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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-08 12:31:36 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-11-08 12:31:36 -0600
commitd796c9dd933ab96ec83b9a634feedd5d32e1ba3f (patch)
tree6e3dcca4f77e20ec8966c666aac7c35bd4704053 /tutorial/t13/gamebrd.h
downloadtqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.tar.gz
tqt3-d796c9dd933ab96ec83b9a634feedd5d32e1ba3f.zip
Test conversion to TQt3 from Qt3 8c6fc1f8e35fd264dd01c582ca5e7549b32ab731
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+/****************************************************************
+**
+** Definition of GameBoard class, TQt tutorial 13
+**
+****************************************************************/
+
+#ifndef GAMEBRD_H
+#define GAMEBRD_H
+
+#include <qwidget.h>
+
+class TQPushButton;
+class LCDRange;
+class TQLCDNumber;
+class CannonField;
+
+#include "lcdrange.h"
+#include "cannon.h"
+
+
+class GameBoard : public TQWidget
+{
+ Q_OBJECT
+public:
+ GameBoard( TQWidget *parent=0, const char *name=0 );
+
+protected slots:
+ void fire();
+ void hit();
+ void missed();
+ void newGame();
+
+private:
+ TQLCDNumber *hits;
+ TQLCDNumber *shotsLeft;
+ CannonField *cannonField;
+};
+
+
+#endif // GAMEBRD_H