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class TDEIconLoader;
class WeatherIconPrivate {
friend class WeatherIcon;
public:
WeatherIconPrivate();
~WeatherIconPrivate();
static WeatherIconPrivate* instance();
void useIconTheme( bool use );
bool usingIconTheme();
TQString iconPath( TQString icon, bool inTheme );
TQString iconPath( TQString icon );
private:
static WeatherIconPrivate* s_instance;
TDEIconLoader* iconLoader;
bool m_useIconTheme;
TQPair<TQString,TQString> findIcon( TQStringList fallback );
};
class WeatherIcon {
public:
enum SimpleCondition { Sunny, Fog, Mist, Overcast, Hail, LightRain, Sleet };
enum RangedCondition { Cloudy, Showers, Snow, Thunderstorm };
WeatherIcon( int condition /* SimpleCondition */, bool night );
WeatherIcon( int condition /* RangedCondition */, bool night, unsigned int strength );
~WeatherIcon();
static TQString unknown() { return "weather-none-available"; };
TQString name() { return iconName; }
TQString path() { return iconPath; }
private:
TQString iconName;
TQString iconPath;
};
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