die Free Software Foundation,
+Inc., 675 Mass Ave, Cambridge, MA 02139, USA.&nbsp;
+<BR>&nbsp;
+<DIV ALIGN=right>Weiter <A HREF="kpacman-3.html">Zur&uuml;ck</A> <A HREF="index.html#toc1">Inhaltsverzeichnis</A></DIV>
+
+<CENTER>
+<HR ALIGN=LEFT NOSHADE WIDTH="100%"></CENTER>
+</TD>
+</TR>
+
+<TR>
+<TD></TD>
+</TR>
+</TABLE>
+&nbsp;
+</BODY>
+</HTML>
diff --git a/doc/de/kpacman.gif b/doc/de/kpacman.gif
new file mode 100644
index 0000000..4fa3926
--- /dev/null
+++ b/doc/de/kpacman.gif
Binary files differ
diff --git a/doc/en/Makefile.am b/doc/en/Makefile.am
new file mode 100644
index 0000000..b386973
--- /dev/null
+++ b/doc/en/Makefile.am
@@ -0,0 +1,11 @@
+####### kdevelop will overwrite this part!!! (begin)##########
+
+
+EXTRA_DIST = index.docbook index.html kpacman-1.html kpacman-2.html kpacman-3.html kpacman-4.html kpacman.gif
+
+####### kdevelop will overwrite this part!!! (end)############
+
+KDE_LANG = en
+KDE_DOCS = kpacman
+
+
diff --git a/doc/en/Makefile.in b/doc/en/Makefile.in
new file mode 100644
index 0000000..fdfd488
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+kde_datadir = @kde_datadir@
+kde_htmldir = @kde_htmldir@
+kde_icondir = @kde_icondir@
+kde_includes = @kde_includes@
+kde_libraries = @kde_libraries@
+kde_libs_htmldir = @kde_libs_htmldir@
+kde_libs_prefix = @kde_libs_prefix@
+kde_locale = @kde_locale@
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+kde_moduledir = @kde_moduledir@
+kde_qtver = @kde_qtver@
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+kde_sounddir = @kde_sounddir@
+kde_styledir = @kde_styledir@
+kde_templatesdir = @kde_templatesdir@
+kde_wallpaperdir = @kde_wallpaperdir@
+kde_widgetdir = @kde_widgetdir@
+libdir = @libdir@
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+localstatedir = @localstatedir@
+mandir = @mandir@
+oldincludedir = @oldincludedir@
+prefix = @prefix@
+program_transform_name = @program_transform_name@
+qt_includes = @qt_includes@
+qt_libraries = @qt_libraries@
+sbindir = @sbindir@
+sharedstatedir = @sharedstatedir@
+sysconfdir = @sysconfdir@
+target = @target@
+target_alias = @target_alias@
+target_cpu = @target_cpu@
+target_os = @target_os@
+target_vendor = @target_vendor@
+x_includes = @x_includes@
+x_libraries = @x_libraries@
+
+EXTRA_DIST = index.docbook index.html kpacman-1.html kpacman-2.html kpacman-3.html kpacman-4.html kpacman.gif
+
+
+####### kdevelop will overwrite this part!!! (end)############
+KDE_LANG = en
+KDE_DOCS = kpacman
+subdir = doc/en
+mkinstalldirs = $(SHELL) $(top_srcdir)/admin/mkinstalldirs
+CONFIG_HEADER = $(top_builddir)/config.h
+CONFIG_CLEAN_FILES =
+DIST_SOURCES =
+DIST_COMMON = Makefile.am Makefile.in
+#>- all: all-am
+#>+ 1
+all: docs-am all-am
+
+.SUFFIXES:
+$(srcdir)/Makefile.in: Makefile.am $(top_srcdir)/configure.in $(ACLOCAL_M4)
+#>- cd $(top_srcdir) && \
+#>- $(AUTOMAKE) --gnu doc/en/Makefile
+#>+ 3
+ cd $(top_srcdir) && \
+ $(AUTOMAKE) --gnu doc/en/Makefile
+ cd $(top_srcdir) && perl admin/am_edit doc/en/Makefile.in
+Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status
+ cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)
+
+mostlyclean-libtool:
+ -rm -f *.lo
+
+clean-libtool:
+ -rm -rf .libs _libs
+
+distclean-libtool:
+ -rm -f libtool
+uninstall-info-am:
+tags: TAGS
+TAGS:
+
+ctags: CTAGS
+CTAGS:
+
+DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
+
+top_distdir = ../..
+distdir = $(top_distdir)/$(PACKAGE)-$(VERSION)
+
+#>- distdir: $(DISTFILES)
+#>+ 1
+distdir: distdir-nls $(DISTFILES)
+ @srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \
+ topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \
+ list='$(DISTFILES)'; for file in $$list; do \
+ case $$file in \
+ $(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \
+ $(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \
+ esac; \
+ if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \
+ dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \
+ if test "$$dir" != "$$file" && test "$$dir" != "."; then \
+ dir="/$$dir"; \
+ $(mkinstalldirs) "$(distdir)$$dir"; \
+ else \
+ dir=''; \
+ fi; \
+ if test -d $$d/$$file; then \
+ if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \
+ cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \
+ fi; \
+ cp -pR $$d/$$file $(distdir)$$dir || exit 1; \
+ else \
+ test -f $(distdir)/$$file \
+ || cp -p $$d/$$file $(distdir)/$$file \
+ || exit 1; \
+ fi; \
+ done
+check-am: all-am
+check: check-am
+all-am: Makefile
+
+installdirs:
+
+install: install-am
+install-exec: install-exec-am
+install-data: install-data-am
+#>- uninstall: uninstall-am
+#>+ 1
+uninstall: uninstall-docs uninstall-nls uninstall-am
+
+install-am: all-am
+ @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am
+
+installcheck: installcheck-am
+install-strip:
+ $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \
+ INSTALL_STRIP_FLAG=-s \
+ `test -z '$(STRIP)' || \
+ echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install
+mostlyclean-generic:
+
+clean-generic:
+
+distclean-generic:
+ -rm -f Makefile $(CONFIG_CLEAN_FILES)
+
+maintainer-clean-generic:
+ @echo "This command is intended for maintainers to use"
+ @echo "it deletes files that may require special tools to rebuild."
+#>- clean: clean-am
+#>+ 1
+clean: kde-rpo-clean clean-am
+
+#>- clean-am: clean-generic clean-libtool mostlyclean-am
+#>+ 1
+clean-am: clean-docs clean-generic clean-libtool mostlyclean-am
+
+distclean: distclean-am
+
+distclean-am: clean-am distclean-generic distclean-libtool
+
+dvi: dvi-am
+
+dvi-am:
+
+info: info-am
+
+info-am:
+
+#>- install-data-am:
+#>+ 1
+install-data-am: install-docs install-nls
+
+install-exec-am:
+
+install-info: install-info-am
+
+install-man:
+
+installcheck-am:
+
+maintainer-clean: maintainer-clean-am
+
+maintainer-clean-am: distclean-am maintainer-clean-generic
+
+mostlyclean: mostlyclean-am
+
+mostlyclean-am: mostlyclean-generic mostlyclean-libtool
+
+pdf: pdf-am
+
+pdf-am:
+
+ps: ps-am
+
+ps-am:
+
+uninstall-am: uninstall-info-am
+
+.PHONY: all all-am check check-am clean clean-generic clean-libtool \
+ distclean distclean-generic distclean-libtool distdir dvi \
+ dvi-am info info-am install install-am install-data \
+ install-data-am install-exec install-exec-am install-info \
+ install-info-am install-man install-strip installcheck \
+ installcheck-am installdirs maintainer-clean \
+ maintainer-clean-generic mostlyclean mostlyclean-generic \
+ mostlyclean-libtool pdf pdf-am ps ps-am uninstall uninstall-am \
+ uninstall-info-am
+
+# Tell versions [3.59,3.63) of GNU make to not export all variables.
+# Otherwise a system limit (for SysV at least) may be exceeded.
+.NOEXPORT:
+
+#>+ 24
+index.cache.bz2: $(srcdir)/index.docbook $(KDE_XSL_STYLESHEET) kpacman-2.html kpacman-3.html kpacman-4.html kpacman.gif index.html index.docbook kpacman-1.html
+ @if test -n "$(MEINPROC)"; then echo $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; fi
+
+docs-am: index.cache.bz2
+
+install-docs: docs-am install-nls
+ $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman
+ @if test -f index.cache.bz2; then \
+ echo $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/; \
+ $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/; \
+ elif test -f $(srcdir)/index.cache.bz2; then \
+ echo $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/; \
+ $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/; \
+ fi
+ -rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/common
+ $(LN_S) $(kde_libs_htmldir)/$(KDE_LANG)/common $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/common
+
+uninstall-docs:
+ -rm -rf $(kde_htmldir)/$(KDE_LANG)/kpacman
+
+clean-docs:
+ -rm -f index.cache.bz2
+
+
+#>+ 13
+install-nls:
+ $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman
+ @for base in kpacman-2.html kpacman-3.html kpacman-4.html kpacman.gif index.html index.docbook kpacman-1.html ; do \
+ echo $(INSTALL_DATA) $$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/$$base ;\
+ $(INSTALL_DATA) $(srcdir)/$$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/$$base ;\
+ done
+
+uninstall-nls:
+ for base in kpacman-2.html kpacman-3.html kpacman-4.html kpacman.gif index.html index.docbook kpacman-1.html ; do \
+ rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/$$base ;\
+ done
+
+
+#>+ 5
+distdir-nls:
+ for file in kpacman-2.html kpacman-3.html kpacman-4.html kpacman.gif index.html index.docbook kpacman-1.html ; do \
+ cp $(srcdir)/$$file $(distdir); \
+ done
+
+#>+ 6
+force-reedit:
+ cd $(top_srcdir) && \
+ $(AUTOMAKE) --gnu doc/en/Makefile
+ cd $(top_srcdir) && perl admin/am_edit doc/en/Makefile.in
+
+
+#>+ 2
+final:
+ $(MAKE) all-am
+#>+ 2
+final-install:
+ $(MAKE) install-am
+#>+ 2
+no-final:
+ $(MAKE) all-am
+#>+ 2
+no-final-install:
+ $(MAKE) install-am
+#>+ 3
+cvs-clean:
+ $(MAKE) admindir=$(top_srcdir)/admin -f $(top_srcdir)/admin/Makefile.common cvs-clean
+
+#>+ 3
+kde-rpo-clean:
+ -rm -f *.rpo
diff --git a/doc/en/index.docbook b/doc/en/index.docbook
new file mode 100644
index 0000000..b01b1fd
--- /dev/null
+++ b/doc/en/index.docbook
@@ -0,0 +1,433 @@
+<?xml version="1.0" ?>
+<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.1-Based Variant V1.0//EN" "dtd/kdex.dtd" [
+ <!ENTITY kpacman '<application>Kpacman</application>'>
+ <!ENTITY kapp "&kpacman;"><!-- replace kpacman here -->
+ <!ENTITY % addindex "IGNORE">
+ <!ENTITY % English "INCLUDE"><!-- change language only here -->
+
+
+ <!-- Do not define any other entities; instead, use the entities
+ from kde-genent.entities and $LANG/user.entities. -->
+]>
+<!-- kdoctemplate v0.8 October 1 1999
+ Minor update to "Credits and Licenses" section on August 24, 2000
+ Removed "Revision history" section on 22 January 2001 -->
+
+<!--
+This template was designed by: David Rugge davidrugge@mindspring.com
+with lots of help from: Eric Bischoff ebisch@cybercable.tm.fr
+and Frederik Fouvry fouvry@sfs.nphil.uni-tuebingen.de
+of the KDE DocBook team.
+
+You may freely use this template for writing any sort of KDE documentation.
+If you have any changes or improvements, please let us know.
+
+In the future, we may want to change from SGML-based DocBook to XML-based
+DocBook. To make this change easier, please be careful :
+- in XML, the case of the <tags> and attributes is relevant ;
+- also, quote all attributes.
+
+Please don't forget to remove all these comments in your final documentation,
+thanks ;-).
+-->
+
+<!-- ................................................................ -->
+
+<!-- The language must NOT be changed here. -->
+
+<book lang="&language;">
+
+<!-- This header contains all of the meta-information for the document such
+as Authors, publish date, the abstract, and Keywords -->
+
+<bookinfo>
+<title>The Kpacman Handbook</title>
+
+<authorgroup>
+<author>
+<firstname>George</firstname>
+<othername>N.</othername>
+<surname>Ugnacious</surname>
+<affiliation>
+<address><email>gnu@kde.org</email></address>
+</affiliation>
+</author>
+</authorgroup>
+
+<!-- TRANS:ROLES_OF_TRANSLATORS -->
+
+<copyright>
+<year>1999</year>
+<year>2000</year>
+<holder>George N. Ugnacious</holder>
+</copyright>
+<!-- Translators: put here the copyright notice of the translation -->
+<!-- Put here the FDL notice. Read the explanation in fdl-notice.docbook
+ and in the FDL itself on how to use it. -->
+<legalnotice>&FDLNotice;</legalnotice>
+
+<!-- Date and version information of the documentation
+Don't forget to include this last date and this last revision number, we
+need them for translation coordination !
+Please respect the format of the date (DD/MM/YYYY) and of the version
+(V.MM.LL), it could be used by automation scripts.
+Do NOT change these in the translation. -->
+
+<date>03/04/1999</date>
+<releaseinfo>1.01.00</releaseinfo>
+
+<!-- Abstract about this handbook -->
+
+<abstract>
+<para>
+&kpacman; is an application specially designed to do nothing you would
+ever want.
+</para>
+</abstract>
+
+<!-- This is a set of Keywords for indexing by search engines.
+Please at least include KDE, the KDE package it is in, the name
+ of your application, and a few relevant keywords. -->
+
+<keywordset>
+<keyword>KDE</keyword>
+<keyword>kdeutils</keyword>
+<keyword>Kapp</keyword>
+<keyword>nothing</keyword>
+<keyword>nothing else</keyword>
+</keywordset>
+
+</bookinfo>
+
+<!-- The contents of the documentation begin here. Label
+each chapter so with the id attribute. This is necessary for two reasons: it
+allows you to easily reference the chapter from other chapters of your
+document, and if there is no ID, the name of the generated HTML files will vary
+from time to time making it hard to manage for maintainers and for the CVS
+system. Any chapter labelled (OPTIONAL) may be left out at the author's
+discretion. Other chapters should not be left out in order to maintain a
+consistent documentation style across all KDE apps. -->
+
+<chapter id="introduction">
+<title>Introduction</title>
+
+<!-- The introduction chapter contains a brief introduction for the
+application that explains what it does and where to report
+problems. Basically a long version of the abstract. Don't include a
+revision history. (see installation appendix comment) -->
+
+<para>
+&kapp; is a program that lets you do absolutely nothing. Please report
+any problems or feature requests to the KDE mailing lists.
+</para>
+</chapter>
+
+<chapter id="using-kapp">
+<title>Using Kpacman</title>
+
+<!-- This chapter should tell the user how to use your app. You should use as
+many sections (Chapter, Sect1, Sect3, etc...) as is necessary to fully document
+your application. -->
+
+<para>
+
+<!-- Note that all graphics should be in .png format. Use no gifs because of
+patent issues. -->
+
+<screenshot>
+<screeninfo>Here's a screenshot of &kapp;</screeninfo>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="screenshot.png" format="PNG"/>
+ </imageobject>
+ <imageobject>
+ <imagedata fileref="screenshot.eps" format="EPS"/>
+ </imageobject>
+ <textobject>
+ <phrase>Screenshot</phrase>
+ </textobject>
+ </mediaobject>
+</screenshot>
+</para>
+
+
+<sect1 id="kapp-features">
+<title>More Kapp features</title>
+
+<para>It slices! It dices! and it comes with a free toaster!</para>
+<para>
+The Squiggle Tool <guiicon><inlinemediaobject>
+ <imageobject>
+ <imagedata fileref="squiggle.png" format="PNG"/>
+ </imageobject>
+ <imageobject>
+ <imagedata fileref="squiggle.eps" format="EPS"/>
+ </imageobject>
+ <textobject>
+ <phrase>Squiggle</phrase>
+ </textobject>
+</inlinemediaobject></guiicon> is used to draw squiggly lines all over
+the &kpacman; main window. It's not a bug, it's a feature!
+</para>
+
+</sect1>
+</chapter>
+
+<chapter id="commands">
+<title>Command Reference</title>
+
+<!-- (OPTIONAL, BUT RECOMMENDED) This chapter should list all of the
+application windows and their menubar and toolbar commands for easy reference.
+Also include any keys that have a special function but have no equivalent in the
+menus or toolbars. This may not be necessary for small apps or apps with no tool
+or menu bars. -->
+
+<sect1 id="kapp-mainwindow">
+<title>The main Kpacman window</title>
+<para></para>
+
+<sect2>
+<title>The File Menu</title>
+<para>
+<variablelist>
+<varlistentry>
+<term><menuchoice>
+<shortcut>
+<keycombo><keycap>Ctrl</keycap><keycap>n</keycap></keycombo>
+</shortcut>
+<guimenu>File</guimenu>
+<guimenuitem>New</guimenuitem>
+</menuchoice></term>
+<listitem><para><action>Creates a new document</action></para></listitem>
+</varlistentry>
+<varlistentry>
+<term><menuchoice>
+<shortcut>
+<keycombo><keycap>Ctrl</keycap><keycap>s</keycap></keycombo>
+</shortcut>
+<guimenu>File</guimenu>
+<guimenuitem>Save</guimenuitem>
+</menuchoice></term>
+<listitem><para><action>Saves the document</action></para></listitem>
+</varlistentry>
+<varlistentry>
+<term><menuchoice>
+<shortcut>
+<keycombo><keycap>Ctrl</keycap><keycap>q</keycap></keycombo>
+</shortcut>
+<guimenu>File</guimenu>
+<guimenuitem>Quit</guimenuitem>
+</menuchoice></term>
+<listitem><para><action>Quits</action> &kapp;</para></listitem>
+</varlistentry>
+</variablelist>
+</para>
+
+</sect2>
+
+</sect1>
+</chapter>
+
+<chapter id="developers">
+<title>Developer's Guide to Kpacman</title>
+
+<!-- (OPTIONAL) A Programming/Scripting reference chapter should be
+used for apps that use plugins or that provide their own scripting hooks
+and/or development libraries. -->
+
+<para>
+Programming &kpacman; plugins is a joy to behold. Just read through the next
+66 pages of API's to learn how!
+</para>
+
+<!-- Use refentries to describe APIs. Refentries are fairly complicated and you
+should consult the docbook reference for further details. The example below was
+taken from that reference and shortened a bit for readability. -->
+
+</chapter>
+
+<chapter id="faq">
+<title>Questions and Answers</title>
+
+<!-- (OPTIONAL but recommended) This chapter should include all of the silly
+(and not-so-silly) newbie questions that fill up your mailbox. This chapter
+should be reserved for BRIEF questions and answers! If one question uses more
+than a page or so then it should probably be part of the
+"Using this Application" chapter instead. You should use links to
+cross-reference questions to the parts of your documentation that answer them.
+This is also a great place to provide pointers to other FAQ's if your users
+must do some complicated configuration on other programs in order for your
+application work. -->
+
+&reporting.bugs;
+&updating.documentation;
+
+<qandaset id="faqlist">
+<qandaentry>
+<question>
+<para>My Mouse doesn't work. How do I quit &kapp;?</para>
+</question>
+<answer>
+<para>You silly goose! Check out the <link linkend="commands">Commands
+Section</link> for the answer.</para>
+</answer>
+</qandaentry>
+<qandaentry>
+<question>
+<para>Why can't I twiddle my documents?</para>
+</question>
+<answer>
+<para>You can only twiddle your documents if you have the foobar.lib
+installed.</para>
+</answer>
+</qandaentry>
+</qandaset>
+</chapter>
+
+<chapter id="credits">
+
+<!-- Include credits for the programmers, documentation writers, and
+contributors here. The license for your software should then be included below
+the credits with a reference to the appropriate license file included in the KDE
+distribution. -->
+
+<title>Credits and License</title>
+
+<para>
+&kapp;
+</para>
+<para>
+Program copyright 1997 John Q. Hacker <email>jqh@kde.org</email>
+</para>
+<para>
+Contributors:
+<itemizedlist>
+<listitem><para>Konqui the KDE Dragon <email>konqui@kde.org</email></para>
+</listitem>
+<listitem><para>Tux the Linux Penguin <email>tux@linux.org</email></para>
+</listitem>
+</itemizedlist>
+</para>
+
+<para>
+Documentation copyright 1999 George N. Ugnacious <email>gnu@kde.org</email>
+</para>
+
+<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
+
+&underFDL; <!-- FDL: do not remove. Commercial development should -->
+<!-- replace this with their copyright and either remove it or re-set this.-->
+
+<!-- Determine which license your application is licensed under,
+ and delete all the remaining licenses below:
+
+ (NOTE: All documentation are licensed under the FDL,
+ regardless of what license the application uses) -->
+
+&underGPL; <!-- GPL License -->
+&underBSDLicense; <!-- BSD License -->
+&underArtisticLicense; <!-- BSD Artistic License -->
+&underX11License; <!-- X11 License -->
+
+</chapter>
+
+<appendix id="installation">
+<title>Installation</title>
+
+<sect1 id="getting-kpacman">
+<title>How to obtain Kpacman</title>
+
+<para>
+&kpacman; is part of the KDE project
+<ulink url="http://www.kde.org">http://www.kde.org</ulink>.
+&kpacman; can be found in the kdeutils package on
+<ulink url="ftp://ftp.kde.org/pub/kde/">ftp://ftp.kde.org/pub/kde/</ulink>, the
+main ftp site of the KDE project. </para>
+</sect1>
+
+<sect1 id="requirements">
+<title>Requirements</title>
+
+<!--
+List any special requirements for your application here. This should include:
+.Libraries or other software that is not included in kdesupport,
+kdelibs, or kdebase.
+.Hardware requirements like amount of RAM, disk space, graphics card
+capabilities, screen resolution, special expansion cards, etc.
+.Operating systems the app will run on. If your app is designed only for a
+specific OS, (you wrote a graphical LILO configurator for example) put this
+information here.
+-->
+
+<para>
+In order to successfully use &kpacman;, you need KDE 1.1. Foobar.lib is required
+in order to support the advanced &kpacman; features. &kpacman; uses about 5 megs of
+memory to run, but this may vary depending on your platform and
+configuration.
+</para>
+
+<para>
+All required libraries as well as &kpacman; itself can be found
+on <ulink url="ftp://ftp.kapp.org">The &kpacman; home page</ulink>.
+</para>
+
+<!-- For a list of updates, you may refer to the application web site
+or the ChangeLog file, or ... -->
+<para>
+You can find a list of changes at <ulink
+url="http://apps.kde.org/kapp">http://apps.kde.org/kapp</ulink>.
+</para>
+</sect1>
+
+<sect1 id="compilation">
+<title>Compilation and Installation</title>
+
+<para>
+In order to compile and install KApp on your system, type the following in the base
+directory of the Icon Editor distribution:
+<screen width="40">
+<prompt>%</prompt> <userinput>./configure</userinput>
+<prompt>%</prompt> <userinput>make</userinput>
+<prompt>%</prompt> <userinput>make install</userinput>
+</screen>
+</para>
+
+<para>Since KApp uses autoconf and automake you should have not trouble compiling it.
+Should you run into problems please report them to the KDE mailing lists.</para>
+
+</sect1>
+
+<sect1 id="configuration">
+<title>Configuration</title>
+
+<para>Don't forget to tell your system to start the <filename>dtd</filename>
+dicer-toaster daemon first, or KApp won't work !</para>
+
+</sect1>
+
+</appendix>
+
+&documentation.index;
+</book>
+<!--
+Local Variables:
+mode: sgml
+sgml-minimize-attributes:nil
+sgml-general-insert-case:lower
+sgml-indent-step:0
+sgml-indent-data:nil
+End:
+-->
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/doc/en/index.html b/doc/en/index.html
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+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
+ <meta name="keywords" content="KPacman">
+ <meta name="description" content="Documentation for KPacman">
+ <title>The KPacman Handbook</title>
+</head>
+<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727">
+&nbsp;
+<table BORDER=0 CELLSPACING=2 >
+<tr>
+<td><img SRC="kpacman.gif" ALT="KPacman" NOSAVE BORDER=0 height=32 width=32 align=TEXTTOP></td>
+
+<td><b><font size=+2>KPacman</font></b>
+<br><font size=-1>Version 0.3.2</font></td>
+</tr>
+</table>
+
+<hr WIDTH="600" SIZE=2 ALIGN="LEFT" NOSHADE>
+<table WIDTH="600" >
+<tr>
+<td>
+<div align=right><a href="kpacman-1.html">Next</a> Previous Table of Contents</div>
+
+<h1>
+The KPacman Handbook</h1>
+<i>J&ouml;rg Th&ouml;nnissen, <a href="mailto:joe@dsite.de">&lt;joe@dsite.de></a></i>
+<br><i><font size=-1>Version 0.3.2, June 30th, 2003</font></i>
+<p>
+<hr SIZE="1" NOSHADE>This Handbook describes KPacman Version 0.3.2&nbsp;
+<br>
+<hr SIZE="1" NOSHADE>
+<h2>
+<a NAME="toc1"></a>1. <a href="kpacman-1.html">Introduction</a></h2>
+
+<ul>
+<li>
+<a href="kpacman-1.html#ss1.1">1.1 Changes</a>&nbsp;</li>
+</ul>
+
+<h2>
+<a NAME="toc2"></a>2. <a href="kpacman-2.html">Installation</a></h2>
+
+<ul>
+<li>
+<a href="kpacman-2.html#ss2.1">2.1 How to Obtain KPacman</a>&nbsp;</li>
+
+<li>
+<a href="kpacman-2.html#ss2.2">2.2 Requirements</a>&nbsp;</li>
+
+<li>
+<a href="kpacman-2.html#ss2.3">2.3 Compilation and Installation</a>&nbsp;</li>
+</ul>
+
+<h2>
+<a NAME="toc2"></a>3. <a href="kpacman-3.html">Configuration</a></h2>
+
+<ul>
+<li>
+<a href="kpacman-3.html#ss3.1">3.1 Timing</a>&nbsp;</li>
+
+<li>
+<a href="kpacman-3.html#ss3.2">3.2 Points (Scoring)</a></li>
+
+<li>
+<a href="kpacman-3.html#ss3.3">3.3 Graphical Schemes</a>&nbsp;</li>
+
+<li>
+<a href="kpacman-3.html#ss3.4">3.4 Miscellaneous</a></li>
+</ul>
+
+<h2>
+<a NAME="toc1"></a>4. <a href="kpacman-4.html">Copyright</a>&nbsp;</h2>
+
+<div align=right><a href="kpacman-1.html">Next</a> Previous Table of Contents</div>
+
+<hr WIDTH="600" SIZE=3 ALIGN="LEFT" NOSHADE></td>
+</tr>
+</table>
+
+</body>
+</html>
diff --git a/doc/en/kpacman-1.html b/doc/en/kpacman-1.html
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+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
+ <meta name="keywords" content="KPacman">
+ <meta name="description" content="Documentation for KPacman">
+ <title>The KPacman Handbook: Introduction</title>
+</head>
+<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727">
+&nbsp;
+<table BORDER=0 CELLSPACING=2 >
+<tr>
+<td><img SRC="kpacman.gif" ALT="KPacman" BORDER=0 height=32 width=32 align=TEXTTOP></td>
+
+<td><b><font size=+2>KPacman</font></b>
+<br><font size=-1>Version 0.3.2</font></td>
+</tr>
+</table>
+
+<hr WIDTH="600" SIZE=2 ALIGN="LEFT" NOSHADE>
+<table CELLSPACING=0 CELLPADDING=0 WIDTH="600" >
+<tr>
+<td>
+<div align=right><a href="kpacman-2.html">Next</a> <a href="index.html">Previous</a>
+<a href="index.html#toc1">Table of Contents</a></div>
+
+<h3>
+<a NAME="s1"></a>1. Introduction</h3>
+
+<h3>
+<a NAME="ss1.1"></a>1.1 Changes&nbsp;</h3>
+
+<h4>
+Version 0.3.2 (30. June 2003)</h4>
+
+<ul>
+<li>Almost a real KDE3 application.</li>
+</ul>
+
+<h4>
+Version 0.3.1 (31. January 2002)</h4>
+
+<ul>
+<li>Prerelease for KDE2 (Documentation not fully adjusted).</li>
+
+<li>The "highscore"-file is no longer been created by the installation, but as soon as
+the hall of fame has been entered.
+The path (directory/filename) could be specified in the <a href="kpacman-3.html#ss3.4">configfile</a>.
+If the systemwide "highscore"-file is not writable, a private file in the
+home-directory of the user is used and a corresponding message is shown.</li>
+</ul>
+
+<h4>
+Version 0.3.0 (June 2000, not released)</h4>
+
+<ul>
+<li>Ms.Pacman mode implemented (mighty modification) !</li>
+
+<li>Automatic Pause/Continue in Back/Foreground, for Kevin Forge
+(he has the idea for Ms.Pacman too) integrated. This options can be changed using
+the menu.</li>
+
+<li>Portuguese translation by Sérgio Fernandes.</li>
+
+<li>Animation of the energizers und blinking of active player ("1UP") added.</li>
+
+<li>Flickering during editing the hall of fame by changing the focus
+removed (FocusEvents).</li>
+
+<li>The mousecursor could be hidden/shown while over the playground,
+thru the menubar.</li>
+
+<li>The boardlayout (map) could be placed in external textfiles and selected
+thru the configfile (kpacmanrc) if needed.</li>
+
+<li>Duplicate pixmaps removed. Because all pixmapfiles could be specified
+thru the configfile now, pixmaps could be placed in foreign (scheme)-directories
+(EyesPixmapName=../tiny/eyes.xpm), or have different names
+(e.g.: LevelPixmapName=fruit.xpm).</li>
+
+<li>After eating the last dot, the first pixmap of the last/current direction
+is shown. The initial pixmap of the north/up-direction was displayed so far.</li>
+</ul>
+
+<h4>
+Version 0.2.6 (December 11th, 1999)</h4>
+
+<ul>
+<li>
+Swedish translation of some text (unfortunately incomplete) by Johne.</li>
+
+<li>
+By the use of special charaters (umlauts) in the swedish version, the whole
+font-handling had to be rearranged.</li>
+
+<li>
+The fonts contains (nearly) the full ISO-Latin1 characterset (no lowercase
+characters).</li>
+
+<li>
+Alignment functions built into the display routines.</li>
+
+<li>
+No further use of xbm-fonts, therefore pbm-files were used as fonts (they
+need less space, even they contains much more characters).</li>
+
+<li>
+All textelements added to the localisation (i18n). So strings like "GAME
+OVER" or "READY!" could be translated into any language.</li>
+
+<li>
+The documentation and programm now contains my brandnew email-address.</li>
+</ul>
+
+<h4>
+Version 0.2.5 (June 20th, 1999)</h4>
+
+<ul>
+<li>
+Displaying of the hall of fame changed, hopefully this fix some rare bugs.
+Use lower/raise- instead of former used hide/show-functions to switch display.</li>
+
+<li>
+The file used for HighScore storage, will be set to worldwriteable (chmod
+666) during installation. Thru this "normal" users could store their highscores
+permanently.</li>
+
+<li>
+Levels entended upto 13 (LevelPixmaps, Score), by the higher scores, the
+fonts (for displaying the scored points) had to be extended too. The scores
+could be variable (in the range from 10 to 9000, only the leading digit
+can be not 0. exception 1600 ) now. The pixmap for the score could be larger
+than the actual figure itself.</li>
+
+<li>
+Because there is not enough room to show 13 levelsymbols in the statusline,
+the position of the symbol can be specified by the <a href="kpacman-3.html#ss3.4">LevelPosition</a>
+value(s).</li>
+
+<li>
+The default-Speed of the monsters kept constant althrough higher levels,
+requested by Gerald Williams.</li>
+
+<li>
+Update-routines (display) optimized.</li>
+
+<li>
+The documentation and programm now contains my new email-address.</li>
+</ul>
+
+<h4>
+Version 0.2.4 (January 26th, 1999 - today linux v2.2 was released)</h4>
+
+<ul>
+<li>
+Added the hall of fame to store the highscores. For this, the structure
+of the bitfonts was extented to contain furthermore characters, the special-characters
+(small scores during the game) moved to the control-character-region and
+the fonthandling was enhanced (FontFirstChar and FontLastChar can be stored
+in the Configfile).</li>
+
+<li>
+The size of the labels in the "Change Keys..."-dialog were set manually,
+cause the autoResize-function in the qt-libs didn't work correctly in all
+versions.</li>
+
+<li>
+The menuitems are more sensitive to the actual availiable functions (disabled/enabled
+and checked).</li>
+
+<li>
+Now, also in the "MIDWAY (large)"-scheme the smoother font-smooth.xbm font
+is used by default.</li>
+
+<li>
+The files for the internationalization moved to represent the new standard
+locations.</li>
+</ul>
+
+<h4>
+Version 0.2.3a (January 15th, 1999)</h4>
+
+<ul>
+<li>
+Keyboard-routines changed to be compatible with the KDE 1.1 libraries (compiles
+with 1.0 and 1.1).</li>
+
+<li>
+A small bug fixed in kpacman.cpp (CHECK_PTR( menuBar )).</li>
+</ul>
+
+<h4>
+Version 0.2.3 (September 12th, 1998)</h4>
+
+<ul>
+<li>
+Slowed down the movement of the monsters in the prison, and fixed a bug
+that kept the monsters moving slowly after the "harmless"-phase of the
+monsters.</li>
+
+<li>
+Added a new font "font-smooth" and smoothed the pixmap "wall.xpm" for the
+Zacman-scheme.</li>
+
+<li>
+Enhanced configuration of all timing-parameters using the <a href="kpacman-3.html#s3">configuration
+file</a>.</li>
+
+<li>
+Changed Help-function (kapp->getHelpMenu) to reflect the KDE-Standard.</li>
+
+<li>
+Improved the documentation (Many thanks to Andreas Pour).</li>
+</ul>
+
+<h4>
+Version 0.2.2 (August 24th, 1998)</h4>
+
+<ul>
+<li>
+Localized the sources and added a German translation of the documentation.</li>
+
+<li>
+Fixed bug so pixmaps and bitfonts could located correctly after using the
+"Change keys..."-dialog.</li>
+
+<li>
+Changed the location of the files (sources, pixmaps, docs etc.) to reflect
+the recommeded structure of kapptemplate v0.1.</li>
+</ul>
+
+<h4>
+Version 0.2.1 (August 18th, 1998)</h4>
+
+<ul>
+<li>
+Improved the timing (it's not perfect yet), and I hope Andreas Pour will
+have more fun testing the next version.</li>
+
+<li>
+Increased flexibility in handling the pixmaps.</li>
+</ul>
+
+<h4>
+Version 0.2.0 (August 13th, 1998)</h4>
+
+<ul>
+<li>
+Added (preliminary) graphic scheme support.</li>
+</ul>
+
+<h4>
+Version 0.1.1 (August 8th, 1998)&nbsp;</h4>
+
+<ul>
+<li>
+First public release.</li>
+</ul>
+
+<div align=right><a href="kpacman-2.html">Next</a> <a href="index.html">Previous</a>
+<a href="index.html#toc1">Table of Contents</a></div>
+
+<center>
+<hr WIDTH="100%" SIZE=3 ALIGN=CENTER NOSHADE></center>
+</td>
+</tr>
+
+<tr>
+<td></td>
+</tr>
+</table>
+
+</body>
+</html>
diff --git a/doc/en/kpacman-2.html b/doc/en/kpacman-2.html
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+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
+ <meta name="keywords" content="KPacman">
+ <meta name="description" content="Documentation for KPacman">
+ <title>The KPacman Handbook: Installation</title>
+</head>
+<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727">
+&nbsp;
+<table BORDER=0 CELLSPACING=2 >
+<tr>
+<td><img SRC="kpacman.gif" ALT="KPacman" BORDER=0 height=32 width=32 align=TEXTTOP></td>
+
+<td><b><font size=+2>KPacman</font></b>
+<br><font size=-1>Version 0.3.2</font></td>
+</tr>
+</table>
+
+<hr WIDTH="600" SIZE=2 ALIGN="LEFT" NOSHADE>
+<table CELLSPACING=0 CELLPADDING=0 WIDTH="600" >
+<tr>
+<td>
+<div align=right><a href="kpacman-3.html">Next</a> <a href="kpacman-1.html">Previous</a> <a href="index.html#toc1">Table
+of Contents</a></div>
+
+<h3>
+<a NAME="s2"></a>2. Installation</h3>
+
+<h3>
+<a NAME="ss2.1"></a>2.1 How to obtain KPacman</h3>
+KPacman can be found on <a href="ftp://ftp.kde.org/pub/kde/unstable/apps/games/">ftp://ftp.kde.org/pub/kde/unstable/latest/apps/games/</a>,
+the main ftp site of the KDE project.&nbsp;
+<h3>
+<a NAME="ss2.2"></a>2.2 Requirements</h3>
+In order to compile KPacman successfully, you will need the version 1.0
+of the kde libraries or later and version 1.33 of the qt libraries or later.
+Look for the version of the libraries appropriate for your system at <a href="ftp://ftp.kde.org/pub/kde/stable/1.0/distribution/">ftp://ftp.kde.org/pub/kde/stable/latest/distribution/</a>
+and&nbsp; <a href="ftp://ftp.kde.org/pub/qt">ftp://ftp.kde.org/pub/qt</a>.&nbsp;
+<h3>
+<a NAME="ss2.3"></a>2.3 Compilation and installation</h3>
+In order to compile and install KPacman on your system, type the following
+in the base directory of the KPacman distribution:&nbsp;
+<blockquote>
+<pre><tt>% ./configure &amp;&amp; make &amp;&amp; make install</tt></pre>
+</blockquote>
+Since KPacman uses <tt>autoconf</tt> you should have no trouble compiling
+it. Should you run into any problems, please report them to the the author
+at <a href="mailto:joe@dsite.de">J&ouml;rg Th&ouml;nnissen</a>.&nbsp;
+<br>&nbsp;
+<div align=right><a href="kpacman-3.html">Next</a> <a href="kpacman-1.html">Previous</a> <a href="index.html#toc1">Table
+of Contents</a></div>
+
+<center>
+<hr WIDTH="100%" SIZE=3 ALIGN=CENTER NOSHADE></center>
+</td>
+</tr>
+</table>
+
+</body>
+</html>
diff --git a/doc/en/kpacman-3.html b/doc/en/kpacman-3.html
new file mode 100644
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+++ b/doc/en/kpacman-3.html
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+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
+ <meta name="keywords" content="KPacman">
+ <meta name="description" content="Documentation for KPacman">
+ <title>The KPacman Handbook: Configuration</title>
+</head>
+<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727">
+&nbsp;
+<table BORDER=0 CELLSPACING=2 >
+<tr>
+<td><img SRC="kpacman.gif" ALT="KPacman" BORDER=0 align=TEXTTOP></td>
+
+<td><b><font size=+2>KPacman</font></b>
+<br><font size=-1>Version 0.3.2</font></td>
+</tr>
+</table>
+
+<hr ALIGN=LEFT NOSHADE WIDTH="600">
+<table WIDTH="600" >
+<tr>
+<td>
+<div align=right><a href="kpacman-4.html">Next</a> <a href="kpacman-2.html">Previous</a> <a href="index.html#toc1">Table of Contents</a></div>
+
+<h3>
+<a NAME="s3"></a>3. Configuration</h3>
+At this juncture all of KPacman's parameters cannot be configured graphically.
+To change those parameters for an individual user you should edit the user's
+KPacman configuration file (this file should be located at <tt>~/.kde/share/config/kpacmanrc</tt>).
+Alternatively, you can affect the default configuration of all users by
+editing the global KPacman configuration file (this file should be located
+at <tt>/opt/kde/share/config/kpacmanrc</tt>).&nbsp;
+<h3>
+<a NAME="ss3.1"></a>3.1 Timings</h3>
+The parameters under the standardgroup heading <tt>[KDE Setup]</tt> listed
+in the table below control the timing of the game.&nbsp; Keys ending in
+"MS" (e.g., "DyingAnimationMS") have their values expressed in milliseconds,
+whereas Keys ending in "Ticks" have their values expressed in cycles.&nbsp;
+<p>Some values below are expressed as a comma-separated list of numbers,
+each of which corresponds to a different level. Keys which have a default
+value of more than one number or of a number followed by a comma may be
+set for each level.&nbsp; The first number in a list is used for the demonstration
+level, and the following numbers are for the interactive game levels (the
+second value is used for level 1, the third for level 2 and so on). The
+maximum number of levels is defined by the value of the key "Levels".&nbsp;
+<br>&nbsp;
+<table BORDER WIDTH="100%" NOSAVE >
+<tr>
+<td>Key</td>
+
+<td>Description</td>
+
+<td>Default Value</td>
+</tr>
+
+<tr>
+<td>SpeedMS</td>
+
+<td>Duration of a single cycle (a "Tick"), in milliseconds. All other timings
+in the game are multiples of the single cycle duration.&nbsp; Decreasing
+the value speeds up the game and increasing the value slows down the game.</td>
+
+<td>20,</td>
+</tr>
+
+<tr>
+<td>PacmanTicks</td>
+
+<td>Number of cycles until the next move of the pacman.&nbsp; Increasing
+the value makes the pacman move slower and decreasing the value makes the
+pacman move faster.</td>
+
+<td>3,</td>
+</tr>
+
+<tr>
+<td>RemTicks</td>
+
+<td>Number of cycles for a monster to return to prison after being eaten
+by the pacman (the R.E.M. -- rapid eye movement -- phase).&nbsp; Increasing
+the value increases the time until a eaten monster returns to prison and
+decreasing the value decreases the time until a monster returns to prison.</td>
+
+<td>1,</td>
+</tr>
+
+<tr>
+<td>DangerousTicks</td>
+
+<td>Number of cycles until the next move of the monsters when they are
+dangerous and will eat the pacman.&nbsp; Increasing the value makes the
+monsters move slower and decreasing the value makes the monsters move faster.</td>
+
+<td>3,</td>
+</tr>
+
+<tr>
+<td>HarmlessTicks</td>
+
+<td>Number of cycles until the next move of the monsters when they are
+harmless and can be eaten by the pacman.&nbsp; Increasing the value makes
+the monsters move slower and decreasing the value makes the monsters move
+faster.</td>
+
+<td>7,6,,5,,4,</td>
+</tr>
+
+<tr>
+<td>HarmlessDurationTicks</td>
+
+<td>Number of cycles during which the monsters remain harmless and can
+be eaten by the pacman after the pacman eats a switch.&nbsp; Increasing
+this value makes the monsters stay harmless longer and decreasing this
+value makes the monsters return to being dangerous sooner.</td>
+
+<td>375,,,300,,250,200,150,</td>
+</tr>
+
+<tr>
+<td>HarmlessWarningTicks</td>
+
+<td>Number of cycles in which the user is warned of the upcoming end of
+the harmless-phase by the monsters blinking. This value must be less at
+each level than the corresponding "HarmlessDurationTicks".&nbsp; Increasing
+this value increases the length of the warning and decreasing this value
+shortens the length of the warning.</td>
+
+<td>135,</td>
+</tr>
+
+<tr>
+<td>ArrestTicks</td>
+
+<td>Number of cycles until the next move of the monsters when they are
+in prision.</td>
+
+<td>6,</td>
+</tr>
+
+<tr>
+<td>ArrestDurationTicks</td>
+
+<td>Number of cycles in which monsters remain in prison after being eaten.
+This value will be multiplied by the id of the monster eaten ( 0 for first
+monster eaten after the pacman eats a switch, 1 for the second, and so
+on), so that the first monster will be freed immediatly and the other monsters
+have to wait longer (by way of exception the second monster is also freed
+immediatly during the initial stage of the game).&nbsp; Increasing this
+value increases the prison time of the monsters, and decreasing this value
+frees the monsters sooner.</td>
+
+<td>200,,,150,</td>
+</tr>
+
+<tr>
+<td>FruitAppearsTicks</td>
+
+<td>Number of cycles between the appearence of fruit.&nbsp; Increasing
+this value causes fruit to appear less frequently and decreasing this value
+causes fruit to appear more frequently.</td>
+
+<td>1000,,1500,2000,2500,&nbsp;
+<br>3000,3500,4000,</td>
+</tr>
+
+<tr>
+<td>FruitDurationTicks</td>
+
+<td>Number of cyles for which fruit remains.&nbsp; Increasing this value
+causes the fruit to be available for consumption longer and decreasing
+this value causes the fruit to disappear sooner.</td>
+
+<td>500,,,400,350,300,,250,&nbsp;
+<br>200,150,</td>
+</tr>
+
+<tr>
+<td>FruitScoreDurationTicks</td>
+
+<td>Number of cycles for which the score for eating a fruit is displayed
+after a fruit is eaten.</td>
+
+<td>150,</td>
+</tr>
+
+<tr>
+<td>MonsterScoreDurationMS</td>
+
+<td>Number of milliseconds for which the score for eating a monster is
+displayed after a monster is eaten.</td>
+
+<td>1000</td>
+</tr>
+
+<tr>
+<td>PlayerDurationMS</td>
+
+<td>Number of milliseconds for displaying "PLAYER ONE" at the start of
+the game. At the moment only one player is supported.</td>
+
+<td>3000</td>
+</tr>
+
+<tr>
+<td>ReadyDurationMS</td>
+
+<td>Number of milliseconds for displaying "READY!" at the start of the
+game.</td>
+
+<td>2000</td>
+</tr>
+
+<tr>
+<td>GameOverDurationMS</td>
+
+<td>Number of milliseconds for displaying "GAME OVER" at the end of the
+game.</td>
+
+<td>3000</td>
+</tr>
+
+<tr>
+<td>AfterPauseMS</td>
+
+<td>Number of milliseconds until play is resumed after cancelling a "Pause".</td>
+
+<td>1000</td>
+</tr>
+
+<tr>
+<td>DyingPreAnimationMS</td>
+
+<td>Number of milliseconds for which the monsters dance after catching
+the pacman.</td>
+
+<td>1000</td>
+</tr>
+
+<tr>
+<td>DyingAnimationMS</td>
+
+<td>Number of milliseconds in which the scenes (other than the first and
+last scenes) of the pacman's death are displayed after he is caught by
+a monster.</td>
+
+<td>100</td>
+</tr>
+
+<tr>
+<td>DyingPostAnimationMS</td>
+
+<td>Number of milliseconds in which the first and last scenes of the pacman's
+death are displayed after he is caught by a monster (this permits emphasis
+of these scenes).</td>
+
+<td>500</td>
+</tr>
+
+<tr>
+<td>IntroAnimationMS</td>
+
+<td>Number of milliseconds between the scenes of the introduction.</td>
+
+<td>800</td>
+</tr>
+
+<tr>
+<td>IntroPostAnimationMS</td>
+
+<td>Number of milliseconds between the introduction and the beginning of
+the demonstration.</td>
+
+<td>1000</td>
+</tr>
+
+<tr>
+<td>LevelUpPreAnimationMS</td>
+
+<td>Number of milliseconds between completing a level and the beginning
+of the animation for the next level.</td>
+
+<td>2000</td>
+</tr>
+
+<tr>
+<td>LevelUpAnimationMS</td>
+
+<td>Number of milliseconds for which the animation for changing levels
+is displayed.</td>
+
+<td>2000</td>
+</tr>
+
+<tr>
+<td>MonsterIQ</td>
+
+<td>The intelligence of the monster (currently not fully implemented).&nbsp;
+Increasing the value makes the monsters more clever and decreasing the
+value makes them dumber.</td>
+
+<td>0,170,180,170,180,&nbsp;
+<br>170,180,</td>
+</tr>
+
+<tr>
+<td>Levels</td>
+
+<td>Number of different levels (without the demonstration).&nbsp; If you
+increase this value be sure all the parameters for that level are defined
+above!</td>
+
+<td>13</td>
+</tr>
+
+<tr>
+<td>HallOfFameMS</td>
+
+<td>The hall of fame is displayed this amount of milliseconds.</td>
+
+<td>7000</td>
+</tr>
+
+<tr>
+<td>CursorBlinkMS</td>
+
+<td>Number of milliseconds the cursor, used for editing your name in the
+hall of fame, keeps his states (on or off). The repeating of keystrokes
+for scrolling (Key_Up and Key_Down) also depends of this value.</td>
+
+<td>250</td>
+</tr>
+</table>
+
+<p>If there are insufficient values in a list for the number of levels
+(including the demonstration level), or if there is an invalid or missing
+(e.g., ",,") in the list, then the previous (valid) value is used for that
+position. If no valid values are listed, the value will be 0.&nbsp; For
+example "HarmlessTicks=7,6,,5,,4" is equivalent to "HarmlessTicks=7,6,6,5,5,4,4,4
+(if Levels=7)". That means 7 cycles for the demonstration, 6 cycles for
+level 1 and so on.&nbsp;
+<h3>
+<a NAME="ss3.2"></a>3.2 Points (Scoring)</h3>
+Scoring during the game is controlled by the following key/value-pairs
+in the standardgroup <tt>[KDE Setup]</tt> (see the section <a href="#ss3.1">Timings</a>
+for information on how to interpret comma-separated values):&nbsp;
+<br>&nbsp;
+<table BORDER WIDTH="100%" NOSAVE >
+<tr NOSAVE>
+<td NOSAVE>Key</td>
+
+<td>Description</td>
+
+<td>Default</td>
+</tr>
+
+<tr>
+<td>PointScore</td>
+
+<td>Number of points awarded for eating a small point.</td>
+
+<td>10</td>
+</tr>
+
+<tr>
+<td>SwitchScore</td>
+
+<td>Number of points awarded for eating a switch (the large points that
+convert the monsters from hunters to the hunted!)</td>
+
+<td>50</td>
+</tr>
+
+<tr>
+<td>FruitScore</td>
+
+<td>Number of points awarded for eating a fruit.</td>
+
+<td>100,300,500,,700,,
+<br>1000,,2000,,3000,,5000,</td>
+</tr>
+
+<tr>
+<td>MonsterScore</td>
+
+<td>Number of points awarded for eating a monster, with each point value
+in the list being awarded for each successive monster eaten after eating
+a switch (the values are reset if a new switch is eaten even if the prior
+switch has not expired yet). Since there are four monsters you should include
+four values.&nbsp; Using the default values specified at right, 200 points
+are awarded for eating the first monster, 400 for the second monster, and
+so on.</td>
+
+<td>200,400,800,1600</td>
+</tr>
+
+<tr>
+<td>ExtraLifeScore</td>
+
+<td>Number of points needed to earn another pacman life.&nbsp;</td>
+
+<td>10000</td>
+</tr>
+</table>
+
+<h3>
+<a NAME="ss3.3"></a>3.3 Graphic schemes</h3>
+The graphics schemes are controlled by the following two key/value-pairs
+of the standardgroup <tt>[KDE Setup]</tt>:&nbsp;
+<br>&nbsp;
+<table BORDER WIDTH="100%" NOSAVE >
+<tr NOSAVE>
+<td NOSAVE>Key</td>
+
+<td>Description</td>
+
+<td>Example</td>
+</tr>
+
+<tr>
+<td>SchemeCount</td>
+
+<td>Number of defined schemes. For every scheme a separate group with the
+name <i>[Scheme n] </i>exists. n stands for a number between 0 and SchemeCount-1.</td>
+
+<td>3</td>
+</tr>
+
+<tr>
+<td>Scheme</td>
+
+<td>Selected scheme. Possible values are between 0 and SchemeCount-1 (this
+value can also be set using the game's menu).</td>
+
+<td>0</td>
+</tr>
+</table>
+
+<p>Each graphic scheme is defined in a seperate scheme-group using the
+group designation <tt>[Scheme N]</tt>, where <tt>N</tt> is the number of
+the scheme being defined.&nbsp; Each scheme-group may have the following
+keys:&nbsp;
+<br>&nbsp;
+<table BORDER WIDTH="100%" NOSAVE >
+<tr>
+<td>Key</td>
+
+<td>Description</td>
+
+<td>Example</td>
+</tr>
+
+<tr>
+<td>Font</td>
+
+<td>Filename of the xbm-font. Names without an absolute path (a leading
+"/" or "~") are relative to <tt>$KDEDIR/share/apps/kpacman/fonts</tt>.&nbsp;
+The structure of the fontfile will be explained in one of the next releases,
+but you should be able to figure it out by opening one of the fontfiles
+included with KPacman using a bitmap-editor.</td>
+
+<td>font.xbm</td>
+</tr>
+
+<tr>
+<td>FontFirstChar</td>
+
+<td>Defines the numeric value of the first character in the bitfont.</td>
+
+<td>14</td>
+</tr>
+
+<tr>
+<td>FontLastChar</td>
+
+<td>The last character in the bitfont, is giving here by its numeric code.
+If you extent the fonts by adding the lowercase characters, this value
+must be changed.</td>
+
+<td>95</td>
+</tr>
+
+<tr>
+<td>PixmapDirectory</td>
+
+<td>Directory in which the pixmap-files for the figures are located.&nbsp;
+Direcotry names without an absolute path (a leading "/" or "~") are relative
+to <tt>$KDEDIR/share/apps/kpacman/pics</tt>. The names of the individual
+xpm-files are fixed in the code at the moment (this will be changed) and
+are ''down.xpm" for an arrow pointing down, "fruit.xpm" for the series
+of fruit for the various levels, "lifes.xpm" for the image to display at
+the bottom of the screen for each pacman life remaining, "point.xpm" for
+the small points which the pacman eats, "switch.xpm" for the switch points,
+"dying.xpm" for the sequence of images for a dying pacman, "left.xpm" for
+an arrow pointing left, "monster.xpm" for the various monsters, including
+their appearance during the "switch" and "warning" cycles, "prison.xpm"
+for a series of images put together to draw the prison walls, "up.xpm"
+for , "eyes.xpm" for the series of eyes for the monsters when they move
+up, down, right and left, respectively, "level.xpm" for the row of fruit
+at the bottom of the screen indicating the current level, "pacman.xpm"
+for the series of pacman images (gobbling and normal x moving up, down,
+left and right), "right.xpm for a right arrow, and "wall.xpm" for a series
+of images put together to draw the non-prison walls.</td>
+
+<td>tiny</td>
+</tr>
+
+<tr>
+<td>Description</td>
+
+<td>The name of the scheme, which will be displayed in the menu "Select
+Graphic Scheme". Use the '&amp;'-character in front of a character in the
+name to set the accelerator-key to that character (that means pressing
+that key when the Select Graphic Scheme menu is down will select that scheme).
+You may add a location tag to the key (e.g., Description[de] to indicate
+that the description is in German).</td>
+
+<td>MIDWAY MFG.CO. (&amp;tiny)</td>
+</tr>
+</table>
+
+<h3>
+<a NAME="ss3.4"></a>3.4 Miscellaneous</h3>
+&nbsp;
+<table BORDER WIDTH="100%" NOSAVE >
+<tr>
+<td>Key</td>
+
+<td>Description</td>
+
+<td>Example</td>
+</tr>
+
+<tr>
+<td>LevelPosition</td>
+
+<td>Defines the position of the levelsymbols (fruits) on the statusline.
+It is possible to show to different levels on the same position to save
+room. The first position (rightmost) has the value 0.</td>
+
+<td>0,1,2,3,,4,,5,,6,7,</td>
+</tr>
+
+<tr>
+<td>HighscoreFilePath</td>
+
+<td>Specifies the path (directory and filename) to the "highscore"-file.
+If only a directory (".../") is given, the default-filename ("highscore")
+will be used.</td>
+
+<td>/tmp/kpacman.highscore</td>
+</tr>
+
+</table>
+
+<br>&nbsp;
+<div align=right><a href="kpacman-4.html">Next</a> <a href="kpacman-2.html">Previous</a> <a href="index.html#toc1">Table of Contents</a>
+<hr ALIGN=LEFT NOSHADE WIDTH="100%"></div>
+</td>
+</tr>
+</table>
+
+</body>
+</html>
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
+<HTML>
+<HEAD>
+ <META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1">
+ <META NAME="keywords" CONTENT="KPacman">
+ <META NAME="description" CONTENT="Documentation for KPacman">
+ <TITLE>The KPacman Handbook: Copyright</TITLE>
+</HEAD>
+<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#8E2727" VLINK="#8E2727">
+&nbsp;
+<TABLE BORDER=0 CELLSPACING=2 >
+<TR>
+<TD><IMG SRC="kpacman.gif" ALT="KPacman" BORDER=0 HEIGHT=32 WIDTH=32 ALIGN=TEXTTOP></TD>
+
+<TD><B><FONT SIZE=+2>KPacman</FONT></B>
+<BR><FONT SIZE=-1>Version 0.3.2</FONT></TD>
+</TR>
+</TABLE>
+
+<HR ALIGN=LEFT NOSHADE WIDTH="600">
+<TABLE WIDTH="600" >
+<TR>
+<TD>
+<DIV ALIGN=right>Next <A HREF="kpacman-3.html">Previous</A> <A HREF="index.html#toc1">Table of Contents</A></DIV>
+
+<H3>
+<A NAME="s1"></A>4. Copyright</H3>
+KPacman Copyright (c) 1998-2003 J&ouml;rg Th&ouml;nnissen, <A HREF="mailto:joe@dsite.de">&lt;joe@dsite.de></A>
+<P>This program (including this documentation) is free software; you can
+redistribute it and/or modify it under the terms of the GNU General Public
+License as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.&nbsp;
+<P>This program is disttributed in the hope that it will be useful, but
+<I>without
+any warranty</I>; without even the implied warranty of <I>merchantability</I>
+or <I>fitness for a particular purpose</I>. See the GNU General Public
+License for more details.&nbsp;
+<P>You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+675 Mass Ave, Cabridge, MA 02139, USA.&nbsp;
+<BR>&nbsp;
+<DIV ALIGN=right>Next <A HREF="kpacman-3.html">Previous</A> <A HREF="index.html#toc1">Table of Contents</A></DIV>
+
+<CENTER>
+<HR ALIGN=LEFT NOSHADE WIDTH="100%"></CENTER>
+</TD>
+</TR>
+
+<TR>
+<TD></TD>
+</TR>
+</TABLE>
+
+</BODY>
+</HTML>
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