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Diffstat (limited to 'src/CellBuffer.h')
-rwxr-xr-x | src/CellBuffer.h | 250 |
1 files changed, 250 insertions, 0 deletions
diff --git a/src/CellBuffer.h b/src/CellBuffer.h new file mode 100755 index 0000000..bb81fd5 --- /dev/null +++ b/src/CellBuffer.h @@ -0,0 +1,250 @@ +// Scintilla source code edit control +/** @file CellBuffer.h + ** Manages the text of the document. + **/ +// Copyright 1998-2004 by Neil Hodgson <neilh@scintilla.org> +// The License.txt file describes the conditions under which this software may be distributed. + +#ifndef CELLBUFFER_H +#define CELLBUFFER_H + +/** + * This holds the marker identifier and the marker type to display. + * MarkerHandleNumbers are members of lists. + */ +struct MarkerHandleNumber { + int handle; + int number; + MarkerHandleNumber *next; +}; + +/** + * A marker handle set contains any number of MarkerHandleNumbers. + */ +class MarkerHandleSet { + MarkerHandleNumber *root; + +public: + MarkerHandleSet(); + ~MarkerHandleSet(); + int Length(); + int NumberFromHandle(int handle); + int MarkValue(); ///< Bit set of marker numbers. + bool Contains(int handle); + bool InsertHandle(int handle, int markerNum); + void RemoveHandle(int handle); + bool RemoveNumber(int markerNum); + void CombineWith(MarkerHandleSet *other); +}; + +/** + * Each line stores the starting position of the first character of the line in the cell buffer + * and potentially a marker handle set. Often a line will not have any attached markers. + */ +struct LineData { + int startPosition; + MarkerHandleSet *handleSet; + LineData() : startPosition(0), handleSet(0) { + } +}; + +/** + * The line vector contains information about each of the lines in a cell buffer. + */ +class LineVector { +public: + int growSize; + int lines; + LineData *linesData; + int size; + int *levels; + int sizeLevels; + + /// Handles are allocated sequentially and should never have to be reused as 32 bit ints are very big. + int handleCurrent; + + LineVector(); + ~LineVector(); + void Init(); + + void Expand(int sizeNew); + void ExpandLevels(int sizeNew=-1); + void ClearLevels(); + void InsertValue(int pos, int value); + void SetValue(int pos, int value); + void Remove(int pos); + int LineFromPosition(int pos); + + int AddMark(int line, int marker); + void MergeMarkers(int pos); + void DeleteMark(int line, int markerNum, bool all); + void DeleteMarkFromHandle(int markerHandle); + int LineFromHandle(int markerHandle); +}; + +enum actionType { insertAction, removeAction, startAction }; + +/** + * Actions are used to store all the information required to perform one undo/redo step. + */ +class Action { +public: + actionType at; + int position; + char *data; + int lenData; + bool mayCoalesce; + + Action(); + ~Action(); + void Create(actionType at_, int position_=0, char *data_=0, int lenData_=0, bool mayCoalesce_=true); + void Destroy(); + void Grab(Action *source); +}; + +/** + * + */ +class UndoHistory { + Action *actions; + int lenActions; + int maxAction; + int currentAction; + int undoSequenceDepth; + int savePoint; + + void EnsureUndoRoom(); + +public: + UndoHistory(); + ~UndoHistory(); + + void AppendAction(actionType at, int position, char *data, int length); + + void BeginUndoAction(); + void EndUndoAction(); + void DropUndoSequence(); + void DeleteUndoHistory(); + + /// The save point is a marker in the undo stack where the container has stated that + /// the buffer was saved. Undo and redo can move over the save point. + void SetSavePoint(); + bool IsSavePoint() const; + + /// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is + /// called that many times. Similarly for redo. + bool CanUndo() const; + int StartUndo(); + const Action &GetUndoStep() const; + void CompletedUndoStep(); + bool CanRedo() const; + int StartRedo(); + const Action &GetRedoStep() const; + void CompletedRedoStep(); +}; + +/** + * Holder for an expandable array of characters that supports undo and line markers. + * Based on article "Data Structures in a Bit-Mapped Text Editor" + * by Wilfred J. Hansen, Byte January 1987, page 183. + */ +class CellBuffer { +private: + char *body; ///< The cell buffer itself. + int size; ///< Allocated size of the buffer. + int length; ///< Total length of the data. + int part1len; ///< Length of the first part. + int gaplen; ///< Length of the gap between the two parts. + char *part2body; ///< The second part of the cell buffer. + ///< Doesn't point after the gap but set so that + ///< part2body[position] is consistent with body[position]. + bool readOnly; + int growSize; + + bool collectingUndo; + UndoHistory uh; + + LineVector lv; + + SVector lineStates; + + void GapTo(int position); + void RoomFor(int insertionLength); + + inline char ByteAt(int position); + void SetByteAt(int position, char ch); + +public: + + CellBuffer(int initialLength = 4000); + ~CellBuffer(); + + /// Retrieving positions outside the range of the buffer works and returns 0 + char CharAt(int position); + void GetCharRange(char *buffer, int position, int lengthRetrieve); + char StyleAt(int position); + + int ByteLength(); + int Length(); + void Allocate(int newSize); + int Lines(); + int LineStart(int line); + int LineFromPosition(int pos) { return lv.LineFromPosition(pos); } + const char *InsertString(int position, char *s, int insertLength); + + /// Setting styles for positions outside the range of the buffer is safe and has no effect. + /// @return true if the style of a character is changed. + bool SetStyleAt(int position, char style, char mask='\377'); + bool SetStyleFor(int position, int length, char style, char mask); + + const char *DeleteChars(int position, int deleteLength); + + bool IsReadOnly(); + void SetReadOnly(bool set); + + /// The save point is a marker in the undo stack where the container has stated that + /// the buffer was saved. Undo and redo can move over the save point. + void SetSavePoint(); + bool IsSavePoint(); + + /// Line marker functions + int AddMark(int line, int markerNum); + void DeleteMark(int line, int markerNum); + void DeleteMarkFromHandle(int markerHandle); + int GetMark(int line); + void DeleteAllMarks(int markerNum); + int LineFromHandle(int markerHandle); + + /// Actions without undo + void BasicInsertString(int position, char *s, int insertLength); + void BasicDeleteChars(int position, int deleteLength); + + bool SetUndoCollection(bool collectUndo); + bool IsCollectingUndo(); + void BeginUndoAction(); + void EndUndoAction(); + void DeleteUndoHistory(); + + /// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is + /// called that many times. Similarly for redo. + bool CanUndo(); + int StartUndo(); + const Action &GetUndoStep() const; + void PerformUndoStep(); + bool CanRedo(); + int StartRedo(); + const Action &GetRedoStep() const; + void PerformRedoStep(); + + int SetLineState(int line, int state); + int GetLineState(int line); + int GetMaxLineState(); + + int SetLevel(int line, int level); + int GetLevel(int line); + void ClearLevels(); +}; + +#define CELL_SIZE 2 + +#endif |