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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-08 12:31:36 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-08 12:31:36 -0600
commitd796c9dd933ab96ec83b9a634feedd5d32e1ba3f (patch)
tree6e3dcca4f77e20ec8966c666aac7c35bd4704053 /tutorial/t13/cannon.h
downloadtqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.tar.gz
tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.zip
Test conversion to TQt3 from Qt3 8c6fc1f8e35fd264dd01c582ca5e7549b32ab731
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+/****************************************************************
+**
+** Definition of CannonField class, TQt tutorial 13
+**
+****************************************************************/
+
+#ifndef CANNON_H
+#define CANNON_H
+
+class TQTimer;
+
+
+#include <qwidget.h>
+
+
+class CannonField : public TQWidget
+{
+ Q_OBJECT
+public:
+ CannonField( TQWidget *parent=0, const char *name=0 );
+
+ int angle() const { return ang; }
+ int force() const { return f; }
+ bool gameOver() const { return gameEnded; }
+ bool isShooting() const;
+ TQSizePolicy sizePolicy() const;
+
+public slots:
+ void setAngle( int degrees );
+ void setForce( int newton );
+ void shoot();
+ void newTarget();
+ void setGameOver();
+ void restartGame();
+
+private slots:
+ void moveShot();
+
+signals:
+ void hit();
+ void missed();
+ void angleChanged( int );
+ void forceChanged( int );
+ void canShoot( bool );
+
+protected:
+ void paintEvent( TQPaintEvent * );
+
+private:
+ void paintShot( TQPainter * );
+ void paintTarget( TQPainter * );
+ void paintCannon( TQPainter * );
+ TQRect cannonRect() const;
+ TQRect shotRect() const;
+ TQRect targetRect() const;
+
+ int ang;
+ int f;
+
+ int timerCount;
+ TQTimer * autoShootTimer;
+ float shoot_ang;
+ float shoot_f;
+
+ TQPoint target;
+
+ bool gameEnded;
+};
+
+
+#endif // CANNON_H