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/***************************************************************************
* Copyright (C) 2004 by Alexander Dymo *
* cloudtemple@mskat.net *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Library General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#ifndef PROPERTYMACHINEFACTORY_H
#define PROPERTYMACHINEFACTORY_H
#include <qmap.h>
#include "propertywidget.h"
class QWidget;
namespace PropertyLib{
class Property;
class MultiProperty;
class ChildProperty;
/** @file propertymachinefactory.h
@short Contains @ref PropertyLib::PropertyMachineFactory class and @ref PropertyLib::Machine structure.
*/
/**
@short Machine for a property type.
Contains a pointer to a property viewer,
property editor and a list of detailed property
editors and viewers.
*/
struct Machine{
Machine()
{
}
Machine(PropertyWidget *widget)
{
propertyEditor = widget;
}
~Machine()
{
delete propertyEditor;
}
/**Property viewer and editor widget.*/
PropertyWidget *propertyEditor;
};
/**A pointer to factory function which creates and returns machine for a property.*/
typedef Machine *(*createMachine)();
/**
@short Factory to create property editors and property viewers.
*/
class PropertyMachineFactory{
public:
/**Registers property editor factory function for a type.
This factory functions are considered before defaults
when @ref machineForProperty is called.*/
void registerEditor(int type, createMachine creator);
/**Creates and returns the editor for given property type.
Warning: editor and viewer widgets won't have parent widget. %Property editor
cares about reparenting and deletion of returned widgets in machines.*/
Machine *machineForProperty(MultiProperty *property);
bool hasDetailedEditors(int type);
/**@return a pointer to a property machine factory instance.*/
static PropertyMachineFactory *getInstance();
static PropertyMachineFactory *m_factory;
private:
PropertyMachineFactory();
virtual ~PropertyMachineFactory();
//registered machines for property types
QMap<QString, createMachine > m_registeredForType;
};
}
#endif
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