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+<!--
+Please keep the formatting simple.
+Do not indent XML constructs.
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+-->
+
+<chapter id="getting-started">
+
+<chapterinfo>
+<authorgroup>
+<author><firstname>Bernd</firstname><surname>Pol</surname></author>
+<!-- TRANS:ROLES_OF_TRANSLATORS -->
+</authorgroup>
+</chapterinfo>
+
+<title>Getting Started with &kdevelop; &mdash; a Guided Tour</title>
+
+<para>Now that you have got your new &kdevelop; &IDE;, how are you going to make
+good use of it? As this is a complex application, the learning curve may be
+somewhat steep, especially if you are not already used to this type of an
+Integrated Development Environment.</para>
+
+<para>We will try to soften this learning curve a bit by stepping through the
+makings of a simple KDE C++ application. Thereby we will have a (cursory) look
+at:</para>
+
+<simplelist>
+<member><link linkend="gettingstarted-overview">A first look &mdash; the user
+interface elements of the &kdevelop; &IDE;.</link></member>
+<member><link linkend="gettingstarted-configure">Doing some initial
+configuration.</link></member>
+<member><link linkend="gettingstarted-new">How to create a new project.</link>
+</member>
+<member><link linkend="gettingstarted-edit">Some tips about dealing with
+documents.</link></member>
+<member><link linkend="gettingstarted-compile">How to compile the application in
+this project.</link></member>
+<member><link linkend="gettingstarted-extend">How to add classes and other
+detail to your project.</link></member>
+<member><link linkend="gettingstarted-debug">What to do to debug the
+application.</link></member>
+<member><link linkend="gettingstarted-doc">Some basic tools to build program or
+user documentation.</link></member>
+<member><link linkend="gettingstarted-keys">Last but not least, keyboard
+shortcuts</link></member>
+</simplelist>
+
+<para>Before we start, one important concept should be made clear.</para>
+
+<formalpara>
+<title>What to expect?</title>
+<para>As said, &kdevelop; is an <emphasis>Integrated Development
+Environment</emphasis>. That means in essence that &kdevelop; is no development
+tool by itself but rather a graphical front end to easily access a wide range of
+development tools, many of which actually would require complex keyboard
+commands run from a text console.</para>
+</formalpara>
+
+<para>While &kdevelop; eases many of those programming tasks, much of the
+complexity from this bundle of tools still remains which means that in order to
+fully understand the &kdevelop; &IDE; you will still need to comprehend these
+tools actually running beneath the surface.</para>
+
+<para>Hence, we cannot teach you how to build software, but rather introduce you
+to some of the ways &kdevelop; was designed to ease such a software building
+process. If you want to learn more about what an Integrated Development
+Environment is meant for, you might want to have a look at the <link
+linkend="unixdev">Development on &UNIX;</link> historical overview and there
+especially at the <link linkend="unixdev-ide">Integrating Concepts and
+Tools</link> chapter.</para>
+
+<note>
+<para>The following discussions apply to the default case, where &kdevelop;
+starts up in the <guilabel>Simplified IDEAl Window Mode</guilabel>. If you
+already did switch to another user interface mode some items may not be there as
+described or will behave slightly different. If in doubt which user interface
+mode your &kdevelop; currently uses, check with the
+<menuchoice><guimenu>Settings</guimenu> <guimenuitem>Configure
+KDevelop...</guimenuitem> <guimenuitem>User Interface</guimenuitem></menuchoice>
+dialog.</para>
+</note>
+
+<sect1 id="gettingstarted-overview">
+<title>A Very First Look at &kdevelop;</title>
+
+<para>This is all about what you will see when you first started &kdevelop;.
+You will find preliminary information about:</para>
+
+<simplelist>
+<member><link linkend="gettingstarted-overview-basic">What is there on the
+surface?</link></member>
+<member><link linkend="gettingstarted-overview-help">How to get some
+help.</link></member>
+<member><link linkend="gettingstarted-overview-menu">What is in the
+menus?</link></member>
+<member><link linkend="gettingstarted-overview-tools">What are those tool views
+for?</link></member>
+</simplelist>
+
+<sect2 id="gettingstarted-overview-basic">
+<title>On the Surface</title>
+
+<para>When you start &kdevelop; for the first time you will get a display
+similar to this one:</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="empty-ide.png" format="PNG"/>
+</imageobject>
+<caption>
+<para>The &kdevelop; initial layout</para>
+<para>(Actually the initial &kdevelop; window will be larger, but the elements
+you see are the same.)</para>
+</caption>
+</mediaobject>
+</screenshot>
+
+<formalpara>
+<title>Workspace Area and Tool View Tabs</title>
+<para>In this initial case &kdevelop; uses the so-called <link
+linkend="uimodes-survey">IDEAl user interface mode</link>. A workspace area of
+maximum possible size is surrounded left, bottom, and right by a series of
+buttons which act similar to tabs on a tabbed display. If you click on one of
+those tabs, a so-called <emphasis>tool view window</emphasis> will open which
+allows you to work on a specific task.</para>
+</formalpara>
+
+<formalpara>
+<title>Menu and Toolbars</title>
+<para>On top there is the usual menubar, followed by several rows of toolbars,
+some being initially empty. They will get populated once there is a project open
+for actual work.</para>
+</formalpara>
+
+<formalpara>
+<title>Status Bar</title>
+<para>Finally, there is a status bar on the bottom of the window where short
+informations on several tasks will be shown.</para>
+</formalpara>
+</sect2>
+
+<sect2 id="gettingstarted-overview-help">
+<title>How to Get Some Help</title>
+
+<para>Besides the <guimenu>Help</guimenu> menu which offers answers to specific
+questions, the status bar and two kinds of tool tips provide some quick
+information.</para>
+
+<formalpara>
+<title>What Does This Menu Entry Do?</title>
+<para>When you place the mouse cursor on a menu entry, there will usually some
+short information be displayed in the status bar. While in most cases this
+repeats just the name of the selection, in some cases it will provide additional
+information about the purpose of the menu command.</para>
+</formalpara>
+
+<formalpara>
+<title>What Is the Name of This Item?</title>
+<para>On many items a short function name tool tip will pop up when you place
+the cursor on it for a few seconds. This is useful for quick orientation on
+toolbar or tool view tabs in IDEAl mode when the &IDE; has been set up to
+display icons only on these buttons.</para>
+</formalpara>
+
+<formalpara>
+<title>What Does This Item Do?</title>
+<para>More information is available through expanded tool tip help for many
+items on the &IDE;. Select <menuchoice><guimenu>Help</guimenu>
+<guimenuitem>What&apos;s This?</guimenuitem></menuchoice> or press
+<keycombo><keycap>&Shift;</keycap><keycap>F1</keycap></keycombo>, then with the
+question mark cursor select the item you want to know more of. You can as well
+open any menu this way and click on a specific menu entry (active as well as
+greyed disabled ones) to see if more information is available.</para>
+</formalpara>
+</sect2>
+
+<sect2 id="gettingstarted-overview-menu">
+<title>What is in the menus?</title>
+
+<para>There are ten menus selectable on the menubar. Most of them get fully
+populated once a project is open for actual work while others require at least
+one document be open in an editor window. In short, they will allow the
+following action types.</para>
+
+<note>
+<para>This is only a preliminary overview. For a detailed menu description see
+the <link linkend="commands">Command Reference</link>.</para>
+</note>
+
+<variablelist>
+<varlistentry>
+<term><guimenu>File</guimenu></term>
+<listitem>
+<formalpara>
+<title>Usual Actions</title>
+<para>This is pretty standard. It allows to create, open, save, print, and close
+document files as well as quitting the &kdevelop; application as usual.</para>
+</formalpara>
+
+<formalpara>
+<title>Revert All</title>
+<para>This allows to revert all recent, yet unsaved changes by reloading the
+file from the disk. This works on any file you edit, not only on those which are
+part of a project.</para>
+</formalpara>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guimenu>Edit</guimenu></term>
+<listitem>
+<para>This menu is useful only if a document is opened.</para>
+
+<formalpara>
+<title>Usual Actions</title>
+<para>It provides the usual undo/redo and cut/copy/paste actions.
+Furthermore it allows to select text blocks in various ways.</para>
+</formalpara>
+
+<formalpara>
+<title>Search and Replace</title>
+<para>There are two very powerful search facility available,
+<menuchoice><guimenu>Edit</guimenu> <guimenuitem>Find in
+Files...</guimenuitem></menuchoice>, and <menuchoice><guimenu>Edit</guimenu>
+<guimenuitem>Find-Select-Replace...</guimenuitem></menuchoice>. These allow, in
+addition to the usual search and replace actions limited to the the current
+document, to conduct global search or search-and-replace actions in one single
+turn.</para>
+</formalpara>
+
+<formalpara>
+<title>Advanced Text Edit</title>
+<para>There are provisions to reformat the current document and to automatically
+complete partially typed texts in various ways.</para>
+</formalpara>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guimenu>View</guimenu></term>
+<listitem>
+<para>Like the <guimenu>Edit</guimenu> menu, this menu is useful only if there
+is an open project. I this case there will be the following actions available
+(amongst others):</para>
+
+<formalpara>
+<title>Navigation History</title>
+<para>Switch back and forth through the documents &etc; you visited.</para>
+</formalpara>
+
+<formalpara>
+<title>Error Tracking</title>
+<para>Navigate to the source lines of the errors encountered in the most recent
+compilation/build process.</para>
+</formalpara>
+
+<formalpara>
+<title>Editor Related Actions</title>
+<para>Some entries in the <guimenu>View</guimenu> menu control the look and view
+of the editor you use. In case of the &kate; Part (Embedded Advanced Text
+Editor) there will be the following controls available:</para>
+</formalpara>
+
+<itemizedlist>
+<listitem>
+<para>Control the word wrap behavior in the document window.</para>
+</listitem>
+<listitem>
+<para>Show or hide several border displays in the document windows: line
+numbers, icons, and, additionally, bookmark marks in the scroll bar.</para>
+</listitem>
+<listitem>
+<para>Control the display of folded (temporarily hidden) sections in a source
+text.</para>
+</listitem>
+</itemizedlist>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guimenu>Project</guimenu></term>
+<listitem>
+<para>All work of &kdevelop; is based on <emphasis>projects</emphasis> which
+basically collect source files, build management files, and other information in
+one project directory. In this menu you control which project to use, which
+properties it has, and some other managing actions.
+In particular:</para>
+
+<formalpara>
+<title>Open a Project</title>
+<para>Allows to create new projects, open existing ones, and import projects
+from other environments.</para>
+</formalpara>
+
+<formalpara>
+<title>Project Options</title>
+<para>Allows to define a whole bunch of different project properties.</para>
+</formalpara>
+
+<formalpara>
+<title>Classes Management</title>
+<para>Add new classes to the project and traverse the inheritance tree of a
+class.</para>
+</formalpara>
+
+<formalpara>
+<title>Distribute Project</title>
+<para>Helps to build distribution packages of the project.</para>
+</formalpara>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guimenu>Build</guimenu></term>
+<listitem>
+<para>This menu is all about compiling and documenting the project. Thus it is
+of use only when a project is actually open. In this case it provides the
+following actions:</para>
+
+<formalpara>
+<title>Compile, Link, Execute</title>
+<para>Allows to compile and link the whole project or parts of it as well as run
+the application from within the &IDE;.</para>
+</formalpara>
+
+<formalpara>
+<title>Prepare Build Operations</title>
+<para>This actually depends on the make system you use for this project. In the
+case of automake projects it allows to run <filename>Makefile.cvs</filename> and
+<filename>configure</filename> on their own. There are also provisions to remove
+translated files from the project in various stages of intensity.</para>
+</formalpara>
+
+<formalpara>
+<title>Install the Application</title>
+<para>Allows to install the application both in local directories as well as in
+system directories only accessible to the root user.</para>
+</formalpara>
+
+<formalpara>
+<title>API Documentation</title>
+<para>Build or remove a doxygen-based API documentation of the project as
+defined in the project options.</para>
+</formalpara>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guimenu>Debug</guimenu></term>
+<listitem>
+<para>Although this menu will be filled once a project is active, it of course
+is useful only if the actual project has been previously compiled with debugging
+information (this is basically set up in <menuchoice><guimenu>Project</guimenu>
+<guimenuitem>Project Options..</guimenuitem></menuchoice>). There are the
+following actions available in this case:</para>
+
+<formalpara>
+<title>Usual Debugger Actions</title>
+<para>The first section in the <guimenu>Debug</guimenu> provides a graphical
+interface to the GDB &GNU; symbolic debugger. It allows to start and stop your
+application in the debugger and step through it in various ways.</para>
+</formalpara>
+
+<formalpara>
+<title>Breakpoints</title>
+<para>&kdevelop; provides several means to set breakpoints in your application
+sources. One is through the use of the <guimenuitem>Toggle
+Breakpoint</guimenuitem> menu entry.</para>
+</formalpara>
+
+<formalpara>
+<title>Advanced Debugging</title>
+<para>Other <guimenu>Debug</guimenu> menu entries allow more sophisticated
+program analysis. Use
+<keycombo><keycap>&Shift;</keycap><keycap>F1</keycap></keycombo> to get more
+information about their purpose.</para>
+</formalpara>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guimenu>Scripts</guimenu></term>
+<listitem>
+<para>You can call various scripts from this menu to more easily accomplish
+tedious actions on the text in the currently selected editor window. The
+available actions depend on the selected script, however.
+</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guimenu>Window</guimenu></term>
+<listitem>
+<para>This is fairly standard. You may select any open document window as well
+as close one or more documents windows in here. You may even select a set of
+document windows to be closed in one single turn.</para>
+
+<para>Depending on the editor plugin you use may there be other menu items as
+well. So will the default Kate editor plugin additionally allow to split the
+editor window horizontally as well as vertically.</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guimenu>Tools</guimenu></term>
+<listitem>
+<para>&kdevelop; is highly customizable.
+You may select a favorite editor for your documents as well as provide external
+and plugged-in tools to extend the basic &IDE; capabilities. The
+<guimenu>Tools</guimenu> menu reflects most of this setup.</para>
+
+<formalpara>
+<title>Advanced Editing</title>
+<para>The upper set of <guimenu>Tools</guimenu> menu entries will be provided by
+the editor plugin which is in use. You may select your favorite editor via
+<menuchoice><guimenu>Settings</guimenu> <guimenuitem>Configure
+KDevelop...</guimenuitem> <guilabel>Editor</guilabel></menuchoice>. Once an
+editable document file is selected, the upper part of the
+<guimenu>Tools</guimenu> menu will provide advanced editing commands specific to
+the editor part in use.</para>
+</formalpara>
+
+<formalpara>
+<title>Web Side Handling</title>
+<para>In case the active document window contains a HTML page (&eg; displayed
+from a <guilabel>Documentation</guilabel> selection), the
+<guimenu>Tools</guimenu> will show additional menu entries which provide various
+means to handle Web pages.</para>
+</formalpara>
+
+<formalpara>
+<title>Other Tools</title>
+<para>Usually there will be a bunch of other entries according to the currently
+available tools. Use <keycombo><keycap>&Shift;</keycap>
+<keycap>F1</keycap></keycombo> to get more information about their
+purposes.</para>
+</formalpara>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guimenu>Settings</guimenu></term>
+<listitem>
+<para>This menu allows you to show and hide menubar, toolbars and statusbar.
+Also, you can configure shortcuts, toolbars, notifications, the editor and
+&kdevelop;&apos;s general behavior.</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guimenu>Help</guimenu></term>
+<listitem>
+<para>Here you can open this KDevelop manual, look up terms in various
+documentation files, open man pages (the traditional UNIX manual format) and
+info pages (the GNU manual format). Furthermore you can report bugs here or get
+some info about your current KDevelop version and its authors.</para>
+</listitem>
+</varlistentry>
+</variablelist>
+</sect2>
+
+<sect2 id="gettingstarted-overview-tools">
+<title>What are those tool views for?</title>
+
+<para>In the IDEAl user interface mode the workspace will be surrounded by three
+areas of buttons, so-called <emphasis>tool view tabs</emphasis>. They provide
+access to <emphasis>tool view windows</emphasis> which accomplish main tasks
+during software development. Each of these three tool view areas serves a
+different main purpose.</para>
+
+<itemizedlist>
+<listitem>
+<formalpara>
+<title>Left Side</title>
+<para>Provides access to navigation and selection tools</para>
+</formalpara>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>Bottom</title>
+<para>These views display messages produced by various tools.</para>
+</formalpara>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>Right Side</title>
+<para>Provides access to documentation and source management tools.</para>
+</formalpara>
+</listitem>
+</itemizedlist>
+
+<para>The number of tool view tabs shown will change once a project is open for
+actual work. More tools to work on that project will be available then. The
+actual number of tool views depends on the <link linkend="plugin-tools">Plugin
+Tools</link> being currently available to &kdevelop;. You will find more on this
+topic in the <link linkend="setup">Configuring KDevelop</link> chapter.</para>
+
+<para>Currently, with no project open and the default number of plugin tools
+loaded, you will find the following tool views. Clicking on a tab will open
+respectively close its tool view window.</para>
+
+<variablelist>
+<varlistentry>
+<term>Navigation and Selection</term>
+<listitem>
+<formalpara>
+<title>File Selector</title>
+<para>Provides a panel to navigate the directory tree and select files for work
+just like you do in the &konqueror;. Clicking a file will open it in an
+appropriate editor window in the workspace area. A right click in the file
+selector area will pop up a navigation and file manipulation menu.</para>
+</formalpara>
+
+<formalpara>
+<title>File List</title>
+<para>Lists the currently open files. Clicking on a file will usually select its
+editor window in the workspace area. Use this to quickly navigate in a large
+number of open files. Furthermore this view provides a means to organize the
+open files into different <emphasis>sessions</emphasis>. This is particularly
+useful in very large and complex projects to help the developer concentrate on
+different tasks. Right clicking a file will pop up a file manipulation
+menu.</para>
+</formalpara>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term>Messages Displays</term>
+<listitem>
+<formalpara>
+<title>Application</title>
+<para>Displays the output from an application started from within
+&kdevelop;.</para>
+</formalpara>
+
+<formalpara>
+<title>Diff</title>
+<para>Used to display patch file contents.
+Displays the output from the difference viewer tool started from the
+<menuchoice><guimenu>Tools</guimenu> <guimenuitem>Difference
+Viewer...</guimenuitem></menuchoice> menu.</para>
+</formalpara>
+
+<formalpara>
+<title>Messages</title>
+<para>Displays messages produced by the build tools called from within
+&kdevelop;, usually from the <guimenu>Build</guimenu> menu.</para>
+</formalpara>
+
+<formalpara>
+<title>Find in Files</title>
+<para>Displays the list of items found by the global search operation started
+from the <menuchoice><guimenu>Edit</guimenu> <guimenuitem>Find in
+Files...</guimenuitem></menuchoice> menu. Clicking on a line here will
+automatically open that file at the specified position in an editor
+window.</para>
+</formalpara>
+
+<formalpara>
+<title>Replace</title>
+<para>Lists the results of the global search-and-replace operation issued from
+the <menuchoice><guimenu>Edit</guimenu>
+<guimenuitem>Find-Select-Replace...</guimenuitem></menuchoice> menu. In this
+view you can decide on every found item whether you really want it be replaced
+or not.</para>
+</formalpara>
+<note>
+<para>This global search-and-replace facility is actually available only after a
+project has been loaded into &kdevelop;. Otherwise the global replace tool in
+the <menuchoice><guimenu>Edit</guimenu>
+<guimenuitem>Find-Select-Replace...</guimenuitem> </menuchoice> menu will in
+fact be be disabled.</para>
+</note>
+
+<formalpara>
+<title>Konsole</title>
+<para>Opens a &kde; <application>Konsole</application> like terminal emulator
+window where you can use keyboard commands in a traditional &UNIX; command line
+interface.</para>
+</formalpara>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term>Documentation and Source Manipulation</term>
+<listitem>
+<formalpara>
+<title>Documentation</title>
+<para>&kdevelop; provides access to a whole bunch of documentation through this
+tool. You may here access document files, usually online from remote locations,
+in a structured way. And there are several ways available to directly access
+valuable information from &kde; or &Qt; manuals.</para>
+</formalpara>
+
+<para>See the <link linkend="documentation">Documentation</link> and <link
+linkend="setup-docu">Configuring the Documentation</link> chapters for more
+details.</para>
+
+<formalpara>
+<title>Code Snippets</title>
+<para>This tool allows you to permanently store selected texts for later use in
+other editing cycles. It is a very flexible tool, as any text snipped stored
+here may contain a set of variables which will get their actual values at the
+time when you insert such a snippet in some other text.</para>
+</formalpara>
+<para>More information on this is available in the <link
+linkend="editing-snippets">Code Snippets</link> and <link
+linkend="setup-snippets">Setting Up the Code Snippets Tool</link>
+chapters.</para>
+</listitem>
+</varlistentry>
+</variablelist>
+</sect2>
+</sect1>
+
+<sect1 id="gettingstarted-configure">
+<title>A Bit of Configuration</title>
+
+<para>Before we actually start a first example project, we should tailor the
+&kdevelop; behavior to our needs. Although most of the default settings will be
+appropriate for now, there are a few places which better should be
+adjusted.</para>
+
+<note>
+<para>If you want to know more about &kdevelop; configuration, have a look at
+the <link linkend="setup">Configuring KDevelop</link> chapter.</para>
+</note>
+
+<sect2 id="gettingstarted-configure-general">
+<title>Some General Settings</title>
+
+<para>To configure &kdevelop;, click the
+<menuchoice><guimenu>Settings</guimenu></menuchoice> menu and select
+<menuchoice><guimenuitem>Configure KDevelop...</guimenuitem></menuchoice>. The
+<guilabel>Configure KDevelop</guilabel> dialog will pop up, showing the
+following <guilabel>General</guilabel> settings page to the right.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="configure-general.png" format="PNG"/>
+</imageobject>
+<caption>
+<para>The &kdevelop; general configuration dialog</para>
+</caption>
+</mediaobject>
+</screenshot>
+
+<para>Most of the defaults will be o.k.
+But you will probably want to change two of those settings.</para>
+
+<formalpara>
+<title>Default projects directory</title>
+<para>At first start of &kdevelop; this will most likely be preset to your home
+directory. Most people however prefer a dedicated projects directory for
+software development. Change the text box to your preferred parent development
+directory. You may select it from the directory tree if you press the
+<guilabel>Open file dialog</guilabel> button labeled with a folder icon to the
+right of it.</para>
+</formalpara>
+
+<para>In our examples we will assume a (somewhat artificial) user called
+<filename class="directory">devel</filename>.
+Thus always replace this <quote>devel</quote> by your user name. Our devel user
+will utilize the <filename class="directory">/home/devel/projects</filename>
+parent directory for actual development. Again, replace <filename
+class="directory">projects</filename> with your development directory name.
+</para>
+
+<para>&kdevelop; will by default set up an own subdirectory below this parent
+for every new project you create. So will &eg; all files of a project named
+<quote>Hello</quote> in our case be located in the <filename
+class="directory">/home/devel/projects/hello</filename> directory.</para>
+
+<para>You may of course temporarily override these directory settings if you
+need to. See the <link linkend="applicationwizard">&appwizard;</link> chapter
+for more info on this.</para>
+
+<formalpara>
+<title>Compiler output</title>
+<para>Whenever &kdevelop; compiles some source, it will display the messages of
+the <application>make</application>, etc. build tools in the
+<guilabel>Messages</guilabel> window in the lower part of the workspace area.
+Usually these messages will be overwhelmingly wordy. To keep a better overview
+of what happens, &kdevelop; has some means of shortening those messages built
+in.</para>
+</formalpara>
+
+<para>Depending on the &kdevelop; version you use, the <guilabel>Compiler
+output</guilabel> selection may be preset to <quote>Long</quote>, which will
+cause all message contents be fully shown. You may probably want to change this
+to the far more convenient <quote>Very Short</quote> setting. Just select this
+from the drop down box.</para>
+
+<caution>
+<para>Be aware that only <emphasis>most basic</emphasis> information will be
+shown in the <guilabel>Messages</guilabel> window this way. In case of errors
+during &eg; a build run you will most likely want to see more, if not all, of
+the message texts. They are not lost, however. Just right click into the
+<guilabel>Messages</guilabel> window and select &eg; <quote>Full Compiler
+Output</quote> from the popup menu.</para>
+</caution>
+</sect2>
+
+<sect2 id="gettingstarted-configure-search">
+<title>Initializing Documentation Search Indexes</title>
+
+<para>There is another, not so obvious, item which preferably should be
+initialized before you start actual development work. This is because you will
+want to perform documentation search regularly during development. &kdevelop;
+requires some search indexes be created before such search operations can be
+performed. So let&apos;s initialize them before we attempt our first steps
+toward actual &kdevelop; work.</para>
+
+<para>Open the <guilabel>Documentation</guilabel> tool view at the right side of
+the &kdevelop; main window. There open the <guilabel>Search</guilabel> dialog
+page.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="documents-search.png" format="PNG"/>
+</imageobject>
+<caption><para>Where to generate the search indexes.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>Now press the <guibutton>Update Config</guibutton> button to make sure the
+basic search tools are properly set up. A dialog should pop up, telling
+<quote>Configuration file updated</quote>. Click <guibutton>OK</guibutton> to
+make it disappear.</para>
+
+<para>This done, &kdevelop; will be ready to parse the documentation it knows of
+and build some useful search indexes from it. Press the <guibutton>Update
+Index</guibutton> button to the right. Now the <guilabel>Generating Search
+Index</guilabel> dialog will pop up showing the progress of the index build
+operations.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="configure-docu-indexgen.png" format="PNG"/>
+</imageobject>
+<caption><para>&kdevelop; is generating documentation search
+indexes.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>This will take some time depending on the size of documentation and the
+speed of your machine. But finally the <guibutton>Cancel</guibutton> will make
+place to <guibutton>OK</guibutton>. Just press this button to proceed.</para>
+
+<note>
+<itemizedlist>
+<listitem>
+<para>This usually should work out of the box. In some cases the
+<application>htdig</application> application &kdevelop; uses to perform its full
+text searches might not be properly set up. Refer to the <link
+linkend="setup-docu-textsearch">Setting Up Text Search Indexes</link> chapter
+for more help in this case.</para>
+</listitem>
+<listitem>
+<para>To be able to look up &kde; and &Qt; specific API documentation, it is
+mandatory that the <emphasis>KDELibs Apidocs</emphasis> were present when
+&kdevelop; was installed. If you experience problems building the indexes or
+perform the <link linkend="gettingstarted-edit-defs">identifier lookup
+examples</link> later in this chapter, make sure that this documentation exists
+and is accessible to &kdevelop;. See <link linkend="kdevelop-install">Installing
+KDevelop</link> fore more detail.</para>
+</listitem>
+</itemizedlist>
+</note>
+</sect2>
+</sect1>
+
+
+<sect1 id="gettingstarted-new">
+<title>Starting a New Project</title>
+
+<para>Almost any application will consist of dozens, hundreds, even thousands of
+files which need kept structured and maintainable. To accomplish this,
+&kdevelop; organizes software development tasks in
+<emphasis>projects</emphasis>. Thus the first practical step to develop software
+in &kdevelop; usually is to create a new project.</para>
+
+<para>Fortunately this is fairly easily accomplished. &kdevelop; provides the
+so-called &appwizard; tool for this. (See the <link
+linkend="applicationwizard">Getting Started &mdash; the &appwizard;</link>
+chapter for more.)</para>
+
+<para>We will now start a simple &kde; application project to illustrate how
+easily this is accomplished and which files and tools &kdevelop; will have
+provided. Thereby we will have a short look at:</para>
+
+<simplelist>
+<member><link linkend="gettingstarted-new-setup">How to create a new project
+with the help of the &appwizard;.</link></member>
+<member><link linkend="gettingstarted-new-files">Which files the &appwizard;
+initially did set up.</link></member>
+<member><link linkend="gettingstarted-new-toolviews">What about the additional
+tool view shown with the project?</link></member>
+</simplelist>
+
+<sect2 id="gettingstarted-new-setup">
+<title>How to Create a New Project</title>
+
+<para>Let us create a rather simple <quote>Hello World</quote> &kde; project.
+Just follow these steps.</para>
+
+<procedure>
+<step>
+<para>To start the &appwizard; click the <menuchoice><guimenu>Project</guimenu>
+<guimenuitem>New Project...</guimenuitem></menuchoice> menu.</para>
+</step>
+
+<step>
+<para>The <guilabel>Create New Project</guilabel> dialog will pop up. In the
+upper left <guilabel>All Projects</guilabel> window there will be a number of
+programming languages listed.</para>
+
+<substeps>
+<step>
+<para>We want to build a &kde; C++ application as usual, thus click on the
+<guilabel>+</guilabel> label left of the <guilabel>C++</guilabel> label to open
+this branch.</para>
+</step>
+
+<step>
+<para>A series of possible application targets will be displayed. We will build
+a &kde; application, thus open the next sub-branch via the
+<guilabel>+</guilabel> label next to <guilabel>KDE</guilabel></para>
+</step>
+
+<step>
+<para>Now you will be offered a series of possible <emphasis>project
+templates</emphasis>. Navigate down to the end of this branch and click
+<guilabel>Simple KDE Application</guilabel>.</para>
+
+<para>A preview and short description of the application this project template
+will produce pops up in the two windows to the right.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="tutorial-new-project.png" format="PNG"/>
+</imageobject>
+<caption>
+<para>Selecting a <quote>Hello World</quote> project template</para>
+</caption>
+</mediaobject></screenshot>
+</step>
+
+<step>
+<para>Our application will need a name. Find the <guilabel>Properties</guilabel>
+area on the dialog bottom and enter a suitable name into the
+<guilabel>Application name</guilabel> input field.</para>
+
+<para>We use <quote>Hello</quote> in our example, but you can use whatever you
+like, provided the name consists of letters, number digits, and underlines only.
+You will find that the &appwizard; rejects any other character.</para>
+</step>
+
+<step>
+<para>Make sure the <guilabel>Location</guilabel> text box below the input field
+shows the name of your top project directory as set up in the <link
+linkend="gettingstarted-configure">A Bit of Configuration</link> chapter above.
+If it does not do so, enter a suitable directory name or select one from the
+directory list provided by the folder labeled button to the right.</para>
+
+<para>If all went well, the <guilabel>Final location</guilabel> line at the
+bottom will show the directory path your new project will use. In case there was
+an <quote>(invalid)</quote> suffix appended, try another name for your project
+and/or make sure the top project directory in the <guilabel>Location</guilabel>
+text box really exists and is writable.</para>
+</step>
+
+<step>
+<para>Once everything is right, the <guibutton>Next</guibutton> button in the
+bottom row of the dialog will be enabled. Click it to proceed.</para>
+</step>
+</substeps>
+</step>
+
+<step>
+<para>This will lead you to the <guilabel>Project Options</guilabel> dialog
+page. Make sure the <guilabel>Author</guilabel> and <guilabel>Email</guilabel>
+text boxes are properly filled in. Usually they will default to your general
+&kde; user settings as given in the <guilabel>Password &amp; User
+Account</guilabel> dialog of the &kde; Control Center. If not, change them to
+some settings you prefer for your application.</para>
+
+<screenshot id="gettingstarted-new-setup-options">
+<mediaobject>
+<imageobject>
+<imagedata fileref="tutorial-hello-options.png" format="PNG"/>
+</imageobject>
+<caption>
+<para>Provide your name and (optionally) email address.</para>
+</caption>
+</mediaobject>
+</screenshot>
+
+<note>
+<para>You must provide an <guilabel>Author</guilabel> name at least. This is
+mandatory for the application files setup.</para>
+</note>
+
+<para>If all is right, the <guibutton>Next</guibutton> button will be enabled.
+Click it to further proceed.</para>
+</step>
+
+<step>
+<para>The following <guilabel>Version Control System</guilabel>,
+<guilabel>Template for .h Files</guilabel>, and <guilabel>Template for .cpp
+Files</guilabel> dialog pages are not of interest for now. Skip them by clicking
+the <guibutton>Next</guibutton> buttons and, finally, the
+<guibutton>Finish</guibutton> button.</para>
+</step>
+</procedure>
+
+<para>That was all!
+The &appwizard; will take over and construct a series of initial files in the
+<guilabel>Final location</guilabel> directory you provided in step 2c
+above.</para>
+
+<para>Once this file creation phase is finished, &kdevelop; will open an editor
+window for the <emphasis>application main window</emphasis> implementation file
+(which is <filename>hello.cpp</filename> in our example), so you can readily
+proceed.</para>
+</sect2>
+
+<sect2 id="gettingstarted-new-files">
+<title>Initial Project Files</title>
+
+<para>Even if our sample Hello project is fairly simple, the &appwizard; did
+create a whole bunch of source and project management files. You will most
+easily list them if you open the <guilabel>File Tree</guilabel> tool view on the
+bottom left. This will open a file list similar to the one below.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="tutorial-hello-new.png" format="PNG"/>
+</imageobject>
+<caption>
+<para>Initial files in our <quote>Hello World</quote> project</para>
+</caption>
+</mediaobject>
+</screenshot>
+
+<para>To demonstrate the main bunch of files the &appwizard; produced, we did
+open most of the directory branches in the left-hand <guilabel>File
+Tree</guilabel> tool view window. Just click the branch names in the tree to see
+for yourself.</para>
+
+<para>Additionally, just for demonstration, we did as well open most of the
+branches the <guilabel>Automake Manager</guilabel> tool view window to the right
+where some of the project sources are listed, too.</para>
+
+<sect3 id="gettingstarted-new-files-copyright">
+<title>Copyright Issues</title>
+
+<para>All &GNU; conformant applications must be copyrighted. There are two
+levels which require copyright notices, <emphasis>individual source
+files</emphasis> and <emphasis>run-time application level</emphasis>. The
+&appwizard; did already put appropriate copyright and licensing information into
+the project files.</para>
+
+<formalpara>
+<title>Source File Level Copyrights</title>
+<para>Do you remember the <link linkend="gettingstarted-new-setup-options">
+<guilabel>Project Options</guilabel></link> dialog page in the new project
+setup? You had to provide your (the developer&apos;s) name and optionally an
+email address there. Now refer to the top of the <guilabel>hello.cpp</guilabel>
+editor window currently displayed in the workspace area. The &appwizard; did
+enter these statements on top of the licensing header of every source file it
+created.</para>
+</formalpara>
+
+<programlisting>
+/***************************************************************************
+ * Copyright (C) 2006 by Joe User *
+ * joe@user.com *
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+</programlisting>
+
+<para>You will find exactly the same text headers in every source file you will
+create inside &kdevelop; (provided you use the proper built in tools for file
+creation). &kdevelop; remembers these settings in some template files you may
+find in the <filename class="directory">templates</filename> directory.</para>
+
+<formalpara>
+<title>Application Run-Time Copyrights</title>
+<para>Once your &kde; application runs, the user may display some
+<guilabel>About</guilabel> data, usually from the <guimenu>Help</guimenu> menu.
+The &appwizard; did also take care of this. If you have a look at the
+<filename>main.cpp</filename> file, you will find an entry similar to the one
+below.</para>
+</formalpara>
+
+<programlisting>
+int main(int argc, char **argv)
+{
+ KAboutData about("hello", I18N_NOOP("Hello"), version, description,
+ KAboutData::License_GPL, "(C) 2006 Joe User", 0, 0,
+ "joe@user.com");
+ about.addAuthor( "Joe User", 0, "joe@user.com" );
+</programlisting>
+
+<para>This will put the main developer&apos;s name (<quote>Joe User</quote> in
+our case) and email address into the <guilabel>About</guilabel> copyright page
+in the display and list this name and address on the
+<guilabel>Authors</guilabel> page there as well.</para>
+
+<important>
+<para>Whenever you make substantial changes to an existing project, be sure to
+enter your name and email address to the copyright notices on every file you
+changed and to the run-time copyright display as well. Don&apos;t be shy, you
+help the open source society considerably if you do so.</para>
+</important>
+</sect3>
+
+<sect3 id="gettingstarted-new-files-source">
+<title>Initial Source Files</title>
+
+<para>The &appwizard; did put the source files into the <filename
+class="directory">src</filename> sub-directory of the project&apos;s directory.
+You will find the <filename>main.cpp</filename>, <filename>hello.h</filename>,
+and <filename>hello.cpp</filename> files there as you may have possibly
+expected.</para>
+
+<para>There are some additional files you usually will find in a typical &kde;
+application, namely</para>
+
+<itemizedlist>
+<listitem>
+<para><filename>hello.desktop</filename> contains some meta data used by
+&kdevelop; to maintain and start the application.</para>
+</listitem>
+
+<listitem>
+<para><filename>hi16-app-hello.png</filename>, and
+<filename>hi32-app-hello.png</filename> contain some initial default icons,
+&kdevelop; will use for application display.</para>
+</listitem>
+
+<listitem>
+<para>Finally, <filename>helloui.rc</filename> contains a description of the
+application&apos;s user interface, currently the menus the application will
+provide.</para>
+</listitem>
+</itemizedlist>
+</sect3>
+
+<sect3 id="gettingstarted-new-files-doc">
+<title>Initial Application Documentation</title>
+
+<para>In the <filename class="directory">doc/en</filename> subdirectory of the
+project you will find the <filename>index.docbook</filename> file. This is a
+default template from where you can start to write a suitable user
+documentation.</para>
+</sect3>
+
+<sect3 id="gettingstarted-new-files-project">
+<title>Project and Auxiliary Files</title>
+
+<para>You will have noted that the files we introduced so far are listed in
+boldface in the <guilabel>File Tree</guilabel> tool view while most of the other
+files are not. This depicts the substantially different tasks these files are
+used for. The contents of those bold listed files directly influence the
+application. Source files will produce the code to be run, others will provide
+necessary data or documentation. These files must be maintained and orderly
+processed in the build stages by the project, hence they are called
+<emphasis>project files</emphasis>.</para>
+
+<para>If you have a look at the lower <guilabel>Automake Manager</guilabel>
+window to the right of the workspace area you will find all project files listed
+as well. The &automanag; tool uses this knowledge to take care of the build
+control as we shortly will see.</para>
+
+<para>The other, non-bold listed files are of more auxiliary nature. They belong
+to several distinctive classes as follows:</para>
+
+<itemizedlist>
+<listitem>
+<formalpara>
+<title>Project Build Control</title>
+<para>These files control the compile, install, documentation building, &etc;
+processes. If the project utilizes the &GNU;
+<application>autotools</application> machinery as our example does, you will
+find a <filename>Makefile.am</filename> file in each project directory. These
+are kind of basic make core files which contain build control commands and will
+be processed in conjunction with various <filename>configure</filename> files
+during the build stages. Such a build produces a final
+<filename>Makefile</filename> in every directory. And from these in turn the
+<application>make</application> utility will finally build the binaries of the
+application.</para>
+</formalpara>
+
+<para>Those <filename>Makefile.am</filename> files need to be maintained
+throughout the development process. Luckily, &kdevelop; relieves you of most of
+this burden by the &automanag; tool, which basically is a graphical front end to
+maintain <filename>Makefile.am</filename> contents.</para>
+
+<para>Other project build control files currently listed are
+<filename>configure.in.in</filename> and <filename>subdirs</filename> in the
+project root directory. They will be processed by some of the files in the
+<filename class="directory">admin</filename> &kde; specific administration
+directory to produce more <filename>configure</filename> and
+<filename>Makefile</filename> type files and finally the application&apos;s
+binaries.</para>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>&kdevelop; Control Files</title>
+<para>&kdevelop; needs some control and administration data on its own. These
+are located in the project root directory, in our example
+<filename>hello.kdevelop</filename>, <filename>hello.kdevelop.pcs</filename>,
+and <filename>hello.kdevses</filename>.</para>
+</formalpara>
+
+<para>Of particular importance in each project is the
+<filename>xxx.kdevelop</filename> (where <quote>xxx</quote> denotes the project
+name) file. It is the main <emphasis>KDevelop 3 Project File</emphasis> and
+needed if you later want load this project into the &IDE;.</para>
+
+<warning>
+<para>Never do manually modify, rename, or even delete any of these &kdevelop;
+control files! The &IDE; will most likely not function properly on your project
+afterwards.</para>
+</warning>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>GNU Project Description Files</title>
+<para>Some files in the project root directory are mandatory in any &GNU;
+conformant application. These are: <filename>AUTHORS</filename>,
+<filename>ChangeLog</filename>, <filename>INSTALL</filename>,
+<filename>COPYING</filename> (which contains the GNU GENERAL PUBLIC LICENSE),
+<filename>INSTALL</filename>, <filename>NEWS</filename>,
+<filename>README</filename>, and <filename>TODO</filename>.</para>
+</formalpara>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>Other Files</title>
+<para>A few more files, not mentioned yet, are:</para>
+</formalpara>
+
+<itemizedlist>
+<listitem>
+<para><filename>Doxyfile</filename> controls the creation of the project
+specific &API; internal programming interface documentation.</para>
+</listitem>
+
+<listitem>
+<para>The <filename class="directory">templates</filename> directory containes
+file templates the &IDE; uses as stubs to create new source files.
+You may at any time edit these templates. The new contents will be reflected in
+the next source files you create of the related types.</para>
+
+<para>You may &eg; want to realign the right hand stars in the copyright lines
+the &appwizard; inserted into the <filename>cpp</filename> and
+<filename>h</filename> template files, so the source files created from them
+will look less awkward.</para>
+</listitem>
+
+<listitem>
+<para>The <filename class="directory">po</filename> directory will be used for
+localization purposes. It is essentially part of the project files (contains a
+<filename>Makefile.am</filename>) but will mainly be used in translation
+processing. Not of main interest to the application developer, however.</para>
+</listitem>
+
+<listitem>
+<para>Finally, the <filename class="directory">admin</filename> directory is
+specially needed in &kde; oriented applications. It provides a whole bunch of
+files necessary to maintain the application&apos;s sources and binaries so they
+will integrate properly into the &kde; environment.</para>
+</listitem>
+</itemizedlist>
+
+</listitem>
+</itemizedlist>
+</sect3>
+</sect2>
+
+<sect2 id="gettingstarted-new-toolviews">
+<title>Additional Tool Views</title>
+
+<para>As you will have noticed, as soon as the &appwizard; had the new project
+ready, several additional tool views were provided. These make sense during
+project development only and, in short, provide the following
+functionality.</para>
+
+<note>
+<para>The tool views actually visible depend on the plugins currently loaded
+into &kdevelop;. There are ways to control this. See the <link
+linkend="setup-plugins">Plugin Tools</link> chapter for instructions.</para>
+</note>
+
+<sect3 id="gettingstarted-new-toolviews-left">
+<title>Navigation and Selection Tools (left side)</title>
+
+<itemizedlist>
+<listitem>
+<formalpara>
+<title>Bookmarks</title>
+<para>You can mark any text file line in order to quickly return to this
+position from everywhere. &kdevelop; will remember all those
+<emphasis>bookmarks</emphasis>, even if you close the editor window afterwards.
+The <guilabel>Bookmarks</guilabel> tool view lists all those bookmarks by file
+name and line number. You need only click such an entry to open the editor
+window accordingly and position the cursor on that line.</para>
+</formalpara>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>Classes</title>
+<para>Lists classes, methods, &etc; known in the project. Clicking the entry
+opens the appropriate header or source file in an editor window and positions
+the cursor at the respective declaration or definition.</para>
+</formalpara>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>File Groups</title>
+<para>Sorts the files in the projects into various utility groups, &ie; Sources,
+User Interface, Icons, Translations, and Others. Clicking an entry opens that
+file in an editor window.</para>
+</formalpara>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>Variables</title>
+<para>This is used by the debugger tool to display, evaluate, and watch
+variables during debug runs.</para>
+</formalpara>
+</listitem>
+</itemizedlist>
+</sect3>
+
+<sect3 id="gettingstarted-new-toolviews-bottom">
+<title>Messages (bottom)</title>
+
+<itemizedlist>
+<listitem>
+<formalpara>
+<title>Valgrind</title>
+<para><application>Valgrind</application> is a run-time program analyzer. This
+tool view lists the results of such an analyze run. It is used &eg; to find
+memory leaks.</para>
+</formalpara>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>Security Problems</title>
+<para>There is a <guilabel>Security Checker</guilabel> plugin tool for
+&kdevelop;. It analyzes the currently edited source file for several common
+security problems which may occur in the application and notifies the user in
+this tool view window.</para>
+</formalpara>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>Breakpoints</title>
+<para>This tool view allows to explicitly set, clear, and manage debug
+breakpoints in the application source files. It is used in conjunction with the
+debugger.</para>
+</formalpara>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>CTags</title>
+<para>Allows to create a database of identifier indexes using the popular
+<application>CTags</application> application. This tags database may then be
+used from out this tool view window to look up any needed identifier in the
+project sources. Clicking a thus found item line will open an editor window and
+position the cursor on the appropriate identifier there.</para>
+</formalpara>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>Problems</title>
+<para>&kdevelop; keeps track of common programming problems in the currently
+edited source file and notifies the user in this tool view window.</para>
+</formalpara>
+</listitem>
+</itemizedlist>
+</sect3>
+
+<sect3 id="gettingstarted-new-toolviews-right">
+<title>Source Management (right side)</title>
+
+<itemizedlist>
+<listitem>
+<formalpara>
+<title>Automake Manager</title>
+<para>The &automanag; tool is basically a graphical front end to maintain the
+contents of the <filename>Makefile.am</filename> files located in each project
+directory. This tool view uses two windows to control its work. The upper window
+mirrors part of the project subdirectories, namely those which explicitly
+contain <emphasis>project files</emphasis>. Each subdirectory of this kind must
+contain a <filename>Makefile.am</filename> file and is termed a
+<emphasis>subproject</emphasis> in the &automanag; context.</para>
+</formalpara>
+
+<para>Clicking a subproject entry opens a suitable display of the project files
+in this subproject in the lower window. The files listed there will be grouped
+according to their <filename>Makefile.am</filename> functionality in this
+subproject.</para>
+
+<para>The &automanag; is a very powerful tool to manage the project and its
+subprojects as well as the roles project files play in building the application.
+We will have a short look at a few major details <link
+linkend="gettingstarted-extend-automake">below</link>. See the <link
+linkend="project-management">Building and Project Management</link> chapter for
+a more extensive description.</para>
+</listitem>
+</itemizedlist>
+</sect3>
+</sect2>
+</sect1>
+
+
+<sect1 id="gettingstarted-edit">
+<title>Some Tips About Dealing With Documents</title>
+
+<para>In our example project the &appwizard; did leave the
+<filename>hello.cpp</filename> file open in an editor window, so you can
+immediately start working. Now, we may well assume your are knowledgeable about
+using an editor, so we do not need talk much about this here. But there are some
+handy &kdevelop; specifics about dealing with such tabbed editor windows and the
+documents you are working on. We will have a short look at some of them,
+namely:</para>
+
+<simplelist>
+<member><link linkend="gettingstarted-edit-headers">How to easily switch between
+header and implementation files.</link></member>
+<member><link linkend="gettingstarted-edit-defs">How to quickly access
+declarations and definitions.</link></member>
+<member><link linkend="gettingstarted-edit-arrange">How to arrange editor
+windows to your current needs.</link></member>
+<member><link linkend="gettingstarted-edit-problems">How to keep an eye on
+common problems.</link></member>
+</simplelist>
+
+<sect2 id="gettingstarted-edit-headers">
+<title>Switching Between Header and Implementation Files</title>
+
+<para>&kdevelop; provides a quick and easy way to switch from a given
+implementation (<filename>.cpp</filename>) file to the corresponding header
+(<filename>.h</filename>) file and vice versa. Just right click into the editor
+window you want to switch. A menu similar to the following will pop up.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="editor-switch-header.png" format="PNG"/>
+</imageobject>
+<caption><para>How to switch between implementation and header
+files.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>Find the <guimenuitem>Switch header/implementation</guimenuitem> entry and
+select it. &kdevelop; will look up the corresponding header or implementation
+file and open it in another editor window. In our example, if you did right
+click into the <filename>hello.cpp</filename> source, the
+<filename>hello.h</filename> file will be displayed and the cursor positioned
+there.</para>
+
+<para>There is even more. If you do right click inside the text of a class
+implementation, &kdevelop; will position the cursor on the corresponding
+declaration line in the header file. And vice versa, right clicking on a
+declaration line will bring you to the corresponding class
+implementation.</para>
+
+<para>If the editor window with the file to be switched to already exists,
+&kdevelop; will of course activate this one and reposition the cursor there if
+necessary.</para>
+</sect2>
+
+<sect2 id="gettingstarted-edit-defs">
+<title>How to Access Declarations and Definitions</title>
+
+<para>But what if you are working on a source file and want to look up the
+declaration or definition of an identifier you just found there? Well, this is
+equally easily accomplished. Basically all you need to do is to right click on
+the identifier in question.</para>
+
+<para>There are two different cases to consider, however, namely:</para>
+<simplelist>
+<member><link linkend="gettingstarted-edit-defs-external">Accessing externally
+defined identifiers</link>, and</member>
+<member><link linkend="gettingstarted-edit-defs-project">dealing with project
+internal text items</link>.</member>
+</simplelist>
+
+<sect3 id="gettingstarted-edit-defs-external">
+<title>External Declarations and Definitions</title>
+
+<para>In a most common case you want to look up an identifier which was defined
+externally to your project. In &kde; projects such identifiers are most likely
+documented in various &kde; or &Qt; libraries. If &kde; and &kdevelop; were
+properly installed, &kdevelop; will be able to access such so-called API
+documentation and be able to search it for identifiers of this kind.</para>
+
+<para>Let us look at an example. In the <filename>hello.cpp</filename> editor
+window find the following lines.</para>
+
+<programlisting>
+Hello::Hello()
+ : KMainWindow( 0, "Hello" )
+{
+</programlisting>
+
+<para>Right click on <classname>KMainWindow</classname>.
+A menu will pop up. There select the <guimenuitem>Search in Documentation:
+KMainWindow</guimenuitem> entry and release the mouse button. Now the
+<guilabel>Documentation</guilabel> tool view will open, showing the
+<classname>KMainWindow</classname> entry as search item on the
+<guilabel>Search</guilabel> sub-page. And a short while after another editor
+window will open in the workspace area, showing the KDE API Reference page of
+the <classname>KMainWindow</classname> class.</para>
+
+<para>This all will look like the following. (We deliberately opened the
+<guilabel>Documentation</guilabel>, <guilabel>Search</guilabel> page already to
+illustrate the result of the menu selection.)</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="editor-search-doc.png" format="PNG"/>
+</imageobject>
+<caption><para>How to look up an externally documented
+identifier.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>You might as well select <guimenuitem>Find Documentation:
+KMainWindow</guimenuitem>. In this case the <guilabel>Finder</guilabel> sub-page
+of the <guilabel>Documentation</guilabel> tool view will show up, usually
+providing a selection of pages containing the search term. (In our example this
+will probably be the <classname>KMainWindow</classname> and
+<classname>KMainWindowInterface</classname> classes. Select the one you are
+interested in and the corresponding documentation will be displayed in an editor
+window.</para>
+
+<note>
+<para>If this did not work, then there is probably no documents index yet. Did
+you initialize the indexes as shown <link
+linkend="gettingstarted-configure-search">above</link>? If not, please do so,
+then come back here and try again.</para>
+</note>
+</sect3>
+
+<sect3 id="gettingstarted-edit-defs-project">
+<title>Project Internal Declarations and Definitions</title>
+
+<para>Such search facilities in external documentation have their limitations,
+however. Of course one cannot look up an identifier externally if it is only
+defined and used inside the current project. But there is help. &kdevelop; can
+use indexes built by the <application>CTags</application> application to search
+the sources in your project.</para>
+
+<para>Before we can use this on our Hello example project, we must however first
+generate a suitable index. This is done by the <guilabel>CTags</guilabel> tool
+view at the bottom of the workspace area.</para>
+
+<para>When you click the <guibutton>CTags</guibutton> tab, a dialog window will
+open where you will find the following key in the lower right corner.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="editor-ctags-regenerate.png" format="PNG"/>
+</imageobject>
+<caption><para>Build a CTags index with the <guibutton>Regenerate</guibutton>
+key.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>Press the <guibutton>Regenerate</guibutton> button and wait a few seconds.
+Then the <guilabel>No CTags Database Found</guilabel> will be replaced by the
+current date. Now you are ready to perform some identifier look ups in your
+project source.</para>
+
+<tip>
+<para>The date next to the <guilabel>Regenerate</guilabel> button is there to
+remind you of possibly too old indexes. Whenever you are obviously not able to
+look up some identifier in your project, consider regenerating the index. On
+large projects this might take considerable time, but you should make it a habit
+to regenerate the index regularly after extensive source file changes.</para>
+</tip>
+
+<para>To look up an identifier in your project sources there are several
+possibilities.</para>
+
+<itemizedlist>
+<listitem>
+<formalpara>
+<title>Use the CTags tool view</title>
+<para>This is easy.
+Just start typing the identifier name you are interested in into the
+<guilabel>Lookup</guilabel> input field in the bottom left. &kdevelop; will try
+to complete the word you have typed so far and show all occurrences of those
+identifiers which start with this character sequence.</para>
+</formalpara>
+
+<para>If for example you want to know wherever the <quote>Hello</quote>
+identifier was used in our example project, type an "H" into the
+<guilabel>Lookup</guilabel> input field. &kdevelop; will immediately start
+working and present you a result like this:</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="editor-ctags-lookup.png" format="PNG"/>
+</imageobject>
+<caption><para>How to look up an identifier in the <guilabel>CTags</guilabel>
+tool view.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>If you click one of the listed entries, &kdevelop; will open an editor
+window with this file and position the cursor on the appropriate place.</para>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>Use a context menu in a source file</title>
+<para>This is handy while you are working on a certain source file.
+Assume you are studying the <filename>main.cpp</filename> file of our Hello
+example project. There you find the following line</para>
+</formalpara>
+<programlisting>
+ Hello *mainWin = 0;
+</programlisting>
+<para>and wonder whatever the <quote>Hello</quote> was used for in the program.
+To find out, simply right click on this Hello identifier. A menu will pop up in
+response to this right mouse click, featuring the following lines near the
+bottom.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="editor-ctags-menu.png" format="PNG"/>
+</imageobject>
+<caption><para>Getting <application>CTags</application> information on a project
+internal identifier.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>Click what you are interested in, say <guilabel>CTags - Go to Definition:
+Hello</guilabel>, and &kdevelop; will immediately open the
+<filename>hello.cpp</filename> editor window and position the cursor right in
+front of this class definition:</para>
+<programlisting>
+Hello::Hello()
+ : KMainWindow( 0, "Hello" )
+{
+</programlisting>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>Do a global search</title>
+<para>This is especially useful if you want to look up arbitrary text in your
+project source. There are two possibilities to start a global search from within
+&kdevelop;.</para>
+</formalpara>
+<itemizedlist>
+<listitem>
+<para>Start a global search from the <menuchoice><guimenu>Edit</guimenu>
+<guimenuitem>Find in Files...</guimenuitem></menuchoice> menu.
+Or</para>
+</listitem>
+<listitem>
+<para>Directly make use of the context menu with a right mouse click in the
+editor window.</para>
+</listitem>
+</itemizedlist>
+
+<para>We will illustrate the second possibility on our Hello example project.
+The outcome of the menu call will essentially be the same. Let us assume you are
+studying the <filename>hello.cpp</filename> source file and have the cursor
+positioned on the first Hello occurrence there. Now you wonder, where this one
+word <quote>Hello</quote> was used in the project source and how many
+occurrences there are. This is a typical case where to use &kdevelop;&apos;s
+global search facilities.</para>
+
+<para>Now, still keeping the cursor somewhere on this <quote>Hello</quote> in
+the source text, click the right mouse button. The now well known context menu
+will pop up, where you should select the <guilabel>Grep: Hello</guilabel>
+line.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="editor-find-menu.png" format="PNG"/>
+</imageobject>
+<caption><para>Initiating a global search from within an editor
+window.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>This will pop up the following <guilabel>Find in Files</guilabel> dialog
+(exactly the same as if you did use the <menuchoice><guimenu>Edit</guimenu>
+<guimenuitem>Find in Files...</guimenuitem></menuchoice> menu).</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="find-in-files.png" format="PNG"/>
+</imageobject>
+<caption><para>A versatile graphical front end to perform global searches in the
+project.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>As you see, this is a very versatile tool to initiate
+<application>find</application>-and-<application>grep</application> searches
+throughout your project. We won&apos;t delve further into details here, but you
+may want to experiment with this facility on your own. For the moment, there
+should be our <quote>Hello</quote> be preselected in the
+<guilabel>Pattern</guilabel> field. If it is not, just type it in, then press
+the <guibutton>Search</guibutton> button at the bottom right.</para>
+
+<para>Now the <guilabel>Find in Files</guilabel> tool view will open at the
+bottom, showing you file names and lines of all literal occurrences of
+<quote>Hello</quote> in our example project. As usual, if you click an entry,
+&kdevelop; will get you to exactly that position in an editor window in the
+workspace area.</para>
+
+<para>There are two lines of special interest in the tool view window.</para>
+<itemizedlist>
+<listitem>
+<para>Right on top you will find the command sequences &kdevelop; did actually
+use to perform the search. This will be useful to more precisely control the
+search outcome.</para>
+</listitem>
+
+<listitem>
+<para>On bottom the number of occurrences found in these search run will be
+listed. In our example this should read <quote>*** 11 matches found
+***</quote>.</para>
+</listitem>
+</itemizedlist>
+
+<para>&kdevelop; will remember these search results throughout the currently
+running session. If you initiate another global search, its results will display
+in another tabbed window in the <guilabel>Find in Files</guilabel> tool view
+window.</para>
+</listitem>
+</itemizedlist>
+</sect3>
+</sect2>
+
+<sect2 id="gettingstarted-edit-arrange">
+<title>Arranging Editor Windows</title>
+
+<para>When your work with large complex projects you will often end up with
+quite a lot of tabbed editor windows residing on the tab bar. This makes
+specific facilities to clean up, order, and group all those editor tabs
+necessary. &kdevelop; provides several means for this. We will have a short look
+at some of them.</para>
+<simplelist>
+<member><link linkend="gettingstarted-edit-arrange-clean">How to remove unneeded
+tabs.</link></member>
+<member><link linkend="gettingstarted-edit-arrange-tabs">How to rearrange the
+tabs.</link></member>
+<member><link linkend="gettingstarted-edit-arrange-split">How to view several
+files simultaneously in the workspace area.</link></member>
+<member><link
+linkend="gettingstarted-edit-arrange-sourceheader">How to edit
+C++ source and header files simultaneously</link></member>
+<member><link linkend="gettingstarted-edit-arrange-group">How to group source
+files into development sessions.</link></member>
+</simplelist>
+
+<sect3 id="gettingstarted-edit-arrange-clean">
+<title>Cleaning up the Tabs Row</title>
+
+<para>If the vast amount of editor window tabs becomes badly arranged at all,
+you usually may want to close all those tabs you really do not need any more.
+&kdevelop; provides several facilities to do so, the usual way of bulk closing
+open editor windows and a more specific approach where you can expressly command
+which ones to close and which to keep open.</para>
+
+<formalpara>
+<title>Closing Several Tabs At Once</title>
+<para>This is kind of a bulk approach to close unnecessarily open tabs which you
+may find in other &kde; applications as well. You can use the
+<guimenu>Window</guimenu> menu or right click on a tab to either</para>
+</formalpara>
+<itemizedlist>
+<listitem>
+<para>close the currently selected editor window,</para>
+</listitem>
+<listitem>
+<para>close all other open editor windows, or</para>
+</listitem>
+<listitem>
+<para>close all editor windows at once (available from the
+<guimenu>Window</guimenu> menu only).</para>
+</listitem>
+</itemizedlist>
+
+<formalpara>
+<title>Closing Selected Sets of Tabs</title>
+<para>The step-by-step approach of closing individual editor window tabs can
+become awkward if there are a great number of tabs from which you want to still
+keep several open. Instead of searching and closing one editor window tab after
+another &kdevelop; provides a means to select the candidates from a list and
+close those, and only those, with one single mouse click.</para>
+</formalpara>
+
+<para>Let us illustrate this on a simple example.
+In our Hello example project let us assume there were several files open for
+edit: <filename>hello.cpp</filename>, <filename>hello.h</filename>,
+<filename>helloui.rc</filename>, <filename>hello.desktop</filename>, and
+<filename>main.cpp</filename>. Now you want to close all of them except
+<filename>hello.cpp</filename> and <filename>hello.h</filename>. The easiest way
+to do so is with the <guilabel>File List</guilabel> tool view. Because this list
+of open files is alphabetically ordered you can more easily find the ones you
+want to be closed. Proceed as follows:</para>
+
+<procedure>
+<step>
+<para>Open <guilabel>File List</guilabel> and, with the <keycap>Ctrl</keycap>
+key held down, click the files you want to be closed in the list.</para>
+</step>
+<step>
+<para>Then, keeping the mouse pointer on a file name in the list, click the
+right mouse button.</para>
+</step>
+<step>
+<para>From the <guimenu>File List</guimenu> popup menu select <guimenuitem>Close
+Selected</guimenuitem>.</para>
+</step>
+</procedure>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="file-list-close-selected.png" format="PNG"/>
+</imageobject>
+<caption><para>How to close selected editor windows in one
+step.</para></caption>
+</mediaobject>
+</screenshot>
+<para>That was all.
+&kdevelop; will have closed all editor windows at your wish, and you are ready
+to proceed with a clean tab bar again.</para>
+</sect3>
+
+<sect3 id="gettingstarted-edit-arrange-tabs">
+<title>How to Rearrange Edit Window Tabs</title>
+
+<para>Even if you have only the really necessary editor windows open you may
+still want to have their tabs arranged in some logical way. &kdevelop; provides
+some common means to do so, in short:</para>
+
+<formalpara>
+<title>Basic Setup &mdash; Where to Position New Tabs</title>
+
+<para>By default, when you open a new editor window, its tab will be inserted to
+the right of the editor window tab currently in use. This can be changed so that
+the new tab will open to the far right on the tab bar.</para>
+</formalpara>
+<para>You must change a basic user interface setting in &kdevelop; to enable
+this behavior.</para>
+<procedure>
+<step>
+<para>Select <menuchoice><guimenu>Settings</guimenu> <guimenuitem>Configure
+KDevelop...</guimenuitem></menuchoice></para>
+</step>
+<step>
+<para>In the left hand icon bar on the dialog popup click the <guilabel>User
+Interface</guilabel> icon. The <guilabel>User Interface</guilabel> dialog page
+will be now shown.</para>
+</step>
+<step>
+<para>In the left bottom corner there find the section labeled <guilabel>Tabbed
+Browsing</guilabel>. Remove the check mark on the <guilabel>Open new tab after
+current tab</guilabel> line.</para>
+</step>
+<step>
+<para>Close &kdevelop; and restart it again. Now the new editor window tabs will
+open at the far right end of the current tabs row.</para>
+</step>
+</procedure>
+
+<para>Unfortunately, this setting cannot be changed on the fly during a
+development session. You must make up your mind which behavior you prefer in the
+long run and then stick to it, at least until the next start of
+&kdevelop;.</para>
+
+<formalpara>
+<title>How to Rearrange the Tabs</title>
+<para>As development tasks do vary over time, the need to rearrange the tabbed
+editor windows will more or less often arise. This is easily accomplished in
+&kdevelop;.</para>
+</formalpara>
+<para>
+Just click the tab you want to move with the middle mouse button and move the
+mouse a short distance. The cursor will change to a crossed-arrow pattern. You
+can now drag this tab, holding the middle mouse button down, until it did skip
+into the place where you want it to be.</para>
+</sect3>
+
+<sect3 id="gettingstarted-edit-arrange-split">
+<title>Viewing Several Files Simultaneously</title>
+
+<para>At first sight there is always at most one single editor window open to
+work on a source file. Although you may fast switch the tabbed windows, there
+are times where you want have several files open at once, &eg; for reference
+purposes or to keep complex tasks under better control. To accomplish this,
+&kdevelop; provides a way to split the workspace area into different,
+simultaneously visible sections which each can hold their own series of tabbed
+windows.</para>
+
+<para>There are two split commands which you can reach either through the
+<guimenu>Window</guimenu> menu or by right clicking either into a tabbed window
+or on the window tab itself. We will illustrate this splitting behavior again
+with our Hello example project.</para>
+
+<para>Assume there are two source files open on the tab bar,
+<filename>hello.cpp</filename> and <filename>hello.h</filename>. Now, while
+working on the <filename>hello.cpp</filename> source, you often need to refer to
+the declarations in the <filename>hello.h</filename> headers file, so you want
+to keep both files open simultaneously.</para>
+
+<para>To get this done, right click on the tab of, say,
+<filename>hello.h</filename>. The following menu will then pop up.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="split-workspace.png" format="PNG"/>
+</imageobject>
+<caption><para>How to split the current workspace area into two
+parts.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>Select the <guimenuitem>Split Horizontal</guimenuitem> entry. This will
+split the current workspace area in the middle and move the tabbed editor window
+holding the <filename>hello.h</filename> file into the lower part.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="split-windows.png"/>
+</imageobject>
+<caption><para>The workspace has been split horizontally.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>Note the dotted separator line between both windows. You can grab it with
+the mouse and adjust the heights of the editor windows according to your
+needs.</para>
+
+<para>There are a few points to note.</para>
+<itemizedlist>
+<listitem>
+<para>The split workspace areas are fully functional at their own. This means,
+new tabbed windows will open in the workspace which contains the currently
+active editor window. And you can split any sub-area again to your wish, thus
+keeping as much windows open simultaneously as you need.</para>
+</listitem>
+
+<listitem>
+<para>Any split will move the currently active editor window into the new
+workspace sub-area, either downward or to the right. The other tabbed windows
+all remain where they were. You cannot directly move tabbed windows between
+split areas, instead you need to explicitly close the window in one workspace
+area and reopen it in another to regroup.</para>
+</listitem>
+
+<listitem>
+<para>Also, there is no direct way to close a split area again.
+It closes automatically, once the last tabbed window in it was closed.</para>
+</listitem>
+</itemizedlist>
+</sect3>
+
+<sect3 id="gettingstarted-edit-arrange-sourceheader">
+<title>Edit C++ Source and Header Files Simultaneously</title>
+
+<para>There is a neat application of the above mentioned workspace split
+feature built into &kdevelop;. It allows to automatically keep a
+<filename>.cpp</filename> source and its accompanying
+<filename>.h</filename> header file side by side open in the workspace area.
+And, optionally, it allows to work on both files synchronously, such that if
+you select a declaration in the header file &kdevelop; will navigate to the
+respective definition in the source file and vice versa.</para>
+
+<para>This feature is however deactivated by default. If you want to use it in
+your project you need to activate it.</para>
+
+<para>Select <menuchoice><guibutton>Project</guibutton>
+<guimenuitem>Project Options</guimenuitem></menuchoice>. The
+<guilabel>Project Options</guilabel> dialog will pop up. In the left hand icon
+bar there select <guiicon>C++ Support</guiicon> and subsequently the
+<guilabel>Navigation</guilabel> tab on the dialog page which will display on
+the right side.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="split-source-header.png" format="PNG"/>
+</imageobject>
+<caption><para>Have C++ source and header files be displayed side by
+side.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>Now check the <guilabel>Enable split of Header/Source files</guilabel>
+box. This will enable <guilabel>Automatic Synchronize</guilabel>
+and <guilabel>Vertical</guilabel> by default. Keep these settings for now and
+press <guibutton>OK</guibutton>.</para>
+
+<para>To illustrate this feature, now close in our example Hello project
+both the <filename>hello.cpp</filename> and <filename>hello.h</filename> editor
+windows, if necessary. Then select <filename>hello.cpp</filename> again from the
+<filename class="directory">src</filename> subdirectory of the project. The
+editor window will open as usual. But if you now open the
+<filename>hello.h</filename> belonging to it, &kdevelop; will automatically
+split the workspace and open this header file editor window just beneath the
+<filename>hello.cpp</filename> window.</para>
+
+<para>There is even more, as we mentioned already. In the
+<filename>hello.cpp</filename> editor find &eg; this constructor definition
+line:</para>
+<programlisting>
+Hello::Hello()
+</programlisting>
+<para>and put the cursor there. Then look at the <filename>hello.h</filename>
+window below and note how &kdevelop; did navigate to the corresponding default
+constructor declaration line.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="split-source-header-navigate.png" format="PNG"/>
+</imageobject>
+<caption><para>&kdevelop; automatically navigated to the constructor
+declaration.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>This works vice versa as well. Whenever you put the cursor somewhere into
+a construct in one editor window, &kdevelop; will navigate to the corresponding
+construct in the other.</para>
+</sect3>
+
+<sect3 id="gettingstarted-edit-arrange-group">
+<title>Grouping Source Files Into Development Sessions</title>
+
+<para>When your project grows larger, and the development tasks become more and
+more complex and force you to often switch between different, even distinct sets
+of files, it is about time to organize your development work into distinct
+sessions. The <guilabel>File List</guilabel> tool view of &kdevelop; allows you
+do to just this.</para>
+
+<para>On top of the <guilabel>File List</guilabel> tool view window there is a
+tool bar where you can create, save, select, and remove such sessions. Or
+alternatively use the <menuchoice><guimenu>View</guimenu> <guimenuitem>View
+Sessions</guimenuitem></menuchoice> sub-menu.</para>
+
+<para>We will illustrate this facility again with our Hello example project.
+Assume you want to always open the <filename>hello.cpp</filename>,
+<filename>hello.h</filename>, and <filename>main.cpp</filename> files all in one
+step, no matter what development task you just did perform in the project. To
+accomplish this, you first need to create a new development session named, say,
+<quote>sources</quote>.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="file-list-session-create.png" format="PNG"/>
+</imageobject>
+<caption><para>Use development sessions to remember groups of
+files.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>This is a multiple step approach as follows.</para>
+<procedure>
+<step>
+<para>Create a new session</para>
+<substeps>
+<step>
+<para>Click the <guiicon>New Session</guiicon> icon top left in the
+<guilabel>File List</guilabel> tool view window.</para>
+</step>
+<step>
+<para>A dialog will pop up. In the <guilabel>Enter the name of the
+session</guilabel> input field give your new session a name, &eg;
+<quote>sources</quote>.</para>
+</step>
+<step>
+<para>Close the dialog with <guibutton>OK</guibutton>. The new session will now
+be listed in the drop down box on the toolbar.</para>
+</step>
+</substeps>
+</step>
+<step>
+<para>This new session will initially be empty. You must populate it with the
+files you want to be kept there.</para>
+<substeps>
+<step>
+<para>Open all files you want to be grouped in this development session. In our
+example we decided to keep <filename>hello.cpp</filename>,
+<filename>hello.h</filename>, and <filename>main.cpp</filename> there as
+planned.</para>
+</step>
+<step>
+<para>Once your file list is complete, click the <guiicon>Save Session</guiicon>
+icon in the toolbar. Do not skip this step, &kdevelop; will forget the file list
+otherwise.</para>
+</step>
+</substeps>
+</step>
+</procedure>
+
+<para>That was it. Whenever you select the <guilabel>sources</guilabel> session
+from the <guilabel>Open Session</guilabel> drop down box, &kdevelop; will close
+all currently open editor windows and open the remembered ones
+(<filename>hello.cpp</filename>, <filename>hello.h</filename>, and
+<filename>main.cpp</filename> in our example) instead.</para>
+
+<para>You can define as many sessions as you wish in the context of your
+project. If you want to change the session&apos;s contents, just update the
+remembered file list with a <guiicon>Save Session</guiicon> click. And if you
+want get rid of a session, select it in the drop down box, then click the
+<guiicon>Delete Session</guiicon> icon in the toolbar right.</para>
+
+<para>There is even more. You can force &kdevelop; to open a given session by
+default when it loads the project. Just select the session in the drop down box
+on the <menuchoice><guimenu>Projects</guimenu> <guimenuitem>Project
+Options</guimenuitem> <guimenuitem>File List</guimenuitem></menuchoice> project
+options configuration page.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="file-list-session-default.png" format="PNG"/>
+</imageobject>
+<caption><para>Let &kdevelop; open a specific session when the project is
+loaded.</para></caption>
+</mediaobject>
+</screenshot>
+</sect3>
+</sect2>
+
+<sect2 id="gettingstarted-edit-problems">
+<title>Keeping an Eye on Common Problems</title>
+
+<para>When you open an editor window containing a source file, &kdevelop; will
+parse its contents. This allows the built in <emphasis>problem
+reporter</emphasis> to scan the source text for some common errors it knows of.
+And it can alert the user of different places which have been marked for special
+treatment.</para>
+
+<para>Let us illustrate this facility with our Hello example project.</para>
+
+<itemizedlist>
+<listitem>
+<para>Open an editor window with the <filename>main.cpp</filename> source
+file.</para>
+</listitem>
+
+<listitem>
+<para>Make sure it still contains the following line somewhere towards the
+end:</para>
+<programlisting>
+ /// @todo do something with the command line args here
+</programlisting>
+<para>This was inserted by the &appwizard; when you created the Hello project in
+the <link linkend="gettingstarted-new">Starting a New Project</link> chapter
+above.</para>
+</listitem>
+
+<listitem>
+<para>Now open the <guilabel>Problems</guilabel> tool view in the bottom tabs
+row. If all went right, it will currently report this todo:</para>
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="problem-report-todo.png"/>
+</imageobject>
+<caption><para>&kdevelop; is alerting a source code line containing a todo
+mark.</para></caption>
+</mediaobject>
+</screenshot>
+</listitem>
+</itemizedlist>
+
+<para>The format of the <computeroutput>/// @todo</computeroutput> command is
+for special treatment by the <application>Doxygen</application> code documenter,
+which we will look at briefly in the <link
+linkend="gettingstarted-doc">Documentation</link> section below. It is not
+mandatory that you use this format, the more common
+<computeroutput>TODO</computeroutput> and <computeroutput>FIXME</computeroutput>
+comment marks will be recognized as well.</para>
+
+<para>If you &eg; insert the following <computeroutput>TODO</computeroutput> and
+<computeroutput>FIXME</computeroutput> comment lines in our
+<filename>hello.cpp</filename> example file</para>
+<programlisting>
+Hello::Hello()
+ : KMainWindow( 0, "Hello" )
+{
+ // set the shell's ui resource file
+ // TODO check the user interface
+ setXMLFile("helloui.rc");
+
+ // FIXME change to a better suited greeting
+ new QLabel( "Hello World", this, "hello label" );
+}
+</programlisting>
+<para>you will find them listed in the <guilabel>Problems</guilabel> tool view
+as well:</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="problem-report-marks.png" format="PNG"/>
+</imageobject>
+<caption><para>The problem reporter listing lines which require attention in the
+currently edited file.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>Note the other tabs in the <guilabel>Problem</guilabel> reporter tool view
+window, especially <guilabel>Fixme</guilabel>, and <guilabel>Todo</guilabel>. If
+you open them, you will find all <computeroutput>FIXME</computeroutput> and
+<computeroutput>TODO</computeroutput> marked lines, &kdevelop; has found so far
+in this session. For example the <computeroutput>TODO</computeroutput> alerts
+will currently look thus:</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="problem-report-all-todos.png" format="PNG"/>
+</imageobject>
+<caption><para>The problem reporter has collected the
+<computeroutput>TODO</computeroutput> alerts.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>The <guilabel>Errors</guilabel> tab will however not list every coding
+error you make. This is the job of other tools in &eg; the build process. But
+you will find here alerts of some common programming mistakes which would likely
+go unnoticed otherwise and probably be catched with difficulties during complex
+debugging session.</para>
+
+<para>You will find the &kdevelop; problem reporter facility a very valuable
+tool, so check the <guilabel>Problems</guilabel> tool view regularly in the
+development process.</para>
+</sect2>
+</sect1>
+
+<sect1 id="gettingstarted-compile">
+<title>How to Compile a Project</title>
+
+<para>Compiling a project in &kdevelop; requires several setup steps and then
+building the application. All these are available through the
+<guimenu>Build</guimenu> menu.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="build-menu.png" format="PNG"/>
+</imageobject>
+<caption><para>Building a project requires several steps.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>We are interested for now in the upper section only of this menu. The
+entries there are sorted in order of their importance. Thus the most often
+needed command is on top, the <guimenuitem>Build Project</guimenuitem> entry,
+which will cause all of the project be initialized, compiled and linked as
+needed. Other entries are there to compile selected project portions or a single
+file only, to perform several initialization sequences, or to install the
+completed application binaries.</para>
+
+<para>For now we will concentrate on several facilities which &kdevelop;
+provides for project setup, initializing, building, and running an application.
+In general, this includes:</para>
+
+<simplelist>
+<member><link linkend="gettingstarted-compile-basic">Looking briefly at the
+basic build cycle.</link></member>
+<member><link linkend="gettingstarted-compile-setup">Looking at some basic
+means to configure a project.</link></member>
+</simplelist>
+
+<sect2 id="gettingstarted-compile-basic">
+<title>The Basic Build Cycle</title>
+
+<para>Once you created a new project you usually want to check if everything
+went right so far. This implies a first build and test run of the application,
+which we will do now. In order to initially compile a project there are several
+steps to perform, which we will briefly look at.</para>
+<simplelist>
+<member><link linkend="gettingstarted-compile-basic-init">How to initialize the
+project for a first build.</link></member>
+<member><link linkend="gettingstarted-compile-basic-config">How to do the
+initial configuration.</link></member>
+<member><link linkend="gettingstarted-compile-basic-build">How to build the
+project.</link></member>
+<member><link linkend="gettingstarted-compile-basic-run">How to run the
+application from within &kdevelop;.</link></member>
+</simplelist>
+
+<note>
+<para>This discussion implies that your project is based on the &GNU; autotools,
+which enabled the &automanag; tool in &kdevelop; as our example Hello project
+does. If you created another type project, &eg; for the &Qt; based
+<application>QMake</application> project manager, there will be other facilities
+available in the menus or perhaps even none of them. You will have to consult
+the respective vendor documentation on project management and application
+building in these cases.</para>
+</note>
+
+<sect3 id="gettingstarted-compile-basic-init">
+<title>Initialize the Project for the Build</title>
+
+<para>When the &appwizard; created our Hello example project, it left it in a
+sort of raw, <quote>virgin</quote> state. The &GNU; autotools chain dictates
+several initialization steps to be performed before the application could be
+actually compiled and linked. If you try to build a project in such a raw state,
+&eg; by selecting the <menuchoice><guimenu>Build</guimenu> <guimenuitem>Build
+Project</guimenuitem></menuchoice> menu or pressing the <keycap>F8</keycap>
+function key, you will get the following warning.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="raw-project-warning.png" format="PNG"/>
+</imageobject>
+<caption><para>Trying to build a raw automake based project.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>You may press the <guibutton>Run Them</guibutton> button in which case
+&kdevelop; will try to automatically run all required setup steps prior to
+compiling and linking the application. But we will look at those initial steps
+in sequence, so cancel the dialog by pressing <guibutton>Do Not run</guibutton>.
+</para>
+
+<para>As mentioned already, compiling and linking the application is done
+through the <guimenu>Build</guimenu> menu. Call it up and select
+<guimenuitem>Run automake and friends</guimenuitem>.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="build-menu-automake.png" format="PNG"/>
+</imageobject>
+<caption><para>Initiating a basic initialization run.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>
+&kdevelop; will now open the <guilabel>Messages</guilabel> tool view window at
+the bottom and list a series of messages produced by several make tools. If
+everything went right, the final line will read
+<quote><computeroutput>*** Success ***</computeroutput></quote>.</para>
+
+<para>If you scroll back to the top, you will find the command line, &kdevelop;
+issued to call up the tools beneath the surface:</para>
+
+<programlisting>
+cd '/home/devel/projects/hello' &amp;&amp; \
+WANT_AUTOCONF_2_5="1" WANT_AUTOMAKE_1_6="1" gmake -f Makefile.cvs
+</programlisting>
+
+<para>This basically tells that &kdevelop; first switched to the root directory
+of our example project. Then it set up a dedicated environment, advising the
+make system of the <application>autoconf</application> and
+<application>automake</application> tool revisions used for this initialization.
+And finally it instructed the make tool (&GNU; <application>gmake</application>
+in this case) to process the <filename>Makefile.cvs</filename> make file.</para>
+
+<para>This make file was automatically set up when you created the Hello
+project. It contains all the commands necessary to properly initialize the
+project so the resulting application will run under &kde;. Especially this will
+create the <filename>configure</filename> skript file necessary to perform the
+next setup step.</para>
+</sect3>
+
+<sect3 id="gettingstarted-compile-basic-config">
+<title>Initial Hello Configuration</title>
+
+<para>Configuring means to tailor the build process to the hardware and software
+peculiarities of your system. This is a basic requirement in build processes
+based on the &GNU; autotools scheme as you probably will know.</para>
+
+<para>You can command a configure sequence once the basic automake
+initialization has been successfully finished because only after this
+initial run the necessary <filename>configure</filename> files will be
+available. This done, select the <menuchoice><guimenu>Build</guimenu>
+<guimenuitem>Run Configure</guimenuitem></menuchoice> menu entry to initiate a
+configuration sequence.</para>
+
+<para>&kdevelop; opened the <guilabel>Messages</guilabel> tool view
+window again if necessary and listed the messages of the configure run therein.
+If all went right, the final messages will be <quote><computeroutput>Good - your
+configure finished. Start make now</computeroutput></quote> (which was issued by
+configure) followed by the &kdevelop; <quote><computeroutput>*** Success
+***</computeroutput></quote> message.</para>
+
+<para id="gettingstarted-compile-basic-config-cmd">On top of the
+<guilabel>Messages</guilabel> window you will again find
+the command line, &kdevelop; used to initiate this configuration run:</para>
+
+<programlisting>
+mkdir '/home/devel/projects/hello/debug' &amp;&amp; \
+cd '/home/devel/projects/hello/debug' &amp;&amp; \
+CXXFLAGS="-O0 -g3" "/home/devel/projects/hello/configure" --enable-debug=full
+</programlisting>
+
+<para>You can tell several interesting details from these commands.</para>
+
+<informaltable frame="none">
+<tgroup cols="2"><tbody><row>
+<entry>
+<mediaobject>
+<imageobject>
+<imagedata fileref="tutorial-debug-tree.png"/>
+</imageobject>
+</mediaobject>
+</entry>
+<entry>
+<itemizedlist>
+<listitem>
+<para>First, &kdevelop; uses a dedicated subdirectory in the project directory
+tree for the build process. This <filename class="directory">debug</filename>
+build directory (shown to the left) mirrors the basic project structure and
+contains some set of build related files, such as several
+<filename>configure</filename> based files and additionally a
+<filename>Makefile</filename> in each subdirectory.</para>
+</listitem>
+<listitem>
+<para>In the <link linkend="gettingstarted-compile-setup">Configuring the
+Project</link>
+section shortly below we will have a brief look at the motivations why
+&kdevelop; uses separate build directories in cases like this one. For the
+moment it is enough to know that &kdevelop; created this <filename
+class="directory">debug</filename> directory &mdash; if necessary &mdash; prior
+to the configure call and that the <filename>configure</filename> script did
+build the sub structure and all the <filename>Makefiles</filename> in
+there.</para>
+</listitem>
+<listitem>
+<para>Next, from within the <filename class="directory">debug</filename> build
+directory, &kdevelop; called the <filename>configure</filename> script in the
+root directory of our project using a dedicated environment, where the
+<computeroutput>CXXFLAGS="-O0 -g3"</computeroutput> flags will later signal the
+&gcc; compiler that it should not optimize the resulting binaries and include
+full debugging information with them.</para>
+</listitem>
+<listitem>
+<para>Finally the <filename>configure</filename> script was called with the
+<computeroutput>--enable-debug=full</computeroutput> option which instructs it
+to create each <filename>Makefile</filename> so that later compilation and
+linking will have all necessary debugging information be built in and
+usable.</para>
+</listitem>
+</itemizedlist>
+</entry>
+</row></tbody></tgroup>
+</informaltable>
+
+<para>All these settings are configurable on a per project basis. You will learn
+more about this in the <link linkend="project-management">Project
+Management</link> chapter.</para>
+</sect3>
+
+<sect3 id="gettingstarted-compile-basic-build">
+<title>Build the Project</title>
+
+<para>Once you got this far you will be ready to actually build, &ie;
+compile and link the application. Looking at the <guimenu>Build</guimenu> menu,
+there are three such compile options from which to select.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="build-commands.png" format="PNG"/>
+</imageobject>
+<caption><para>&kdevelop; commands to build binaries.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>Going from bottom to top, there are:</para>
+<itemizedlist>
+<listitem>
+<para><guimenuitem>Compile File</guimenuitem> &mdash; This will compile the
+source file in the currently open editor window. Mostly used for quick error
+checks.</para>
+</listitem>
+<listitem>
+<para><guimenuitem>Build Active Target</guimenuitem> &mdash; This is mainly used
+in conjunction with the <link linkend="gettingstarted-extend-automake">Automake
+Manager</link> which we will briefly look at below.</para>
+</listitem>
+<listitem>
+<para><guimenuitem>Build Project</guimenuitem> &mdash; Now this is what we
+currently are interested in. It will iterate over the whole project, compiling
+and linking all files as necessary.</para>
+</listitem>
+</itemizedlist>
+
+<para>It might be interesting to watch what happens to the
+<filename class="directory">Debug</filename> directory created in the former
+<filename>configure</filename> run. So best keep it open with all
+subdirectories unfolded just as shown above. Then select
+<menuchoice><guimenu>Build</guimenu> <guimenuitem>Build
+Project</guimenuitem></menuchoice> (or press the <keycap>F8</keycap> key) to
+initiate the build sequence. As before, the <guilabel>Messages</guilabel> tool
+view window will open at the bottom and list the outcome of this build run. And
+additionally some files will appear on the <filename
+class="directory">Debug</filename> subtree.</para>
+
+<para id="gettingstarted-compile-basic-build-cmd">There are not many source
+files in our Hello example project, so the <guilabel>Messages</guilabel> window
+will contain only a few lines. On top of them again find the command line
+&kdevelop; issued to the underlying shell.</para>
+
+<programlisting>
+cd '/home/devel/projects/hello/debug' &amp;&amp; \
+WANT_AUTOCONF_2_5="1" WANT_AUTOMAKE_1_6="1" gmake -k
+</programlisting>
+
+<para>Not very surprisingly, &kdevelop; switched to the <filename
+class="directory">Debug</filename> subtree root in order to run the
+<filename>Makefile</filename> located there. A dedicated sub-environment was
+set up again as before in the <link
+linkend="gettingstarted-compile-basic-init">Initialization step</link> in which
+then the <application>gmake</application> tool was called.</para>
+
+<para>Note the <computeroutput>-k</computeroutput> option in the
+<application>gmake</application> call. It forces the build process to continue
+up to its very end, even if errors will occur. This makes sense as &kdevelop;
+will list all error messages in the <guilabel>Messages</guilabel> window. If
+there are any, use the virtues of an &IDE;: Just click on the error message in
+the <guilabel>Messages</guilabel> window and &kdevelop; will take you to
+exactly the position where the error occurred in the source file.</para>
+
+<para>And what did happen inside the <filename
+class="directory">Debug</filename> subtree? Not very much. A few files showed up
+on the <filename class="directory">doc/en</filename> and <filename
+class="directory">src</filename> branches, most notably the
+<filename>hello</filename> file in <filename
+class="directory">/home/devel/projects/hello/debug/src/</filename>. This,
+finally, is the application binary we were looking for. All what is left
+to do in our initial project check is to run this
+<filename>hello</filename>.</para>
+</sect3>
+
+<sect3 id="gettingstarted-compile-basic-run">
+<title>Run the Application</title>
+
+<para>There are no extra steps involved to run this new Hello
+application. Either select <menuchoice><guimenu>Build</guimenu>
+<guimenuitem>Execute Program</guimenuitem></menuchoice> or press
+<keycombo><keycap>Shift</keycap> <keycap>F9</keycap></keycombo> or use the
+<guibutton>Execute program</guibutton> button on the <guilabel>Build
+Toolbar</guilabel> shown below.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="run-button.png"/>
+</imageobject>
+<caption><para>Running an application form the <guilabel>Build
+Toolbar</guilabel>.</para>
+</caption>
+</mediaobject>
+</screenshot>
+
+<para>That was all. &kdevelop; will now start the new application in
+the dedicated console window which opens as <guilabel>Application</guilabel>
+tool view on the bottom. There the command &kdevelop; issued to execute the
+program will be shown in the top line:</para>
+
+<programlisting>
+./hello
+</programlisting>
+
+<para>showing that the &IDE; has a notion about where the executable it
+shall run resides. This notion can be widely configured. See more about
+this in the <link linkend="project-management">Project
+Management</link> chapter.</para>
+
+<para>The <computeroutput>./hello</computeroutput> line will most likely
+be followed by a warning message. Ignore this for now. It does not keep
+our <application>Hello</application> form running.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="hello-world-app.png" format="PNG"/>
+</imageobject>
+<caption>
+<para>Our initial <application>Hello</application> application.</para>
+</caption>
+</mediaobject>
+</screenshot>
+
+<para>Close the <application>Hello</application> application window as
+usual. If no errors occurred, &kdevelop; will report this as
+<quote><computeroutput>*** Exited normally ***</computeroutput></quote>
+in the <guilabel>Application</guilabel> tool view window.</para>
+</sect3>
+</sect2>
+
+<sect2 id="gettingstarted-compile-setup">
+<title>Configuring the Project</title>
+
+<para>In &kdevelop; there are numerous ways how you can manage your project.
+This behavior is configurable on a per-project basis and mostly of interest to
+the advanced developer. Yet there are a few project specific settings you
+should know of right from the beginning.
+</para>
+
+<simplelist>
+<member><link linkend="gettingstarted-compile-setup-build">Of what use are build
+configurations?</link></member>
+
+<member><link linkend="gettingstarted-compile-setup-config">Where to the define
+the behavior of the <filename>configure</filename> script.</link></member>
+
+<member><link linkend="gettingstarted-compile-setup-make">Some considerations
+how <application>make</application> should run.</link></member>
+
+<member><link linkend="gettingstarted-compile-setup-run">Where should the
+executable be and how should it be called?</link></member>
+</simplelist>
+
+<sect3 id="gettingstarted-compile-setup-build">
+<title>Build Configurations</title>
+
+<para>When we did a first run of the <filename>configure</filename> script in
+the <link linkend="gettingstarted-compile-basic-config">Initial Hello
+Configuration</link> section above, we noted that &kdevelop; had set up a
+dedicated <filename class="directory">debug</filename> subdirectory for this
+purpose. In this section we will briefly consider some consequences of
+this feature.</para>
+
+<para>First of all, &kdevelop; does not necessarily use dedicated build
+directories apart from the source. The preparations to automatically use
+dedicated build configurations is done through templates the &appwizard; uses
+when creating a new project.</para>
+
+<para>To find out which build configurations currently are available, have a
+look at the <menuchoice><guimenu>Project</guimenu> <guisubmenu>Build
+Configuration</guisubmenu></menuchoice> menu.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="build-configurations.png" format="PNG"/>
+</imageobject>
+<caption><para>There are various build configurations available
+for this project.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>In this case, like our Hello example project, there are three different
+build configurations available. In other cases, there may &mdash; initially
+&mdash; be only one such build configuration, namely
+<guimenuitem>default</guimenuitem>.</para>
+
+<para>The currently used build configuration has a check mark left to it. In
+order to switch to another build configuration simply select its menu
+entry.</para>
+
+<para>Now let us have a brief look at what these build configurations
+provide.</para>
+
+<variablelist id="gettingstarted-compile-setup-build-configs">
+<varlistentry>
+<term><guimenuitem>debug</guimenuitem></term>
+<listitem>
+<para>You should use this as the standard build configuration during the
+development process. The build occurs separately from the source directories in
+the dedicated <filename class="directory">debug</filename> subdirectory, &ie;
+all object, auxiliary, and executable files will be put in the subdirectories
+there instead of their counterparts in the project root. The
+<filename>configure</filename> script will be given the
+<computeroutput>--enable-debug=full</computeroutput> option and the
+<computeroutput>CXXFLAGS="-O0 -g3"</computeroutput> will signal the &gcc;
+compiler to not optimize the code and to insert extensive debug information
+into the resulting binaries.</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guimenuitem>optimized</guimenuitem></term>
+<listitem>
+<para>This is used to build a final C++ application. The build occurs
+separately from the source directories in the dedicated <filename
+class="directory">optimized</filename> subdirectory. No specific arguments to
+the <filename>configure</filename> script will be preset, yet the
+<computeroutput>CXXFLAGS="-O2 -g0"</computeroutput> will signal the &gcc;
+compiler to optimize the code and to not insert debug information into the
+resulting binaries.</para>
+</listitem>
+</varlistentry>
+
+<varlistentry>
+<term><guimenuitem>default</guimenuitem></term>
+<listitem>
+<para>The term <quote>default</quote> denotes the standard setup when you build
+an application from the console using &eg; the &GNU;
+<application>configure</application> and
+<application>make</application>/<application>gmake</application> command line
+oriented build tools. Other than <guimenuitem>debug</guimenuitem> or
+<guimenuitem>optimize</guimenuitem> no dedicated build directory will be used.
+The application will by default be built in the sources directories instead.
+There are no special configuration switches predefined. Building and running the
+application will use the default settings of the underlying tools (e.g. &gcc;,
+etc.).</para>
+
+<warning>
+<para>Think twice before you decide to use the
+<guimenuitem>default</guimenuitem> build environment!</para>
+
+<para>It cannot be used in parallel to the dedicated
+<guimenuitem>debug</guimenuitem> or <guimenuitem>optimized</guimenuitem> ones.
+<emphasis>Any build operation using <guimenuitem>default</guimenuitem> will
+render both of the other build environments unusable.</emphasis> This is caused
+by some peculiarities of the <filename>Makefile</filename> construction process
+using the
+<application>automake</application>/<application>autoconf</application>
+machinery, which cannot be easily overcome.</para>
+</warning>
+</listitem>
+</varlistentry>
+</variablelist>
+
+<para>Now, why does one one want to use different build configurations at all,
+when they even appear to be not compatible to each other? The answer is &mdash;
+it simplifies edit-compile-debug cycles. The extra debug instructions
+inserted into the binaries as well as all those subtle structure changes to
+the program code made during optimizations will effect the run time behavior of
+the resulting application. So in many cases, when the logical structure of some
+routine appears to be correct, you may want to test whether it still behaves
+correctly under more practical conditions.</para>
+
+<para>This is where the build configurations of &kdevelop; step in. Because
+the built object and executable files in each dedicated build directory and the
+build commands are kept separately from each other only source changes need
+to be handled when you switch between these build configurations.</para>
+
+<para>Thus instead of cleaning up and recompile everything from scratch with
+alternate options, you need only switch from the
+<guimenuitem>debug</guimenuitem> to the <guimenuitem>optimize</guimenuitem>
+build configuration, have the source changes compiled in and then retest the
+application under these circumstances. If anything inappropriate shows up,
+simply switch back to <guimenuitem>debug</guimenuitem> and immediately continue
+your work there.</para>
+
+<para>A final note &mdash; many build configuration settings are configurable.
+You can even define your own build configurations if your development process
+requires some. We will briefly look at these possibilities in the next
+section.</para>
+</sect3>
+
+<sect3 id="gettingstarted-compile-setup-config">
+<title>Project Configure Options</title>
+
+<para>Configuring the application properly is vital in the &GNU;
+autotools building chain. This is usually guided by option definitions to the
+<filename>configure</filename> script and/or specific flags settings in the
+environment prior to running <filename>configure</filename> as &eg; the
+<computeroutput>CXXFLAGS</computeroutput> in our previous discussions.</para>
+
+<para>You may set most of the configuring options for a given project from
+within &kdevelop; &GUI;. Select
+<menuchoice><guimenu>Project</guimenu>
+<guimenuitem>Project Options</guimenuitem></menuchoice> and then from the
+icon bar on the left of the dialog the <guiicon>Configure Options</guiicon>
+icon. The <guilabel>Configure Options</guilabel> dialog featuring several tabbed
+windows will display on the right handed side.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="configure-project-configure.png" format="PNG"/>
+</imageobject>
+<caption><para>Most configure options can be defined here.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>As you see, there are quite a lot of options you can set up in this
+dialog. For now we will briefly look at only a few of them with regard to our
+Hello example project. For detailed instructions see the <link
+linkend="projects-configure">Configuring Projects</link> chapter. If you
+want to know more about the meaning of the various flags which can be
+set, look up <command>info make</command> from the console (or
+<command>info:make</command> from within &konqueror;) and there the
+<menuchoice><guimenu>Implicit Rules</guimenu>
+<guimenuitem>Implicit Variables</guimenuitem></menuchoice> section.</para>
+
+<para>There are several tabbed dialog setup windows from which the first
+one, <guilabel>General</guilabel>, refers to commonly used settings,
+while the others are rather compiler specific. In all cases, however, will the
+actual contents of those dialogs be governed by the given build
+configuration.</para>
+
+<para>You select the build configuration whose configuration settings
+have to be defined from the <guilabel>Configuration</guilabel> combo box
+on top of the <guilabel>Configure Options</guilabel> dialog.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="configure-project-buildconfig.png" format="PNG"/>
+</imageobject>
+<caption><para>Select the build configuration whose settings to
+define.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>Now select another build configuration from this combo box and note how
+the contents of &eg; the <guilabel>Configure arguments</guilabel> and
+<guilabel>Build directory</guilabel> text boxes change according to the
+settings we mentioned in the <link
+linkend="gettingstarted-compile-setup-build-configs"> build
+configurations list</link> above.</para>
+
+<sect4 id="gettingstarted-compile-setup-config-general">
+<title>General Configuration Settings</title>
+
+<para>On the <guilabel>General</guilabel> dialog page, these
+configuration options can be defined:</para>
+
+<itemizedlist>
+<listitem>
+<formalpara>
+<title>Configure arguments</title>
+<para>These are the options &kdevelop; assigns to the
+<filename>configure</filename> script call in the build process. See the
+<link linkend="gettingstarted-compile-basic-config-cmd">example</link> in
+the <quote>Initial Hello Configuration</quote> section above.</para>
+</formalpara>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>Build directory</title>
+<para>This is the subdirectory in the current project root, where &kdevelop;
+will put all files created in the build process. Ideally, this should
+correspond to the name of the build configuration in use, but you are
+free to use any name you like, provided it is different from any other
+build configuration directory.</para>
+</formalpara>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>Top source directory</title>
+<para>You won&apos;t need this one often. It defaults to the project root
+directory and needs only be redefined if your project sources are located
+in another place.</para>
+</formalpara>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>C/C++ preprocessor flags (CPPFLAGS)</title>
+<para>Put specific instructions for the preprocessor here. &kdevelop; will
+use this to set up a temporary environment before it calls the actual
+build tool. Again, see the <link
+linkend="gettingstarted-compile-basic-config-cmd">example</link> in
+the <quote>Initial Hello Configuration</quote> section above how this is
+done.</para>
+</formalpara>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>Linker flags (LDFLAGS)</title>
+<para>This is extra information for the <application>ld</application> linker
+tool where it should look for additional libraries. It is used to build the
+temporary build environment as well.</para>
+</formalpara>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>Environment Variables</title>
+<para>Here you may define additional variables to be set up in the
+temporal build environment, &kdevelop; will set up before calling the
+respective build tool. Again, you must define these environment variables for
+every build configuration where they are to be used.</para>
+</formalpara>
+</listitem>
+</itemizedlist>
+</sect4>
+
+<sect4 id="gettingstarted-compile-setup-config-spec">
+<title>Compiler Specific Settings</title>
+
+<para>The other tabs on the <guilabel>Configure Options</guilabel> dialog
+page are for compiler specific settings. They are similarly structured,
+so it suffices to have a brief look at the <guilabel>C++</guilabel> page.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="configure-project-cpp.png" format="PNG"/>
+</imageobject>
+<caption><para>Select the compiler and its working environment &kdevelop; shall
+use here.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>This is what you can set up from here:</para>
+
+<itemizedlist>
+<listitem>
+<formalpara>
+<title>C++ compiler</title>
+<para>Select the C++ compiler &kdevelop; should regularly use from this
+combo box. It however lists only those compilers &kdevelop; really knows
+of.</para>
+</formalpara>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>Compiler command (CXX)</title>
+<para>Only for experts. This is only needed if the C++ compiler is not standard.
+Put the name by which it is called here.</para>
+</formalpara>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>Compiler flags (CXXFLAGS)</title>
+<para>Here you can enter any extra option &kdevelop; shall pass (via the
+<filename>Makefile</filename>) to the compiler. Some option values will be
+preset according to the build configuration selected in the
+<guilabel>Configuration</guilabel> combo box.</para>
+</formalpara>
+
+<para>Note, that many common compiler options can be selected from a
+dialog which will pop up when you press the <guibutton>...</guibutton> button to
+the right of the text box.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="configure-project-cppoptions.png" format="PNG"/>
+</imageobject>
+<caption><para>Use this dialog to define the &GNU; C++ compiler
+behavior.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>We deliberately selected the <guilabel>Optimization</guilabel> tab
+here. Note how the <guilabel>No Optimization</guilabel> option has been
+preselected (according to the <computeroutput>-O0</computeroutput>
+option preset in the <computeroutput>debug</computeroutput> build
+configuration).</para>
+
+<para>Unfortunately you cannot currently select all options from this
+dialog. The <computeroutput>-g3</computeroutput> option &eg; used by the
+<computeroutput>debug</computeroutput> build
+configuration would have to be altered manually if ever needed.</para>
+</listitem>
+</itemizedlist>
+</sect4>
+</sect3>
+
+<sect3 id="gettingstarted-compile-setup-make">
+<title>How Make Should Build the Program</title>
+
+<para>You can as well configure the way &kdevelop; will call the
+<application>make</application> tool in the project build. Select
+<menuchoice><guimenu>Project</guimenu>
+<guimenuitem>Project Options</guimenuitem></menuchoice> and then the
+<guiicon>Make Options</guiicon> icon from the left dialog window side. The
+<guilabel>Make Options</guilabel> dialog page will then be displayed to
+the right.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="configure-project-make.png" format="PNG"/>
+</imageobject>
+<caption><para>Define how &kdevelop; will call the
+<application>make</application> tool.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>There is not much to do here for now. The only setting of interest in
+most cases will be the <guilabel>Abort on first error</guilabel> switch.
+You will find it deactivated in most projects. This corresponds to the
+<computeroutput>-k</computeroutput> option in the
+<application>gmake</application> call we found in the <link
+linkend="gettingstarted-compile-basic-build-cmd">initial build</link> of
+our example Hello project.</para>
+
+<para>This makes sense in an &IDE; like &kdevelop; which will protocol any
+error message during the build. After the build process you may easily
+navigate to any error message in the <guilabel>Messages</guilabel> tool
+window. Use <menuchoice><guimenu>View</guimenu>
+<guimenuitem>Next Error</guimenuitem></menuchoice> and
+<menuchoice><guimenu>View</guimenu> <guimenuitem>Previous
+Error</guimenuitem></menuchoice> or respectively the <keycap>F4</keycap> and
+<keycombo><keycap>Shift</keycap> <keycap>F4</keycap></keycombo> keys for this.
+&kdevelop; will automatically activate the editor window of the source file in
+question and put the cursor on the error line.</para>
+
+<para>If on the other hand you rather want the build be stopped on whenever an
+error occurs, check the <guilabel>Abort on first error</guilabel> option
+in this dialog. &kdevelop; will then call <application>gmake</application>
+without the <computeroutput>-k</computeroutput> option.</para>
+</sect3>
+
+<sect3 id="gettingstarted-compile-setup-run">
+<title>How to Run the Executable</title>
+
+<para>Once the build is complete, you can easily run the application from within
+&kdevelop;. Use either <menuchoice><guimenu>Build</guimenu>
+<guimenuitem>Execute Program</guimenuitem></menuchoice>, the
+<keycombo><keycap>Shift</keycap> <keycap>F9</keycap></keycombo> keys, or the
+<guibutton>Execute program</guibutton> button in the <guilabel>Build
+Toolbar</guilabel> of &kdevelop;.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="run-button.png" format="PNG"/>
+</imageobject>
+<caption><para>Run the program from here.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>But where is the executable located which should be run? How does
+one have &kdevelop; append options to the call? Or, how can I have the
+application executed in a terminal by its own to test its console interactive
+behavior?</para>
+
+<para>All this can be solved by configuring some project oriented run options in
+&kdevelop;. Select <menuchoice><guimenu>Project</guimenu>
+<guimenuitem>Project Options</guimenuitem></menuchoice> and then the
+<guiicon>Run Options</guiicon> icon from the icon bar on the left dialog window
+side. The <guilabel>Run Options</guilabel> dialog page will display to the
+right.</para>
+
+<screenshot>
+<mediaobject>
+<imageobject>
+<imagedata fileref="configure-project-run.png" format="PNG"/>
+</imageobject>
+<caption><para>Define where and how your program shall be run.</para></caption>
+</mediaobject>
+</screenshot>
+
+<para>Now, there is quite a lot which can be set up from this dialog.
+Basically there are four groups of configuration items.</para>
+
+<itemizedlist>
+<listitem>
+<formalpara>
+<title>Directory</title>
+<para>This tells &kdevelop; where it basically shall assume the
+executable to be called. There are three possibilities you can select
+from.</para>
+</formalpara>
+
+<para>Note however that only root directories are defined here.
+&kdevelop; usually looks for the executable in some subdirectory
+given in the next configuration group.</para>
+
+<itemizedlist>
+<listitem>
+<para>Run from the directory, where the executable was build the last
+time. This is the default. You can keep this for now.</para>
+</listitem>
+
+<listitem>
+<para>Run from the build directory according to the currently selected
+<link linkend="gettingstarted-compile-setup-build">build configuration</link>.
+The name of this directory was set up on the <link
+linkend="gettingstarted-compile-setup-config-general">General
+Configuration</link> dialog page.</para>
+
+<para>This is the root where &kdevelop; will find the executable. It
+changes automatically with the selection you made in
+<menuchoice><guimenu>Project</guimenu>
+<guisubmenu>Build Configurations</guisubmenu></menuchoice> menu. Try it.</para>
+
+<para>Other than always running the most recently built executable according to
+the setting above, this allows you to switch the program to be executed by
+simply selecting another build configuration from the <guimenu>Project</guimenu>
+menu.</para>
+</listitem>
+
+<listitem>
+<para>Run the executable found in a fixed custom directory. Again
+this is the root only from where the actual executable is to be
+found.</para>
+
+<para>Use this if you &eg; want to run the actually installed program instead of
+the version located in the project directories.</para>
+</listitem>
+</itemizedlist>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>Program</title>
+<para>This tells &kdevelop; the relative position and name of the
+program it shall actually call. This is relative to the root directory
+defined in the configuration group above. Furthermore you can define any
+argument &kdevelop; will pass to the program when it is actually called.</para>
+</formalpara>
+
+<note>
+<para>If leave the <guilabel>Main program</guilabel> text box empty, the
+<emphasis>active target</emphasis> settings of the &automanag; will be used.
+Although this is an expert setting, inadvertently leaving this input
+field blank is a common cause of problems. Check this setting if &kdevelop;
+appears not to call the executable you wanted.</para>
+</note>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>Environment Variables</title>
+<para>&kdevelop; will set up a dedicated shell environment to run the
+program in. Define any extra environment variable in this configuration
+group.</para>
+</formalpara>
+</listitem>
+
+<listitem>
+<formalpara>
+<title>Miscellaneous</title>
+<para>Two more check boxes are located at the bottom of this dialog page.</para>
+</formalpara>
+
+<itemizedlist>
+<listitem>
+<para><guilabel>Automatically compile before execution</guilabel> comes
+in handy most of time. &kdevelop; will check the project for changes and
+perform necessary configure and build steps for you any time you command
+it to run the program.</para>
+
+<para>Uncheck this in case you want to run the program version prior to the
+last change.</para>
+</listitem>
+
+<listitem>
+<para><guilabel>Start in external terminal</guilabel> is interesting if
+you want to test the input/output behavior of non-&GUI; programs in a console
+terminal. This is unchecked by default, so &kdevelop; does start the program in
+a window of its own without console terminal I/O capabilities.</para>
+</listitem>
+</itemizedlist>
+</listitem>
+</itemizedlist>
+</sect3>
+</sect2>
+</sect1>
+
+<sect1 id="gettingstarted-extend">
+<title>How to Extend a Project &mdash; the &automanag;</title>
+
+<para>(- to be written -)</para>
+
+<sect2 id="gettingstarted-extend-automake">
+<title>A Short Look at the Automake Machinery</title>
+
+<para>(- to be written -)</para>
+</sect2>
+
+<sect2 id="gettingstarted-extend-pics">
+<title>How to Place Icons in a Separate Directory</title>
+
+<para>(- to be written -)</para>
+</sect2>
+
+<sect2 id="gettingstarted-extend-class">
+<title>How to Add New Classes</title>
+
+<para>(- to be written -)</para>
+
+<caution><para>
+Be careful when you select your class file names. It is extremely difficult to
+change them later.</para></caution>
+</sect2>
+
+<sect2 id="gettingstarted-extend-subproject">
+<title>What is in a Subproject?</title>
+
+<para>(- to be written -)</para>
+
+<sect3 id="gettingstarted-extend-subproject-active">
+<title>Concentrate on Your Work &mdash; the Active Target</title>
+
+<para>(- to be written -)</para>
+</sect3>
+</sect2>
+
+<sect2 id="gettingstarted-extend-restructure">
+<title>Some Steps to Restructure a Project</title>
+
+<para>(- to be written -)</para>
+</sect2>
+</sect1>
+
+
+<sect1 id="gettingstarted-debug">
+<title>How to Debug</title>
+
+<para>(- to be written -)</para>
+</sect1>
+
+
+<sect1 id="gettingstarted-doc">
+<title>A Note on Your Project Documentation</title>
+
+<para>The &kde; project uses <ulink
+url="http://www.docbook.org/tdg5/en/html/docbook.html">docbook</ulink> for
+generating your project handbook (&ie; the user manual). The user manual is
+available through your application menubar by choosing
+<menuchoice><guimenu>Help</guimenu>
+<guimenuitem><replaceable>YourApplication</replaceable>
+Handbook</guimenuitem></menuchoice > when your &kde; GUI application is running.
+After building your project, the user manual is displayed in &kde;
+&khelpcenter;. It should explain to the user how your application works, what
+are the main features and how to configure it. It should also explain the
+advanced features if any.
+</para>
+<para>All &kde; based templates in &kdevelop; have a doc subdir which contains
+a <filename>index.docbook</filename> template in the en folder to get you
+started in writing the user manual. You should edit this
+<filename>index.docbook</filename> in &kdevelop; and start changing personal
+details such as name, email, &etc;. Look at the comments in this file and try
+following these indications to start your application documentation. Rebuild
+your project to see the changes in &khelpcenter;.</para>
+<note><para>You need to install your project using
+<menuchoice><guimenu>Build</guimenu>
+<guimenuitem>Install</guimenuitem></menuchoice > or <guimenuitem>Install (as
+root user)</guimenuitem> in &kdevelop; to see the user manual in
+&khelpcenter;.</para></note>
+<para>You can find more about the docbook syntax on <ulink
+url="http://l10n.kde.org/docs/markup/index.html">the &kde; documentation
+website</ulink>.</para>
+</sect1>
+
+<sect1 id="gettingstarted-keys">
+<title>Last But Not Least, Keyboard Shortcuts</title>
+
+<para>(- to be written -)</para>
+</sect1>
+
+<sect1 id="gettingstarted-whereto">
+<title>Where to go from here</title>
+
+<para>(- to be written -)</para>
+
+<sect2 id="gettingstarted-whereto-faq">
+<title>Frequently Encountered Problems</title>
+
+<simplelist>
+<member>The nutshell chapter</member>
+<member>FAQ pages</member>
+<member>Forum</member>
+<member>Mailing lists</member>
+</simplelist>
+</sect2>
+
+<sect2 id="gettingstarted-whereto-projects">
+<title>Working With Projects</title>
+
+<para>(- to be written -)</para>
+
+<sect3 id="gettingstarted-whereto-projects-open">
+<title>Using Existing &kdevelop; Projects</title>
+
+<para>(- to be written -)</para>
+</sect3>
+
+<sect3 id="gettingstarted-whereto-projects-import">
+<title>Importing External Projects</title>
+
+<para>(- to be written -)</para>
+</sect3>
+</sect2>
+</sect1>
+
+</chapter>