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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-08 12:31:36 -0600 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-11-08 12:31:36 -0600 |
commit | d796c9dd933ab96ec83b9a634feedd5d32e1ba3f (patch) | |
tree | 6e3dcca4f77e20ec8966c666aac7c35bd4704053 /doc/misc.doc | |
download | tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.tar.gz tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.zip |
Test conversion to TQt3 from Qt3 8c6fc1f8e35fd264dd01c582ca5e7549b32ab731
Diffstat (limited to 'doc/misc.doc')
-rw-r--r-- | doc/misc.doc | 1127 |
1 files changed, 1127 insertions, 0 deletions
diff --git a/doc/misc.doc b/doc/misc.doc new file mode 100644 index 000000000..bae26156f --- /dev/null +++ b/doc/misc.doc @@ -0,0 +1,1127 @@ +/**************************************************************************** +** +** Miscellaneous documentation that doesn't fit anywhere else +** +** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. +** +** This file is part of the Qt GUI Toolkit. +** +** This file may be used under the terms of the GNU General +** Public License versions 2.0 or 3.0 as published by the Free +** Software Foundation and appearing in the files LICENSE.GPL2 +** and LICENSE.GPL3 included in the packaging of this file. +** Alternatively you may (at your option) use any later version +** of the GNU General Public License if such license has been +** publicly approved by Trolltech ASA (or its successors, if any) +** and the KDE Free Qt Foundation. +** +** Please review the following information to ensure GNU General +** Public Licensing retquirements will be met: +** http://trolltech.com/products/qt/licenses/licensing/opensource/. +** If you are unsure which license is appropriate for your use, please +** review the following information: +** http://trolltech.com/products/qt/licenses/licensing/licensingoverview +** or contact the sales department at sales@trolltech.com. +** +** This file may be used under the terms of the Q Public License as +** defined by Trolltech ASA and appearing in the file LICENSE.QPL +** included in the packaging of this file. Licensees holding valid Qt +** Commercial licenses may use this file in accordance with the Qt +** Commercial License Agreement provided with the Software. +** +** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, +** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted +** herein. +** +**********************************************************************/ + + +/*! \page commonproblems.html +\title Brief Technical FAQ + + +This document describes how to use more than one Qt version on one +machine and how to use Qt on X11 without a window manager. In addition +it explains the most common source of link errors with Qt. + +Other frequently asked questions can be found in the +\link http://www.trolltech.com/developer/faqs/ FAQ index\endlink and +in the \link http://www.trolltech.com/developer/faqs/technical.html Technical FAQ\endlink. + +\list +\i \link #linkerror Link error, complaining about a lack of +<tt>vtbl</tt>, <tt>_vtbl</tt>, <tt>__vtbl</tt> or similar\endlink +\i \link #diffver Using different versions of Qt on the same +machine\endlink + \list + \i \link #qtbin Developers building for a single version of Qt on Unix - Qt binary packages\endlink + \i \link #qtsrc Developers building for two versions of Qt on Unix - Qt sources\endlink + \endlist +\i \link #nowinman Using Qt on X11 without a window manager\endlink +\i \link distributingqt.html Distributing Qt Applications\endlink +\endlist + +\target linkerror +\section1 Link error, complaining about a lack of \c vtbl, \c _vtbl, \c __vtbl or similar + +This indicates that you've included the Q_OBJECT macro in a class +declaration and probably also run the moc, but forgot to link the +moc-generated object code into your executable. See \link moc.html +Using the Meta Object Compiler\endlink for details on how to use moc. + +\target diffver +\section1 Using different versions of Qt on the same machine + +Qt programs need the following components of a Qt distribution: + +<dl> + +<dt>Header files - Compile time + +<dd>Programmers need to include the Qt header files. The Qt header files +are usually located in the \c include subdirectory of Qt distributions. +Care must be taken to include the header files of the relevant release of +Qt. Those with a command-line compiler will typically use options such as +\c{/I%QTDIR%\include} or \c{-I"$QTDIR"/include} provided \c QTDIR specifies +the relevant release of Qt. + +<dt>Meta Object Compiler and other tools - Compile time + +<dd>Programmers need to run \e moc and other tools such as \e uic. These +tools are usually located in the \c bin subdirectory of Qt distributions. +Either run \c "$QTDIR"/bin/moc and \c "$QTDIR"/bin/uic or add \c "$QTDIR"/bin +to your \c PATH and run \c moc and \c uic. If you use \c qmake the +appropriate lines will be added to your Makefiles so that \e uic and +\e moc will be executed as retquired. + +<dt>Static or shared libraries - Link time + +<dd>Programmers need to link with the Qt static or shared libraries. The Qt +libraries are usually located in the \c lib subdirectory of Qt distributions. +Care must be taken to link with the libraries of the relevant release of +Qt. Those with a command-line compiler will typically use options such as +\c{/L%QTDIR%\lib\qt.lib} or \c{-L"$QTDIR"/lib} \c -lqt provided \c QTDIR +specifies the relevant release of Qt. + +<dt>Shared libraries - Run time + +<dd>Users of programs linked with shared Qt libraries need these same +shared libraries to run these programs. The Qt libraries are usually +located in the \c lib subdirectory of Qt distributions. Shared libraries +are made available to programs in places such as \c{C:\windows\system} on +Windows platforms, directories listed in file \c /etc/ld.so.conf on Linux, +standard \c lib directories on Unix, or directories listed in environment +variables \c LD_LIBRARY_PATH, \c SHLIB_PATH, or \c LIBPATH on various Unix +flavours. Make the relevant Qt libraries available using one of these +mechanisms. + +</dl> + +Qt distributions consist of different files needed at compile time, +link time, or run time. Trolltech distributes Qt in the form of a +source package that contain all these files once they have been built. + +Other vendors distribute Qt in the form of binary packages. Binary packages +usually consist of two parts: + +\list +\i shared libraries in the run time package, usually called \c qt3. + +\i header files, static libraries, the moc and other tools in the developers' +kit, usually called \c qt3-dev. + +\endlist + +Depending on how you are using Qt, you need to make specific parts of +the Qt distribution available to your programs. Typical situations are +described below. + +\target qtbin +\section2 Developers building for a single version of Qt on Unix - Qt binary packages + +You build programs with a single version of Qt, but you still need +to run programs linked with another version of Qt. You are typically +a Linux developer who builds programs for Qt 3.x on a KDE desktop based +on Qt 2.x. Qt packages are usually split into a shared library +package with a name like \c qt and a developer package with a name +like \c qt-dev. You will need the appropriate packages: + +\list + +\i To build programs you will need the header files, the libraries, +the moc and other tools from Qt 3.x. They are included in the developer +package of Qt 3.x (\c qt3-dev or similar). + +\i To run programs you will need the shared libraries of Qt 3.x and +Qt 2.x. They are included in the regular packages of Qt 3.x (\c qt3 +or similar) and Qt 2.x (\c qt2 or similar). + +\endlist + +Just install the packages, \c qt2, \c qt3, and \c qt3-dev. You may +need to set the environment variable \c QTDIR to point to Qt 3.x. + +\target qtsrc +\section2 Developers building for two versions of Qt on Unix - Qt sources + +You build and run programs for Qt 2.x and Qt 3.x. You will need: + +\list + +\i the header files, the libraries, the moc and other tools from Qt 3.x +and Qt 2.x to build programs, + +\i the shared libraries of Qt 3.x and Qt 2.x to run programs. + +\endlist + +Get the source distributions of both Qt 2.x and Qt 3.x. + +\list 1 + +\i Install and build Qt 2.x and Qt 3.x, usually in \c /opt or +\c /usr/local. In the case of \c /opt: + +\code +$ cd /opt +$ gunzip -c \c qt-x11-2.3.1.tar.gz | tar xf - +$ cd qt-2.3.1 +$ setenv QTDIR /opt/qt-2.3.1 +$ configure [options] +$ make + +$ cd /opt +$ gunzip -c qt-x11-free-3.0.0.tar.gz | tar xf - +$ cd qt-3.0.0 +$ setenv QTDIR /opt/qt-3.0.0 +$ configure [options] +$ make +\endcode + +\i Make shared libraries available to programs at run time. Either +add both \c /opt/qt-2.3.1/lib and \c /opt/qt-3.0.0/lib to your environment +variable \c LD_LIBRARY_PATH or file \c /etc/ld.so.conf or whataver mechanism +you're using, or make links to the libraries in a standard directory like +\c /usr/local/lib: + +\code +cd /usr/local/lib +ln -s /opt/qt-2.3.1/lib/libqt.so.2 . +ln -s /opt/qt-2.3.1/lib/libtqt-mt.so.2 . +ln -s /opt/qt-2.3.1/lib/libqutil.so.1 . +ln -s /opt/qt-3.0.0/lib/libqt.so.3 . +ln -s /opt/qt-3.0.0/lib/libtqui.so.1 . +\endcode + +\endlist + +To develop with Qt 2.x use: + +\code +setenv QTDIR /opt/qt-2.3.1 +setenv PATH ${QTDIR}/bin:${PATH} +\endcode + +To develop with Qt 3.x use: + +\code +setenv QTDIR /opt/qt-3.0.0 +setenv PATH ${QTDIR}/bin:${PATH} +\endcode + +Setting \c QTDIR ensures that the proper resources are used, such as the +documentation appropriate to the version of Qt you're using. Also +your Makfiles may refer to \c "$QTDIR"/include and \c "$QTDIR"/lib to +include the proper header files and link with the proper libraries. +Setting the \c PATH ensures that the proper version of moc and other +tools is being used. + +\target nowinman +\section1 Using Qt on X11 without a window manager + +When using Qt without a window manager on Unix/X11, you will most +likely experience focus problems. Without a window manager, there is +no focus handling on X11, and no concept of an active window +either. If you want your application to work in such an environment, +you have to explicitly mark a window as active \e after showing it: + +\code + yourWindow->show(); + yourWindow->setActiveWindow(); +\endcode + +Note that setActiveWindow() won't work if the widget does not become +physically visible during this event cycle. However, without a window +manager running, this is guaranteed to happen. For the curious reader: +setActiveWindow() emulates a window manager by explicitly setting the +X Input Focus to a widget's top level window. + +*/ + +/*! \page bughowto.html +\title How to Report A Bug + +If you think you have found a bug in Qt, we would like to hear +about it so that we can fix it. + +Before reporting a bug, please check the +\link commonproblems.html Brief Technical FAQ\endlink, the +\link http://www.trolltech.com/developer/faqs/ FAQs\endlink, and the +\link http://www.trolltech.com/platforms/ Platform Notes\endlink +on our web site to see if the issue is already known. + +Always include the following information in your bug report: + +\list 1 +\i The name and version number of your compiler +\i The name and version number of your operating system +\i The version of Qt you are using, and what configure options it was +compiled with. +\endlist + +If the problem you are reporting is only at visible run-time, try to +create a small test program that shows the problem when run. Often, +such a program can be created with some minor changes to one +of the many example programs in the \c{qt/examples} directory. + +Please send the bug report to +\link mailto:qt-bugs@trolltech.com qt-bugs@trolltech.com\endlink. +*/ + + + + +/*! \page license.html + +\title Qt Open Source Edition License Agreement + +The Qt Open Source Edition is distributed under the Q Public License (QPL). +It allows free use of Qt Open Source Edition for running software developed by +others, and free use of Qt Open Source Edition for development of free and open source +software. There is \link http://www.trolltech.com/qpl/ more information +about the QPL\endlink at the Trolltech web site. + +Note that the Qt/Embedded Open Source Edition is <b>not</b> distributed +under the QPL, but under the \link gpl.html GNU General Public +License (GPL)\endlink. + +For development non-free/proprietary software, the Qt Professional +Edition is available. 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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR +REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, +INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING +OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED +TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY +YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER +PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE +POSSIBILITY OF SUCH DAMAGES. + + END OF TERMS AND CONDITIONS + + Appendix: How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +convey the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + <one line to give the program's name and a brief idea of what it does.> + Copyright (C) 19yy <name of author> + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 51 Franklin Steet, Fifth Floor, + Boston, MA 02110-1301, USA. + +Also add information on how to contact you by electronic and paper mail. + +If the program is interactive, make it output a short notice like this +when it starts in an interactive mode: + + Gnomovision version 69, Copyright (C) 19yy name of author + Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, the commands you use may +be called something other than `show w' and `show c'; they could even be +mouse-clicks or menu items--whatever suits your program. + +You should also get your employer (if you work as a programmer) or your +school, if any, to sign a "copyright disclaimer" for the program, if +necessary. Here is a sample; alter the names: + + Yoyodyne, Inc., hereby disclaims all copyright interest in the program + `Gnomovision' (which makes passes at compilers) written by James Hacker. + + <signature of Ty Coon>, 1 April 1989 + Ty Coon, President of Vice + +This General Public License does not permit incorporating your program into +proprietary programs. If your program is a subroutine library, you may +consider it more useful to permit linking proprietary applications with the +library. If this is what you want to do, use the GNU Library General +Public License instead of this License. +\endcode +*/ + + + +/*! \page troll.html + +\title Company Information + +Trolltech is an international software company with +headquarters in Oslo, the capital of Norway, and with offices +in Brisbane, Australia, and Redwood City, California. + +Our flagship product is \link +http://www.trolltech.com/products/qt.html Qt\endlink, the +multi-platform C++ GUI toolkit. Qt enables you to build professional, +efficient, portable and maintainable GUI applications tquickly and +easily. + +\link http://www.trolltech.com/products/embedded/index.html +Qt/Embedded\endlink, the embedded version of Qt, is designed to power +todays new generation of embedded computers and electronic consumer +devices. On top of that, \link +http://www.trolltech.com/products/qtopia/index.html Qtopia\endlink +provides a window system and application suite for handheld devices. + +\section1 Software that makes Sense + +Our motto expresses the vision behind our products. We design our +products to give our customers the feeling of "this is the way +that things were always meant to be". + +We know that it is crucial for our customers to have good tools for +making good software. Therefore, we do not compromise our demands for +superior design and technical quality when we develop our +products. + +Trolltech is also known for providing top quality technical support +to our customers. At Trolltech, support intquiries are handled by the +most qualified developers and designers themselves. + +\section1 History + +Trolltech was founded in 1994. The core team of designers at Trolltech +started developing Qt in 1992, and the first commercial version of Qt was +released in 1995. Since then, Trolltech has experienced rapid growth, and +Qt is currently used in thousands of successful commercial software +development projects world wide. At Trolltech, we continously work to +improve and expand Qt to ensure that it always represents the state of the +art in usability, look and feel, performance, and stability. + +For more information, please visit the \link http://www.trolltech.com +Trolltech website\endlink. + +\section1 Contact Information + +<br clear="all"> + +<table cellpadding=3 cellspacing=0 border="0" bgcolor="#E5E5E5"> +<tr><th colspan=6 valign="top" bgcolor="#a2c511">Email</th></tr> +<tr> +<td rowspan=4><br></td> +<td colspan=2>\link mailto:info@trolltech.com <strong>info@trolltech.com</strong>\endlink + +<td colspan=2>\link mailto:sales@trolltech.com <strong>sales@trolltech.com</strong>\endlink +<td rowspan=4><br></td> +<tr> +<td ><br></td> +<td valign="top"> General intquiries and questions. Please check the +\link http://www.trolltech.com/faq/ FAQ\endlink to see if your question is already answered there.</td> +<td ><br></td> +<td valign="top"> Intquires related to purchasing, pricing and availability of +Trolltech products</td></tr> +<tr> +<td colspan=2>\link mailto:www@trolltech.com <strong>www@trolltech.com</strong>\endlink +<td colspan=2>\link mailto:qt-bugs@trolltech.com <strong>qt-bugs@trolltech.com</strong>\endlink +<tr> +<td ><br></td> +<td valign="top"> Comments about our web pages</td> +<td ><br></td> +<td valign="top"> +Use this address for bug reports; \e please read (the very short) +\link bughowto.html How to Report a Bug\endlink page \e first. +</td></tr> +<tr><td ><br></td> +<td colspan=4 valign="top">Note that Trolltech uses the +\link http://mail-abuse.org/rbl/ RBL\endlink and +\link http://work-rss.mail-abuse.org/rss/ RSS\endlink databases to cut down on +spam. If your mail server is listed, you will regrettably not be able to +send us mail. The \link http://www.mail-abuse.org/tsi/ MAPS TSI\endlink +pages provide information about how to secure your server. +</td><td ><br></td></tr> +<tr bgcolor="#ffffff"><td bgcolor="#ffffff" colspan="6"> <br> </td></tr> +<tr><th colspan=6 valign="top" bgcolor="#a2c511">Norway Office</th></tr> +</tr> +<tr> +<td rowspan=4><br></td> +<td colspan=2><strong>Telephone</strong> +<td colspan=2><strong>Street/Mail Address</strong> +<td rowspan=4><br></td> +<tr> +<td ><br></td> +<td valign="top"> General intquiries: +47 21 60 48 00</td> +<td rowspan=3><br></td> +<td valign="top" rowspan=3> Sandakerveien 116<br> PO Box 4332 Nydalen<br> NO-0402 Oslo<br> Norway</td></tr> +<tr> +<td colspan=2><strong>Telefax</strong></td> +<tr> +<td ><br></td> +<td valign="top"> All intquiries: +47 21 60 48 01</td> +<tr bgcolor="#ffffff"><td bgcolor="#ffffff" colspan="6"> <br> </td></tr> +<tr><th colspan=6 valign="top" bgcolor="#a2c511">USA Office</th></tr> +</tr> +<tr> +<td rowspan=4><br></td> +<td colspan=2><strong>Telephone</strong> +<td colspan=2><strong>Street/Mail Address</strong> +<td rowspan=4><br></td> +<tr> +<td ><br></td> +<td valign="top"> General intquiries: (+1) 650-551-1676</td> +<td rowspan=3><br></td> +<td valign="top" rowspan=3> 555 Twin Dolphin Drive<br> Suite 280<br> Redwood City, CA 94065<br> USA</td></tr> +<tr> +<td colspan=2><strong>Telefax</strong></td> +<tr> +<td ><br></td> +<td valign="top"> All intquiries: (+1) 650-551-1851</td> +</table> + +*/ + + +/*! \page guibooks.html + +\title Books about GUI + +This is not a comprehensive list of books, there are many other +books worth buying. Here we mention just a few GUI/UI books that don't +gather dust in our shelves. + +<b>C++ GUI Programming with Qt 3</b> by Jasmin Blanchette and Mark +Summerfield, ISBN 0-13-124072-2. This is the Official Qt book written +by two veteran Trolls. +\link http://www.amazon.com/exec/obidos/ASIN/0131240722/trolltech/ +(Read more about it or buy it.)\endlink + +<b>The Design of Everyday Things</b> by Donald Norman, +ISBN 0-38526774-6, is one of the classics of human interface design. +Norman shows how badly something as simple as a kitchen stove can be +designed, and everyone should read it who will design a dialog box, +write an error message, or design just about anything else humans are +supposed to use. +\link http://www.amazon.com/exec/obidos/ASIN/0385267746/trolltech/t +(Read more or buy it.)\endlink + +\target fowler +<b>GUI Design Handbook</b> by Susan Fowler, ISBN 0-07-059274-8, is an +alphabetical dictionary of widgets and other user interface elements, +with comprehensive coverage of each. Each chapter covers one widget +or other element, contains the most important recommendation from the +Macintosh, Windows and Motif style guides, notes about common +problems, comparison with other widgets that can serve some of the +same roles as this one, etc. + +\link http://www.amazon.com/exec/obidos/ASIN/0070592748/trolltech/t +(Read more or buy it.)\endlink + +<b>Macintosh Human Interface Guidelines</b>, second edition, ISBN +0-201-62216-5, is worth buying for the \e {don't}s alone. Even +though you're not writing Macintosh software, avoiding most of what it +advises against will produce more easily comprehensible software. +Doing what it tells you to \e do helps, too. +\link http://www.amazon.com/exec/obidos/ASIN/0201622165/trolltech/t +(Read more or buy it.)\endlink + +This book is now available +\link http://developer.apple.com/techpubs/mac/HIGuidelines/HIGuidelines-2.html +on the web\endlink and there is a +\link http://developer.apple.com/techpubs/mac/HIGOS8Guide/thig-2.html Mac +OS 8 addendum.\endlink + +<b>The Microsoft Windows User Experience</b>, ISBN 1-55615-679-0, +is Microsoft's look and feel Bible. Indispensable for everyone who +has customers that worship Microsoft, and it's tquite good, too. +\link http://www.amazon.com/exec/obidos/ASIN/0735605661/trolltech/t +(Read more or buy it.)\endlink + +Microsoft's guidelines are often available on the web, but have +occasionally been hidden in an impenetrable maze of javascript. +\link http://msdn.microsoft.com/library/en-us/dnwue/html/welcome.asp Try and see.\endlink + +<b>The Icon Book</b> by William Horton, ISBN 0-471-59900-X, is a +perhaps the only thorough coverage of icons and icon use in software. +In order for icons to be successful, people must be able to do four +things with them: decode, recognize, find and activate them. This +book explains these goals from scratch and how to reach them, both +with single icons and icon families. Some 500 examples are scattered +throughout the text, generally in groups of four or five. +\link http://www.amazon.com/exec/obidos/ASIN/047159900X/trolltech/t +(Read more or buy it.)\endlink + +\section1 <nobr>Buying these books from</nobr> +\link http://www.amazon.com/text/ Amazon.com.\endlink + +These books are made available in association with Amazon.com, our +favorite on-line bookstore. Here is more information about +\link http://www.amazon.com/exec/obidos/subst/help/shipping-policy.html/t +Amazon.com's shipping options\endlink and its +\link http://www.amazon.com/exec/obidos/subst/help/desk.html/t +customer service.\endlink When you buy a book by following one of these +links, Amazon.com gives about 15% of the purchase price to +\link http://www.amnesty.org Amnesty International.\endlink + +*/ + + +/*! \page licenses.html +\title Licenses for Code Used in Qt + +Qt contains a little code that is not under the \link license.html +QPL\endlink, the \link gpl.html GPL\endlink, or the Qt Commercial +License Agreement, but rather under specific highly permissive +licenses from the original authors. This page lists the licenses used +for that code, names the authors, and links to the points where it is +used. + +Trolltech gratefully acknowledges these and others contribution to +Qt. We recommend that all programs that use Qt also acknowledge these +contributions, and quote all these license statements in an appendix +to the documentation. + +\legaleselist + +*/ + + +/*! \page geometry.html +\title Window Geometry + +\section1 Overview + +QWidget provides several functions that deal with a widget's +geometry. Some of these functions operate on the pure client area +(i.e. the window excluding the window frame), others include the +window frame. The differentiation is done in a way that covers the +most common usage transparently. + +\table +\row +\i <strong>Including the window frame: +\i x(), y(), frameGeometry(), pos() and move() +\row +\i <strong>Excluding the window frame:</strong> +\i geometry(), width(), height(), rect() and size() +\endtable + +Note that the distinction only matters for decorated top-level +widgets. For all child widgets, the frame geometry is equal to the +widget's client geometry. + +This diagram shows most of the functions in use: +\img geometry.png Geometry diagram + +\section1 Unix/X11 peculiarities + +On Unix/X11, a window does not have a frame until the window manager +decorates it. This happens asynchronously at some point in time after +calling show() and the first paint event the window receives: or it +does not happen at all. Bear in mind that X11 is policy-free (others +call it flexible). Thus you cannot make any safe assumption about the +decoration frame your window will get. Basic rule: there's always one +user who uses a window manager that breaks your assumption, and who +will complain to you. + +Furthermore, a toolkit cannot simply place windows on the screen. All +Qt can do is to send certain hints to the window manager. The window +manager, a separate process, may either obey, ignore or misunderstand +them. Due to the partially unclear Inter-Client Communication +Conventions Manual (ICCCM), window placement is handled tquite +differently in existing window managers. + +X11 provides no standard or easy way to get the frame geometry once +the window is decorated. Qt solves this problem with nifty heuristics +and clever code that works on a wide range of window managers that +exist today. Don't be surprised if you find one where frameGeometry() +returns bogus results though. + +Nor does X11 provide a way to maximize a window. The showMaximized() +function in Qt therefore has to emulate the feature. Its result +depends on the result of frameGeometry() and the capability of the +window manager to do proper window placement, neither of which can be +guaranteed. + +\section1 Restoring a Window's Geometry + +A common task in modern applications is to restore a window's geometry +in a later session. On Windows, this is basically storing the result +of geometry() and calling setGeometry() in the next session before +calling show(). On X11, this won't work because an invisible window +doesn't have a frame yet. The window manager would decorate the window +later. When this happens, the window shifts towards the bottom/right +corner of the screen depending on the size of the decoration frame. X +theoretically provides a way to avoid this shift. Our tests have +shown, though, that almost all window managers fail to implement this +feature. + +A workaround is to call setGeometry() after show(). This has the +two disadvantages that the widget appears at a wrong place for a +millisecond (results in flashing) and that currently only every +second window manager gets it right. A safer solution is to store +both pos() and size() and to restore the geometry using resize() and +move() before calling show(), as demonstrated in the following +example: + +\code + MyWidget* widget = new MyWidget + ... + QPoint p = widget->pos(); // store position + QSize s = widget->size(); // store size + ... + widget = new MyWidget; + widget->resize( s ); // restore size + widget->move( p ); // restore position + widget->show(); // show widget +\endcode + +This method works on both MS-Windows and most existing X11 window +managers. + +*/ |