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<?xml version="1.0" ?>
<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
<!ENTITY % addindex "INCLUDE">
<!ENTITY % English "INCLUDE" > <!-- change language only here -->
]>
<book lang="&language;">
<bookinfo>
<title>KDE Architecture Overview</title>
<date></date>
<releaseinfo></releaseinfo>
<authorgroup>
<author>
<firstname>Bernd</firstname>
<surname>Gehrmann</surname>
<affiliation><address><email>bernd@kdevelop.org</email></address></affiliation>
</author>
</authorgroup>
<copyright>
<year>2001</year>
<year>2002</year>
<holder>Bernd Gehrmann</holder>
</copyright>
<legalnotice>&FDLNotice;</legalnotice>
<abstract>
<para>This documentation gives an overview of the KDE Development Platform</para>
</abstract>
<keywordset>
<keyword>KDE</keyword>
<keyword>architecture</keyword>
<keyword>development</keyword>
<keyword>programming</keyword>
</keywordset>
</bookinfo>
<chapter id="structure">
<title>Library structure</title>
<simplesect id="structure-byname">
<title>Libraries by name</title>
<variablelist>
<varlistentry>
<term><ulink url="kdeapi:tdecore/index.html">tdecore</ulink></term>
<listitem><para>
The tdecore library is the basic application framework for every KDE based
program. It provides access to the configuration system, command line
handling, icon loading and manipulation, some special kinds inter-process
communication, file handling and various other utilities.
</para></listitem>
</varlistentry>
<varlistentry>
<term><ulink url="kdeapi:tdeui/index.html">tdeui</ulink></term>
<listitem><para>
The <literal>tdeui</literal> library provides many widgets and standard
dialogs which Qt doesn't have or which have more features than their Qt
counterparts. It also includes several widgets which are subclassed
from Qt ones and are better integrated with the KDE desktop by
respecting user preferences.
</para></listitem>
</varlistentry>
<varlistentry>
<term><ulink url="kdeapi:tdeio/index.html">tdeio</ulink></term>
<listitem><para>
The <literal>tdeio</literal> library contains facilities for asynchronous,
network transparent I/O and access to mimetype handling. It also provides the
KDE file dialog and its helper classes.
</para></listitem>
</varlistentry>
<varlistentry>
<term><ulink url="kdeapi:kjs/index.html">kjs</ulink></term>
<listitem><para>
The <literal>kjs</literal> library provides an implementation of JavaScript.
</para></listitem>
</varlistentry>
<varlistentry>
<term><ulink url="kdeapi:tdehtml/index.html">tdehtml</ulink></term>
<listitem><para>
The <literal>tdehtml</literal> library contains the TDEHTML part, a HTML browsing
widget, DOM API and parser, including interfaces to Java and JavaScript.
</para></listitem>
</varlistentry>
</variablelist>
</simplesect>
<simplesect id="structure-grouped">
<title>Grouped classes</title>
<para>
Core application skeleton - classes needed by almost every application.
</para>
<itemizedlist>
<listitem><formalpara>
<title><ulink url="kdeapi:tdecore/TDEApplication">TDEApplication</ulink></title>
<para>
Initializes and controls a KDE application.
</para>
</formalpara></listitem>
<listitem><formalpara>
<title><ulink url="kdeapi:tdecore/KUniqueApplication">KUniqueApplication</ulink></title>
<para>
Makes sure only one instance of an application can run simultaneously.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/TDEAboutData">TDEAboutData</ulink></title>
<para>
Holds information for the about box.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/TDECmdLineArgs">TDECmdLineArgs</ulink></title>
<para>
Command line argument processing.
</para>
</formalpara></listitem>
</itemizedlist>
<para>
Configuration settings - access to KDE's hierarchical configuration
database, global settings and application resources.
</para>
<itemizedlist>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/TDEConfig">TDEConfig</ulink></title>
<para>
Provides access to KDE's configuration database.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/KSimpleConfig">KSimpleConfig</ulink></title>
<para>
Access to simple, non-hierarchical configuration files.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/KDesktopFile">KDesktopFile</ulink></title>
<para>
Access to <literal>.desktop</literal> files.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/TDEGlobalSettings">TDEGlobalSettings</ulink></title>
<para>
Convenient access to not application-specific settings.
</para>
</formalpara></listitem>
</itemizedlist>
<para>
File and URL handling - decoding of URLs, temporary files etc.
</para>
<itemizedlist>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/KURL">KURL</ulink></title>
<para>
Represents and parses URLs.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/KTempFile">KTempFile</ulink></title>
<para>
Creates unique files for temporary data.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/KSaveFile">KSaveFile</ulink></title>
<para>
Allows to save files atomically.
</para>
</formalpara></listitem>
</itemizedlist>
<para>
Interprocess communication - DCOP helper classes and subprocess invocation.
</para>
<itemizedlist>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/TDEProcess">TDEProcess</ulink></title>
<para>
Invokes and controls child processes.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/KShellProcess">KShellProcess</ulink></title>
<para>
Invokes child processes via a shell.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdesu/PtyProcess">PtyProcess</ulink></title>
<para>
Communication with a child processes through a pseudo terminal.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/KIPC">KIPC</ulink></title>
<para>
Simple IPC mechanism using X11 ClientMessages.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:dcop/DCOPClient">DCOPClient</ulink></title>
<para>
DCOP messaging.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/KDCOPPropertyProxy">KDCOPPropertyProxy</ulink></title>
<para>
A proxy class publishing Qt properties through DCOP.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/KDCOPActionProxy">KDCOPActionProxy</ulink></title>
<para>
A proxy class publishing a DCOP interface for actions.
</para>
</formalpara></listitem>
</itemizedlist>
<para>
Utility classes - memory management, regular expressions, string manipulation,
random numbers
</para>
<itemizedlist>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/KRegExp">KRegExp</ulink></title>
<para>
POSIX regular expression matching.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/KStringHandler">KStringHandler</ulink></title>
<para>
An extravagant interface for string manipulation.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/TDEZoneAllocator">TDEZoneAllocator</ulink></title>
<para>
Efficient memory allocator for large groups of small objects.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/KRandomSequence">KRandomSequence</ulink></title>
<para>
Pseudo random number generator.
</para>
</formalpara></listitem>
</itemizedlist>
<para>
Keyboard accelerators - classes helping to establish consistent key bindings
throughout the desktop.
</para>
<itemizedlist>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/TDEAccel">TDEAccel</ulink></title>
<para>
Collection of keyboard shortcuts.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/TDEStdAccel">TDEStdAccel</ulink></title>
<para>
Easy access to the common keyboard shortcut keys.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/TDEGlobalAccel"></ulink></title>
<para>
Collection of system-wide keyboard shortcuts.
</para>
</formalpara></listitem>
</itemizedlist>
<para>
Image processing - icon loading and manipulating.
</para>
<itemizedlist>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/TDEIconLoader">TDEIconLoader</ulink></title>
<para>
Loads icons in a theme-conforming way.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/TDEIconTheme">TDEIconTheme</ulink></title>
<para>
Helper classes for TDEIconLoader.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/KPixmap">KPixmap</ulink></title>
<para>
A pixmap class with extended dithering capabilities.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/KPixmapEffect">KPixmapEffect</ulink></title>
<para>
Pixmap effects like gradients and patterns.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/KPixmapIO">KPixmapIO</ulink></title>
<para>
Fast <classname>QImage</classname> to <classname>QPixmap</classname> conversion.
</para>
</formalpara></listitem>
</itemizedlist>
<para>
Drag and Drop - drag objects for colors and URLs.
</para>
<itemizedlist>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/KURLDrag">KURLDrag</ulink></title>
<para>
A drag object for URLs.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/KColorDrag">KColorDrag</ulink></title>
<para>
A drag object for colors.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/KMultipleDrag">KMultipleDrag</ulink></title>
<para>
Allows to construct drag objects from several others.
</para>
</formalpara></listitem>
</itemizedlist>
<para>
Auto-Completion
</para>
<itemizedlist>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/TDECompletion">TDECompletion</ulink></title>
<para>
Generic auto-completion of strings.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeio/KURLCompletion">KURLCompletion</ulink></title>
<para>
Auto-completion of URLs.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeio/KShellCompletion">KShellCompletion</ulink></title>
<para>
Auto-completion of executables.
</para>
</formalpara></listitem>
</itemizedlist>
<para>
Widgets - widget classes for list views, rules, color selection etc.
</para>
<itemizedlist>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/TDEListView">TDEListView</ulink></title>
<para>
A variant of <classname>QListView</classname> that honors KDE's system-wide settings.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/TDEListView">TDEListBox</ulink></title>
<para>
A variant of <classname>QListBox</classname> that honors KDE's system-wide settings.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/TDEListView">TDEIconView</ulink></title>
<para>
A variant of <classname>QIconView</classname> that honors KDE's system-wide settings.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/TDEListView">KLineEdit</ulink></title>
<para>
A variant of <classname>QLineEdit</classname> with completion support.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/KComboBox">KComboBox</ulink></title>
<para>
A variant of <classname>QComboBox</classname> with completion support.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/TDEFontCombo">TDEFontCombo</ulink></title>
<para>
A combo box for selecting fonts.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/KColorCombo">KColorCombo</ulink></title>
<para>
A combo box for selecting colors.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/KColorButton">KColorButton</ulink></title>
<para>
A button for selecting colors.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/KURLCombo">KURLCombo</ulink></title>
<para>
A combo box for selecting file names and URLs.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdefile/KURLRequester">KURLRequester</ulink></title>
<para>
A line edit for selecting file names and URLs.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/KRuler">KRuler</ulink></title>
<para>
A ruler widget.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink
url="kdeapi:tdeui/KAnimWidget">KAnimWidget</ulink></title>
<para>
animations.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/KNumInput">KNumInput</ulink></title>
<para>
A widget for inputting numbers.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/KPasswordEdit">KPasswordEdit</ulink></title>
<para>
A widget for inputting passwords.
</para>
</formalpara></listitem>
</itemizedlist>
<para>
Dialogs - full-featured dialogs for file, color and font selection.
</para>
<itemizedlist>
<listitem><formalpara><title><ulink url="kdeapi:tdefile/KFileDialog">KFileDialog</ulink></title>
<para>
A file selection dialog.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/KColorDialog">KColorDialog</ulink></title>
<para>
A color selection dialog.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/TDEFontDialog">TDEFontDialog</ulink></title>
<para>
A font selection dialog.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdefile/TDEIconDialog">TDEIconDialog</ulink></title>
<para>
An icon selection dialog.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/KKeyDialog">KKeyDialog</ulink></title>
<para>
A dialog for editing keyboard bindings.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/KEditToolBar">KEditToolBar</ulink></title>
<para>
A dialog for editing toolbars.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/KTipDialog">KTipDialog</ulink></title>
<para>
A Tip-of-the-day dialog.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/TDEAboutDialog">TDEAboutDialog</ulink></title>
<para>
An about dialog.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/KLineEditDlg">KLineEditDlg</ulink></title>
<para>
A simple dialog for entering text.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdefile/KURLRequesterDlg">KURLRequesterDlg</ulink></title>
<para>
A simple dialog for entering URLs.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/KMessageBox">KMessageBox</ulink></title>
<para>
A dialog for signaling errors and warnings.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/KPasswordDialog">KPasswordDialog</ulink></title>
<para>
A dialog for inputting passwords.
</para>
</formalpara></listitem>
</itemizedlist>
<para>
Actions and XML GUI
</para>
<itemizedlist>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/TDEAction">TDEAction</ulink></title>
<para>
Abstraction for an action that can be plugged into menu bars and tool bars.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/TDEActionCollection">TDEActionCollection</ulink></title>
<para>
A set of actions.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeui/KXMLGUIClient">KXMLGUIClient</ulink></title>
<para>
A GUI fragment consisting of an action collection and a DOM tree representing their location in the GUI.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeparts/KPartManager">KPartManager</ulink></title>
<para>
Manages the activation of XMLGUI clients.
</para>
</formalpara></listitem>
</itemizedlist>
<para>
Plugins and Components
</para>
<itemizedlist>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/KLibrary">KLibrary</ulink></title>
<para>
Represents a dynamically loaded library.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/KLibrary">KLibLoader</ulink></title>
<para>
Shared library loading.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdecore/KLibFactory">KLibFactory</ulink></title>
<para>
Object factory in plugins.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeio/KServiceType">KServiceType</ulink></title>
<para>
Represents a service type.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeio/KService">KService</ulink></title>
<para>
Represents a service.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeio/KMimeType">KMimeType</ulink></title>
<para>
Represents a MIME type.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeio/KServiceTypeProfile">KServiceTypeProfile</ulink></title>
<para>
User preferences for MIME type mappings.
</para>
</formalpara></listitem>
<listitem><formalpara><title><ulink url="kdeapi:tdeio/KServiceTypeProfile">TDETrader</ulink></title>
<para>
Querying for services.
</para>
</formalpara></listitem>
</itemizedlist>
</simplesect>
</chapter>
<chapter id="graphics">
<title>Graphics</title>
<sect1 id="graphics-qpainter">
<title>Low-level graphics with QPainter</title>
<simplesect id="qpainter-rendering">
<title>Rendering with QPainter</title>
<para>
Qt's low level imaging model is based on the capabilities provided by X11 and
other windowing systems for which Qt ports exist. But it also extends these by
implementing additional features such as arbitrary affine transformations for
text and pixmaps.
</para>
<para>
The central graphics class for 2D painting with Qt is
<ulink url="kdeapi:qt/QPainter">QPainter</ulink>. It can
draw on a
<ulink url="kdeapi:qt/QPaintDevice">QPaintDevice</ulink>.
There are three possible paint devices implemented: One is
<ulink url="kdeapi:qt/QWidget">QWidget</ulink>
which represents a widget on the screen. The second is
<ulink url="kdeapi:qt/QPrinter">QPrinter</ulink> which
represents a printer and produces Postscript output. The third it
the class
<ulink url="kdeapi:qt/QPicture">QPicture</ulink> which
records paint commands and can save them on disk and play them back
later. A possible storage format for paint commands is the W3C standard
SVG.
</para>
<para>
So, it is possible to reuse the rendering code you use for displaying a
widget for printing, with the same features supported. Of course, in
practice, the code is used in a slightly different context. Drawing
on a widget is almost exclusively done in the paintEvent() method
of a widget class.
</para>
<programlisting>
void FooWidget::paintEvent()
{
QPainter p(this);
// Setup painter
// Use painter
}
</programlisting>
<para>
When drawing on a printer, you have to make sure to use QPrinter::newPage()
to finish with a page and begin a new one - something that naturally is not
relevant for painting widgets. Also, when printing, you may want to use the
<ulink url="kdeapi:qt/QPaintDeviceMetrics">device metrics</ulink>
in order to compute coordinates.
</para>
</simplesect>
<simplesect id="qpainter-transformations">
<title>Transformations</title>
<para>
By default, when using QPainter, it draws in the natural coordinate
system of the device used. This means, if you draw a line along the horizontal
axis with a length of 10 units, it will be painted as a horizontal line
on the screen with a length of 10 pixels. However, QPainter can apply arbitrary
affine transformations before actually rendering shapes and curves. An
affine transformation maps the x and y coordinates linearly into x' and
y' according to
</para>
<mediaobject>
<imageobject><imagedata fileref="affine-general.png"/></imageobject>
</mediaobject>
<para>
The 3x3 matrix in this equation can be set with QPainter::setWorldMatrix() and
is of type <ulink url="kdeapi:qt/QWMatrix">QWMatrix</ulink>.
Normally, this is the identity matrix, i.e. m11 and m22 are one, and the
other parameters are zero. There are basically three different groups of
transformations:
</para>
<itemizedlist>
<listitem><formalpara>
<title>Translations</title>
<para>
These move all points of an object by a fixed amount in
some direction. A translation matrix can be obtained by calling
method m.translate(dx, dy) for a QWMatrix. This corresponds to the
matrix
</para>
</formalpara>
<mediaobject>
<imageobject><imagedata fileref="affine-translate.png"/></imageobject>
</mediaobject>
</listitem>
<listitem><formalpara>
<title>Scaling</title>
<para>
These stretch or shrink the coordinates of an object, making
it bigger or smaller without distorting it. A scaling transformation
can be applied to a QWMatrix by calling m.scale(sx, sy). This corresponds
to the matrix
</para>
</formalpara>
<mediaobject>
<imageobject><imagedata fileref="affine-scale.png"/></imageobject>
</mediaobject>
<para>
By setting one of the parameters to a negative value, one can
achieve a mirroring of the coordinate system.
</para>
</listitem>
<listitem><formalpara>
<title>Shearing</title>
<para>
A distortion of the coordinate system with two
parameters. A shearing transformation can be applied by calling
m.shear(sh, sv), corresponding to the matrix
</para>
</formalpara>
<mediaobject>
<imageobject><imagedata fileref="affine-shear.png"/></imageobject>
</mediaobject>
</listitem>
<listitem><formalpara>
<title>Rotating</title>
<para>
This rotates an object. A rotation transformation can be
applied by calling m.rotate(alpha). Note that the angle has to be given
in degrees, not as mathematical angle! The corresponding matrix is
</para>
</formalpara>
<mediaobject>
<imageobject><imagedata fileref="affine-rotate.png"/></imageobject>
</mediaobject>
<para>
Note that a rotation is equivalent with a combination of
scaling and shearing.
</para>
</listitem>
</itemizedlist>
<para>
Here are some pictures that show the effect of the elementary
transformation to our masquot:
</para>
<informaltable frame="none">
<tgroup cols="3">
<tbody>
<row>
<entry><mediaobject>
<imageobject><imagedata fileref="konqi-normal.png"/></imageobject>
</mediaobject></entry>
<entry><mediaobject>
<imageobject><imagedata fileref="konqi-rotated.png"/></imageobject>
</mediaobject></entry>
<entry><mediaobject>
<imageobject><imagedata fileref="konqi-sheared.png"/></imageobject>
</mediaobject></entry>
<entry><mediaobject>
<imageobject><imagedata fileref="konqi-mirrored.png"/></imageobject>
</mediaobject></entry>
</row>
<row>
<entry>a) Normal</entry>
<entry>b) Rotated by 30 degrees</entry>
<entry>c) Sheared by 0.4</entry>
<entry>d) Mirrored</entry>
</row>
</tbody>
</tgroup>
</informaltable>
<para>
Transformations can be combined by multiplying elementary matrices. Note that
matrix operations are not commutative in general, and therefore the combined
effect of of a concatenation depends on the order in which the matrices are
multiplied.
</para>
</simplesect>
<simplesect id="qpainter-strokeattributes">
<title>Setting stroking attributes</title>
<para>
The rendering of lines, curves and outlines of polygons can be modified by
setting a special pen with QPainter::setPen(). The argument of this function is a
<ulink url="kdeapi:qt/QPen">QPen</ulink> object. The properties
stored in it are a style, a color, a join style and a cap style.
</para>
<para>
The pen style is member of the enum
<ulink url="kdeapi:qt/Qt#PenStyle-enum">Qt::PenStyle</ulink>.
and can take one of the following values:
</para>
<mediaobject>
<imageobject><imagedata fileref="penstyles.png"/></imageobject>
</mediaobject>
<para>
The join style is a member of the enum
<ulink url="kdeapi:qt/Qt#PenJoinStyle-enum">Qt::PenJoinStyle</ulink>.
It specifies how the junction between multiple lines which are attached to each
other is drawn. It takes one of the following values:
</para>
<informaltable frame="none">
<tgroup cols="3">
<tbody>
<row>
<entry><mediaobject>
<imageobject><imagedata fileref="joinmiter.png"/></imageobject>
</mediaobject></entry>
<entry><mediaobject>
<imageobject><imagedata fileref="joinbevel.png"/></imageobject>
</mediaobject></entry>
<entry><mediaobject>
<imageobject><imagedata fileref="joinround.png"/></imageobject>
</mediaobject></entry>
</row>
<row>
<entry>a) MiterJoin</entry>
<entry>c) BevelJoin</entry>
<entry>b) RoundJoin</entry>
</row>
</tbody>
</tgroup>
</informaltable>
<para>
The cap style is a member of the enum
<ulink url="kdeapi:qt/Qt#PenCapStyle-enum">Qt::PenCapStyle</ulink>and specifies how the end points of lines are drawn. It takes one of the values
from the following table:
</para>
<informaltable frame="none">
<tgroup cols="3">
<tbody>
<row>
<entry><mediaobject>
<imageobject><imagedata fileref="capflat.png"/></imageobject>
</mediaobject></entry>
<entry><mediaobject>
<imageobject><imagedata fileref="capsquare.png"/></imageobject>
</mediaobject></entry>
<entry><mediaobject>
<imageobject><imagedata fileref="capround.png"/></imageobject>
</mediaobject></entry>
</row>
<row>
<entry>a) FlatCap</entry>
<entry>b) SquareCap</entry>
<entry>c) RoundCap</entry>
</row>
</tbody>
</tgroup>
</informaltable>
</simplesect>
<simplesect id="qpainter-fillattributes">
<title>Setting fill attributes</title>
<para>
The fill style of polygons, circles or rectangles can be modified by setting
a special brush with QPainter::setBrush(). This function takes a
<ulink url="kdeapi:qt/QBrush">QBrush</ulink> object as argument.
Brushes can be constructed in four different ways:
</para>
<itemizedlist>
<listitem>
<para>QBrush::QBrush() - This creates a brush that does not fill shapes.</para>
</listitem>
<listitem>
<para>QBrush::QBrush(BrushStyle) - This creates a black brush with one of the default
patterns shown below.</para>
</listitem>
<listitem>
<para>QBrush::QBrush(const QColor &, BrushStyle) - This creates a colored brush
with one of the patterns shown below.</para>
</listitem>
<listitem>
<para>QBrush::QBrush(const QColor &, const QPixmap) - This creates a colored
brush with the custom pattern you give as second parameter.</para>
</listitem>
</itemizedlist>
<para>
A default brush style is from the enum
<ulink url="kdeapi:qt/Qt#BrushStyle-enum">Qt::BrushStyle</ulink>.
Here is a picture of all predefined patterns:
</para>
<mediaobject>
<imageobject><imagedata fileref="brushstyles.png"/></imageobject>
</mediaobject>
<para>
A further way to customize the brush behavior is to use the function
QPainter::setBrushOrigin().
</para>
</simplesect>
<simplesect id="qpainter-color">
<title>Color</title>
<para>
Colors play a role both when stroking curves and when filling shapes. In Qt,
colors are represented by the class
<ulink url="kdeapi:qt/QColor">QColor</ulink>. Qt does not support
advanced graphics features like ICC color profiles and color correction. Colors
are usually constructed by specifying their red, green and blue components, as
the RGB model is the way pixels are composed of on a monitor.
</para>
<para>
It is also possible to use hue, saturation and value. This HSV representation is
what you use in the Gtk color dialog, e.g. in GIMP. There, the hue corresponds
to the angle on the color wheel, while the saturation corresponds to the
distance from the center of the circle. The value can be chosen with a separate
slider.
</para>
</simplesect>
<simplesect id="qpainter-paintsettings">
<title>Other settings</title>
<para>
Normally, when you paint on a paint device, the pixels you draw replace those
that were there previously. This means, if you paint a certain region with
a red color and paint the same region with a blue color afterwards, only
the blue color will be visible. Qt's imaging model does not support
transparency, i.e. a way to blend the painted foreground with the background.
However, there is a simple way to combine background and foreground with
boolean operators. The method QPainter::setRasterOp() sets the used operator,
which comes from the enum
<ulink url="kdeapi:qt/Qt#RasterOp-enum">RasterOp</ulink>.
</para>
<para>
The default is CopyROP which ignores the background. Another popular choice is
XorROP. If you paint a black line with this operator on a colored image, then
the covered area will be inverted. This effect is for example used to create
the rubberband selections in image manipulation programs known as
"marching ants".
</para>
</simplesect>
<simplesect id="qpainter-primitives">
<title>Drawing graphics primitives</title>
<para>
In the following we list the elementary graphics elements supported by
QPainter. Most of them exist in several overloaded versions which take a
different number of arguments. For example, methods that deal with rectangles
usually either take a
<ulink url="kdeapi:qt/QRect">QRect</ulink> as argument or a set
of four integers.
</para>
<itemizedlist>
<listitem>
<para>Drawing a single point - drawPoint().</para>
</listitem>
<listitem>
<para>Drawing lines - drawLine(), drawLineSegments() and drawPolyLine().</para>
</listitem>
<listitem>
<para>Drawing and filling rectangles - drawRect(), drawRoundRect(),
fillRect() and eraseRect().</para>
</listitem>
<listitem>
<para>Drawing and filling circles, ellipses and parts or them -
drawEllipse(), drawArc(), drawPie and drawChord().</para>
</listitem>
<listitem>
<para>Drawing and filling general polygons - drawPolygon().</para>
</listitem>
<listitem>
<para>Drawing bezier curves - drawQuadBezier() [drawCubicBezier in Qt 3.0].</para>
</listitem>
</itemizedlist>
</simplesect>
<simplesect id="qpainter-pixmaps">
<title>Drawing pixmaps and images</title>
<para>
Qt provides two very different classes to represent images.
</para>
<para>
<ulink url="kdeapi:qt/QPixmap">QPixmap</ulink> directly corresponds
to the pixmap objects in X11. Pixmaps are server-side objects and may - on a
modern graphics card - even be stored directly in the card's memory. This makes
it <emphasis>very</emphasis> efficient to transfer pixmaps to the screen. Pixmaps also act as
an off-screen equivalent of widgets - the QPixmap class is a subclass of
QPaintDevice, so you can draw on it with a QPainter. Elementary drawing
operations are usually accelerated by modern graphics. Therefore, a common usage
pattern is to use pixmaps for double buffering. This means, instead of painting
directly on a widget, you paint on a temporary pixmap object and use the
<ulink url="kdeapi:qt/QPaintDevice#bitBlt-1">bitBlt</ulink>
function to transfer the pixmap to the widget. For complex repaints, this helps
to avoid flicker.
</para>
<para>
In contrast, <ulink url="kdeapi:qt/QImage">QImage</ulink> objects
live on the client side. Their emphasis in on providing direct access to the
pixels of the image. This makes them of use for image manipulation, and things
like loading and saving to disk (QPixmap's load() method takes QImage as
intermediate step). On the other hand, painting an image on a widget is a
relatively expensive operation, as it implies a transfer to the X server,
which can take some time, especially for large images and for remote servers.
Depending on the color depth, the conversion from QImage to QPixmap may also
require dithering.
</para>
</simplesect>
<simplesect id="qpainter-drawingtext">
<title>Drawing text</title>
<para>
Text can be drawn with one of the overloaded variants of the method
QPainter::drawText(). These draw a QString either at a given point or in a given
rectangle, using the font set by QPainter::setFont(). There is also a parameter
which takes an ORed combination of some flags from the enums
<ulink url="kdeapi:qt/Qt#AlignmentFlags-enum">Qt::AlignmentFlags</ulink>
and
<ulink url="kdeapi:qt/Qt#TextFlags-enum">Qt::TextFlags</ulink>
</para>
<para>
Beginning with version 3.0, Qt takes care of the complete text layout even for
languages written from right to left.
</para>
<para>
A more advanced way to display marked up text is the
<ulink url="kdeapi:qt/QSimpleRichText">QSimpleRichText</ulink>
class. Objects of this class can be constructed with a piece of text using
a subset of the HTML tags, which is quite rich and provides even tables.
The text style can be customized by using a
<ulink url="kdeapi/qt/QStyleSheet">QStyleSheet</ulink> (the
documentation of the tags can also be found here). Once the rich text object has
been constructed, it can be rendered on a widget or another paint device with
the QSimpleRichText::draw() method.
</para>
</simplesect>
</sect1>
<sect1 id="graphics-qcanvas">
<title>Structured graphics with QCanvas</title>
<para>
QPainter offers a powerful imaging model for painting on widgets and pixmaps.
However, it can also be cumbersome to use. Each time your widget receives
a paint event, it has to analyze the QPaintEvent::region() or
QPaintEvent::rect() which has to be redrawn. Then it has to setup a
QPainter and paint all objects which overlap with that region. For example,
image a vector graphics program which allows to drag objects like polygons,
circles and groups of them around. Each time those objects move a bit, the
widget's mouse event handler triggers a paint event for the whole area covered
by the objects in their old position and in their new position. Figuring
out the necessary redraws and doing them in an efficient way can be difficult,
and it may also conflict with the object-oriented structure of the program's
source code.
</para>
<para>
As an alternative, Qt contains the class
<ulink url="kdeapi:qt/QCanvas">QCanvas</ulink> in which
you put graphical objects like polygons, text, pixmaps. You may also provide
additional items by subclassing
<ulink url="kdeapi:qt/QCanvasItem">QCanvasItem</ulink> or
one of its more specialized subclasses. A canvas can be shown on the screen by
one or more widgets of the class
<ulink url="kdeapi:qt/QCanvas">QCanvasView</ulink> which
you have to subclass in order to handle user interactions. Qt takes care of
all repaints of objects in the view, whether they are caused by the widget
being exposed, new objects being created or modified or other things. By using
double buffering, this can be done in an efficient and flicker-free way.
</para>
<para>
Canvas items can overlap each other. In this case, the visible one depends on
the z order which can be assigned by QCanvasItem::setZ(). Items can also be
made visible or invisible. You can also provide a background to be drawn
"behind" all items and a foreground. For associating mouse events with objects,
in the canvas, there is the method QCanvas::collisions() which returns a list
of items overlapping with a given point. Here we show a screenshot of a canvas
view in action:
</para>
<mediaobject>
<imageobject><imagedata fileref="canvas.png"/></imageobject>
</mediaobject>
<para>
Here, the mesh is drawn in the background. Furthermore, there is a
QCanvasText item and a violet QCanvasPolygon. The butterfly is a
QCanvasPixmap. It has transparent areas, so you can see the underlying
items through it.
</para>
<para>
A tutorial on using QCanvas for writing sprite-based games can be
found <ulink url="http://zez.org/article/articleview/2/1/">here</ulink>.
</para>
</sect1>
<sect1 id="graphics-qglwidget">
<title>3D graphics with OpenGL</title>
<simplesect id="qglwidget-lowlevel">
<title>Low-level interface</title>
<para>
The de facto standard for rendering 3D graphics today is
<ulink url="http://www.opengl.org">OpenGL</ulink>. Implementations of this
specification come with Microsoft Windows, Mac OS X and XFree86 and often
support the hardware acceleration features offered by modern graphics cards.
OpenGL itself only deals with rendering on a specified area of the framebuffer
through a <emphasis>GL context</emphasis> and does not have any interactions
with the toolkit of the environment
</para>
<para>
Qt offers the widget <ulink url="kdeapi:qt/QGLWidget">QGLWidget</ulink>
which encapsulates a window with an associated GL context. Basically, you use it
by subclassing it and reimplementing some methods.
</para>
<itemizedlist>
<listitem><para>
Instead of reimplementing paintEvent() and using QPainter to draw the widget's
contents, you override paintGL() and use GL commands to render a scene. QLWidget
will take care of making its GL context the current one before paintGL() is
called, and it will flush afterwards.
</para></listitem>
<listitem><para>
The virtual method initializeGL() is called once before the first time resizeGL()
or paintGL() are called. This can be used to construct display lists for objects,
and make any initializations.
</para></listitem>
<listitem><para>
Instead of reimplementing resizeEvent(), you override resizeGL(). This can
be used to set the viewport appropriately.
</para></listitem>
<listitem><para>
Instead of calling update() when the state of the scene has changed - for example
when you animate it with a timer -, you should call updateGL(). This will trigger
a repaint.
</para></listitem>
</itemizedlist>
<para>
In general, QGLWidget behaves just like any other widget, i.e. for example
you can process mouse events as usual, resize the widget and combine it with
others in a layout.
</para>
<mediaobject>
<imageobject><imagedata fileref="opengl.png"/></imageobject>
</mediaobject>
<para>
Qt contains some examples of QGLWidget usage in its <literal>demo</literal>
example. A collection of tutorials can be found
<ulink url="http://www.libsdl.org/opengl/intro.html">here</ulink>,
and more information and a reference of OpenGL is available on the
<ulink url="http://www.opengl.org">OpenGL homepage</ulink>.
</para>
</simplesect>
<simplesect id="qglwidget-highlevel">
<title>High-level interfaces</title>
<para>
OpenGL is a relatively low-level interface for drawing 3D graphics. In the same
way QCanvas gives the programmer a higher-level interface which details with
objects and their properties, there are also high-level interfaces for 3D graphics.
One of the most popular is Open Inventor. Originally a technology developed by SGI,
there is today also the open source implementation
<ulink url="http://www.coin3d.org">Coin</ulink>, complemented by a toolkit binding to Qt
called SoQt.
</para>
<para>
The basic concept of Open Inventor is that of a <emphasis>scene</emphasis>.
A scene can be loaded from disk and saved in a special format closely related
to <ulink url="http://www.vrml.org">VRML</ulink>. A scene consists of a
collection of objects called <emphasis>nodes</emphasis>. Inventor already
provides a rich collection of reusable nodes, such as cubes, cylinders and
meshes, furthermore light sources, materials, cameras etc. Nodes are
represented by C++ classes and can be combined and subclassed.
</para>
<para>
An introduction to Inventor can be found
<ulink url="http://www.motifzone.com/tmd/articles/OpenInventor/OpenInventor.html">here</ulink>
(in general, you can substitute all mentions of SoXt by SoQt in this article).
</para>
</simplesect>
</sect1>
</chapter>
<chapter id="userinterface">
<title>User interface</title>
<sect1 id="userinterface-actionpattern">
<title>The action pattern</title>
<para></para>
</sect1>
<sect1 id="userinterface-xmlgui">
<title>Defining menus and toolbars in XML</title>
<simplesect id="xmlgui-intro">
<title>Introduction</title>
<para>
While the <link linkend="userinterface-actionpattern">action pattern</link>
allows to encapsulate actions triggered by the user in an object which can be
"plugged" somewhere in the menu bars or toolbars, it does not by itself solve
the problem of constructing the menus themselves. In particular, you have to
build all popup menus in C++ code and explicitly insert the actions in a
certain order, under consideration of the style guide for standard actions.
This makes it pretty difficult to allow the user to customize the menus or
change shortcuts to fit his needs, without changing the source code.
</para>
<para>
This problem is solved by a set of classes called <literal>XMLGUI</literal>.
Basically, this separates actions (coded in C++) from their appearance in menu
bars and tool bars (coded in XML). Without modifying any source code, menus
can be simply customized by adjusting an XML file. Furthermore, it helps
to make sure that standard actions (such as
<menuchoice><guimenu>File</guimenu><guimenuitem>Open</guimenuitem></menuchoice>
or <menuchoice><guimenu>Help</guimenu><guimenuitem>About</guimenuitem></menuchoice>)
appear in the locations suggested by the style guide. XMLGUI is especially
important for modular programs, where the items appearing in the menu bar may
come from many different plugins or parts.
</para>
<para>
KDE's class for toplevel windows,
<ulink url="kdeapi:tdeui/TDEMainWindow.html">TDEMainWindow</ulink>,
inherits
<ulink url="kdeapi:tdeui/KXMLGUIClient.html">KXMLGUIClient</ulink>
and therefore supports XMLGUI out of the box. All actions created within it must
have the client's <literal>actionCollection()</literal> as parent. A call to
<literal>createGUI()</literal> will then build the whole set of menu and tool
bars defined the applications XML file (conventionally with the suffix
<literal>ui.rc</literal>).
</para>
</simplesect>
<simplesect id="xmlgui-kviewexample">
<title>An example: Menu in KView</title>
<para>
In the following, we take KDE's image view <application>KView</application> as
example. It has a <literal>ui.rc</literal> file named
<filename>kviewui.rc</filename> which is installed with the
<filename>Makefile.am</filename> snippet
</para>
<programlisting>
rcdir = $(kde_datadir)/kview
rc_DATA = kviewui.rc
</programlisting>
<para>
Here is an excerpt from the <filename>kviewui.rc</filename> file. For
simplicity, we show only the definition of the <guimenu>View</guimenu> menu.
</para>
<programlisting>
<!DOCTYPE kpartgui>
<kpartgui name="kview">
<MenuBar>
<Menu name="view" >
<Action name="zoom50" />
<Action name="zoom100" />
<Action name="zoom200" />
<Action name="zoomMaxpect" />
<Separator/>
<Action name="fullscreen" />
</Menu>
</MenuBar>
</kpartgui>
</programlisting>
<para>
The corresponding part of the setup in C++ is:
</para>
<programlisting>
KStdAction::zoomIn ( this, SLOT(slotZoomIn()), actionCollection() );
KStdAction::zoomOut ( this, SLOT(slotZoomOut()), actionCollection() );
KStdAction::zoom ( this, SLOT(slotZoom()), actionCollection() );
new TDEAction ( i18n("&Half size"), ALT+Key_0,
this, SLOT(slotHalfSize()),
actionCollection(), "zoom50" );
new TDEAction ( i18n("&Normal size"), ALT+Key_1,
this, SLOT(slotDoubleSize()),
actionCollection(), "zoom100" );
new TDEAction ( i18n("&Double size"), ALT+Key_2,
this, SLOT(slotDoubleSize()),
actionCollection(), "zoom200" );
new TDEAction ( i18n("&Fill Screen"), ALT+Key_3,
this, SLOT(slotFillScreen()),
actionCollection(), "zoomMaxpect" );
new TDEAction ( i18n("Fullscreen &Mode"), CTRL+SHIFT+Key_F,
this, SLOT(slotFullScreen()),
actionCollection(), "fullscreen" );
</programlisting>
<para>
The <guimenu>View</guimenu> menu resulting from this GUI definition looks like
in this screenshot:
</para>
<mediaobject>
<imageobject><imagedata fileref="kview-menu.png"/></imageobject>
</mediaobject>
<para>
The XML file begins with a document type declaration. The DTD for kpartgui can
be found in the tdelibs sources in <filename>tdeui/kpartgui.dtd</filename>. The
outermost element of the file contains the instance name of the application as
attribute. It can also contain a version number in the form "version=2". This
is useful when you release new versions of an application with a changed menu
structure, e.g. with more features. If you bump up the version number of the
<literal>ui.rc</literal> file, KDE makes sure that any customized version of
the file is discarded and the new file is used instead.
</para>
<para>
The next line, <literal><MenuBar></literal>, contains a declaration of a
menu bar. You can also insert any number of <literal><ToolBar></literal>
declarations in order to create some tool bars. The menu contains a submenu
with the name "view". This name is already predefined, and thus you see a
translated version of the word "View" in the screenshot. If you declare your
own submenus, you have to add the title explicitly. For example,
<application>KView</application> has a submenu with the title "Image" which is
declared as follows:
</para>
<programlisting>
<Menu name="image" >
<text>&amp;Image</text>
...
</Menu>
</programlisting>
<para>
In KDE's automake framework, such titles are automatically extracted and put
into the application's <ulink url="tde-i18n-howto.html"><literal>.po</literal></ulink>
file , so it is considered by translators. Note that you have to write the
accelerator marker "&" in the form XML compliant form "&amp;".
</para>
<para>
Let us come back to the example. <application>KView</application>'s
<guimenu>View</guimenu> menu contains a couple of custom actions:
<literal>zoom50</literal>, <literal>zoom100</literal>,
<literal>zoom200</literal>, <literal>zoomMaxpect</literal> and
<literal>fullscreen</literal>, declared with a
<literal><Action></literal> element. The separator in the
screenshots corresponds to the <literal><Separator></literal> element.
</para>
<para>
You will note that some menu items do not not have a corresponding element in
the XML file. These are <emphasis>standard actions</emphasis>. Standard
actions are created by the class
<ulink url="kdeapi:tdeui/KStdAction.html">KStdAction</ulink>.
When you create such actions in your application (such as in the C++ example
above), they will automatically be inserted in a prescribed position, and
possibly with an icon and a shortcut key. You can look up these locations in
the file <filename>tdeui/ui_standards.rc</filename> in the tdelibs sources.
</para>
</simplesect>
<simplesect id="xmlgui-konqexample">
<title>An example: Toolbars in Konqueror</title>
<para>
For the discussion of toolbars, we switch to
<application>Konqueror</application>'s GUI definition. This excerpt defines
the location bar, which contains the input field for URLs.
</para>
<programlisting>
<ToolBar name="locationToolBar" fullWidth="true" newline="true" >
<text>Location Toolbar</text>
<Action name="clear_location" />
<Action name="location_label" />
<Action name="toolbar_url_combo" />
<Action name="go_url" />
</ToolBar>
</programlisting>
<para>
The first thing we notice is that there are a lot more attributes than for
menu bars. These include:
</para>
<itemizedlist>
<listitem><para>
<literal>fullWidth</literal>: Tells XMLGUI that the toolbar has the same width as the
toplevel window. Af this is "false", the toolbar only takes as much space as
necessary, and further toolbars are put in the same row.
</para></listitem>
<listitem><para>
<literal>newline</literal>: This is related to the option above. If newline is "true",
the toolbar starts a new row. Otherwise it may be put in the row together
with the previous toolbar.
</para></listitem>
<listitem><para>
<literal>noEdit</literal>: Normally toolbars can be customized by the user,
e.g. in <menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure
Toolbars</guimenuitem></menuchoice> in
<application>Konqueror</application>. Setting this option to "true" marks this
toolbar as not editable. This is important for toolbars which are filled with
items at runtime, e.g. <application>Konqueror</application>'s bookmark toolbar.
</para></listitem>
<listitem><para>
<literal>iconText</literal>: Tells XMLGUI to show the text of the action next to the
icon. Normally, the text is only shown as a tooltip when the mouse cursor
remains over the icon for a while. Possible values for this attribute are
"icononly" (shows only the icon), "textonly" (shows only the text),
"icontextright" (shows the text on the right side of the icon) and
"icontextbottom" (shows the text beneath the icon).
</para></listitem>
<listitem><para>
<literal>hidden</literal>: If this is "true", the toolbar is not visible initially
and must be activated by some menu item.
</para></listitem>
<listitem><para>
<literal>position</literal>: The default for this attribute is "top", meaning that the
toolbar is positioned under the menu bar. For programs with many tools,
such as graphics programs, it may be interesting to replace this with
"left", "right" or "bottom".
</para></listitem>
</itemizedlist>
</simplesect>
<simplesect id="xmlgui-dynamical">
<title>Dynamical menus</title>
<para>
Obviously, an XML can only contain a static description of a user interface.
Often, there are menus which change at runtime. For example,
<application>Konqueror</application>'s <guimenu>Location</guimenu> menu
contains a set of items <guimenuitem>Open with Foo</guimenuitem> with the
applications able to load a file with a given MIME type. Each time the
document shown changes, the list of menu items is updated. XMLGUI is prepared
to handle such cases with the notion of <emphasis>action lists</emphasis>.
An action list is declared as one item in the XML file, but consists of
several actions which are plugged into the menu at runtime. The above example
is implemented with the following declaration in
<application>Konqueror</application>'s XML file:
</para>
<programlisting>
<Menu name="file">
<text>&amp;Location</text>
...
<ActionList name="openwith">
...
</Menu>
</programlisting>
<para>
The function <function>KXMLGUIClient::plugActionList()</function> is then used
to add actions to be displayed, whereas the function
<function>KXMLGuiClient::unplugActionList()</function> removes all
plugged actions. The routine responsible for updating looks as follows:
</para>
<programlisting>
void MainWindow::updateOpenWithActions()
{
unplugActionList("openwith");
openWithActions.clear();
for ( /* iterate over the relevant services */ ) {
TDEAction *action = new TDEAction( ...);
openWithActions.append(action);
}
plugActionList("openwith", openWithActions);
}
</programlisting>
<para>
Note that in contrast to the static actions, the ones created here are
<emphasis>not</emphasis> constructed with the action collection as parent, and
you are responsible for deleting them for yourself. The simplest way to achievethis
is by using <literal>openWithActions.setAutoDelete(true)</literal> in the above
example.
</para>
</simplesect>
<simplesect id="xmlgui-contextmenus">
<title>Context menus</title>
<para>
The examples above only contained cases where a main window's menubar and
toolbars were created. In the cases, the processes of constructing these
containers is completely hidden from you behind the
<function>createGUI()</function> call (except if you have custom containers).
However, there are cases, where you want to construct other containers and
populate them with GUI definitions from the XML file. One such example are
context menus. In order to get a pointer to a context menu, you have to
ask the client's factory for it:
</para>
<programlisting>
void MainWindow::popupRequested()
{
QWidget *w = factory()->container("context_popup", this);
QPopupMenu *popup = static_cast<QPopupMenu *>(w);
popup->exec(QCursor::pos());
}
</programlisting>
<para>
The method <function>KXMLGUIFactory::container()</function> used above looks
whether it finds a container in the XML file with the given name. Thus, a
possible definition could look as follows:
</para>
<programlisting>
...
<Menu name="context_popup">
<Action name="file_add"/>
<Action name="file_remove"/>
</Menu>
...
</programlisting>
</simplesect>
</sect1>
<sect1 id="help">
<title>Providing online help</title>
<para>
Making a program easy and intuitive to use involves a wide range of
facilities which are usually called online help. Online help has several,
partially conflicting goals: on the one, it should give the user answers
to the question "How can I do a certain task?", on the other hand it
should help the user exploring the application and finding features he
doesn't yet know about. It is important to recognize that this can only
be achieved by offering several levels of help:
</para>
<itemizedlist>
<listitem><para>
Tooltips are tiny labels that pop up over user interface elements when
the mouse remains there longer. They are especially important for tool-
bars, where icons are not always sufficient to explain the purpose of
a button.
</para></listitem>
<listitem><para>
"What's this?" help is usually a longer and richer explanation of a widget
or a menu item. It is also more clunky to use: In dialogs, it can be invoked
in two ways: either by pressing
<keycombo><keycap>Shift</keycap><keycap>F1</keycap></keycombo> or by clicking
on the question mark in the title bar (where the support of the latter depends
on the window manager). The mouse pointer then turns into an arrow with a
question mark, and the help window appears when a user interfact element has
been clicked. "What's this?" help for menu items is usually activated by a
button in the toolbar which contains an arrow and a question mark.
</para></listitem>
<listitem><para>
The problem with this approach is that the user can't see whether a widget
provides help or not. When the user activates the question mark button and
doesn't get any help window when clicking on a user interface element, he
will get frustrated very quickly.
</para>
<para>
The advantage of "What's this?" help windows as provided by Qt and KDE is that
they can contain <ulink url="kdeapi:qt/QStyleSheet">rich text</ulink>,
i.e. the may contain different fonts, bold and italic text and even images and tables.
</para>
<para>
An example of "What's this?" help:
</para>
<mediaobject>
<imageobject><imagedata fileref="whatsthis.png"/></imageobject>
</mediaobject>
</listitem>
<listitem><para>
Finally, every program should have a manual. A manual is normally viewed in
<application>KHelpCenter</application> by activating the
<guimenu>Help</guimenu> menu. That means, a complete additional application
pops up and diverts the user from his work. Consequently, consulting the
manual should only be necessary if other facilities like tooltips and what's
this help are not sufficient. Of course, a manual has the advantage that it
does not explain single, isolated aspects of the user interface. Instead, it
can explain aspects of the application in a greater context. Manuals for KDE
are written using the <ulink url="http://i18n.kde.org">DocBook</ulink> markup
language.
</para></listitem>
</itemizedlist>
<para>
From the programmer's point of view, Qt provides an easy to use API for online
help. To assign a tooltip to widget, use the
<ulink url="kdeapi:qt/QToolTip">QToolTip</ulink> class.
</para>
<programlisting>
QToolTip::add(w, i18n("This widget does something."))
</programlisting>
<para>
If the menu bars and tool bars are created using the <ulink url="actionpattern.html">
action pattern</ulink>, the string used as tooltip is derived from the first argument
of the <ulink url="kdeapi:tdeui/TDEAction.html">TDEAction</ulink> constructor:
</para>
<programlisting>
action = new TDEAction(i18n("&Delete"), "editdelete",
SHIFT+Key_Delete, actionCollection(), "del")
</programlisting>
<para>
Here it is also possible to assign a text which is shown in the status bar when the
respective menu item is highlighted:
</para>
<programlisting>
action->setStatusText(i18n("Deletes the marked file"))
</programlisting>
<para>
The API for "What's this?' help is very similar. In dialogs, use the following
code:
</para>
<programlisting>
QWhatsThis::add(w, i18n("<qt>This demonstrates <b>Qt</b>'s"
" rich text engine.<ul>"
"<li>Foo</li>"
"<li>Bar</li>"
"</ul></qt>"))
</programlisting>
<para>
For menu items, use
</para>
<programlisting>
action->setWhatsThis(i18n("Deletes the marked file"))
</programlisting>
<para>
The invocation of <application>KHelpCenter</application> is encapsulated in the
<ulink url="kdeapi:tdecore/TDEApplication">TDEApplication</ulink>
class. In order to show the manual of your application, just use
</para>
<programlisting>
kapp->invokeHelp()
</programlisting>
<para>
This displays the first page with the table of contents. When you want to
display only a certain section of the manual, you can give an additional
argument to <function>invokeHelp()</function> determining the anchor which
the browser jumps to.
</para>
</sect1>
</chapter>
<chapter id="components">
<title>Components and services</title>
<sect1 id="components-services">
<title>KDE services</title>
<simplesect id="services-whatarekdeservices">
<title>What are KDE services?</title>
<para>
The notion of a <emphasis>service</emphasis> is a central concept in KDE's
modular architecture. There is no strict technical implementation connected
with this term - services can be plugins in the form of shared libraries,
or they can be programs controlled via <ulink url="dcop.html">DCOP</ulink>.
By claiming to be of a certain <emphasis>service type</emphasis>, a service
promises to implement certain APIs or features. In C++ terms, one can think
of a service type as an abstract class, and a service as an implementation
of that interface.
</para>
<para>
The advantage of this separation is clear: An application utilizing a service
type does not have to know about possible implementations of it. It just uses
the APIs associated with the service type. In this way, the used service can be
changed without affecting the application. Also, the user can configure which
services he prefers for certain features.
</para>
<para>
Some examples:
</para>
<itemizedlist>
<listitem><para>
The HTML rendering engine used in <application>Konqueror</application> is an
embedable component that implements the service types
<literal>KParts/ReadOnlyPart</literal> and <literal>Browser/View</literal>.
</para></listitem>
<listitem><para>
In <application>TDevelop</application> HEAD, most functionality is packaged in
plugins with the service type <literal>TDevelop/Part</literal>. At startup,
all services with this type are loaded, such that you can extend the IDE in a
very flexible way.
</para></listitem>
<listitem><para>
In the icon view, <application>Konqueror</application> displays - if enabled -
thumbnail pictures of images, HTML pages, PDF and text files. This ability can
be extended. If you want it to display preview pictures of your own data files
with some MIME type, you can implement a service with service type
<classname>ThumbCreator</classname>.
</para></listitem>
</itemizedlist>
<para>
Obviously, a service is not only characterized by the service types it
implements, but also by some <emphasis>properties</emphasis>. For example, a
ThumbCreator does not only claim to implement the C++ class with the type
<classname>ThumbCreator</classname>, it also has a list of MIME types it is
responsible for. Similarly, TDevelop parts have the programming language they
support as a property. When an application requests a service type, it can
also list constraints on the properties of the service. In the above example,
when TDevelop loads the plugins for a Java project, it asks only for the
plugins which have Java as the programming language property. For this
purpose, KDE contains a full-blown CORBA-like <emphasis>trader</emphasis> with
a complex query language.
</para>
</simplesect>
<simplesect id="services-definingservicetypes">
<title>Defining service types</title>
<para>
New service types are added by installing a description of them into the
directory <filename>TDEDIR/share/servicetypes</filename>. In an automake
framework, this can be done with this <filename>Makefile.am</filename>
snippet:
</para>
<programlisting>
kde_servicetypesdir_DATA = tdeveloppart.desktop
EXTRA_DIST = $(kde_servicetypesdir_DATA)
</programlisting>
<para>
The definition <filename>tdeveloppart.desktop</filename> of a
<application>TDevelop</application> part looks as follows:
</para>
<programlisting>
[Desktop Entry]
Type=ServiceType
X-TDE-ServiceType=TDevelop/Part
Name=TDevelop Part
[PropertyDef::X-TDevelop-Scope]
Type=QString
[PropertyDef::X-TDevelop-ProgrammingLanguages]
Type=QStringList
[PropertyDef::X-TDevelop-Args]
Type=QString
</programlisting>
<para>
In addition to the usual entries, this example demonstrates how you declare
that a service has some properties. Each property definition corresponds
to a group <literal>[PropertyDef::name]</literal> in the configuration file. In
this group, the <literal>Type</literal> entry declares the type of the property.
Possible types are everything that can be stored in a
<ulink url="kdeapi:qt/QVariant">QVariant</ulink>.
</para>
</simplesect>
<simplesect id="services-defininglibraryservices">
<title>Defining shared library services</title>
<para>
Service definitions are stored in the directory
<filename>TDEDIR/share/services</filename>:
</para>
<programlisting>
kde_servicesdir_DATA = kdevdoxygen.desktop
EXTRA_DIST = $(kde_servicesdir_DATA)
</programlisting>
<para>
The content of the following example file
<filename>kdevdoxygen.desktop</filename> defines the
<literal>KDevDoxygen</literal> plugin with the service type
<literal>TDevelop/Part</literal>:
</para>
<programlisting>
[Desktop Entry]
Type=Service
Comment=Doxygen
Name=KDevDoxygen
ServiceTypes=TDevelop/Part
X-TDE-Library=libkdevdoxygen
X-TDevelop-ProgrammingLanguages=C,C++,Java
X-TDevelop-Scope=Project
</programlisting>
<para>
In addition to the usual declarations, an important entry is
<literal>X-TDE-Library</literal>. This contains the name of the libtool
library (without the <literal>.la</literal> extension). It also fixes
(with the prefix <literal>init_</literal> prepended) the name of the exported
symbol in the library which returns an object factory. For the above example,
the library must contain the following function:
</para>
<programlisting>
extern "C" {
void *init_libkdevdoxygen()
{
return new DoxygenFactory;
}
};
</programlisting>
<para>
The type of the factory class <classname>DoxygenFactory</classname> depends on
the specific service type the service implements. In our example of a TDevelop
plugin, the factory must be a <classname>KDevFactory</classname> (which
inherits <classname>KLibFactory</classname>). More common examples are
<ulink url="kdeapi:tdeparts/KParts::Factory">KParts::Factory</ulink>
which is supposed to produce
<ulink url="kdeapi:tdeparts/KParts::ReadOnlyPart">KParts::ReadOnlyPart</ulink>
objects or in most cases the generic
<ulink url="kdeapi:tdecore/KLibFactory">KLibFactory</ulink>.
</para>
</simplesect>
<simplesect id="services-usinglibraryservices">
<title>Using shared library services</title>
<para>
In order to use a shared library service in an application, you need to obtain a
<ulink url="kdeapi:tdeio/KService.html">KService</ulink> object
representing it. This is discussed in the
<ulink url="mime.html">section about MIME types</ulink> (and in a section about the
trader to be written :-)
</para>
<para>
With the <classname>KService</classname> object at hand, you can very simply
load the library and get a pointer to its factory object:
</para>
<programlisting>
KService *service = ...
QString libName = QFile::encodeName(service->library());
KLibFactory *factory = KLibLoader::self()->factory(libName);
if (!factory) {
QString name = service->name();
QString errorMessage = KLibLoader::self()->lastErrorMessage();
KMessageBox::error(0, i18n("There was an error loading service %1.\n"
"The diagnostics from libtool is:\n%2")
.arg(name).arg(errorMessage);
}
</programlisting>
<para>
From this point, the further proceeding depends again on the service type. For
generic plugins, you create objects with the method
<ulink url="kdeapi:tdecore/KLibFactory.html#ref3">KLibFactory::create()</ulink>.
For KParts, you must cast the factory pointer to the more specific KParts::Factory and use
its create() method:
</para>
<programlisting>
if (factory->inherits("KParts::Factory")) {
KParts::Factory *partFactory = static_cast<KParts::Factory*>(factory);
QObject *obj = partFactory->createPart(parentWidget, widgetName,
parent, name, "KParts::ReadOnlyPart");
...
} else {
cout << "Service does not implement the right factory" << endl;
}
</programlisting>
</simplesect>
<simplesect id="services-definingdcopservices">
<title>Defining DCOP services</title>
<para>
A DCOP service is usually implemented as a program that is started up when it is
needed. It then goes into a loop and listens for DCOP connections. The program
may be an interactive one, but it may also run completely or for a part of its
lifetime as a daemon in the background without the user noticing it. An example
for such a daemon is <literal>tdeio_uiserver</literal>, which implements user interaction
such as progress dialog for the TDEIO library. The advantage of such a centralized
daemon in this context is that e.g. the download progress for several different
files can be shown in one window, even if those downloads were initiated from
different applications.
</para>
<para>
A DCOP service is defined differently from a shared library service. Of course,
it doesn't specify a library, but instead an executable. Also, DCOP services
do not specify a ServiceType line, because usually they are started by their
name. As additional properties, it contains two lines:
</para>
<para>
<literal>X-DCOP-ServiceType</literal> specifies the way the service is
started. The value <literal>Unique</literal> says that the service must not be
started more than once. This means, if you try to start this service (e.g. via
<ulink url="kdeapi:tdecore/TDEApplication.html#startServiceByName">
TDEApplication::startServiceByName()</ulink>, KDE looks whether it is already
registered with DCOP and uses the running service. If it is not registered yet,
KDE will start it up and wait until is registered. Thus, you can immediately
send DCOP calls to the service. In such a case, the service should be implemented
as a
<ulink url="kdeapi:tdecore/KUniqueApplication.html">KUniqueApplication</ulink>.
</para>
<para>
The value <literal>Multi</literal> for <literal>X-DCOP-ServiceType</literal> says that multiple
instances of the service can coexist, so every attempt to start the service
will create another process. As a last possibility the value <literal>None</literal>
can be used. In this case, a start of the service will not wait until it
is registered with DCOP.
</para>
<para>
<literal>X-TDE-StartupNotify</literal> should normally be set to false. Otherwise, when
the program is started, the task bar will show a startup notification, or, depending
on the user's settings, the cursor will be changed.
</para>
<para>
Here is the definition of <literal>tdeio_uiserver</literal>:
</para>
<programlisting>
[Desktop Entry]
Type=Service
Name=tdeio_uiserver
Exec=tdeio_uiserver
X-DCOP-ServiceType=Unique
X-TDE-StartupNotify=false
</programlisting>
</simplesect>
<simplesect id="services-usingdcopservices">
<title>Using DCOP services</title>
<para>
A DCOP service is started with one of several methods in the TDEApplication
class:
</para>
<programlisting>
DCOPClient *client = kapp->dcopClient();
client->attach();
if (!client->isApplicationRegistered("tdeio_uiserver")) {
QString error;
if (TDEApplication::startServiceByName("tdeio_uiserver", QStringList(), &error))
cout << "Starting kioserver failed with message " << error << endl;
}
...
QByteArray data, replyData;
QCString replyType;
QDataStream arg(data, IO_WriteOnly);
arg << true;
if (!client->call("tdeio_uiserver", "UIServer", "setListMode(bool)",
data, replyType, replyData))
cout << "Call to tdeio_uiserver failed" << endl;
...
</programlisting>
<para>
Note that the example of a DCOP call given here uses explicit marshalling
of arguments. Often you will want to use a stub generated by dcopidl2cpp
instead, because it is much simpler and less error prone.
</para>
<para>
In the example given here, the service was started "by name", i.e. the
first argument to <function>TDEApplication::startServiceByName()</function> is
the name is appearing in the <literal>Name</literal> line of the desktop
file. An alternative is to use
<function>TDEApplication::startServiceByDesktopName()</function>, which takes
the file name of its desktop file as argument, i.e. in this case
<literal>"tdeio_uiserver.desktop"</literal>.
</para>
<para>
All these calls take a list of URLs as a second argument, which is given
to the service on the command line. The third argument is a pointer to a
<classname>QString</classname>. If starting the service fails, this argument
is set to a translated error message.
</para>
</simplesect>
</sect1>
<sect1 id="components-mime">
<title>MIME types</title>
<simplesect id="mime-whataremimetypes">
<title>What are MIME types?</title>
<para>
MIME types are used to describe the content type of files or data
chunks. Originally they were introduced in order to allow sending around image
or sound files etc. by e-mail (MIME stands for "Multipurpose Internet Mail
Extensions"). Later this system was also used by web browsers to determine how
to present data sent by a web server to the user. For example, an HTML page
has a MIME type "text/html", a postscript file "application/postscript". In
KDE, this concept is used at a variety of places:
</para>
<itemizedlist>
<listitem><para>
In <application>Konqueror</application>'s icon view, files are represented by
icons. Each MIME type has a certain associated icon shown here.
</para></listitem>
<listitem><para>
When you click onto a file icon or a file name in
<application>Konqueror</application>, either the file is shown in an embedded
view, or an application associated with the file type is opened.
</para></listitem>
<listitem><para>
When you drag and drop some data from one application to another (or
within the same application), the drop target may choose to accept only
certain data types. Furthermore, it will handle image data different
from textual data.
</para></listitem>
<listitem><para>
Clipboard data has a MIME type. Traditionally, X programs only handle
pixmaps or texts, but with Qt, there are no restrictions on the data type.
</para></listitem>
</itemizedlist>
<para>
From the above examples, it is clear that MIME handling is a complex issue.
First, it is necessary to establish a mapping from file names to MIME types.
KDE goes one step further in allowing even file contents to be mapped to
MIME types, for cases in which the file name is not available. Second, it
is necessary to map MIME types to applications or libraries which can view
or edit a file with a certain type, or create a thumbnail picture for it.
</para>
<para>
There is a variety of APIs to figure out the MIME type of data or files. In
general, there is a certain speed/reliability trade-off you have to make. You
can find out the type of a file by examining only its file name (i.e. in most
cases the file name extension). For example, a file
<filename>foo.jpg</filename> is normally "image/jpeg". In cases where the
extension is stripped off this is not safe, and you actually have to look at
the contents of the file. This is of course slower, in particular for files
that have to be downloaded via HTTP first. The content-based method is based
on the file <filename>TDEDIR/share/mimelnk/magic</filename> and therefore
difficult to extend. But in general, MIME type information can easily be made
available to the system by installing a <literal>.desktop</literal> file, and
it is efficiently and conveniently available through the KDE libraries.
</para>
</simplesect>
<simplesect id="mime-definingmimetypes">
<title>Defining MIME types</title>
<para>
Let us define a type <literal>"application/x-foo"</literal> for our new
<application>foobar</application> program. To this end, you have to write a
file <filename>foo.desktop</filename> and install it into
<filename>TDEDIR/share/mimelnk/application</filename>. (This is the usual
location, which may differ between distributions). This can be done by adding
this to the <filename>Makefile.am</filename>:
</para>
<programlisting>
mimedir = $(kde_mimedir)/application
mime_DATA = foo.desktop
EXTRA_DIST = $(mime_DATA)
</programlisting>
<para>
The file <filename>foo.desktop</filename> should look as follows:
</para>
<programlisting>
[Desktop Entry]
Type=MimeType
MimeType=application/x-foo
Icon=fooicon
Patterns=*.foo;
DefaultApp=foobar
Comment=Foo Data File
Comment[de]=Foo Datei
</programlisting>
<para>
The <literal>"Comment"</literal> entry is supposed to be translated. Since the
<filename>.desktop</filename> file specifies an icon, you should also install
an icon <filename>fooicon.png</filename>, which represents the file e.g. in
<application>Konqueror</application>.
</para>
<para>
In the KDE libraries, such a type definition is mapped to an instance of the
class <ulink url="kdeapi:tdeio/KMimeType.html">KMimeType</ulink>.
Use this like in the following example:
</para>
<programlisting>
KMimeType::Ptr type = KMimeType::mimeType("application/x-foo");
cout << "Type: " << type->name() < endl;
cout << "Icon: " << type->icon() < endl;
cout << "Comment: " << type->icon() < endl;
QStringList patterns = type->patterns();
QStringList::ConstIterator it;
for (it = patterns.begin(); it != patterns.end(); ++it)
cout << "Pattern: " << (*it) << endl;
</programlisting>
</simplesect>
<simplesect id="mime-determiningmimetypes">
<title>Determining the MIME type of data</title>
<para>
The fast method for determining the type of a file is
<function>KMimeType::findByURL()</function>. This looks for the URL string and
in most cases determines the type from the extension. For certain protocols
(e.g. http, man, info), this mechanism is not used. For example, CGI scripts
on web servers written in Perl often have the extension
<literal>.pl</literal>, which would indicate a
<literal>"text/x-perl"</literal> type. However, we file delivered by the
server is the output of this script, which is normally HTML. For such a case,
<function>KMimeType::findByURL()</function> returns the MIME type
<literal>"application/octet-stream"</literal> (available through
<function>KMimeType::defaultMimeType()</function>), which indicates a failure
to find out the type.
</para>
<programlisting>
KMimeType::Ptr type = KMimeType::findByURL("/home/bernd/foobar.jpg");
if (type->name() == KMimeType::defaultMimeType())
cout << "Could not find out type" << endl;
else
cout << "Type: " << type->name() << endl;
</programlisting>
<para>
(this method has some more arguments, but these are undocumented, so simply
forget about them.)
</para>
<para>
You may want to find out a MIME from the contents of file instead of
the file name. This is more reliable, but also slower, as it requires
reading a part of the file. This is done with the
<ulink url="kdeapi:tdeio/KMimeMagic.html">KMimeMagic</ulink>
class, which has different error handling:
</para>
<programlisting>
KMimeMagicResult *result = KMimeMagic::self()->findFileType("/home/bernd/foobar.jpg");
if (!result || !result->isValid())
cout << "Could not find out type" << endl;
else
cout << "Type: " << result->mimeType() << endl;
</programlisting>
<para>
As a variant of this function, you can also determine the type of a memory
chunk. This is e.g. used in <application>Kate</application> in order to find
out the highlighting mode:
</para>
<programlisting>
QByteArray array;
...
KMimeMagicResult *result = KMimeMagic::self()->findBufferType(array);
if (!result || !result->isValid())
cout << "Could not find out type" << endl;
else
cout << "Type: " << result->mimeType() << endl;
</programlisting>
<para>
Of course, even KMimeMagic is only able to determine a file type from the
contents of a local file. For remote files, there is a further possibility:
</para>
<programlisting>
KURL url("http://developer.kde.org/favicon.ico");
QString type = TDEIO::NetAccess::mimetype(url);
if (type == KMimeType::defaultMimeType())
cout << "Could not find out type" << endl;
else
cout << "Type: " << type << endl;
</programlisting>
<para>
This starts a TDEIO job to download a part of the file and check this.
Note that this function is perhaps quite slow and blocks the program. Normally
you will only want to use this if <function>KMimeType::findByURL()</function>
has returned <literal>"application/octet-stream"</literal>.
</para>
<para>
On the other hand, if you do not want to block your application, you can also
explicitly start the TDEIO job and connect to some of its signals:
</para>
<programlisting>
void FooClass::findType()
{
KURL url("http://developer.kde.org/favicon.ico");
TDEIO::MimetypeJob *job = TDEIO::mimetype(url);
connect( job, SIGNAL(result(TDEIO::Job*)),
this, SLOT(mimeResult(TDEIO::Job*)) );
}
void FooClass::mimeResult(TDEIO::Job *job)
{
if (job->error())
job->showErrorDialog();
else
cout << "MIME type: " << ((TDEIO::MimetypeJob *)job)->mimetype() << endl;
}
</programlisting>
</simplesect>
<simplesect id="mime-mappingmimetypes">
<title>Mapping a MIME type to an application or service</title>
<para>
When an application is installed, it installs a <literal>.desktop</literal>
file which contains a list of MIME types this application can load. Similarly,
components like KParts make this information available by their service
<literal>.desktop</literal> files. So in general, there are several programs
and components which can process a given MIME type. You can obtain such a list
from the class <classname>KServiceTypeProfile</classname>:
</para>
<programlisting>
KService::OfferList offers = KServiceTypeProfile::offers("text/html", "Application");
KService::OfferList::ConstIterator it;
for (it = offers.begin(); it != offers.end(); ++it) {
KService::Ptr service = (*it);
cout << "Name: " << service->name() << endl;
}
</programlisting>
<para>
The return value of this function is a list of service offers. A
<classname>KServiceOffer</classname> object packages a KService::Ptr together
with a preference number. The list returned by
<function>KServiceTypeProfile::offers()</function> is ordered by the user's
preference. The user can change this by calling <command>"keditfiletype
text/html"</command> or choosing <guimenuitem>Edit File Type</guimenuitem> on
<application>Konqueror</application>'s context menu on a HTML file.
</para>
<para>
In the above example, an offer list of the applications supporting
<literal>text/html</literal> was requested. This will - among others - contain
HTML editors like <application>Quanta Plus</application>. You can also replace
the second argument <literal>"Application"</literal> by
<literal>"KParts::ReadOnlyPart"</literal>. In that case, you get a list of
embedable components for presenting HTML content, for example TDEHTML.
</para>
<para>
In most cases, you are not interested in the list of all service offers
for a combination of MIME type and service type. There is a convenience
function which gives you only the service offer with the highest preference:
</para>
<programlisting>
KService::Ptr offer = KServiceTypeProfile::preferredService("text/html", "Application");
if (offer)
cout << "Name: " << service->name() << endl;
else
cout << "No appropriate service found" << endl;
</programlisting>
<para>
For even more complex queries, there is a full-blown CORBA-like
<ulink url="kdeapi:tdeio/TDETrader.html">trader</ulink>.
</para>
<para>
In order to run an application service with some URLs, use
<ulink url="kdeapi:tdeio/KRun.html">KRun</ulink>:
</para>
<programlisting>
KURL::List urlList;
urlList << "http://www.ietf.org/rfc/rfc1341.txt?number=1341";
urlList << "http://www.ietf.org/rfc/rfc2046.txt?number=2046";
KRun::run(offer.service(), urlList);
</programlisting>
</simplesect>
<simplesect id="mime-misc">
<title>Miscellaneous</title>
<para>
In this section, we want to list some APIs which are loosely related
to the previous discussion.
</para>
<para>
Getting an icon for a URL. This looks for the type of the URL
and returns the associated icon.
</para>
<programlisting>
KURL url("ftp://ftp.kde.org/pub/incoming/wibble.c");
QString icon = KMimeType::iconForURL(url);
</programlisting>
<para>
Running a URL. This looks for the type of the URL and starts the
user's preferred program associated with this type.
</para>
<programlisting>
KURL url("http://dot.kde.org");
new KRun(url);
</programlisting>
</simplesect>
</sect1>
<sect1 id="nettransparency">
<title>Network transparency</title>
<simplesect id="nettransparency-intro">
<title>Introduction</title>
<para>
In the age of the world wide web, it is of essential importance that desktop
applications can access resources over the internet: they should be able to
download files from a web server, write files to an ftp server or read mails
from a web server. Often, the ability to access files regardless of their
location is called <emphasis>network transparency</emphasis>.
</para>
<para>
In the past, different approaches to this goals were implemented. The old NFS
file system is an attempt to implement network transparency on the level of
the POSIX API. While this approach works quite well in local, closely coupled
networks, it does not scale for resources to which access is unreliable and
possibly slow. Here, <emphasis>asynchronicity</emphasis> is important. While
you are waiting for your web browser to download a page, the user interface
should not block. Also, the page rendering should not begin when the page is
completely available, but should updated regularly as data comes in.
</para>
<para>
In the KDE libraries, network transparency is implemented in the TDEIO API. The
central concept of this architecture is an IO <emphasis>job</emphasis>. A job
may copy, or delete files or similar things. Once a job is started, it works
in the background and does not block the application. Any communication from
the job back to the application - like delivering data or progress information
- is done integrated with the Qt event loop.
</para>
<para>
Background operation is achieved by starting <emphasis>ioslaves</emphasis> to
perform certain tasks. ioslaves are started as separate processes and are
communicated with through UNIX domain sockets. In this way, no multi-threading
is necessary and unstable slaves can not crash the application that uses them.
</para>
<para>
File locations are expressed by the widely used URLs. But in KDE, URLs do not
only expand the range of addressable files beyond the local file system. It
also goes in the opposite direction - e.g. you can browse into tar archives.
This is achieved by nesting URLs. For example, a file in a tar archive on
a http server could have the URL
</para>
<programlisting>
http://www-com.physik.hu-berlin.de/~bernd/article.tgz#tar:/paper.tex
</programlisting>
</simplesect>
<simplesect id="nettransparency-usingkio">
<title>Using TDEIO</title>
<para>
In most cases, jobs are created by calling functions in the TDEIO namespace.
These functions take one or two URLs as arguments, and possible other
necessary parameters. When the job is finished, it emits the signal
<literal>result(TDEIO::Job*)</literal>. After this signal has been emitted, the job
deletes itself. Thus, a typical use case will look like this:
</para>
<programlisting>
void FooClass::makeDirectory()
{
SimpleJob *job = TDEIO::mkdir(KURL("file:/home/bernd/tdeiodir"));
connect( job, SIGNAL(result(TDEIO::Job*)),
this, SLOT(mkdirResult(TDEIO::Job*)) );
}
void FooClass::mkdirResult(TDEIO::Job *job)
{
if (job->error())
job->showErrorDialog();
else
cout << "mkdir went fine" << endl;
}
</programlisting>
<para>
Depending on the type of the job, you may connect also to other
signals.
</para>
<para>
Here is an overview over the possible functions:
</para>
<variablelist>
<varlistentry><term>TDEIO::mkdir(const KURL &url, int permission)</term>
<listitem><para>
Creates a directory, optionally with certain permissions.
</para></listitem>
</varlistentry>
<varlistentry><term>TDEIO::rmdir(const KURL &url)</term>
<listitem><para>
Removes a directory.
</para></listitem>
</varlistentry>
<varlistentry><term>TDEIO::chmod(const KURL &url, int permissions)</term>
<listitem><para>
Changes the permissions of a file.
</para></listitem>
</varlistentry>
<varlistentry><term>TDEIO::rename(const KURL &src, const KURL &dest,
bool overwrite)</term>
<listitem><para>
Renames a file.
</para></listitem>
</varlistentry>
<varlistentry><term>TDEIO::symlink(const QString &target, const KURL &dest,
bool overwrite, bool showProgressInfo)</term>
<listitem><para>
Creates a symbolic link.
</para></listitem>
</varlistentry>
<varlistentry><term>TDEIO::stat(const KURL &url, bool showProgressInfo)</term>
<listitem><para>
Finds out certain information about the file, such as size, modification
time and permissions. The information can be obtained from
TDEIO::StatJob::statResult() after the job has finished.
</para></listitem>
</varlistentry>
<varlistentry><term>TDEIO::get(const KURL &url, bool reload, bool showProgressInfo)</term>
<listitem><para>
Transfers data from a URL.
</para></listitem>
</varlistentry>
<varlistentry><term>TDEIO::put(const KURL &url, int permissions, bool overwrite,
bool resume, bool showProgressInfo)</term>
<listitem><para>
Transfers data to a URL.
</para></listitem>
</varlistentry>
<varlistentry><term>TDEIO::http_post(const KURL &url, const QByteArray &data,
bool showProgressInfo)</term>
<listitem><para>Posts data. Special for HTTP.
</para></listitem>
</varlistentry>
<varlistentry><term>TDEIO::mimetype(const KURL &url, bool showProgressInfo)</term>
<listitem><para>
Tries to find the MIME type of the URL. The type can be obtained from
TDEIO::MimetypeJob::mimetype() after the job has finished.
</para></listitem>
</varlistentry>
<varlistentry><term>TDEIO::file_copy(const KURL &src, const KURL &dest, int permissions,
bool overwrite, bool resume, bool showProgressInfo)</term>
<listitem><para>
Copies a single file.
</para></listitem>
</varlistentry>
<varlistentry><term>TDEIO::file_move(const KURL &src, const KURL &dest, int permissions,
bool overwrite, bool resume, bool showProgressInfo)</term>
<listitem><para>
Renames or moves a single file.
</para></listitem>
</varlistentry>
<varlistentry><term>TDEIO::file_delete(const KURL &url, bool showProgressInfo)</term>
<listitem><para>
Deletes a single file.
</para></listitem>
</varlistentry>
<varlistentry><term>TDEIO::listDir(const KURL &url, bool showProgressInfo)</term>
<listitem><para>
Lists the contents of a directory. Each time some new entries are known, the
signal TDEIO::ListJob::entries() is emitted.
</para></listitem>
</varlistentry>
<varlistentry><term>TDEIO::listRecursive(const KURL &url, bool showProgressInfo)</term>
<listitem><para>
Similar to the listDir() function, but this one is recursive.
</para></listitem>
</varlistentry>
<varlistentry><term>TDEIO::copy(const KURL &src, const KURL &dest, bool showProgressInfo)</term>
<listitem><para>
Copies a file or directory. Directories are copied recursively.
</para></listitem>
</varlistentry>
<varlistentry><term>TDEIO::move(const KURL &src, const KURL &dest, bool showProgressInfo)</term>
<listitem><para>
Moves or renames a file or directory.
</para></listitem>
</varlistentry>
<varlistentry><term>TDEIO::del(const KURL &src, bool shred, bool showProgressInfo)</term>
<listitem><para>
Deletes a file or directory.
</para></listitem>
</varlistentry>
</variablelist>
</simplesect>
<simplesect id="nettransparency-direntries">
<title>Directory entries</title>
<para>
Both the TDEIO::stat() and TDEIO::listDir() jobs return their results as a type
UDSEntry, UDSEntryList resp. The latter is defined as QValueList<UDSEntry>.
The acronym UDS stands for "Universal directory service". The principle behind
it is that the a directory entry only carries the information which an ioslave
can provide, not more. For example, the http slave does not provide any
information about access permissions or file owners.
Instead, a UDSEntry is a list of UDSAtoms. Each atom provides a specific piece
of information. It consists of a type stored in m_uds and either an integer
value in m_long or a string value in m_str, depending on the type.
</para>
<para>
The following types are currently defined:
</para>
<itemizedlist>
<listitem><para>
UDS_SIZE (integer) - Size of the file.
</para></listitem>
<listitem><para>
UDS_USER (string) - User owning the file.
</para></listitem>
<listitem><para>
UDS_GROUP (string) - Group owning the file.
</para></listitem>
<listitem><para>
UDS_NAME (string) - File name.
</para></listitem>
<listitem><para>
UDS_ACCESS (integer) - Permission rights of the file, as e.g. stored
by the libc function stat() in the st_mode field.
</para></listitem>
<listitem><para>
UDS_FILE_TYPE (integer) - The file type, as e.g. stored by stat() in the
st_mode field. Therefore you can use the usual libc macros like S_ISDIR to
test this value. Note that the data provided by ioslaves corresponds to
stat(), not lstat(), i.e. in case of symbolic links, the file type here is
the type of the file pointed to by the link, not the link itself.
</para></listitem>
<listitem><para>
UDS_LINK_DEST (string) - In case of a symbolic link, the name of the file
pointed to.
</para></listitem>
<listitem><para>
UDS_MODIFICATION_TIME (integer) - The time (as in the type time_t) when the
file was last modified, as e.g. stored by stat() in the st_mtime field.
</para></listitem>
<listitem><para>
UDS_ACCESS_TIME (integer) - The time when the file was last accessed, as
e.g. stored by stat() in the st_atime field.
</para></listitem>
<listitem><para>
UDS_CREATION_TIME (integer) - The time when the file was created, as e.g.
stored by stat() in the st_ctime field.
</para></listitem>
<listitem><para>
UDS_URL (string) - Provides a URL of a file, if it is not simply the
the concatenation of directory URL and file name.
</para></listitem>
<listitem><para>
UDS_MIME_TYPE (string) - MIME type of the file
</para></listitem>
<listitem><para>
UDS_GUESSED_MIME_TYPE (string) - MIME type of the file as guessed by the
slave. The difference to the previous type is that the one provided here
should not be taken as reliable (because determining it in a reliable way
would be too expensive). For example, the KRun class explicitly checks the
MIME type if it does not have reliable information.
</para></listitem>
</itemizedlist>
<para>
Although the way of storing information about files in a
<classname>UDSEntry</classname> is flexible and practical from the ioslave
point of view, it is a mess to use for the application programmer. For
example, in order to find out the MIME type of the file, you have to iterate
over all atoms and test whether <literal>m_uds</literal> is
<literal>UDS_MIME_TYPE</literal>. Fortunately, there is an API which is a lot
easier to use: the class <classname>KFileItem</classname>.
</para>
</simplesect>
<simplesect id="nettransparency-syncuse">
<title>Synchronous usage</title>
<para>
Often, the asynchronous API of TDEIO is too complex to use and therefore
implementing full asynchronicity is not a priority. For example, in a program
that can only handle one document file at a time, there is little that can be
done while the program is downloading a file anyway. For these simple cases,
there is a mucher simpler API in the form of a set of static functions in
TDEIO::NetAccess. For example, in order to copy a file, use
</para>
<programlisting>
KURL source, target;
source = ...;
target = ...
TDEIO::NetAccess::copy(source, target);
</programlisting>
<para>
The function will return after the complete copying process has finished. Still,
this method provides a progress dialog, and it makes sure that the application
processes repaint events.
</para>
<para>
A particularly interesting combination of functions is
<function>download()</function> in combination with
<function>removeTempFile()</function>. The former downloads a file from given
URL and stores it in a temporary file with a unique name. The name is stored
in the second argument. <emphasis>If</emphasis> the URL is local, the file is
not downloaded, and instead the second argument is set to the local file
name. The function <function>removeTempFile()</function> deletes the file
given by its argument if the file is the result of a former download. If that
is not the case, it does nothing. Thus, a very easy to use way of loading
files regardless of their location is the following code snippet:
</para>
<programlisting>
KURL url;
url = ...;
QString tempFile;
if (TDEIO::NetAccess::download(url, tempFile) {
// load the file with the name tempFile
TDEIO::NetAccess::removeTempFile(tempFile);
}
</programlisting>
</simplesect>
<simplesect id="nettransparency-metadata">
<title>Meta data</title>
<para>
As can be seen above, the interface to IO jobs is quite abstract and does not
consider any exchange of information between application and IO slave that
is protocol specific. This is not always appropriate. For example, you may give
certain parameters to the HTTP slave to control its caching behavior or
send a bunch of cookies with the request. For this need, the concept of meta
data has been introduced. When a job is created, you can configure it by adding
meta data to it. Each item of meta data consists of a key/value pair. For
example, in order to prevent the HTTP slave from loading a web page from its
cache, you can use:
</para>
<programlisting>
void FooClass::reloadPage()
{
KURL url("http://www.kdevelop.org/index.html");
TDEIO::TransferJob *job = TDEIO::get(url, true, false);
job->addMetaData("cache", "reload");
...
}
</programlisting>
<para>
The same technique is used in the other direction, i.e. for communication from
the slave to the application. The method
<function>Job::queryMetaData()</function> asks for the value of the certain
key delivered by the slave. For the HTTP slave, one such example is the key
<literal>"modified"</literal>, which contains a (stringified representation of)
the date when the web page was last modified. An example how you can use this
is the following:
</para>
<programlisting>
void FooClass::printModifiedDate()
{
KURL url("http://developer.kde.org/documentation/kde2arch/index.html");
TDEIO::TransferJob *job = TDEIO::get(url, true, false);
connect( job, SIGNAL(result(TDEIO::Job*)),
this, SLOT(transferResult(TDEIO::Job*)) );
}
void FooClass::transferResult(TDEIO::Job *job)
{
QString mimetype;
if (job->error())
job->showErrorDialog();
else {
TDEIO::TransferJob *transferJob = (TDEIO::TransferJob*) job;
QString modified = transferJob->queryMetaData("modified");
cout << "Last modified: " << modified << endl;
}
</programlisting>
</simplesect>
<simplesect id="nettransparency-scheduling">
<title>Scheduling</title>
<para>
When using the TDEIO API, you usually do not have to cope with the details of
starting IO slaves and communicating with them. The normal use case is to
start a job and with some parameters and handle the signals the jobs emits.
</para>
<para>
Behind the curtains, the scenario is a lot more complicated. When you create a
job, it is put in a queue. When the application goes back to the event loop,
TDEIO allocates slave processes for the jobs in the queue. For the first jobs
started, this is trivial: an IO slave for the appropriate protocol is started.
However, after the job (like a download from an http server) has finished, it
is not immediately killed. Instead, it is put in a pool of idle slaves and
killed after a certain time of inactivity (current 3 minutes). If a new request
for the same protocol and host arrives, the slave is reused. The obvious
advantage is that for a series of jobs for the same host, the cost for creating
new processes and possibly going through an authentication handshake is saved.
</para>
<para>
Of course, reusing is only possible when the existing slave has already finished
its previous job. when a new request arrives while an existing slave process is
still running, a new process must be started and used. In the API usage in the
examples above, there are no limitation for creating new slave processes: if you
start a consecutive series of downloads for 20 different files, then TDEIO will
start 20 slave processes. This scheme of assigning slaves to jobs is called
<emphasis>direct</emphasis>. It not always the most appropriate scheme, as it
may need much memory and put a high load on both the client and server machines.
</para>
<para>
So there is a different way. You can <emphasis>schedule</emphasis> jobs. If
you do this, only a limited number (currently 3) of slave processes for a
protocol will be created. If you create more jobs than that, they are put in a
queue and are processed when a slave process becomes idle. This is done as
follows:
</para>
<programlisting>
KURL url("http://developer.kde.org/documentation/kde2arch/index.html");
TDEIO::TransferJob *job = TDEIO::get(url, true, false);
TDEIO::Scheduler::scheduleJob(job);
</programlisting>
<para>
A third possibility is <emphasis>connection oriented</emphasis>. For example,
for the IMAP slave, it does not make any sense to start multiple processes for
the same server. Only one IMAP connection at a time should be enforced. In
this case, the application must explicitly deal with the notion of a slave. It
has to deallocate a slave for a certain connection and then assign all jobs
which should go through the same connection to the same slave. This can again
be easily achieved by using the TDEIO::Scheduler:
</para>
<programlisting>
KURL baseUrl("imap://bernd@albert.physik.hu-berlin.de");
TDEIO::Slave *slave = TDEIO::Scheduler::getConnectedSlave(baseUrl);
TDEIO::TransferJob *job1 = TDEIO::get(KURL(baseUrl, "/INBOX;UID=79374"));
TDEIO::Scheduler::assignJobToSlave(slave, job1);
TDEIO::TransferJob *job2 = TDEIO::get(KURL(baseUrl, "/INBOX;UID=86793"));
TDEIO::Scheduler::assignJobToSlave(slave, job2);
...
TDEIO::Scheduler::disconnectSlave(slave);
</programlisting>
<para>
You may only disconnect the slave after all jobs assigned to it are guaranteed
to be finished.
</para>
</simplesect>
<simplesect id="nettransparency-definingslaves">
<title>Defining an ioslave</title>
<para>
In the following we discuss how you can add a new ioslave to the system.
In analogy to services, new ioslaves are advertised to the system by
installing a little configuration file. The following Makefile.am
snippet installs the ftp protocol:
</para>
<programlisting>
protocoldir = $(kde_servicesdir)
protocol_DATA = ftp.protocol
EXTRA_DIST = $(mime_DATA)
</programlisting>
<para>
The contents of the file ftp.protocol is as follows:
</para>
<programlisting>
[Protocol]
exec=tdeio_ftp
protocol=ftp
input=none
output=filesystem
listing=Name,Type,Size,Date,Access,Owner,Group,Link,
reading=true
writing=true
makedir=true
deleting=true
Icon=ftp
</programlisting>
<para>
The <literal>"protocol"</literal> entry defines for which protocol this slave
is responsible. <literal>"exec"</literal> is (in contrast what you would
expect naively) the name of the library that implements the slave. When the
slave is supposed to start, the <command>"tdeinit"</command> executable is
started which in turn loads this library into its address space. So in
practice, you can think of the running slave as a separate process although it
is implemented as library. The advantage of this mechanism is that it saves a
lot of memory and reduces the time needed by the runtime linker.
</para>
<para>
The "input" and "output" lines are not used currently.
</para>
<para>
The remaining lines in the <literal>.protocol</literal> file define which
abilities the slave has. In general, the features a slave must implement are
much simpler than the features the TDEIO API provides for the application. The
reason for this is that complex jobs are scheduled to a couple of subjobs. For
example, in order to list a directory recursively, one job will be started for
the toplevel directory. Then for each subdirectory reported back, new subjobs
are started. A scheduler in TDEIO makes sure that not too many jobs are active
at the same time. Similarly, in order to copy a file within a protocol that
does not support copying directly (like the <literal>ftp:</literal> protocol),
TDEIO can read the source file and then write the data to the destination
file. For this to work, the <literal>.protocol</literal> must advertise the
actions its slave supports.
</para>
<para>
Since slaves are loaded as shared libraries, but constitute standalone programs,
their code framework looks a bit different from normal shared library plugins.
The function which is called to start the slave is called
<function>kdemain()</function>. This function does some initializations and
then goes into an event loop and waits for requests by the application using
it. This looks as follows:
</para>
<programlisting>
extern "C" { int kdemain(int argc, char **argv); }
int kdemain(int argc, char **argv)
{
TDELocale::setMainCatalogue("tdelibs");
TDEInstance instance("tdeio_ftp");
(void) TDEGlobal::locale();
if (argc != 4) {
fprintf(stderr, "Usage: tdeio_ftp protocol "
"domain-socket1 domain-socket2\n");
exit(-1);
}
FtpSlave slave(argv[2], argv[3]);
slave.dispatchLoop();
return 0;
}
</programlisting>
</simplesect>
<simplesect id="nettransparency-implementingslaves">
<title>Implementing an ioslave</title>
<para>
Slaves are implemented as subclasses of <classname>TDEIO::SlaveBase</classname>
(FtpSlave in the above example). Thus, the actions listed in the
<literal>.protocol</literal> correspond to certain virtual functions in
<classname>TDEIO::SlaveBase</classname> the slave implementation must
reimplement. Here is a list of possible actions and the corresponding virtual
functions:
</para>
<variablelist>
<varlistentry><term>reading - Reads data from a URL</term>
<listitem><para>void get(const KURL &url)</para></listitem></varlistentry>
<varlistentry><term>writing - Writes data to a URL and create the file if it does not exist yet.</term>
<listitem><para>void put(const KURL &url, int permissions, bool overwrite, bool resume)</para></listitem></varlistentry>
<varlistentry><term>moving - Renames a file.</term>
<listitem><para>void rename(const KURL &src, const KURL &dest, bool overwrite)</para></listitem></varlistentry>
<varlistentry><term>deleting - Deletes a file or directory.</term>
<listitem><para>void del(const KURL &url, bool isFile)</para></listitem></varlistentry>
<varlistentry><term>listing - Lists the contents of a directory.</term>
<listitem><para>void listDir(const KURL &url)</para></listitem></varlistentry>
<varlistentry><term>makedir - Creates a directory.</term>
<listitem><para>void mkdir(const KURL &url, int permissions)</para></listitem></varlistentry>
</variablelist>
<para>
Additionally, there are reimplementable functions not listed in the <literal>.protocol</literal>
file. For these operations, TDEIO automatically determines whether they are supported
or not (i.e. the default implementation returns an error).
</para>
<variablelist>
<varlistentry><term>Delivers information about a file, similar to the C function stat().</term>
<listitem><para>void stat(const KURL &url)</para></listitem></varlistentry>
<varlistentry><term>Changes the access permissions of a file.</term>
<listitem><para>void chmod(const KURL &url, int permissions)</para></listitem></varlistentry>
<varlistentry><term>Determines the MIME type of a file.</term>
<listitem><para>void mimetype(const KURL &url)</para></listitem></varlistentry>
<varlistentry><term>Copies a file.</term>
<listitem><para>copy(const KURL &url, const KURL &dest, int permissions, bool overwrite)</para></listitem></varlistentry>
<varlistentry><term>Creates a symbolic link.</term>
<listitem><para>void symlink(const QString &target, const KURL &dest, bool overwrite)</para></listitem></varlistentry>
</variablelist>
<para>
All these implementation should end with one of two calls: If the operation
was successful, they should call <literal>finished()</literal>. If an error has occurred,
<literal>error()</literal> should be called with an error code as first argument and a
string in the second. Possible error codes are listed as enum
<type>TDEIO::Error</type>. The second argument is usually the URL in
question. It is used e.g. in <function>TDEIO::Job::showErrorDialog()</function>
in order to parameterize the human-readable error message.
</para>
<para>
For slaves that correspond to network protocols, it might be interesting to
reimplement the method <function>SlaveBase::setHost()</function>. This is
called to tell the slave process about the host and port, and the user name
and password to log in. In general, meta data set by the application can be
queried by <function>SlaveBase::metaData()</function>. You can check for the
existence of meta data of a certain key with
<function>SlaveBase::hasMetaData()</function>.
</para>
</simplesect>
<simplesect id="nettransparency-communication">
<title>Communicating back to the application</title>
<para>
Various actions implemented in a slave need some way to communicate data back
to the application using the slave process:
</para>
<itemizedlist>
<listitem><para>
<function>get()</function> sends blocks of data. This is done with
<function>data()</function>, which takes a <classname>QByteArray</classname>
as argument. Of course, you do not need to send all data at once. If you send
a large file, call <function>data()</function> with smaller data blocks, so
the application can process them. Call <function>finished()</function> when
the transfer is finished.
</para></listitem>
<listitem><para>
<function>listDir()</function> reports information about the entries of a
directory. For this purpose, call <function>listEntries()</function> with a
<classname>TDEIO::UDSEntryList</classname> as argument. Analogously to
<function>data()</function>, you can call this several times. When you are
finished, call <function>listEntry()</function> with the second argument set
to true. You may also call <function>totalSize()</function> to report the
total number of directory entries, if known.
</para></listitem>
<listitem><para>
<function>stat()</function> reports information about a file like size, MIME
type, etc. Such information is packaged in a
<classname>TDEIO::UDSEntry</classname>, which will be discussed below. Use
<function>statEntry()</function> to send such an item to the application.
</para></listitem>
<listitem><para>
<function>mimetype()</function> calls <function>mimeType()</function> with a
string argument.
</para></listitem>
<listitem><para>
<function>get()</function> and <function>copy()</function> may want to provide
progress information. This is done with the methods
<function>totalSize()</function>, <function>processedSize()</function>,
<function>speed()</function>. The total size and processed size are reported
as bytes, the speed as bytes per second.
</para></listitem>
<listitem><para>
You can send arbitrary key/value pairs of meta data with
<function>setMetaData()</function>.
</para></listitem>
</itemizedlist>
</simplesect>
<simplesect id="nettransparency-interacting">
<title>Interacting with the user</title>
<para>
Sometimes a slave has to interact with the user. Examples include informational
messages, authentication dialogs and confirmation dialogs when a file is about
to be overwritten.
</para>
<itemizedlist>
<listitem><para>
<function>infoMessage()</function> - This is for informational feedback, such
as the message "Retrieving data from <host>" from the http slave, which
is often displayed in the status bar of the program. On the application side,
this method corresponds to the signal
<function>TDEIO::Job::infoMessage()</function>.
</para></listitem>
<listitem><para>
<function>warning()</function> - Displays a warning in a message box with
<function>KMessageBox::information()</function>. If a message box is still
open from a former call of warning() from the same slave process, nothing
happens.
</para></listitem>
<listitem><para>
<function>messageBox()</function> - This is richer than the previous
method. It allows to open a message box with text and caption and some
buttons. See the enum <type>SlaveBase::MessageBoxType</type> for reference.
</para></listitem>
<listitem><para>
<function>openPassDlg()</function> - Opens a dialog for the input of user name
and password.
</para></listitem>
</itemizedlist>
</simplesect>
</sect1>
</chapter>
<appendix id="misc">
<title>Licensing</title>
&underFDL;
&underGPL;
</appendix>
</book>
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