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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-08 12:31:36 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-08 12:31:36 -0600
commitd796c9dd933ab96ec83b9a634feedd5d32e1ba3f (patch)
tree6e3dcca4f77e20ec8966c666aac7c35bd4704053 /examples/demo/qasteroids/toplevel.h
downloadtqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.tar.gz
tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.zip
Test conversion to TQt3 from Qt3 8c6fc1f8e35fd264dd01c582ca5e7549b32ab731
Diffstat (limited to 'examples/demo/qasteroids/toplevel.h')
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diff --git a/examples/demo/qasteroids/toplevel.h b/examples/demo/qasteroids/toplevel.h
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+/*
+ * KAsteroids - Copyright (c) Martin R. Jones 1997
+ *
+ * Part of the KDE project
+ */
+
+#ifndef __KAST_TOPLEVEL_H__
+#define __KAST_TOPLEVEL_H__
+
+#include <qmainwindow.h>
+#include <qdict.h>
+#include <qmap.h>
+
+#include "view.h"
+
+
+class KALedMeter;
+class TQLCDNumber;
+
+class KAstTopLevel : public TQMainWindow
+{
+ Q_OBJECT
+public:
+ KAstTopLevel( TQWidget *parent=0, const char *name=0 );
+ virtual ~KAstTopLevel();
+
+private:
+ void playSound( const char *snd );
+ void readSoundMapping();
+ void doStats();
+
+protected:
+ virtual void showEvent( TQShowEvent * );
+ virtual void hideEvent( TQHideEvent * );
+ virtual void keyPressEvent( TQKeyEvent *event );
+ virtual void keyReleaseEvent( TQKeyEvent *event );
+
+private slots:
+ void slotNewGame();
+
+ void slotShipKilled();
+ void slotRockHit( int size );
+ void slotRocksRemoved();
+
+ void slotUpdateVitals();
+
+private:
+ KAsteroidsView *view;
+ TQLCDNumber *scoreLCD;
+ TQLCDNumber *levelLCD;
+ TQLCDNumber *shipsLCD;
+
+ TQLCDNumber *teleportsLCD;
+// TQLCDNumber *bombsLCD;
+ TQLCDNumber *brakesLCD;
+ TQLCDNumber *shieldLCD;
+ TQLCDNumber *shootLCD;
+ KALedMeter *powerMeter;
+
+ bool sound;
+ TQDict<TQString> soundDict;
+
+ // waiting for user to press Enter to launch a ship
+ bool waitShip;
+ bool isPaused;
+
+ int shipsRemain;
+ int score;
+ int level;
+ bool showHiscores;
+
+ enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,
+ Brake, Shield, Pause, NewGame };
+
+ TQMap<int,Action> actions;
+};
+
+#endif
+