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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-08 12:31:36 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-08 12:31:36 -0600
commitd796c9dd933ab96ec83b9a634feedd5d32e1ba3f (patch)
tree6e3dcca4f77e20ec8966c666aac7c35bd4704053 /examples/demo/opengl/fbm.h
downloadtqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.tar.gz
tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.zip
Test conversion to TQt3 from Qt3 8c6fc1f8e35fd264dd01c582ca5e7549b32ab731
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+/*****************************************************************
+
+ Prototypes for the fractional Brownian motion algorithm. These
+ functions were originally the work of F. Kenton Musgrave. For
+ documentation of the different functions please refer to the book:
+ "Texturing and modeling: a procedural approach"
+ by David S. Ebert et. al.
+
+******************************************************************/
+
+#ifndef _fbm_h
+#define _fbm_h
+
+#include <math.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define TRUE 1
+#define FALSE 0
+
+typedef struct {
+ double x;
+ double y;
+ double z;
+} Vector;
+
+double fBm( Vector point, double H, double lacunarity, double octaves,
+ int init );
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+
+
+