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authorMichele Calgaro <michele.calgaro@yahoo.it>2018-09-27 16:03:48 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2018-09-27 16:03:48 +0900
commit3e98ce7f85f06e95ad121c6f541d14464d85919e (patch)
treef02992c00911ec6ba24f243aebf96d98fa0d39a1 /examples/opengl/box
parent9f5d59f33644aaadd7af43db86734a3294250a02 (diff)
downloadtqt3-3e98ce7f85f06e95ad121c6f541d14464d85919e.tar.gz
tqt3-3e98ce7f85f06e95ad121c6f541d14464d85919e.zip
qt -> tqt conversion:
QTDIR -> TQTDIR QTDOC -> TQTDOC INCDIR_QT -> INCDIR_TQT LIBDIR_QT -> LIBDIR_TQT QT_INC -> TQT_INC QT_LIB -> TQT_LIB Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'examples/opengl/box')
-rw-r--r--examples/opengl/box/box.doc2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/opengl/box/box.doc b/examples/opengl/box/box.doc
index 617558269..d30bd75b4 100644
--- a/examples/opengl/box/box.doc
+++ b/examples/opengl/box/box.doc
@@ -9,7 +9,7 @@ Essentially, all you do is put your OpenGL code in a class inherited
from QGLWidget. This class may then be used like any other TQt widget,
including the use of signals and slots and geometry management.
-See \c{$QTDIR/examples/opengl/box} for the source code.
+See \c{$TQTDIR/examples/opengl/box} for the source code.
*/