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-----------------------------------------------
Kde templates quickstart
Author: Thomas Nagy
Date: 2004-03-22
-----------------------------------------------
This README file explains you basic things for starting with
this application template.
-----------------------------------------------
--NOTE--: you need tdelibs 3.5 and tdelibs headers 3.5 (devel package) in order to build this template.
Qt version might be 3.3.4 or 3.3.5
-----------------------------------------------
** Building and installing **
* Build the configure script by "make -f Makefile.cvs"
* To clean, use "make clean", and to clean everything
(remove the makefiles, etc), use "make distclean"
* To distribute your program, try "make dist".
This will make a compact tarball archive of your release with the
necessary scripts inside.
* Modifying the auto-tools scripts
for automake scripts there is an excellent tutorial there :
http://developer.kde.org/documentation/other/makefile_am_howto.html
* Simplify your life : install the project in your home directory for
testing purposes.
./configure --prefix=/home/user/dummyfolder/
In the end when you finished the development you can
rm -rf /home/user/dummyfolder/
without fear.
** Technologies **
* Build the menus of your application easily
kde applications now use an xml file (*ui.rc file) to build the menus.
This allow a great customization of the application. However, when
programming the menu is shown only after a "make install"
For more details, consult :
http://devel-home.kde.org/~larrosa/tutorial/p9.html
http://developer.kde.org/documentation/tutorials/xmlui/preface.html
* Use TDEConfig XT to create your configuration dialogs and make
them more maintainable.
For that, you will need to write two simple configuration files
in the src directory : <myproject>.kcfg and a <settings>.kcfgc
The configure.in.in will need to be modified : change the line #MIN_CONFIG(3.0.0)
into #MIN_CONFIG(3.2.0)
Take an example on the many apps found in the tdegames source package and consult :
http://developer.kde.org/documentation/tutorials/tdeconfigxt/tdeconfigxt.html
* With KParts, you can embed other kde components in your program, or make your program
embeddable in other apps. For example, the kmplayer kpart can be called to play videos
in your app.
For more details, consult :
http://www-106.ibm.com/developerworks/library/l-tdeparts/
http://developer.kde.org/documentation/tutorials/dot/writing-plugins.html
http://developer.kde.org/documentation/tutorials/developing-a-plugin-structure/index.html
* With dcop, you can control your app from other applications
Make sure to include K_DCOP and a kdcop: section in your .h file
http://developer.kde.org/documentation/tutorials/dot/dcopiface/dcop-interface.html
** Documentation **
* For the translations :
1. Download a patched gettext which can be found at:
http://public.kde.planetmirror.com/pub/kde/devel/gettext-kde/
2. Install that gettext in ~/bin/
3. cd ~/yourproject, export PATH=~/bin:$PATH, export
TDEDIR=/where_your_TDE3_is
4. make -f admin/Makefile.common package-messages
5. make package-messages
6. Translate the po files (not the pot!!) with kbabel or xemacs
* Do not forget to write the documentation for your kde app
edit the documentation template index.docbook in doc/
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