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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-08 12:31:36 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-08 12:31:36 -0600
commitd796c9dd933ab96ec83b9a634feedd5d32e1ba3f (patch)
tree6e3dcca4f77e20ec8966c666aac7c35bd4704053 /src/kernel/qregion_x11.cpp
downloadtqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.tar.gz
tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.zip
Test conversion to TQt3 from Qt3 8c6fc1f8e35fd264dd01c582ca5e7549b32ab731
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+/****************************************************************************
+**
+** Implementation of TQRegion class for X11
+**
+** Created : 940729
+**
+** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of the kernel module of the TQt GUI Toolkit.
+**
+** This file may be used under the terms of the GNU General
+** Public License versions 2.0 or 3.0 as published by the Free
+** Software Foundation and appearing in the files LICENSE.GPL2
+** and LICENSE.GPL3 included in the packaging of this file.
+** Alternatively you may (at your option) use any later version
+** of the GNU General Public License if such license has been
+** publicly approved by Trolltech ASA (or its successors, if any)
+** and the KDE Free TQt Foundation.
+**
+** Please review the following information to ensure GNU General
+** Public Licensing retquirements will be met:
+** http://trolltech.com/products/qt/licenses/licensing/opensource/.
+** If you are unsure which license is appropriate for your use, please
+** review the following information:
+** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
+** or contact the sales department at sales@trolltech.com.
+**
+** This file may be used under the terms of the Q Public License as
+** defined by Trolltech ASA and appearing in the file LICENSE.TQPL
+** included in the packaging of this file. Licensees holding valid TQt
+** Commercial licenses may use this file in accordance with the TQt
+** Commercial License Agreement provided with the Software.
+**
+** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
+** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
+** herein.
+**
+**********************************************************************/
+
+#include "qregion.h"
+#include "qpointarray.h"
+#include "qbuffer.h"
+#include "qimage.h"
+#include "qbitmap.h"
+#include "qt_x11_p.h"
+
+#include <stdlib.h>
+
+// inline TQRect::setCoords
+inline void qt_setCoords( TQRect *r, int xp1, int yp1, int xp2, int yp2 )
+{
+ r->x1 = (TQCOORD)xp1;
+ r->y1 = (TQCOORD)yp1;
+ r->x2 = (TQCOORD)xp2;
+ r->y2 = (TQCOORD)yp2;
+}
+
+/*
+ * clip region
+ */
+
+struct TQRegionPrivate {
+ int numRects;
+ TQMemArray<TQRect> rects;
+ TQRect extents;
+
+ TQRegionPrivate() { numRects = 0; }
+ TQRegionPrivate( const TQRect &r ) : rects(1) {
+ numRects = 1;
+ rects[0] = r;
+ extents = r;
+ }
+
+ TQRegionPrivate( const TQRegionPrivate &r ) {
+ rects = r.rects.copy();
+ numRects = r.numRects;
+ extents = r.extents;
+ }
+
+ TQRegionPrivate &operator=( const TQRegionPrivate &r ) {
+ rects = r.rects.copy();
+ numRects = r.numRects;
+ extents = r.extents;
+ return *this;
+ }
+
+};
+
+
+static void UnionRegion(TQRegionPrivate *reg1, TQRegionPrivate *reg2, TQRegionPrivate *newReg);
+static void IntersectRegion(TQRegionPrivate *reg1, TQRegionPrivate *reg2, register TQRegionPrivate *newReg);
+static void miRegionOp(register TQRegionPrivate *newReg, TQRegionPrivate *reg1, TQRegionPrivate *reg2,
+ void (*overlapFunc)(...),
+ void (*nonOverlap1Func)(...),
+ void (*nonOverlap2Func)(...));
+#define RectangleOut 0
+#define RectangleIn 1
+#define RectanglePart 2
+#define EvenOddRule 0
+#define WindingRule 1
+
+// START OF region.h extract
+/* $XConsortium: region.h,v 11.14 94/04/17 20:22:20 rws Exp $ */
+/************************************************************************
+
+Copyright (c) 1987 X Consortium
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of the X Consortium shall not be
+used in advertising or otherwise to promote the sale, use or other dealings
+in this Software without prior written authorization from the X Consortium.
+
+
+Copyright 1987 by Digital Etquipment Corporation, Maynard, Massachusetts.
+
+ All Rights Reserved
+
+Permission to use, copy, modify, and distribute this software and its
+documentation for any purpose and without fee is hereby granted,
+provided that the above copyright notice appear in all copies and that
+both that copyright notice and this permission notice appear in
+supporting documentation, and that the name of Digital not be
+used in advertising or publicity pertaining to distribution of the
+software without specific, written prior permission.
+
+DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
+ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
+DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSETQUENTIAL DAMAGES OR
+ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
+ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
+SOFTWARE.
+
+************************************************************************/
+
+#ifndef _XREGION_H
+#define _XREGION_H
+
+#include <limits.h>
+
+#ifndef MAX
+#define MAX(a,b) (((a) > (b)) ? (a) : (b))
+#endif
+#ifndef MIN
+#define MIN(a,b) (((a) < (b)) ? (a) : (b))
+#endif
+
+
+/* 1 if two BOXs overlap.
+ * 0 if two BOXs do not overlap.
+ * Remember, x2 and y2 are not in the region
+ */
+#define EXTENTCHECK(r1, r2) \
+ ((r1)->right() >= (r2)->left() && \
+ (r1)->left() <= (r2)->right() && \
+ (r1)->bottom() >= (r2)->top() && \
+ (r1)->top() <= (r2)->bottom())
+
+/*
+ * update region extents
+ */
+#define EXTENTS(r,idRect){\
+ if((r)->left() < (idRect)->extents.left())\
+ (idRect)->extents.setLeft( (r)->left() );\
+ if((r)->top() < (idRect)->extents.top())\
+ (idRect)->extents.setTop( (r)->top() );\
+ if((r)->right() > (idRect)->extents.right())\
+ (idRect)->extents.setRight( (r)->right() );\
+ if((r)->bottom() > (idRect)->extents.bottom())\
+ (idRect)->extents.setBottom( (r)->bottom() );\
+ }
+
+/*
+ * Check to see if there is enough memory in the present region.
+ */
+#define MEMCHECK(reg, rect, firstrect){\
+ if ((reg)->numRects >= (int)((reg)->rects.size()-1)){\
+ firstrect.resize(firstrect.size() * 2); \
+ (rect) = (firstrect).data() + (reg)->numRects;\
+ }\
+ }
+
+
+#define EMPTY_REGION(pReg) pReg->numRects = 0
+
+#define REGION_NOT_EMPTY(pReg) pReg->numRects
+
+/*
+ * number of points to buffer before sending them off
+ * to scanlines() : Must be an even number
+ */
+#define NUMPTSTOBUFFER 200
+
+/*
+ * used to allocate buffers for points and link
+ * the buffers together
+ */
+typedef struct _POINTBLOCK {
+ TQPoint pts[NUMPTSTOBUFFER];
+ struct _POINTBLOCK *next;
+} POINTBLOCK;
+
+#endif
+// END OF region.h extract
+
+// START OF Region.c extract
+/* $XConsortium: Region.c /main/30 1996/10/22 14:21:24 kaleb $ */
+/************************************************************************
+
+Copyright (c) 1987, 1988 X Consortium
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of the X Consortium shall not be
+used in advertising or otherwise to promote the sale, use or other dealings
+in this Software without prior written authorization from the X Consortium.
+
+
+Copyright 1987, 1988 by Digital Etquipment Corporation, Maynard, Massachusetts.
+
+ All Rights Reserved
+
+Permission to use, copy, modify, and distribute this software and its
+documentation for any purpose and without fee is hereby granted,
+provided that the above copyright notice appear in all copies and that
+both that copyright notice and this permission notice appear in
+supporting documentation, and that the name of Digital not be
+used in advertising or publicity pertaining to distribution of the
+software without specific, written prior permission.
+
+DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
+ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
+DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSETQUENTIAL DAMAGES OR
+ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
+ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
+SOFTWARE.
+
+************************************************************************/
+/*
+ * The functions in this file implement the Region abstraction, similar to one
+ * used in the X11 sample server. A Region is simply an area, as the name
+ * implies, and is implemented as a "y-x-banded" array of rectangles. To
+ * explain: Each Region is made up of a certain number of rectangles sorted
+ * by y coordinate first, and then by x coordinate.
+ *
+ * Furthermore, the rectangles are banded such that every rectangle with a
+ * given upper-left y coordinate (y1) will have the same lower-right y
+ * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
+ * will span the entire vertical distance of the band. This means that some
+ * areas that could be merged into a taller rectangle will be represented as
+ * several shorter rectangles to account for shorter rectangles to its left
+ * or right but within its "vertical scope".
+ *
+ * An added constraint on the rectangles is that they must cover as much
+ * horizontal area as possible. E.g. no two rectangles in a band are allowed
+ * to touch.
+ *
+ * Whenever possible, bands will be merged together to cover a greater vertical
+ * distance (and thus reduce the number of rectangles). Two bands can be merged
+ * only if the bottom of one touches the top of the other and they have
+ * rectangles in the same places (of the same width, of course). This maintains
+ * the y-x-banding that's so nice to have...
+ */
+/* $XFree86: xc/lib/X11/Region.c,v 1.1.1.2.2.2 1998/10/04 15:22:50 hohndel Exp $ */
+
+typedef void (*voidProcp)(...);
+
+
+static
+void UnionRectWithRegion(register const TQRect *rect, TQRegionPrivate *source, TQRegionPrivate *dest)
+{
+ TQRegionPrivate region;
+
+ if (!rect->width() || !rect->height())
+ return;
+ region.rects.resize(1);
+ region.numRects = 1;
+ region.rects[0] = *rect;
+ region.extents = *rect;
+
+ UnionRegion(&region, source, dest);
+ return;
+}
+
+/*-
+ *-----------------------------------------------------------------------
+ * miSetExtents --
+ * Reset the extents of a region to what they should be. Called by
+ * miSubtract and miIntersect b/c they can't figure it out along the
+ * way or do so easily, as miUnion can.
+ *
+ * Results:
+ * None.
+ *
+ * Side Effects:
+ * The region's 'extents' structure is overwritten.
+ *
+ *-----------------------------------------------------------------------
+ */
+static void
+miSetExtents (TQRegionPrivate *pReg)
+{
+ register TQRect *pBox,
+ *pBoxEnd,
+ *pExtents;
+
+ if (pReg->numRects == 0)
+ {
+ qt_setCoords(&pReg->extents, 0, 0, 0, 0);
+ return;
+ }
+
+ pExtents = &pReg->extents;
+ pBox = pReg->rects.data();
+ pBoxEnd = &pBox[pReg->numRects - 1];
+
+ /*
+ * Since pBox is the first rectangle in the region, it must have the
+ * smallest y1 and since pBoxEnd is the last rectangle in the region,
+ * it must have the largest y2, because of banding. Initialize x1 and
+ * x2 from pBox and pBoxEnd, resp., as good things to initialize them
+ * to...
+ */
+ pExtents->setLeft( pBox->left() );
+ pExtents->setTop( pBox->top() );
+ pExtents->setRight( pBoxEnd->right() );
+ pExtents->setBottom( pBoxEnd->bottom() );
+
+ Q_ASSERT(pExtents->top() <= pExtents->bottom());
+ while (pBox <= pBoxEnd)
+ {
+ if (pBox->left() < pExtents->left())
+ {
+ pExtents->setLeft( pBox->left() );
+ }
+ if (pBox->right() > pExtents->right())
+ {
+ pExtents->setRight( pBox->right() );
+ }
+ pBox++;
+ }
+ Q_ASSERT(pExtents->left() <= pExtents->right());
+}
+
+
+/* TranslateRegion(pRegion, x, y)
+ translates in place
+ added by raymond
+*/
+
+static
+int
+OffsetRegion(register TQRegionPrivate *pRegion, register int x, register int y)
+{
+ register int nbox;
+ register TQRect *pbox;
+
+ pbox = pRegion->rects.data();
+ nbox = pRegion->numRects;
+
+ while(nbox--)
+ {
+ pbox->moveBy(x, y);
+ pbox++;
+ }
+ pRegion->extents.moveBy(x, y);
+ return 1;
+}
+
+/*======================================================================
+ * Region Intersection
+ *====================================================================*/
+/*-
+ *-----------------------------------------------------------------------
+ * miIntersectO --
+ * Handle an overlapping band for miIntersect.
+ *
+ * Results:
+ * None.
+ *
+ * Side Effects:
+ * Rectangles may be added to the region.
+ *
+ *-----------------------------------------------------------------------
+ */
+/* static void*/
+static
+int
+miIntersectO (register TQRegionPrivate *pReg, register TQRect *r1, TQRect *r1End,
+ register TQRect *r2, TQRect *r2End, int y1, int y2)
+{
+ register int x1;
+ register int x2;
+ register TQRect *pNextRect;
+
+ pNextRect = pReg->rects.data() + pReg->numRects;
+
+ while ((r1 != r1End) && (r2 != r2End))
+ {
+ x1 = TQMAX(r1->left(),r2->left());
+ x2 = TQMIN(r1->right(),r2->right());
+
+ /*
+ * If there's any overlap between the two rectangles, add that
+ * overlap to the new region.
+ * There's no need to check for subsumption because the only way
+ * such a need could arise is if some region has two rectangles
+ * right next to each other. Since that should never happen...
+ */
+ if (x1 <= x2)
+ {
+ Q_ASSERT(y1<=y2);
+
+ MEMCHECK(pReg, pNextRect, pReg->rects)
+ qt_setCoords( pNextRect, x1, y1, x2, y2 );
+ pReg->numRects++;
+ pNextRect++;
+ }
+
+ /*
+ * Need to advance the pointers. Shift the one that extends
+ * to the right the least, since the other still has a chance to
+ * overlap with that region's next rectangle, if you see what I mean.
+ */
+ if (r1->right() < r2->right())
+ {
+ r1++;
+ }
+ else if (r2->right() < r1->right())
+ {
+ r2++;
+ }
+ else
+ {
+ r1++;
+ r2++;
+ }
+ }
+ return 0; /* lint */
+}
+
+static
+void
+IntersectRegion(TQRegionPrivate *reg1, TQRegionPrivate *reg2, register TQRegionPrivate *newReg)
+{
+ /* check for trivial reject */
+ if ( (!(reg1->numRects)) || (!(reg2->numRects)) ||
+ (!EXTENTCHECK(&reg1->extents, &reg2->extents)))
+ newReg->numRects = 0;
+ else
+ miRegionOp (newReg, reg1, reg2,
+ (voidProcp) miIntersectO, (voidProcp) NULL, (voidProcp) NULL);
+
+ /*
+ * Can't alter newReg's extents before we call miRegionOp because
+ * it might be one of the source regions and miRegionOp depends
+ * on the extents of those regions being the same. Besides, this
+ * way there's no checking against rectangles that will be nuked
+ * due to coalescing, so we have to examine fewer rectangles.
+ */
+ miSetExtents(newReg);
+ return;
+}
+
+/*======================================================================
+ * Generic Region Operator
+ *====================================================================*/
+
+/*-
+ *-----------------------------------------------------------------------
+ * miCoalesce --
+ * Attempt to merge the boxes in the current band with those in the
+ * previous one. Used only by miRegionOp.
+ *
+ * Results:
+ * The new index for the previous band.
+ *
+ * Side Effects:
+ * If coalescing takes place:
+ * - rectangles in the previous band will have their y2 fields
+ * altered.
+ * - pReg->numRects will be decreased.
+ *
+ *-----------------------------------------------------------------------
+ */
+/* static int*/
+static
+int
+miCoalesce (register TQRegionPrivate *pReg, int prevStart, int curStart)
+ //Region pReg; /* Region to coalesce */
+ //prevStart; /* Index of start of previous band */
+ //curStart; /* Index of start of current band */
+{
+ register TQRect *pPrevBox; /* Current box in previous band */
+ register TQRect *pCurBox; /* Current box in current band */
+ register TQRect *pRegEnd; /* End of region */
+ int curNumRects; /* Number of rectangles in current
+ * band */
+ int prevNumRects; /* Number of rectangles in previous
+ * band */
+ int bandY1; /* Y1 coordinate for current band */
+
+ pRegEnd = pReg->rects.data() + pReg->numRects;
+
+ pPrevBox = pReg->rects.data() + prevStart;
+ prevNumRects = curStart - prevStart;
+
+ /*
+ * Figure out how many rectangles are in the current band. Have to do
+ * this because multiple bands could have been added in miRegionOp
+ * at the end when one region has been exhausted.
+ */
+ pCurBox = pReg->rects.data() + curStart;
+ bandY1 = pCurBox->top();
+ for (curNumRects = 0;
+ (pCurBox != pRegEnd) && (pCurBox->top() == bandY1);
+ curNumRects++)
+ {
+ pCurBox++;
+ }
+
+ if (pCurBox != pRegEnd)
+ {
+ /*
+ * If more than one band was added, we have to find the start
+ * of the last band added so the next coalescing job can start
+ * at the right place... (given when multiple bands are added,
+ * this may be pointless -- see above).
+ */
+ pRegEnd--;
+ while ((pRegEnd-1)->top() == pRegEnd->top())
+ {
+ pRegEnd--;
+ }
+ curStart = pRegEnd - pReg->rects.data();
+ pRegEnd = pReg->rects.data() + pReg->numRects;
+ }
+
+ if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
+ pCurBox -= curNumRects;
+ /*
+ * The bands may only be coalesced if the bottom of the previous
+ * matches the top scanline of the current.
+ */
+ if (pPrevBox->bottom() == pCurBox->top() - 1)
+ {
+ /*
+ * Make sure the bands have boxes in the same places. This
+ * assumes that boxes have been added in such a way that they
+ * cover the most area possible. I.e. two boxes in a band must
+ * have some horizontal space between them.
+ */
+ do
+ {
+ if ((pPrevBox->left() != pCurBox->left()) ||
+ (pPrevBox->right() != pCurBox->right()))
+ {
+ /*
+ * The bands don't line up so they can't be coalesced.
+ */
+ return (curStart);
+ }
+ pPrevBox++;
+ pCurBox++;
+ prevNumRects -= 1;
+ } while (prevNumRects != 0);
+
+ pReg->numRects -= curNumRects;
+ pCurBox -= curNumRects;
+ pPrevBox -= curNumRects;
+
+ /*
+ * The bands may be merged, so set the bottom y of each box
+ * in the previous band to that of the corresponding box in
+ * the current band.
+ */
+ do
+ {
+ pPrevBox->setBottom( pCurBox->bottom() );
+ pPrevBox++;
+ pCurBox++;
+ curNumRects -= 1;
+ } while (curNumRects != 0);
+
+ /*
+ * If only one band was added to the region, we have to backup
+ * curStart to the start of the previous band.
+ *
+ * If more than one band was added to the region, copy the
+ * other bands down. The assumption here is that the other bands
+ * came from the same region as the current one and no further
+ * coalescing can be done on them since it's all been done
+ * already... curStart is already in the right place.
+ */
+ if (pCurBox == pRegEnd)
+ {
+ curStart = prevStart;
+ }
+ else
+ {
+ do
+ {
+ *pPrevBox++ = *pCurBox++;
+ } while (pCurBox != pRegEnd);
+ }
+
+ }
+ }
+ return (curStart);
+}
+
+/*-
+ *-----------------------------------------------------------------------
+ * miRegionOp --
+ * Apply an operation to two regions. Called by miUnion, miInverse,
+ * miSubtract, miIntersect...
+ *
+ * Results:
+ * None.
+ *
+ * Side Effects:
+ * The new region is overwritten.
+ *
+ * Notes:
+ * The idea behind this function is to view the two regions as sets.
+ * Together they cover a rectangle of area that this function divides
+ * into horizontal bands where points are covered only by one region
+ * or by both. For the first case, the nonOverlapFunc is called with
+ * each the band and the band's upper and lower extents. For the
+ * second, the overlapFunc is called to process the entire band. It
+ * is responsible for clipping the rectangles in the band, though
+ * this function provides the boundaries.
+ * At the end of each band, the new region is coalesced, if possible,
+ * to reduce the number of rectangles in the region.
+ *
+ *-----------------------------------------------------------------------
+ */
+/* static void*/
+static void
+miRegionOp(register TQRegionPrivate *newReg, TQRegionPrivate *reg1, TQRegionPrivate *reg2,
+ void (*overlapFunc)(...),
+ void (*nonOverlap1Func)(...),
+ void (*nonOverlap2Func)(...))
+ //register Region newReg; /* Place to store result */
+ //Region reg1; /* First region in operation */
+ //Region reg2; /* 2d region in operation */
+ //void (*overlapFunc)(); /* Function to call for over-
+ //* lapping bands */
+ //void (*nonOverlap1Func)(); /* Function to call for non-
+ //* overlapping bands in region
+ //* 1 */
+ //void (*nonOverlap2Func)(); /* Function to call for non-
+ //* overlapping bands in region
+ //* 2 */
+{
+ register TQRect *r1; /* Pointer into first region */
+ register TQRect *r2; /* Pointer into 2d region */
+ TQRect *r1End; /* End of 1st region */
+ TQRect *r2End; /* End of 2d region */
+ register int ybot; /* Bottom of intersection */
+ register int ytop; /* Top of intersection */
+ int prevBand; /* Index of start of
+ * previous band in newReg */
+ int curBand; /* Index of start of current
+ * band in newReg */
+ register TQRect *r1BandEnd; /* End of current band in r1 */
+ register TQRect *r2BandEnd; /* End of current band in r2 */
+ int top; /* Top of non-overlapping
+ * band */
+ int bot; /* Bottom of non-overlapping
+ * band */
+
+ /*
+ * Initialization:
+ * set r1, r2, r1End and r2End appropriately, preserve the important
+ * parts of the destination region until the end in case it's one of
+ * the two source regions, then mark the "new" region empty, allocating
+ * another array of rectangles for it to use.
+ */
+ r1 = reg1->rects.data();
+ r2 = reg2->rects.data();
+ r1End = r1 + reg1->numRects;
+ r2End = r2 + reg2->numRects;
+
+ TQMemArray<TQRect> oldRects = newReg->rects;
+
+ newReg->rects.detach();
+ EMPTY_REGION(newReg);
+
+ /*
+ * Allocate a reasonable number of rectangles for the new region. The idea
+ * is to allocate enough so the individual functions don't need to
+ * reallocate and copy the array, which is time consuming, yet we don't
+ * have to worry about using too much memory. I hope to be able to
+ * nuke the realloc() at the end of this function eventually.
+ */
+ newReg->rects.resize( TQMAX(reg1->numRects,reg2->numRects) * 2 );
+
+ /*
+ * Initialize ybot and ytop.
+ * In the upcoming loop, ybot and ytop serve different functions depending
+ * on whether the band being handled is an overlapping or non-overlapping
+ * band.
+ * In the case of a non-overlapping band (only one of the regions
+ * has points in the band), ybot is the bottom of the most recent
+ * intersection and thus clips the top of the rectangles in that band.
+ * ytop is the top of the next intersection between the two regions and
+ * serves to clip the bottom of the rectangles in the current band.
+ * For an overlapping band (where the two regions intersect), ytop clips
+ * the top of the rectangles of both regions and ybot clips the bottoms.
+ */
+ if (reg1->extents.top() < reg2->extents.top())
+ ybot = reg1->extents.top() - 1;
+ else
+ ybot = reg2->extents.top() - 1;
+
+ /*
+ * prevBand serves to mark the start of the previous band so rectangles
+ * can be coalesced into larger rectangles. qv. miCoalesce, above.
+ * In the beginning, there is no previous band, so prevBand == curBand
+ * (curBand is set later on, of course, but the first band will always
+ * start at index 0). prevBand and curBand must be indices because of
+ * the possible expansion, and resultant moving, of the new region's
+ * array of rectangles.
+ */
+ prevBand = 0;
+
+ do
+ {
+ curBand = newReg->numRects;
+
+ /*
+ * This algorithm proceeds one source-band (as opposed to a
+ * destination band, which is determined by where the two regions
+ * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
+ * rectangle after the last one in the current band for their
+ * respective regions.
+ */
+ r1BandEnd = r1;
+ while ((r1BandEnd != r1End) && (r1BandEnd->top() == r1->top()))
+ {
+ r1BandEnd++;
+ }
+
+ r2BandEnd = r2;
+ while ((r2BandEnd != r2End) && (r2BandEnd->top() == r2->top()))
+ {
+ r2BandEnd++;
+ }
+
+ /*
+ * First handle the band that doesn't intersect, if any.
+ *
+ * Note that attention is restricted to one band in the
+ * non-intersecting region at once, so if a region has n
+ * bands between the current position and the next place it overlaps
+ * the other, this entire loop will be passed through n times.
+ */
+ if (r1->top() < r2->top())
+ {
+ top = TQMAX(r1->top(),ybot+1);
+ bot = TQMIN(r1->bottom(),r2->top()-1);
+
+ if ((nonOverlap1Func != (voidProcp)NULL) && bot >= top)
+ {
+ (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
+ }
+
+ ytop = r2->top();
+ }
+ else if (r2->top() < r1->top())
+ {
+ top = TQMAX(r2->top(),ybot+1);
+ bot = TQMIN(r2->bottom(),r1->top()-1);
+
+ if ((nonOverlap2Func != (voidProcp)NULL) && bot >= top)
+ {
+ (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
+ }
+
+ ytop = r1->top();
+ }
+ else
+ {
+ ytop = r1->top();
+ }
+
+ /*
+ * If any rectangles got added to the region, try and coalesce them
+ * with rectangles from the previous band. Note we could just do
+ * this test in miCoalesce, but some machines incur a not
+ * inconsiderable cost for function calls, so...
+ */
+ if (newReg->numRects != curBand)
+ {
+ prevBand = miCoalesce (newReg, prevBand, curBand);
+ }
+
+ /*
+ * Now see if we've hit an intersecting band. The two bands only
+ * intersect if ybot >= ytop
+ */
+ ybot = TQMIN(r1->bottom(), r2->bottom());
+ curBand = newReg->numRects;
+ if (ybot >= ytop)
+ {
+ (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
+
+ }
+
+ if (newReg->numRects != curBand)
+ {
+ prevBand = miCoalesce (newReg, prevBand, curBand);
+ }
+
+ /*
+ * If we've finished with a band (y2 == ybot) we skip forward
+ * in the region to the next band.
+ */
+ if (r1->bottom() == ybot)
+ {
+ r1 = r1BandEnd;
+ }
+ if (r2->bottom() == ybot)
+ {
+ r2 = r2BandEnd;
+ }
+ } while ((r1 != r1End) && (r2 != r2End));
+
+ /*
+ * Deal with whichever region still has rectangles left.
+ */
+ curBand = newReg->numRects;
+ if (r1 != r1End)
+ {
+ if (nonOverlap1Func != (voidProcp)NULL)
+ {
+ do
+ {
+ r1BandEnd = r1;
+ while ((r1BandEnd < r1End) && (r1BandEnd->top() == r1->top()))
+ {
+ r1BandEnd++;
+ }
+ (* nonOverlap1Func) (newReg, r1, r1BandEnd,
+ TQMAX(r1->top(),ybot+1), r1->bottom());
+ r1 = r1BandEnd;
+ } while (r1 != r1End);
+ }
+ }
+ else if ((r2 != r2End) && (nonOverlap2Func != (voidProcp)NULL))
+ {
+ do
+ {
+ r2BandEnd = r2;
+ while ((r2BandEnd < r2End) && (r2BandEnd->top() == r2->top()))
+ {
+ r2BandEnd++;
+ }
+ (* nonOverlap2Func) (newReg, r2, r2BandEnd,
+ TQMAX(r2->top(),ybot+1), r2->bottom());
+ r2 = r2BandEnd;
+ } while (r2 != r2End);
+ }
+
+ if (newReg->numRects != curBand)
+ {
+ (void) miCoalesce (newReg, prevBand, curBand);
+ }
+
+ /*
+ * A bit of cleanup. To keep regions from growing without bound,
+ * we shrink the array of rectangles to match the new number of
+ * rectangles in the region. This never goes to 0, however...
+ *
+ * Only do this stuff if the number of rectangles allocated is more than
+ * twice the number of rectangles in the region (a simple optimization...).
+ */
+ if (newReg->numRects < (int)(newReg->rects.size() >> 1))
+ {
+ if (REGION_NOT_EMPTY(newReg))
+ {
+ newReg->rects.resize(newReg->numRects);
+ }
+ else
+ {
+ /*
+ * No point in doing the extra work involved in an realloc if
+ * the region is empty
+ */
+ newReg->rects.resize(1);
+ }
+ }
+ return;
+}
+
+
+/*======================================================================
+ * Region Union
+ *====================================================================*/
+
+/*-
+ *-----------------------------------------------------------------------
+ * miUnionNonO --
+ * Handle a non-overlapping band for the union operation. Just
+ * Adds the rectangles into the region. Doesn't have to check for
+ * subsumption or anything.
+ *
+ * Results:
+ * None.
+ *
+ * Side Effects:
+ * pReg->numRects is incremented and the final rectangles overwritten
+ * with the rectangles we're passed.
+ *
+ *-----------------------------------------------------------------------
+ */
+/* static void*/
+static
+int
+miUnionNonO (register TQRegionPrivate *pReg, register TQRect * r,
+ TQRect * rEnd, register int y1, register int y2)
+{
+ register TQRect * pNextRect;
+
+ pNextRect = pReg->rects.data() + pReg->numRects;
+
+ Q_ASSERT(y1 <= y2);
+
+ while (r != rEnd)
+ {
+ Q_ASSERT(r->left() <= r->right());
+ MEMCHECK(pReg, pNextRect, pReg->rects)
+ qt_setCoords( pNextRect, r->left(), y1, r->right(), y2 );
+ pReg->numRects++;
+ pNextRect++;
+
+ r++;
+ }
+ return 0; /* lint */
+}
+
+
+/*-
+ *-----------------------------------------------------------------------
+ * miUnionO --
+ * Handle an overlapping band for the union operation. Picks the
+ * left-most rectangle each time and merges it into the region.
+ *
+ * Results:
+ * None.
+ *
+ * Side Effects:
+ * Rectangles are overwritten in pReg->rects and pReg->numRects will
+ * be changed.
+ *
+ *-----------------------------------------------------------------------
+ */
+
+/* static void*/
+static
+int
+miUnionO (register TQRegionPrivate *pReg, register TQRect *r1, TQRect *r1End,
+ register TQRect *r2, TQRect *r2End, register int y1, register int y2)
+{
+ register TQRect *pNextRect;
+
+ pNextRect = pReg->rects.data() + pReg->numRects;
+
+#define MERGERECT(r) \
+ if ((pReg->numRects != 0) && \
+ (pNextRect[-1].top() == y1) && \
+ (pNextRect[-1].bottom() == y2) && \
+ (pNextRect[-1].right() >= r->left()-1)) { \
+ if (pNextRect[-1].right() < r->right()) { \
+ pNextRect[-1].setRight( r->right() ); \
+ Q_ASSERT(pNextRect[-1].left() <= pNextRect[-1].right()); \
+ } \
+ } else { \
+ MEMCHECK(pReg, pNextRect, pReg->rects) \
+ qt_setCoords( pNextRect, r->left(), y1, r->right(), y2 ); \
+ pReg->numRects++; \
+ pNextRect++; \
+ } \
+ r++;
+
+ Q_ASSERT (y1<=y2);
+ while ((r1 != r1End) && (r2 != r2End)) {
+ if (r1->left() < r2->left()) {
+ MERGERECT(r1)
+ } else {
+ MERGERECT(r2)
+ }
+ }
+
+ if (r1 != r1End)
+ {
+ do
+ {
+ MERGERECT(r1)
+ } while (r1 != r1End);
+ }
+ else while (r2 != r2End)
+ {
+ MERGERECT(r2)
+ }
+ return 0; /* lint */
+}
+
+static void UnionRegion(TQRegionPrivate *reg1, TQRegionPrivate *reg2, TQRegionPrivate *newReg)
+{
+ /* checks all the simple cases */
+
+ /*
+ * Region 1 and 2 are the same or region 1 is empty
+ */
+ if ( (reg1 == reg2) || (!(reg1->numRects)) )
+ {
+ *newReg = *reg2;
+ return;
+ }
+
+ /*
+ * if nothing to union (region 2 empty)
+ */
+ if (!(reg2->numRects))
+ {
+ *newReg = *reg1;
+ return;
+ }
+
+ /*
+ * Region 1 completely subsumes region 2
+ */
+ if ((reg1->numRects == 1) &&
+ (reg1->extents.left() <= reg2->extents.left()) &&
+ (reg1->extents.top() <= reg2->extents.top()) &&
+ (reg1->extents.right() >= reg2->extents.right()) &&
+ (reg1->extents.bottom() >= reg2->extents.bottom()))
+ {
+ *newReg = *reg1;
+ return;
+ }
+
+ /*
+ * Region 2 completely subsumes region 1
+ */
+ if ((reg2->numRects == 1) &&
+ (reg2->extents.left() <= reg1->extents.left()) &&
+ (reg2->extents.top() <= reg1->extents.top()) &&
+ (reg2->extents.right() >= reg1->extents.right()) &&
+ (reg2->extents.bottom() >= reg1->extents.bottom()))
+ {
+ *newReg = *reg2;
+ return;
+ }
+
+ miRegionOp (newReg, reg1, reg2, (voidProcp) miUnionO,
+ (voidProcp) miUnionNonO, (voidProcp) miUnionNonO);
+
+ qt_setCoords( &newReg->extents,
+ TQMIN(reg1->extents.left(), reg2->extents.left()),
+ TQMIN(reg1->extents.top(), reg2->extents.top()),
+ TQMAX(reg1->extents.right(), reg2->extents.right()),
+ TQMAX(reg1->extents.bottom(), reg2->extents.bottom()) );
+
+ return;
+}
+
+/*======================================================================
+ * Region Subtraction
+ *====================================================================*/
+
+/*-
+ *-----------------------------------------------------------------------
+ * miSubtractNonO --
+ * Deal with non-overlapping band for subtraction. Any parts from
+ * region 2 we discard. Anything from region 1 we add to the region.
+ *
+ * Results:
+ * None.
+ *
+ * Side Effects:
+ * pReg may be affected.
+ *
+ *-----------------------------------------------------------------------
+ */
+/* static void*/
+static
+int
+miSubtractNonO1 (register TQRegionPrivate *pReg, register TQRect *r,
+ TQRect *rEnd, register int y1, register int y2)
+{
+ register TQRect *pNextRect;
+
+ pNextRect = pReg->rects.data() + pReg->numRects;
+
+ Q_ASSERT(y1<=y2);
+
+ while (r != rEnd)
+ {
+ Q_ASSERT(r->left()<=r->right());
+ MEMCHECK(pReg, pNextRect, pReg->rects)
+ qt_setCoords( pNextRect, r->left(), y1, r->right(), y2 );
+ pReg->numRects++;
+ pNextRect++;
+
+ r++;
+ }
+ return 0; /* lint */
+}
+
+/*-
+ *-----------------------------------------------------------------------
+ * miSubtractO --
+ * Overlapping band subtraction. x1 is the left-most point not yet
+ * checked.
+ *
+ * Results:
+ * None.
+ *
+ * Side Effects:
+ * pReg may have rectangles added to it.
+ *
+ *-----------------------------------------------------------------------
+ */
+/* static void*/
+static
+int
+miSubtractO (register TQRegionPrivate *pReg, register TQRect *r1, TQRect *r1End,
+ register TQRect *r2, TQRect *r2End, register int y1, register int y2)
+{
+ register TQRect *pNextRect;
+ register int x1;
+
+ x1 = r1->left();
+
+ Q_ASSERT(y1<=y2);
+ pNextRect = pReg->rects.data() + pReg->numRects;
+
+ while ((r1 != r1End) && (r2 != r2End))
+ {
+ if (r2->right() < x1)
+ {
+ /*
+ * Subtrahend missed the boat: go to next subtrahend.
+ */
+ r2++;
+ }
+ else if (r2->left() <= x1)
+ {
+ /*
+ * Subtrahend precedes minuend: nuke left edge of minuend.
+ */
+ x1 = r2->right()+1;
+ if (x1 > r1->right())
+ {
+ /*
+ * Minuend completely covered: advance to next minuend and
+ * reset left fence to edge of new minuend.
+ */
+ r1++;
+ if (r1 != r1End)
+ x1 = r1->left();
+ }
+ else
+ {
+ /*
+ * Subtrahend now used up since it doesn't extend beyond
+ * minuend
+ */
+ r2++;
+ }
+ }
+ else if (r2->left() <= r1->right())
+ {
+ /*
+ * Left part of subtrahend covers part of minuend: add uncovered
+ * part of minuend to region and skip to next subtrahend.
+ */
+ Q_ASSERT(x1<r2->left());
+ MEMCHECK(pReg, pNextRect, pReg->rects)
+ qt_setCoords( pNextRect, x1, y1, r2->left() - 1, y2 );
+ pReg->numRects++;
+ pNextRect++;
+
+ x1 = r2->right() + 1;
+ if (x1 > r1->right())
+ {
+ /*
+ * Minuend used up: advance to new...
+ */
+ r1++;
+ if (r1 != r1End)
+ x1 = r1->left();
+ }
+ else
+ {
+ /*
+ * Subtrahend used up
+ */
+ r2++;
+ }
+ }
+ else
+ {
+ /*
+ * Minuend used up: add any remaining piece before advancing.
+ */
+ if (r1->right() >= x1)
+ {
+ MEMCHECK(pReg, pNextRect, pReg->rects)
+ qt_setCoords( pNextRect, x1, y1, r1->right(), y2 );
+ pReg->numRects++;
+ pNextRect++;
+ }
+ r1++;
+ if ( r1 != r1End )
+ x1 = r1->left();
+ }
+ }
+
+ /*
+ * Add remaining minuend rectangles to region.
+ */
+ while (r1 != r1End)
+ {
+ Q_ASSERT(x1<=r1->right());
+ MEMCHECK(pReg, pNextRect, pReg->rects)
+ qt_setCoords( pNextRect, x1, y1, r1->right(), y2 );
+ pReg->numRects++;
+ pNextRect++;
+
+ r1++;
+ if (r1 != r1End)
+ {
+ x1 = r1->left();
+ }
+ }
+ return 0; /* lint */
+}
+
+/*-
+ *-----------------------------------------------------------------------
+ * miSubtract --
+ * Subtract regS from regM and leave the result in regD.
+ * S stands for subtrahend, M for minuend and D for difference.
+ *
+ * Side Effects:
+ * regD is overwritten.
+ *
+ *-----------------------------------------------------------------------
+ */
+
+static void SubtractRegion(TQRegionPrivate *regM, TQRegionPrivate *regS, register TQRegionPrivate *regD)
+{
+ /* check for trivial reject */
+ if ( (!(regM->numRects)) || (!(regS->numRects)) ||
+ (!EXTENTCHECK(&regM->extents, &regS->extents)) )
+ {
+ *regD = *regM;
+ return;
+ }
+
+ miRegionOp (regD, regM, regS, (voidProcp) miSubtractO,
+ (voidProcp) miSubtractNonO1, (voidProcp) NULL);
+
+ /*
+ * Can't alter newReg's extents before we call miRegionOp because
+ * it might be one of the source regions and miRegionOp depends
+ * on the extents of those regions being the unaltered. Besides, this
+ * way there's no checking against rectangles that will be nuked
+ * due to coalescing, so we have to examine fewer rectangles.
+ */
+ miSetExtents (regD);
+}
+
+static void XorRegion( TQRegionPrivate *sra, TQRegionPrivate *srb, TQRegionPrivate *dr )
+{
+ TQRegionPrivate tra, trb;
+
+ SubtractRegion(sra,srb,&tra);
+ SubtractRegion(srb,sra,&trb);
+ UnionRegion(&tra,&trb,dr);
+}
+
+/*
+ * Check to see if two regions are equal
+ */
+static bool EqualRegion( TQRegionPrivate *r1, TQRegionPrivate *r2 )
+{
+ int i;
+
+ if( r1->numRects != r2->numRects ) return FALSE;
+ else if( r1->numRects == 0 ) return TRUE;
+ else if ( r1->extents.left() != r2->extents.left() ||
+ r1->extents.right() != r2->extents.right() ||
+ r1->extents.top() != r2->extents.top() ||
+ r1->extents.bottom() != r2->extents.bottom() )
+ return FALSE;
+ else {
+ TQRect *rr1 = r1->rects.data();
+ TQRect *rr2 = r2->rects.data();
+ for( i=0; i < r1->numRects; i++, rr1++, rr2++ ) {
+ if ( rr1->left() != rr2->left() ||
+ rr1->right() != rr2->right() ||
+ rr1->top() != rr2->top() ||
+ rr1->bottom() != rr2->bottom() )
+ return FALSE;
+ }
+ }
+ return TRUE;
+}
+
+static bool PointInRegion( TQRegionPrivate *pRegion, int x, int y )
+{
+ int i;
+
+ if (pRegion->numRects == 0)
+ return FALSE;
+ if (!pRegion->extents.contains(x, y))
+ return FALSE;
+ for (i=0; i<pRegion->numRects; i++)
+ {
+ if (pRegion->rects[i].contains(x, y))
+ return TRUE;
+ }
+ return FALSE;
+}
+
+static bool RectInRegion(register TQRegionPrivate *region,
+ int rx, int ry, unsigned int rwidth, unsigned int rheight)
+{
+ register TQRect *pbox;
+ register TQRect *pboxEnd;
+ TQRect rect(rx, ry, rwidth, rheight);
+ register TQRect *prect = &rect;
+ int partIn, partOut;
+
+ /* this is (just) a useful optimization */
+ if ((region->numRects == 0) || !EXTENTCHECK(&region->extents, prect))
+ return(RectangleOut);
+
+ partOut = FALSE;
+ partIn = FALSE;
+
+ /* can stop when both partOut and partIn are TRUE, or we reach prect->y2 */
+ for (pbox = region->rects.data(), pboxEnd = pbox + region->numRects;
+ pbox < pboxEnd;
+ pbox++)
+ {
+
+ if (pbox->bottom() < ry)
+ continue; /* getting up to speed or skipping remainder of band */
+
+ if (pbox->top() > ry)
+ {
+ partOut = TRUE; /* missed part of rectangle above */
+ if (partIn || (pbox->top() > prect->bottom()))
+ break;
+ ry = pbox->top(); /* x guaranteed to be == prect->x1 */
+ }
+
+ if (pbox->right() < rx)
+ continue; /* not far enough over yet */
+
+ if (pbox->left() > rx)
+ {
+ partOut = TRUE; /* missed part of rectangle to left */
+ if (partIn)
+ break;
+ }
+
+ if (pbox->left() <= prect->right())
+ {
+ partIn = TRUE; /* definitely overlap */
+ if (partOut)
+ break;
+ }
+
+ if (pbox->right() >= prect->right())
+ {
+ ry = pbox->bottom() + 1; /* finished with this band */
+ if (ry > prect->bottom())
+ break;
+ rx = prect->left(); /* reset x out to left again */
+ } else
+ {
+ /*
+ * Because boxes in a band are maximal width, if the first box
+ * to overlap the rectangle doesn't completely cover it in that
+ * band, the rectangle must be partially out, since some of it
+ * will be uncovered in that band. partIn will have been set true
+ * by now...
+ */
+ break;
+ }
+
+ }
+
+ return(partIn ? ((ry <= prect->bottom()) ? RectanglePart : RectangleIn) :
+ RectangleOut);
+}
+// END OF Region.c extract
+// START OF poly.h extract
+/* $XConsortium: poly.h,v 1.4 94/04/17 20:22:19 rws Exp $ */
+/************************************************************************
+
+Copyright (c) 1987 X Consortium
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of the X Consortium shall not be
+used in advertising or otherwise to promote the sale, use or other dealings
+in this Software without prior written authorization from the X Consortium.
+
+
+Copyright 1987 by Digital Etquipment Corporation, Maynard, Massachusetts.
+
+ All Rights Reserved
+
+Permission to use, copy, modify, and distribute this software and its
+documentation for any purpose and without fee is hereby granted,
+provided that the above copyright notice appear in all copies and that
+both that copyright notice and this permission notice appear in
+supporting documentation, and that the name of Digital not be
+used in advertising or publicity pertaining to distribution of the
+software without specific, written prior permission.
+
+DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
+ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
+DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSETQUENTIAL DAMAGES OR
+ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
+ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
+SOFTWARE.
+
+************************************************************************/
+
+/*
+ * This file contains a few macros to help track
+ * the edge of a filled object. The object is assumed
+ * to be filled in scanline order, and thus the
+ * algorithm used is an extension of Bresenham's line
+ * drawing algorithm which assumes that y is always the
+ * major axis.
+ * Since these pieces of code are the same for any filled shape,
+ * it is more convenient to gather the library in one
+ * place, but since these pieces of code are also in
+ * the inner loops of output primitives, procedure call
+ * overhead is out of the question.
+ * See the author for a derivation if needed.
+ */
+
+
+/*
+ * In scan converting polygons, we want to choose those pixels
+ * which are inside the polygon. Thus, we add .5 to the starting
+ * x coordinate for both left and right edges. Now we choose the
+ * first pixel which is inside the pgon for the left edge and the
+ * first pixel which is outside the pgon for the right edge.
+ * Draw the left pixel, but not the right.
+ *
+ * How to add .5 to the starting x coordinate:
+ * If the edge is moving to the right, then subtract dy from the
+ * error term from the general form of the algorithm.
+ * If the edge is moving to the left, then add dy to the error term.
+ *
+ * The reason for the difference between edges moving to the left
+ * and edges moving to the right is simple: If an edge is moving
+ * to the right, then we want the algorithm to flip immediately.
+ * If it is moving to the left, then we don't want it to flip until
+ * we traverse an entire pixel.
+ */
+#define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
+ int dx; /* local storage */ \
+\
+ /* \
+ * if the edge is horizontal, then it is ignored \
+ * and assumed not to be processed. Otherwise, do this stuff. \
+ */ \
+ if ((dy) != 0) { \
+ xStart = (x1); \
+ dx = (x2) - xStart; \
+ if (dx < 0) { \
+ m = dx / (dy); \
+ m1 = m - 1; \
+ incr1 = -2 * dx + 2 * (dy) * m1; \
+ incr2 = -2 * dx + 2 * (dy) * m; \
+ d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
+ } else { \
+ m = dx / (dy); \
+ m1 = m + 1; \
+ incr1 = 2 * dx - 2 * (dy) * m1; \
+ incr2 = 2 * dx - 2 * (dy) * m; \
+ d = -2 * m * (dy) + 2 * dx; \
+ } \
+ } \
+}
+
+#define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
+ if (m1 > 0) { \
+ if (d > 0) { \
+ minval += m1; \
+ d += incr1; \
+ } \
+ else { \
+ minval += m; \
+ d += incr2; \
+ } \
+ } else {\
+ if (d >= 0) { \
+ minval += m1; \
+ d += incr1; \
+ } \
+ else { \
+ minval += m; \
+ d += incr2; \
+ } \
+ } \
+}
+
+
+/*
+ * This structure contains all of the information needed
+ * to run the bresenham algorithm.
+ * The variables may be hardcoded into the declarations
+ * instead of using this structure to make use of
+ * register declarations.
+ */
+typedef struct {
+ int minor_axis; /* minor axis */
+ int d; /* decision variable */
+ int m, m1; /* slope and slope+1 */
+ int incr1, incr2; /* error increments */
+} BRESINFO;
+
+
+#define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
+ BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
+ bres.m, bres.m1, bres.incr1, bres.incr2)
+
+#define BRESINCRPGONSTRUCT(bres) \
+ BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
+
+
+
+/*
+ * These are the data structures needed to scan
+ * convert regions. Two different scan conversion
+ * methods are available -- the even-odd method, and
+ * the winding number method.
+ * The even-odd rule states that a point is inside
+ * the polygon if a ray drawn from that point in any
+ * direction will pass through an odd number of
+ * path segments.
+ * By the winding number rule, a point is decided
+ * to be inside the polygon if a ray drawn from that
+ * point in any direction passes through a different
+ * number of clockwise and counter-clockwise path
+ * segments.
+ *
+ * These data structures are adapted somewhat from
+ * the algorithm in (Foley/Van Dam) for scan converting
+ * polygons.
+ * The basic algorithm is to start at the top (smallest y)
+ * of the polygon, stepping down to the bottom of
+ * the polygon by incrementing the y coordinate. We
+ * keep a list of edges which the current scanline crosses,
+ * sorted by x. This list is called the Active Edge Table (AET)
+ * As we change the y-coordinate, we update each entry in
+ * in the active edge table to reflect the edges new xcoord.
+ * This list must be sorted at each scanline in case
+ * two edges intersect.
+ * We also keep a data structure known as the Edge Table (ET),
+ * which keeps track of all the edges which the current
+ * scanline has not yet reached. The ET is basically a
+ * list of ScanLineList structures containing a list of
+ * edges which are entered at a given scanline. There is one
+ * ScanLineList per scanline at which an edge is entered.
+ * When we enter a new edge, we move it from the ET to the AET.
+ *
+ * From the AET, we can implement the even-odd rule as in
+ * (Foley/Van Dam).
+ * The winding number rule is a little trickier. We also
+ * keep the EdgeTableEntries in the AET linked by the
+ * nextWETE (winding EdgeTableEntry) link. This allows
+ * the edges to be linked just as before for updating
+ * purposes, but only uses the edges linked by the nextWETE
+ * link as edges representing spans of the polygon to
+ * drawn (as with the even-odd rule).
+ */
+
+/*
+ * for the winding number rule
+ */
+#define CLOCKWISE 1
+#define COUNTERCLOCKWISE -1
+
+typedef struct _EdgeTableEntry {
+ int ymax; /* ycoord at which we exit this edge. */
+ BRESINFO bres; /* Bresenham info to run the edge */
+ struct _EdgeTableEntry *next; /* next in the list */
+ struct _EdgeTableEntry *back; /* for insertion sort */
+ struct _EdgeTableEntry *nextWETE; /* for winding num rule */
+ int ClockWise; /* flag for winding number rule */
+} EdgeTableEntry;
+
+
+typedef struct _ScanLineList{
+ int scanline; /* the scanline represented */
+ EdgeTableEntry *edgelist; /* header node */
+ struct _ScanLineList *next; /* next in the list */
+} ScanLineList;
+
+
+typedef struct {
+ int ymax; /* ymax for the polygon */
+ int ymin; /* ymin for the polygon */
+ ScanLineList scanlines; /* header node */
+} EdgeTable;
+
+
+/*
+ * Here is a struct to help with storage allocation
+ * so we can allocate a big chunk at a time, and then take
+ * pieces from this heap when we need to.
+ */
+#define SLLSPERBLOCK 25
+
+typedef struct _ScanLineListBlock {
+ ScanLineList SLLs[SLLSPERBLOCK];
+ struct _ScanLineListBlock *next;
+} ScanLineListBlock;
+
+
+
+/*
+ *
+ * a few macros for the inner loops of the fill code where
+ * performance considerations don't allow a procedure call.
+ *
+ * Evaluate the given edge at the given scanline.
+ * If the edge has expired, then we leave it and fix up
+ * the active edge table; otherwise, we increment the
+ * x value to be ready for the next scanline.
+ * The winding number rule is in effect, so we must notify
+ * the caller when the edge has been removed so he
+ * can reorder the Winding Active Edge Table.
+ */
+#define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
+ if (pAET->ymax == y) { /* leaving this edge */ \
+ pPrevAET->next = pAET->next; \
+ pAET = pPrevAET->next; \
+ fixWAET = 1; \
+ if (pAET) \
+ pAET->back = pPrevAET; \
+ } \
+ else { \
+ BRESINCRPGONSTRUCT(pAET->bres) \
+ pPrevAET = pAET; \
+ pAET = pAET->next; \
+ } \
+}
+
+
+/*
+ * Evaluate the given edge at the given scanline.
+ * If the edge has expired, then we leave it and fix up
+ * the active edge table; otherwise, we increment the
+ * x value to be ready for the next scanline.
+ * The even-odd rule is in effect.
+ */
+#define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
+ if (pAET->ymax == y) { /* leaving this edge */ \
+ pPrevAET->next = pAET->next; \
+ pAET = pPrevAET->next; \
+ if (pAET) \
+ pAET->back = pPrevAET; \
+ } \
+ else { \
+ BRESINCRPGONSTRUCT(pAET->bres) \
+ pPrevAET = pAET; \
+ pAET = pAET->next; \
+ } \
+}
+// END OF poly.h extract
+// START OF PolyReg.c extract
+/* $XConsortium: PolyReg.c,v 11.23 94/11/17 21:59:37 converse Exp $ */
+/************************************************************************
+
+Copyright (c) 1987 X Consortium
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of the X Consortium shall not be
+used in advertising or otherwise to promote the sale, use or other dealings
+in this Software without prior written authorization from the X Consortium.
+
+
+Copyright 1987 by Digital Etquipment Corporation, Maynard, Massachusetts.
+
+ All Rights Reserved
+
+Permission to use, copy, modify, and distribute this software and its
+documentation for any purpose and without fee is hereby granted,
+provided that the above copyright notice appear in all copies and that
+both that copyright notice and this permission notice appear in
+supporting documentation, and that the name of Digital not be
+used in advertising or publicity pertaining to distribution of the
+software without specific, written prior permission.
+
+DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
+ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
+DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSETQUENTIAL DAMAGES OR
+ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
+ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
+SOFTWARE.
+
+************************************************************************/
+/* $XFree86: xc/lib/X11/PolyReg.c,v 1.1.1.2.8.2 1998/10/04 15:22:49 hohndel Exp $ */
+
+#define LARGE_COORDINATE 1000000
+#define SMALL_COORDINATE -LARGE_COORDINATE
+
+/*
+ * InsertEdgeInET
+ *
+ * Insert the given edge into the edge table.
+ * First we must find the correct bucket in the
+ * Edge table, then find the right slot in the
+ * bucket. Finally, we can insert it.
+ *
+ */
+static void
+InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE, int scanline,
+ ScanLineListBlock **SLLBlock, int *iSLLBlock)
+{
+ register EdgeTableEntry *start, *prev;
+ register ScanLineList *pSLL, *pPrevSLL;
+ ScanLineListBlock *tmpSLLBlock;
+
+ /*
+ * find the right bucket to put the edge into
+ */
+ pPrevSLL = &ET->scanlines;
+ pSLL = pPrevSLL->next;
+ while (pSLL && (pSLL->scanline < scanline))
+ {
+ pPrevSLL = pSLL;
+ pSLL = pSLL->next;
+ }
+
+ /*
+ * reassign pSLL (pointer to ScanLineList) if necessary
+ */
+ if ((!pSLL) || (pSLL->scanline > scanline))
+ {
+ if (*iSLLBlock > SLLSPERBLOCK-1)
+ {
+ tmpSLLBlock =
+ (ScanLineListBlock *)malloc(sizeof(ScanLineListBlock));
+ (*SLLBlock)->next = tmpSLLBlock;
+ tmpSLLBlock->next = (ScanLineListBlock *)NULL;
+ *SLLBlock = tmpSLLBlock;
+ *iSLLBlock = 0;
+ }
+ pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
+
+ pSLL->next = pPrevSLL->next;
+ pSLL->edgelist = (EdgeTableEntry *)NULL;
+ pPrevSLL->next = pSLL;
+ }
+ pSLL->scanline = scanline;
+
+ /*
+ * now insert the edge in the right bucket
+ */
+ prev = (EdgeTableEntry *)NULL;
+ start = pSLL->edgelist;
+ while (start && (start->bres.minor_axis < ETE->bres.minor_axis))
+ {
+ prev = start;
+ start = start->next;
+ }
+ ETE->next = start;
+
+ if (prev)
+ prev->next = ETE;
+ else
+ pSLL->edgelist = ETE;
+}
+
+/*
+ * CreateEdgeTable
+ *
+ * This routine creates the edge table for
+ * scan converting polygons.
+ * The Edge Table (ET) looks like:
+ *
+ * EdgeTable
+ * --------
+ * | ymax | ScanLineLists
+ * |scanline|-->------------>-------------->...
+ * -------- |scanline| |scanline|
+ * |edgelist| |edgelist|
+ * --------- ---------
+ * | |
+ * | |
+ * V V
+ * list of ETEs list of ETEs
+ *
+ * where ETE is an EdgeTableEntry data structure,
+ * and there is one ScanLineList per scanline at
+ * which an edge is initially entered.
+ *
+ */
+
+static void
+CreateETandAET(register int count, register TQPoint *pts,
+ EdgeTable *ET, EdgeTableEntry *AET, register EdgeTableEntry *pETEs,
+ ScanLineListBlock *pSLLBlock)
+{
+ register TQPoint *top, *bottom;
+ register TQPoint *PrevPt, *CurrPt;
+ int iSLLBlock = 0;
+ int dy;
+
+ if (count < 2) return;
+
+ /*
+ * initialize the Active Edge Table
+ */
+ AET->next = (EdgeTableEntry *)NULL;
+ AET->back = (EdgeTableEntry *)NULL;
+ AET->nextWETE = (EdgeTableEntry *)NULL;
+ AET->bres.minor_axis = SMALL_COORDINATE;
+
+ /*
+ * initialize the Edge Table.
+ */
+ ET->scanlines.next = (ScanLineList *)NULL;
+ ET->ymax = SMALL_COORDINATE;
+ ET->ymin = LARGE_COORDINATE;
+ pSLLBlock->next = (ScanLineListBlock *)NULL;
+
+ PrevPt = &pts[count-1];
+
+ /*
+ * for each vertex in the array of points.
+ * In this loop we are dealing with two vertices at
+ * a time -- these make up one edge of the polygon.
+ */
+ while (count--)
+ {
+ CurrPt = pts++;
+
+ /*
+ * find out which point is above and which is below.
+ */
+ if (PrevPt->y() > CurrPt->y() )
+ {
+ bottom = PrevPt, top = CurrPt;
+ pETEs->ClockWise = 0;
+ }
+ else
+ {
+ bottom = CurrPt, top = PrevPt;
+ pETEs->ClockWise = 1;
+ }
+
+ /*
+ * don't add horizontal edges to the Edge table.
+ */
+ if ( bottom->y() != top->y() )
+ {
+ pETEs->ymax = bottom->y()-1; /* -1 so we don't get last scanline */
+
+ /*
+ * initialize integer edge algorithm
+ */
+ dy = bottom->y() - top->y();
+ BRESINITPGONSTRUCT(dy, top->x(), bottom->x(), pETEs->bres)
+
+ InsertEdgeInET(ET, pETEs, top->y(), &pSLLBlock, &iSLLBlock);
+
+ if (PrevPt->y() > ET->ymax)
+ ET->ymax = PrevPt->y();
+ if (PrevPt->y() < ET->ymin)
+ ET->ymin = PrevPt->y();
+ pETEs++;
+ }
+
+ PrevPt = CurrPt;
+ }
+}
+
+/*
+ * loadAET
+ *
+ * This routine moves EdgeTableEntries from the
+ * EdgeTable into the Active Edge Table,
+ * leaving them sorted by smaller x coordinate.
+ *
+ */
+
+static void
+loadAET(register EdgeTableEntry *AET, register EdgeTableEntry *ETEs)
+{
+ register EdgeTableEntry *pPrevAET;
+ register EdgeTableEntry *tmp;
+
+ pPrevAET = AET;
+ AET = AET->next;
+ while (ETEs)
+ {
+ while (AET && (AET->bres.minor_axis < ETEs->bres.minor_axis))
+ {
+ pPrevAET = AET;
+ AET = AET->next;
+ }
+ tmp = ETEs->next;
+ ETEs->next = AET;
+ if (AET)
+ AET->back = ETEs;
+ ETEs->back = pPrevAET;
+ pPrevAET->next = ETEs;
+ pPrevAET = ETEs;
+
+ ETEs = tmp;
+ }
+}
+
+/*
+ * computeWAET
+ *
+ * This routine links the AET by the
+ * nextWETE (winding EdgeTableEntry) link for
+ * use by the winding number rule. The final
+ * Active Edge Table (AET) might look something
+ * like:
+ *
+ * AET
+ * ---------- --------- ---------
+ * |ymax | |ymax | |ymax |
+ * | ... | |... | |... |
+ * |next |->|next |->|next |->...
+ * |nextWETE| |nextWETE| |nextWETE|
+ * --------- --------- ^--------
+ * | | |
+ * V-------------------> V---> ...
+ *
+ */
+static void
+computeWAET(register EdgeTableEntry *AET)
+{
+ register EdgeTableEntry *pWETE;
+ register int inside = 1;
+ register int isInside = 0;
+
+ AET->nextWETE = (EdgeTableEntry *)NULL;
+ pWETE = AET;
+ AET = AET->next;
+ while (AET)
+ {
+ if (AET->ClockWise)
+ isInside++;
+ else
+ isInside--;
+
+ if ((!inside && !isInside) ||
+ ( inside && isInside))
+ {
+ pWETE->nextWETE = AET;
+ pWETE = AET;
+ inside = !inside;
+ }
+ AET = AET->next;
+ }
+ pWETE->nextWETE = (EdgeTableEntry *)NULL;
+}
+
+/*
+ * InsertionSort
+ *
+ * Just a simple insertion sort using
+ * pointers and back pointers to sort the Active
+ * Edge Table.
+ *
+ */
+
+static int
+InsertionSort(register EdgeTableEntry *AET)
+{
+ register EdgeTableEntry *pETEchase;
+ register EdgeTableEntry *pETEinsert;
+ register EdgeTableEntry *pETEchaseBackTMP;
+ register int changed = 0;
+
+ AET = AET->next;
+ while (AET)
+ {
+ pETEinsert = AET;
+ pETEchase = AET;
+ while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)
+ pETEchase = pETEchase->back;
+
+ AET = AET->next;
+ if (pETEchase != pETEinsert)
+ {
+ pETEchaseBackTMP = pETEchase->back;
+ pETEinsert->back->next = AET;
+ if (AET)
+ AET->back = pETEinsert->back;
+ pETEinsert->next = pETEchase;
+ pETEchase->back->next = pETEinsert;
+ pETEchase->back = pETEinsert;
+ pETEinsert->back = pETEchaseBackTMP;
+ changed = 1;
+ }
+ }
+ return(changed);
+}
+
+/*
+ * Clean up our act.
+ */
+static void
+FreeStorage(register ScanLineListBlock *pSLLBlock)
+{
+ register ScanLineListBlock *tmpSLLBlock;
+
+ while (pSLLBlock)
+ {
+ tmpSLLBlock = pSLLBlock->next;
+ free((char *)pSLLBlock);
+ pSLLBlock = tmpSLLBlock;
+ }
+}
+
+/*
+ * Create an array of rectangles from a list of points.
+ * If indeed these things (POINTS, RECTS) are the same,
+ * then this proc is still needed, because it allocates
+ * storage for the array, which was allocated on the
+ * stack by the calling procedure.
+ *
+ */
+static int PtsToRegion(register int numFullPtBlocks, register int iCurPtBlock,
+ POINTBLOCK *FirstPtBlock, TQRegionPrivate *reg)
+{
+ register TQRect *rects;
+ register TQPoint *pts;
+ register POINTBLOCK *CurPtBlock;
+ register int i;
+ register TQRect *extents;
+ register int numRects;
+
+ extents = &reg->extents;
+
+ numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1;
+
+ reg->rects.resize(numRects);
+
+ CurPtBlock = FirstPtBlock;
+ rects = reg->rects.data() - 1;
+ numRects = 0;
+ extents->setLeft( INT_MAX );
+ extents->setRight( INT_MIN );
+
+ for ( ; numFullPtBlocks >= 0; numFullPtBlocks--) {
+ /* the loop uses 2 points per iteration */
+ i = NUMPTSTOBUFFER >> 1;
+ if (!numFullPtBlocks)
+ i = iCurPtBlock >> 1;
+ for (pts = CurPtBlock->pts; i--; pts += 2) {
+ if ( pts->x() == pts[1].x() )
+ continue;
+ if (numRects && pts->x() == rects->left() && pts->y() == rects->bottom() + 1 &&
+ pts[1].x() == rects->right() &&
+ (numRects == 1 || rects[-1].top() != rects->top()) &&
+ (i && pts[2].y() > pts[1].y() )) {
+ rects->setBottom( pts[1].y() );
+ continue;
+ }
+ numRects++;
+ rects++;
+ qt_setCoords( rects, pts->x(), pts->y(), pts[1].x() - 1, pts[1].y() );
+ if (rects->left() < extents->left())
+ extents->setLeft( rects->left() );
+ if (rects->right() > extents->right())
+ extents->setRight( rects->right() );
+ }
+ CurPtBlock = CurPtBlock->next;
+ }
+
+ if (numRects) {
+ extents->setTop( reg->rects[0].top() );
+ extents->setBottom( rects->bottom() );
+ } else {
+ qt_setCoords(extents, 0, 0, 0, 0);
+ }
+ reg->numRects = numRects;
+
+ return(TRUE);
+}
+
+/*
+ * polytoregion
+ *
+ * Scan converts a polygon by returning a run-length
+ * encoding of the resultant bitmap -- the run-length
+ * encoding is in the form of an array of rectangles.
+ */
+static TQRegionPrivate *PolygonRegion(TQPoint *Pts, int Count, int rule)
+ //Point *Pts; /* the pts */
+ //int Count; /* number of pts */
+ //int rule; /* winding rule */
+{
+ TQRegionPrivate *region;
+ register EdgeTableEntry *pAET; /* Active Edge Table */
+ register int y; /* current scanline */
+ register int iPts = 0; /* number of pts in buffer */
+ register EdgeTableEntry *pWETE; /* Winding Edge Table Entry*/
+ register ScanLineList *pSLL; /* current scanLineList */
+ register TQPoint *pts; /* output buffer */
+ EdgeTableEntry *pPrevAET; /* ptr to previous AET */
+ EdgeTable ET; /* header node for ET */
+ EdgeTableEntry AET; /* header node for AET */
+ EdgeTableEntry *pETEs; /* EdgeTableEntries pool */
+ ScanLineListBlock SLLBlock; /* header for scanlinelist */
+ int fixWAET = FALSE;
+ POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */
+ POINTBLOCK *tmpPtBlock;
+ int numFullPtBlocks = 0;
+
+ if ( !(region = new TQRegionPrivate) )
+ return 0;
+
+ /* special case a rectangle */
+ pts = Pts;
+ if (((Count == 4) ||
+ ((Count == 5) && (pts[4].x() == pts[0].x() ) && (pts[4].y() == pts[0].y() ))) &&
+ (((pts[0].y() == pts[1].y()) &&
+ (pts[1].x() == pts[2].x()) &&
+ (pts[2].y() == pts[3].y()) &&
+ (pts[3].x() == pts[0].x())) ||
+ ((pts[0].x() == pts[1].x()) &&
+ (pts[1].y() == pts[2].y()) &&
+ (pts[2].x() == pts[3].x()) &&
+ (pts[3].y() == pts[0].y())))) {
+ region->extents.setLeft( TQMIN(pts[0].x(), pts[2].x()) );
+ region->extents.setTop( TQMIN(pts[0].y(), pts[2].y()) );
+ region->extents.setRight( TQMAX(pts[0].x(), pts[2].x()) );
+ region->extents.setBottom( TQMAX(pts[0].y(), pts[2].y()) );
+ if ((region->extents.left() <= region->extents.right()) &&
+ (region->extents.top() <= region->extents.bottom())) {
+ region->numRects = 1;
+ region->rects.resize(1);
+ region->rects[0] = region->extents;
+ }
+ return region;
+ }
+
+ if (! (pETEs = (EdgeTableEntry *)
+ malloc((unsigned) (sizeof(EdgeTableEntry) * Count))))
+ return 0;
+
+ pts = FirstPtBlock.pts;
+ CreateETandAET(Count, Pts, &ET, &AET, pETEs, &SLLBlock);
+ pSLL = ET.scanlines.next;
+ curPtBlock = &FirstPtBlock;
+
+ if (rule == EvenOddRule) {
+ /*
+ * for each scanline
+ */
+ for (y = ET.ymin; y < ET.ymax; y++) {
+ /*
+ * Add a new edge to the active edge table when we
+ * get to the next edge.
+ */
+ if (pSLL != NULL && y == pSLL->scanline) {
+ loadAET(&AET, pSLL->edgelist);
+ pSLL = pSLL->next;
+ }
+ pPrevAET = &AET;
+ pAET = AET.next;
+
+ /*
+ * for each active edge
+ */
+ while (pAET) {
+ pts->setX( pAET->bres.minor_axis ), pts->setY( y );
+ pts++, iPts++;
+
+ /*
+ * send out the buffer
+ */
+ if (iPts == NUMPTSTOBUFFER) {
+ tmpPtBlock = (POINTBLOCK *)malloc(sizeof(POINTBLOCK));
+ curPtBlock->next = tmpPtBlock;
+ curPtBlock = tmpPtBlock;
+ pts = curPtBlock->pts;
+ numFullPtBlocks++;
+ iPts = 0;
+ }
+ EVALUATEEDGEEVENODD(pAET, pPrevAET, y)
+ }
+ (void) InsertionSort(&AET);
+ }
+ }
+ else {
+ /*
+ * for each scanline
+ */
+ for (y = ET.ymin; y < ET.ymax; y++) {
+ /*
+ * Add a new edge to the active edge table when we
+ * get to the next edge.
+ */
+ if (pSLL != NULL && y == pSLL->scanline) {
+ loadAET(&AET, pSLL->edgelist);
+ computeWAET(&AET);
+ pSLL = pSLL->next;
+ }
+ pPrevAET = &AET;
+ pAET = AET.next;
+ pWETE = pAET;
+
+ /*
+ * for each active edge
+ */
+ while (pAET) {
+ /*
+ * add to the buffer only those edges that
+ * are in the Winding active edge table.
+ */
+ if (pWETE == pAET) {
+ pts->setX( pAET->bres.minor_axis), pts->setY( y );
+ pts++, iPts++;
+
+ /*
+ * send out the buffer
+ */
+ if (iPts == NUMPTSTOBUFFER) {
+ tmpPtBlock = (POINTBLOCK *)malloc(sizeof(POINTBLOCK));
+ curPtBlock->next = tmpPtBlock;
+ curPtBlock = tmpPtBlock;
+ pts = curPtBlock->pts;
+ numFullPtBlocks++; iPts = 0;
+ }
+ pWETE = pWETE->nextWETE;
+ }
+ EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET)
+ }
+
+ /*
+ * recompute the winding active edge table if
+ * we just resorted or have exited an edge.
+ */
+ if (InsertionSort(&AET) || fixWAET) {
+ computeWAET(&AET);
+ fixWAET = FALSE;
+ }
+ }
+ }
+ FreeStorage(SLLBlock.next);
+ (void) PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, region);
+ for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;) {
+ tmpPtBlock = curPtBlock->next;
+ free((char *)curPtBlock);
+ curPtBlock = tmpPtBlock;
+ }
+ free((char *)pETEs);
+ return region;
+}
+// END OF PolyReg.c extract
+
+TQRegionPrivate *qt_bitmapToRegion(const TQBitmap& bitmap)
+{
+ TQImage image = bitmap.convertToImage();
+
+ TQRegionPrivate *region = new TQRegionPrivate;
+ TQRect xr;
+
+#define AddSpan \
+ { \
+ qt_setCoords( &xr, prev1, y, x-1, y ); \
+ UnionRectWithRegion( &xr, region, region ); \
+ }
+
+ const int zero=0;
+ bool little = image.bitOrder() == TQImage::LittleEndian;
+
+ int x, y;
+ for (y=0; y<image.height(); y++) {
+ uchar *line = image.scanLine(y);
+ int w = image.width();
+ uchar all=zero;
+ int prev1 = -1;
+ for (x=0; x<w; ) {
+ uchar byte = line[x/8];
+ if ( x>w-8 || byte!=all ) {
+ if ( little ) {
+ for ( int b=8; b>0 && x<w; b-- ) {
+ if ( !(byte&0x01) == !all ) {
+ // More of the same
+ } else {
+ // A change.
+ if ( all!=zero ) {
+ AddSpan
+ all = zero;
+ } else {
+ prev1 = x;
+ all = ~zero;
+ }
+ }
+ byte >>= 1;
+ x++;
+ }
+ } else {
+ for ( int b=8; b>0 && x<w; b-- ) {
+ if ( !(byte&0x80) == !all ) {
+ // More of the same
+ } else {
+ // A change.
+ if ( all!=zero ) {
+ AddSpan
+ all = zero;
+ } else {
+ prev1 = x;
+ all = ~zero;
+ }
+ }
+ byte <<= 1;
+ x++;
+ }
+ }
+ } else {
+ x+=8;
+ }
+ }
+ if ( all != zero ) {
+ AddSpan
+ }
+ }
+
+ return region;
+}
+
+// NOT REVISED
+
+static TQRegion *empty_region = 0;
+
+static void cleanup_empty_region()
+{
+ delete empty_region;
+ empty_region = 0;
+}
+
+
+/*!
+ Constructs a null region.
+
+ \sa isNull()
+*/
+
+TQRegion::TQRegion()
+{
+ if ( !empty_region ) { // avoid too many allocs
+ qAddPostRoutine( cleanup_empty_region );
+ empty_region = new TQRegion( TRUE );
+ Q_CHECK_PTR( empty_region );
+ }
+ data = empty_region->data;
+ data->ref();
+}
+
+/*! \internal
+ Internal constructor that creates a null region.
+*/
+
+TQRegion::TQRegion( bool is_null )
+{
+ data = new TQRegionData;
+ Q_CHECK_PTR( data );
+ data->region = new TQRegionPrivate;
+ data->is_null = is_null;
+ data->rgn = 0;
+ data->xrectangles = 0;
+}
+
+/*!
+ \overload
+
+ Create a region based on the rectange \a r with region type \a t.
+
+ If the rectangle is invalid a null region will be created.
+
+ \sa TQRegion::RegionType
+*/
+
+TQRegion::TQRegion( const TQRect &r, RegionType t )
+{
+ if ( r.isEmpty() ) {
+ if ( !empty_region ) { // avoid too many allocs
+ qAddPostRoutine( cleanup_empty_region );
+ empty_region = new TQRegion( TRUE );
+ Q_CHECK_PTR( empty_region );
+ }
+ data = empty_region->data;
+ data->ref();
+ } else {
+ data = new TQRegionData;
+ Q_CHECK_PTR( data );
+ data->is_null = FALSE;
+ data->rgn = 0;
+ data->xrectangles = 0;
+ if ( t == Rectangle ) { // rectangular region
+ data->region = new TQRegionPrivate( r );
+ } else if ( t == Ellipse ) { // elliptic region
+ TQPointArray a;
+ a.makeEllipse( r.x(), r.y(), r.width(), r.height() );
+ data->region = PolygonRegion( (TQPoint*)a.data(), a.size(),
+ EvenOddRule );
+ }
+ }
+}
+
+
+/*!
+ Constructs a polygon region from the point array \a a.
+
+ If \a winding is TRUE, the polygon region is filled using the
+ winding algorithm, otherwise the default even-odd fill algorithm
+ is used.
+
+ This constructor may create complex regions that will slow down
+ painting when used.
+*/
+
+TQRegion::TQRegion( const TQPointArray &a, bool winding )
+{
+ if (a.size() > 2) {
+ data = new TQRegionData;
+ Q_CHECK_PTR( data );
+ data->is_null = FALSE;
+ data->rgn = 0;
+ data->xrectangles = 0;
+ data->region = PolygonRegion( (TQPoint*)a.data(), a.size(),
+ winding ? WindingRule : EvenOddRule );
+ } else {
+ if ( !empty_region ) {
+ qAddPostRoutine( cleanup_empty_region );
+ empty_region = new TQRegion( TRUE );
+ Q_CHECK_PTR( empty_region );
+ }
+ data = empty_region->data;
+ data->ref();
+ }
+}
+
+
+/*!
+ Constructs a new region which is equal to region \a r.
+*/
+
+TQRegion::TQRegion( const TQRegion &r )
+{
+ data = r.data;
+ data->ref();
+}
+
+
+/*!
+ Constructs a region from the bitmap \a bm.
+
+ The resulting region consists of the pixels in bitmap \a bm that
+ are \c color1, as if each pixel was a 1 by 1 rectangle.
+
+ This constructor may create complex regions that will slow down
+ painting when used. Note that drawing masked pixmaps can be done
+ much faster using TQPixmap::setMask().
+*/
+TQRegion::TQRegion( const TQBitmap & bm )
+{
+ if ( bm.isNull() ) {
+ if ( !empty_region ) { // avoid too many allocs
+ qAddPostRoutine( cleanup_empty_region );
+ empty_region = new TQRegion( TRUE );
+ Q_CHECK_PTR( empty_region );
+ }
+ data = empty_region->data;
+ data->ref();
+ } else {
+ data = new TQRegionData;
+ Q_CHECK_PTR( data );
+ data->is_null = FALSE;
+ data->rgn = 0;
+ data->xrectangles = 0;
+ data->region = qt_bitmapToRegion(bm);
+ }
+}
+
+/*!
+ Destroys the region.
+*/
+
+TQRegion::~TQRegion()
+{
+ if ( data->deref() ) {
+ delete data->region;
+ if ( data->rgn )
+ XDestroyRegion( data->rgn );
+ if ( data->xrectangles )
+ free( data->xrectangles );
+ delete data;
+ }
+}
+
+
+/*!
+ Assigns \a r to this region and returns a reference to the region.
+*/
+
+TQRegion &TQRegion::operator=( const TQRegion &r )
+{
+ r.data->ref(); // beware of r = r
+ if ( data->deref() ) {
+ delete data->region;
+ if ( data->rgn )
+ XDestroyRegion( data->rgn );
+ if ( data->xrectangles )
+ free( data->xrectangles );
+ delete data;
+ }
+ data = r.data;
+ return *this;
+}
+
+
+/*!
+ Returns a \link shclass.html deep copy\endlink of the region.
+
+ \sa detach()
+*/
+
+TQRegion TQRegion::copy() const
+{
+ TQRegion r( data->is_null );
+ *r.data->region = *data->region;
+ return r;
+}
+
+/*!
+ Returns TRUE if the region is a null region; otherwise returns
+ FALSE.
+
+ A null region is a region that has not been initialized. A null
+ region is always empty.
+
+ \sa isEmpty()
+*/
+
+bool TQRegion::isNull() const
+{
+ return data->is_null;
+}
+
+
+/*!
+ Returns TRUE if the region is empty; otherwise returns FALSE. An
+ empty region is a region that contains no points.
+
+ Example:
+ \code
+ TQRegion r1( 10, 10, 20, 20 );
+ TQRegion r2( 40, 40, 20, 20 );
+ TQRegion r3;
+ r1.isNull(); // FALSE
+ r1.isEmpty(); // FALSE
+ r3.isNull(); // TRUE
+ r3.isEmpty(); // TRUE
+ r3 = r1.intersect( r2 ); // r3 = intersection of r1 and r2
+ r3.isNull(); // FALSE
+ r3.isEmpty(); // TRUE
+ r3 = r1.unite( r2 ); // r3 = union of r1 and r2
+ r3.isNull(); // FALSE
+ r3.isEmpty(); // FALSE
+ \endcode
+
+ \sa isNull()
+*/
+
+bool TQRegion::isEmpty() const
+{
+ return data->is_null || ( data->region->numRects == 0 );
+}
+
+
+/*!
+ Returns TRUE if the region contains the point \a p; otherwise
+ returns FALSE.
+*/
+
+bool TQRegion::contains( const TQPoint &p ) const
+{
+ return PointInRegion( data->region, p.x(), p.y() );
+}
+
+/*!
+ \overload
+
+ Returns TRUE if the region overlaps the rectangle \a r; otherwise
+ returns FALSE.
+*/
+
+bool TQRegion::contains( const TQRect &r ) const
+{
+ return RectInRegion( data->region, r.left(), r.top(),
+ r.width(), r.height() ) != RectangleOut;
+}
+
+
+/*!
+ Translates (moves) the region \a dx along the X axis and \a dy
+ along the Y axis.
+*/
+
+void TQRegion::translate( int dx, int dy )
+{
+ if ( empty_region && data == empty_region->data )
+ return;
+ detach();
+ OffsetRegion( data->region, dx, dy );
+ if ( data->xrectangles ) {
+ free( data->xrectangles );
+ data->xrectangles = 0;
+ }
+}
+
+
+/*!
+ Returns a region which is the union of this region and \a r.
+
+ \img runion.png Region Union
+
+ The figure shows the union of two elliptical regions.
+*/
+
+TQRegion TQRegion::unite( const TQRegion &r ) const
+{
+ TQRegion result( FALSE );
+ UnionRegion( data->region, r.data->region, result.data->region );
+ return result;
+}
+
+/*!
+ Returns a region which is the intersection of this region and \a r.
+
+ \img rintersect.png Region Intersection
+
+ The figure shows the intersection of two elliptical regions.
+*/
+
+TQRegion TQRegion::intersect( const TQRegion &r ) const
+{
+ TQRegion result( FALSE );
+ IntersectRegion( data->region, r.data->region, result.data->region );
+ return result;
+}
+
+/*!
+ Returns a region which is \a r subtracted from this region.
+
+ \img rsubtract.png Region Subtraction
+
+ The figure shows the result when the ellipse on the right is
+ subtracted from the ellipse on the left. (\c left-right )
+*/
+
+TQRegion TQRegion::subtract( const TQRegion &r ) const
+{
+ TQRegion result( FALSE );
+ SubtractRegion( data->region, r.data->region, result.data->region );
+ return result;
+}
+
+/*!
+ Returns a region which is the exclusive or (XOR) of this region
+ and \a r.
+
+ \img rxor.png Region XORed
+
+ The figure shows the exclusive or of two elliptical regions.
+*/
+
+TQRegion TQRegion::eor( const TQRegion &r ) const
+{
+ TQRegion result( FALSE );
+ XorRegion( data->region, r.data->region, result.data->region );
+ return result;
+}
+
+/*!
+ Returns the bounding rectangle of this region. An empty region
+ gives a rectangle that is TQRect::isNull().
+*/
+
+TQRect TQRegion::boundingRect() const
+{
+ return data->region->extents;
+}
+
+
+/*!
+ Returns an array of non-overlapping rectangles that make up the
+ region.
+
+ The union of all the rectangles is equal to the original region.
+*/
+
+TQMemArray<TQRect> TQRegion::rects() const
+{
+ TQMemArray<TQRect> rects;
+ rects.duplicate( data->region->rects, data->region->numRects );
+ return rects;
+}
+
+/*!
+ Sets the region to be the given set of rectangles. The rectangles
+ \e must be optimal Y-X sorted bands as follows:
+ <ul>
+ <li> The rectangles must not intersect
+ <li> All rectangles with a given top coordinate must have the same height.
+ <li> No two rectangles may abut horizontally (they should be combined
+ into a single wider rectangle in that case).
+ <li> The rectangles must be sorted ascendingly by Y as the major sort key
+ and X as the minor sort key.
+ </ul>
+ \internal
+ Only some platforms have that restriction (TQWS and X11).
+*/
+void TQRegion::setRects( const TQRect *rects, int num )
+{
+ *this = TQRegion( FALSE );
+ if ( !rects || (num == 1 && rects->isEmpty()) )
+ num = 0;
+
+ data->region->rects.duplicate( rects, num );
+ data->region->numRects = num;
+ if ( num == 0 ) {
+ data->region->extents = TQRect();
+ } else {
+ int left = INT_MAX, right = INT_MIN, top = INT_MAX, bottom = INT_MIN;
+ int i;
+ for ( i = 0; i < num; i++ ) {
+ left = TQMIN( rects[i].left(), left );
+ right = TQMAX( rects[i].right(), right );
+ top = TQMIN( rects[i].top(), top );
+ bottom = TQMAX( rects[i].bottom(), bottom );
+ }
+ data->region->extents = TQRect( TQPoint(left, top), TQPoint(right, bottom) );
+ }
+}
+
+/*!
+ Returns TRUE if the region is equal to \a r; otherwise returns
+ FALSE.
+*/
+
+bool TQRegion::operator==( const TQRegion &r ) const
+{
+ return data == r.data ?
+ TRUE : EqualRegion( data->region, r.data->region );
+}
+
+/*!
+ \fn bool TQRegion::operator!=( const TQRegion &r ) const
+
+ Returns TRUE if the region is different from \a r; otherwise
+ returns FALSE.
+*/
+
+/*
+ This is how X represents regions internally.
+*/
+
+struct BOX {
+ short x1, x2, y1, y2;
+};
+
+struct _XRegion {
+ long size;
+ long numRects;
+ BOX *rects;
+ BOX extents;
+};
+
+
+void TQRegion::updateX11Region() const
+{
+ data->rgn = XCreateRegion();
+
+ for( int i = 0; i < data->region->numRects; i++ ) {
+ XRectangle r;
+ const TQRect &rect = data->region->rects[i];
+ r.x = TQMAX( SHRT_MIN, rect.x() );
+ r.y = TQMAX( SHRT_MIN, rect.y() );
+ r.width = TQMIN( USHRT_MAX, rect.width() );
+ r.height = TQMIN( USHRT_MAX, rect.height() );
+ XUnionRectWithRegion( &r, data->rgn, data->rgn );
+ }
+}
+
+
+void *TQRegion::clipRectangles( int &num ) const
+{
+ if ( !data->xrectangles ) {
+ XRectangle *r = (XRectangle *) malloc( data->region->numRects * sizeof( XRectangle ) );
+ data->xrectangles = r;
+ for( int i = 0; i < data->region->numRects; i++ ) {
+ const TQRect &rect = data->region->rects[i];
+ r->x = TQMAX( SHRT_MIN, rect.x() );
+ r->y = TQMAX( SHRT_MIN, rect.y() );
+ r->width = TQMIN( USHRT_MAX, rect.width() );
+ r->height = TQMIN( USHRT_MAX, rect.height() );
+ r++;
+ }
+ }
+ num = data->region->numRects;
+ return data->xrectangles;
+}