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author | Michele Calgaro <michele.calgaro@yahoo.it> | 2023-12-27 19:25:43 +0900 |
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committer | Michele Calgaro <michele.calgaro@yahoo.it> | 2023-12-27 19:25:43 +0900 |
commit | fb401a891f1b426e9419c0cb16403df407138611 (patch) | |
tree | 045b51949b3140039e37d898d8b0513016a86bea /examples/opengl | |
parent | a9d178f1000475ba1727ffe123a2c54585488c01 (diff) | |
download | tqt3-fb401a891f1b426e9419c0cb16403df407138611.tar.gz tqt3-fb401a891f1b426e9419c0cb16403df407138611.zip |
Rename METHOD, SIGNAL, SLOT to TQ_METHOD, TQ_SIGNAL, TQ_SLOT
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'examples/opengl')
-rw-r--r-- | examples/opengl/box/globjwin.cpp | 8 | ||||
-rw-r--r-- | examples/opengl/glpixmap/globjwin.cpp | 18 | ||||
-rw-r--r-- | examples/opengl/overlay/globjwin.cpp | 2 | ||||
-rw-r--r-- | examples/opengl/sharedbox/globjwin.cpp | 16 | ||||
-rw-r--r-- | examples/opengl/texture/globjwin.cpp | 10 | ||||
-rw-r--r-- | examples/opengl/texture/gltexobj.cpp | 2 |
6 files changed, 28 insertions, 28 deletions
diff --git a/examples/opengl/box/globjwin.cpp b/examples/opengl/box/globjwin.cpp index 9176fe4bd..d93c61af8 100644 --- a/examples/opengl/box/globjwin.cpp +++ b/examples/opengl/box/globjwin.cpp @@ -25,7 +25,7 @@ GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name ) // Create a menu TQPopupMenu *file = new TQPopupMenu( this ); - file->insertItem( "Exit", tqApp, SLOT(quit()), CTRL+Key_Q ); + file->insertItem( "Exit", tqApp, TQ_SLOT(quit()), CTRL+Key_Q ); // Create a menu bar TQMenuBar *m = new TQMenuBar( this ); @@ -43,15 +43,15 @@ GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name ) // Create the three sliders; one for each rotation axis TQSlider* x = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "xsl" ); x->setTickmarks( TQSlider::Left ); - TQObject::connect( x, SIGNAL(valueChanged(int)),c,SLOT(setXRotation(int)) ); + TQObject::connect( x, TQ_SIGNAL(valueChanged(int)),c,TQ_SLOT(setXRotation(int)) ); TQSlider* y = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "ysl" ); y->setTickmarks( TQSlider::Left ); - TQObject::connect( y, SIGNAL(valueChanged(int)),c,SLOT(setYRotation(int)) ); + TQObject::connect( y, TQ_SIGNAL(valueChanged(int)),c,TQ_SLOT(setYRotation(int)) ); TQSlider* z = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "zsl" ); z->setTickmarks( TQSlider::Left ); - TQObject::connect( z, SIGNAL(valueChanged(int)),c,SLOT(setZRotation(int)) ); + TQObject::connect( z, TQ_SIGNAL(valueChanged(int)),c,TQ_SLOT(setZRotation(int)) ); // Now that we have all the widgets, put them into a nice layout diff --git a/examples/opengl/glpixmap/globjwin.cpp b/examples/opengl/glpixmap/globjwin.cpp index 3f59ecd18..11cb675a6 100644 --- a/examples/opengl/glpixmap/globjwin.cpp +++ b/examples/opengl/glpixmap/globjwin.cpp @@ -36,17 +36,17 @@ GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name ) // Create a menu file = new TQPopupMenu( this ); file->setCheckable( TRUE ); - file->insertItem( "Grab Frame Buffer", this, SLOT(grabFrameBuffer()) ); - file->insertItem( "Render Pixmap", this, SLOT(makePixmap()) ); - file->insertItem( "Render Pixmap Hidden", this, SLOT(makePixmapHidden()) ); + file->insertItem( "Grab Frame Buffer", this, TQ_SLOT(grabFrameBuffer()) ); + file->insertItem( "Render Pixmap", this, TQ_SLOT(makePixmap()) ); + file->insertItem( "Render Pixmap Hidden", this, TQ_SLOT(makePixmapHidden()) ); file->insertSeparator(); fixMenuItemId = file->insertItem( "Use Fixed Pixmap Size", this, - SLOT(useFixedPixmapSize()) ); + TQ_SLOT(useFixedPixmapSize()) ); file->insertSeparator(); insertMenuItemId = file->insertItem( "Insert Pixmap Here", this, - SLOT(makePixmapForMenu()) ); + TQ_SLOT(makePixmapForMenu()) ); file->insertSeparator(); - file->insertItem( "Exit", tqApp, SLOT(quit()), CTRL+Key_Q ); + file->insertItem( "Exit", tqApp, TQ_SLOT(quit()), CTRL+Key_Q ); // Create a menu bar TQMenuBar *m = new TQMenuBar( this ); @@ -72,15 +72,15 @@ GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name ) // Create the three sliders; one for each rotation axis TQSlider* x = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "xsl" ); x->setTickmarks( TQSlider::Left ); - connect( x, SIGNAL(valueChanged(int)), c1, SLOT(setXRotation(int)) ); + connect( x, TQ_SIGNAL(valueChanged(int)), c1, TQ_SLOT(setXRotation(int)) ); TQSlider* y = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "ysl" ); y->setTickmarks( TQSlider::Left ); - connect( y, SIGNAL(valueChanged(int)), c1, SLOT(setYRotation(int)) ); + connect( y, TQ_SIGNAL(valueChanged(int)), c1, TQ_SLOT(setYRotation(int)) ); TQSlider* z = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "zsl" ); z->setTickmarks( TQSlider::Left ); - connect( z, SIGNAL(valueChanged(int)), c1, SLOT(setZRotation(int)) ); + connect( z, TQ_SIGNAL(valueChanged(int)), c1, TQ_SLOT(setZRotation(int)) ); // Now that we have all the widgets, put them into a nice layout diff --git a/examples/opengl/overlay/globjwin.cpp b/examples/opengl/overlay/globjwin.cpp index 2b3761b12..585994a7b 100644 --- a/examples/opengl/overlay/globjwin.cpp +++ b/examples/opengl/overlay/globjwin.cpp @@ -22,7 +22,7 @@ GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name ) { // Create a menu TQPopupMenu *file = new TQPopupMenu( this ); - file->insertItem( "Exit", tqApp, SLOT(quit()), CTRL+Key_Q ); + file->insertItem( "Exit", tqApp, TQ_SLOT(quit()), CTRL+Key_Q ); // Create a menu bar TQMenuBar *m = new TQMenuBar( this ); diff --git a/examples/opengl/sharedbox/globjwin.cpp b/examples/opengl/sharedbox/globjwin.cpp index d95482ff2..118783902 100644 --- a/examples/opengl/sharedbox/globjwin.cpp +++ b/examples/opengl/sharedbox/globjwin.cpp @@ -25,8 +25,8 @@ GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name ) // Create a menu TQPopupMenu *file = new TQPopupMenu( this ); file->insertItem( "Delete Left TQGLWidget", this, - SLOT(deleteFirstWidget()) ); - file->insertItem( "Exit", tqApp, SLOT(quit()), CTRL+Key_Q ); + TQ_SLOT(deleteFirstWidget()) ); + file->insertItem( "Exit", tqApp, TQ_SLOT(quit()), CTRL+Key_Q ); // Create a menu bar TQMenuBar *m = new TQMenuBar( this ); @@ -51,18 +51,18 @@ GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name ) // Make them spin the boxes, but not in synch TQSlider* x = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "xsl" ); x->setTickmarks( TQSlider::Left ); - connect( x, SIGNAL(valueChanged(int)), c1, SLOT(setXRotation(int)) ); - connect( x, SIGNAL(valueChanged(int)), c2, SLOT(setZRotation(int)) ); + connect( x, TQ_SIGNAL(valueChanged(int)), c1, TQ_SLOT(setXRotation(int)) ); + connect( x, TQ_SIGNAL(valueChanged(int)), c2, TQ_SLOT(setZRotation(int)) ); TQSlider* y = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "ysl" ); y->setTickmarks( TQSlider::Left ); - connect( y, SIGNAL(valueChanged(int)), c1, SLOT(setYRotation(int)) ); - connect( y, SIGNAL(valueChanged(int)), c2, SLOT(setXRotation(int)) ); + connect( y, TQ_SIGNAL(valueChanged(int)), c1, TQ_SLOT(setYRotation(int)) ); + connect( y, TQ_SIGNAL(valueChanged(int)), c2, TQ_SLOT(setXRotation(int)) ); TQSlider* z = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "zsl" ); z->setTickmarks( TQSlider::Left ); - connect( z, SIGNAL(valueChanged(int)), c1, SLOT(setZRotation(int)) ); - connect( z, SIGNAL(valueChanged(int)), c2, SLOT(setYRotation(int)) ); + connect( z, TQ_SIGNAL(valueChanged(int)), c1, TQ_SLOT(setZRotation(int)) ); + connect( z, TQ_SIGNAL(valueChanged(int)), c2, TQ_SLOT(setYRotation(int)) ); // Now that we have all the widgets, put them into a nice layout diff --git a/examples/opengl/texture/globjwin.cpp b/examples/opengl/texture/globjwin.cpp index b02d0d171..3a591c225 100644 --- a/examples/opengl/texture/globjwin.cpp +++ b/examples/opengl/texture/globjwin.cpp @@ -33,10 +33,10 @@ GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name ) // Create a menu TQPopupMenu *file = new TQPopupMenu( this ); - file->insertItem( "Toggle Animation", c, SLOT(toggleAnimation()), + file->insertItem( "Toggle Animation", c, TQ_SLOT(toggleAnimation()), CTRL+Key_A ); file->insertSeparator(); - file->insertItem( "Exit", tqApp, SLOT(quit()), CTRL+Key_Q ); + file->insertItem( "Exit", tqApp, TQ_SLOT(quit()), CTRL+Key_Q ); // Create a menu bar TQMenuBar *m = new TQMenuBar( this ); @@ -46,15 +46,15 @@ GLObjectWindow::GLObjectWindow( TQWidget* parent, const char* name ) // Create the three sliders; one for each rotation axis TQSlider* x = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "xsl" ); x->setTickmarks( TQSlider::Left ); - connect( x, SIGNAL(valueChanged(int)), c, SLOT(setXRotation(int)) ); + connect( x, TQ_SIGNAL(valueChanged(int)), c, TQ_SLOT(setXRotation(int)) ); TQSlider* y = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "ysl" ); y->setTickmarks( TQSlider::Left ); - connect( y, SIGNAL(valueChanged(int)), c, SLOT(setYRotation(int)) ); + connect( y, TQ_SIGNAL(valueChanged(int)), c, TQ_SLOT(setYRotation(int)) ); TQSlider* z = new TQSlider ( 0, 360, 60, 0, TQSlider::Vertical, this, "zsl" ); z->setTickmarks( TQSlider::Left ); - connect( z, SIGNAL(valueChanged(int)), c, SLOT(setZRotation(int)) ); + connect( z, TQ_SIGNAL(valueChanged(int)), c, TQ_SLOT(setZRotation(int)) ); // Now that we have all the widgets, put them into a nice layout diff --git a/examples/opengl/texture/gltexobj.cpp b/examples/opengl/texture/gltexobj.cpp index 973cd4d53..78b0fcefb 100644 --- a/examples/opengl/texture/gltexobj.cpp +++ b/examples/opengl/texture/gltexobj.cpp @@ -35,7 +35,7 @@ GLTexobj::GLTexobj( TQWidget* parent, const char* name ) object = 0; animation = TRUE; timer = new TQTimer( this ); - connect( timer, SIGNAL(timeout()), SLOT(update()) ); + connect( timer, TQ_SIGNAL(timeout()), TQ_SLOT(update()) ); timer->start( redrawWait, TRUE ); } |