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+<title>TQWidgetFactory Class</title>
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+<font color="#004faf">Home</font></a>
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+<font color="#004faf">All&nbsp;Classes</font></a>
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+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>TQWidgetFactory Class Reference</h1>
+
+<p>The TQWidgetFactory class provides for the dynamic creation of widgets
+from TQt Designer .ui files.
+<a href="#details">More...</a>
+<p><tt>#include &lt;<a href="qwidgetfactory-h.html">qwidgetfactory.h</a>&gt;</tt>
+<p><a href="qwidgetfactory-members.html">List of all member functions.</a>
+<h2>Public Members</h2>
+<ul>
+<li class=fn><a href="#TQWidgetFactory"><b>TQWidgetFactory</b></a> ()</li>
+<li class=fn>virtual <a href="#~TQWidgetFactory"><b>~TQWidgetFactory</b></a> ()</li>
+<li class=fn>virtual TQWidget * <a href="#createWidget"><b>createWidget</b></a> ( const&nbsp;TQString&nbsp;&amp;&nbsp;className, TQWidget&nbsp;*&nbsp;parent, const&nbsp;char&nbsp;*&nbsp;name ) const</li>
+</ul>
+<h2>Static Public Members</h2>
+<ul>
+<li class=fn>TQWidget * <a href="#create"><b>create</b></a> ( const&nbsp;TQString&nbsp;&amp;&nbsp;uiFile, TQObject&nbsp;*&nbsp;connector = 0, TQWidget&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0 )</li>
+<li class=fn>TQWidget * <a href="#create-2"><b>create</b></a> ( TQIODevice&nbsp;*&nbsp;dev, TQObject&nbsp;*&nbsp;connector = 0, TQWidget&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0 )</li>
+<li class=fn>void <a href="#addWidgetFactory"><b>addWidgetFactory</b></a> ( TQWidgetFactory&nbsp;*&nbsp;factory )</li>
+<li class=fn>void <a href="#loadImages"><b>loadImages</b></a> ( const&nbsp;TQString&nbsp;&amp;&nbsp;dir )</li>
+<li class=fn>TQStringList <a href="#widgets"><b>widgets</b></a> ()</li>
+<li class=fn>bool <a href="#supportsWidget"><b>supportsWidget</b></a> ( const&nbsp;TQString&nbsp;&amp;&nbsp;widget )</li>
+</ul>
+<hr><a name="details"></a><h2>Detailed Description</h2>
+
+
+<p> The TQWidgetFactory class provides for the dynamic creation of widgets
+from TQt Designer .ui files.
+<p> This class basically offers two things:
+<p> <ul>
+<p> <li> Dynamically creating widgets from <a href="designer-manual.html">TQt
+ Designer</a> user interface description files.
+You can do this using the static function <a href="#create">TQWidgetFactory::create</a>().
+This function also performs signal and slot connections, tab
+ordering, etc., as defined in the .ui file, and returns the
+top-level widget in the .ui file. After creating the widget you can
+use <a href="qobject.html#child">TQObject::child</a>() and <a href="qobject.html#queryList">TQObject::queryList</a>() to access child
+widgets of this returned widget.
+<p> <li> Adding additional widget factories to be able to create custom
+widgets. See <a href="#createWidget">createWidget</a>() for details.
+<p> </ul>
+<p> This class is not included in the TQt library itself. To use it you
+must link against <tt>libtqui.so</tt> (Unix) or <tt>tqui.lib</tt> (Windows), which is
+built into <tt>INSTALL/lib</tt> if you built <em>TQt Designer</em> (<tt>INSTALL</tt> is
+the directory where TQt is installed ).
+<p> If you create a <a href="qmainwindow.html">TQMainWindow</a> using a TQWidgetFactory, be aware that
+it already has a central widget. Therefore, you need to delete this
+one before setting another one.
+<p> See the "Creating Dynamic Dialogs from .ui Files" section of the <a href="designer-manual.html">TQt Designer manual</a> for an example. See
+also the <a href="qwidgetplugin.html">TQWidgetPlugin</a> class and the <a href="plugins-howto.html">Plugins documentation</a>.
+
+<hr><h2>Member Function Documentation</h2>
+<h3 class=fn><a name="TQWidgetFactory"></a>TQWidgetFactory::TQWidgetFactory ()
+</h3> Constructs a TQWidgetFactory.
+<h3 class=fn><a name="~TQWidgetFactory"></a>TQWidgetFactory::~TQWidgetFactory ()<tt> [virtual]</tt>
+</h3>
+Destructor.
+
+<h3 class=fn>void <a name="addWidgetFactory"></a>TQWidgetFactory::addWidgetFactory ( <a href="qwidgetfactory.html">TQWidgetFactory</a>&nbsp;*&nbsp;factory )<tt> [static]</tt>
+</h3> Installs a widget factory <em>factory</em>, which normally contains
+additional widgets that can then be created using a TQWidgetFactory.
+See <a href="#createWidget">createWidget</a>() for further details.
+
+<h3 class=fn><a href="qwidget.html">TQWidget</a>&nbsp;* <a name="create"></a>TQWidgetFactory::create ( const&nbsp;<a href="qstring.html">TQString</a>&nbsp;&amp;&nbsp;uiFile, <a href="qobject.html">TQObject</a>&nbsp;*&nbsp;connector = 0, <a href="qwidget.html">TQWidget</a>&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0 )<tt> [static]</tt>
+</h3>
+<p> Loads the <em>TQt Designer</em> user interface description file <em>uiFile</em>
+and returns the top-level widget in that description. <em>parent</em> and
+<em>name</em> are passed to the constructor of the top-level widget.
+<p> This function also performs signal and slot connections, tab
+ordering, etc., as described in the .ui file. In <em>TQt Designer</em> it
+is possible to add custom slots to a form and connect to them. If
+you want these connections to be made, you must create a class
+derived from <a href="qobject.html">TQObject</a>, which implements all these slots. Then pass an
+instance of the object as <em>connector</em> to this function. If you do
+this, the connections to the custom slots will be done using the <em>connector</em> as slot.
+<p> If something fails, 0 is returned.
+<p> The ownership of the returned widget is passed to the caller.
+
+<h3 class=fn><a href="qwidget.html">TQWidget</a>&nbsp;* <a name="create-2"></a>TQWidgetFactory::create ( <a href="qiodevice.html">TQIODevice</a>&nbsp;*&nbsp;dev, <a href="qobject.html">TQObject</a>&nbsp;*&nbsp;connector = 0, <a href="qwidget.html">TQWidget</a>&nbsp;*&nbsp;parent = 0, const&nbsp;char&nbsp;*&nbsp;name = 0 )<tt> [static]</tt>
+</h3> This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
+<p> Loads the user interface description from device <em>dev</em>.
+
+<h3 class=fn><a href="qwidget.html">TQWidget</a>&nbsp;* <a name="createWidget"></a>TQWidgetFactory::createWidget ( const&nbsp;<a href="qstring.html">TQString</a>&nbsp;&amp;&nbsp;className, <a href="qwidget.html">TQWidget</a>&nbsp;*&nbsp;parent, const&nbsp;char&nbsp;*&nbsp;name ) const<tt> [virtual]</tt>
+</h3>
+Creates a widget of the type <em>className</em> passing <em>parent</em> and <em>name</em> to its constructor.
+<p> If <em>className</em> is a widget in the TQt library, it is directly
+created by this function. If the widget isn't in the TQt library,
+each of the installed widget plugins is asked, in turn, to create
+the widget. As soon as a plugin says it can create the widget it
+is asked to do so. It may occur that none of the plugins can
+create the widget, in which case each installed widget factory is
+asked to create the widget (see <a href="#addWidgetFactory">addWidgetFactory</a>()). If the widget
+cannot be created by any of these means, 0 is returned.
+<p> If you have a custom widget, and want it to be created using the
+widget factory, there are two approaches you can use:
+<p> <ol type=1>
+<p> <li> Write a widget plugin. This allows you to use the widget in
+<em>TQt Designer</em> and in this TQWidgetFactory. See the widget plugin
+documentation for further details. (See the "Creating Custom
+Widgets with Plugins" section of the <a href="designer-manual.html">TQt
+ Designer manual</a> for an example.
+<p> <li> Subclass TQWidgetFactory. Then reimplement this function to
+create and return an instance of your custom widget if <em>className</em> equals the name of your widget, otherwise return 0. Then
+at the beginning of your program where you want to use the widget
+factory to create widgets do a:
+<pre>
+ TQWidgetFactory::<a href="#addWidgetFactory">addWidgetFactory</a>( new MyWidgetFactory );
+ </pre>
+
+where MyWidgetFactory is your TQWidgetFactory subclass.
+<p> </ol>
+
+<h3 class=fn>void <a name="loadImages"></a>TQWidgetFactory::loadImages ( const&nbsp;<a href="qstring.html">TQString</a>&nbsp;&amp;&nbsp;dir )<tt> [static]</tt>
+</h3>
+If you use a pixmap collection (which is the default for new
+projects) rather than saving the pixmaps within the .ui XML file,
+you must load the pixmap collection. TQWidgetFactory looks in the
+default <a href="qmimesourcefactory.html">TQMimeSourceFactory</a> for the pixmaps. Either add it there
+manually, or call this function and specify the directory where
+the images can be found, as <em>dir</em>. This is normally the
+directory called <tt>images</tt> in the project's directory.
+
+<h3 class=fn>bool <a name="supportsWidget"></a>TQWidgetFactory::supportsWidget ( const&nbsp;<a href="qstring.html">TQString</a>&nbsp;&amp;&nbsp;widget )<tt> [static]</tt>
+</h3> Returns TRUE if the widget factory can create the specified <em>widget</em>;
+otherwise returns FALSE.
+<h3 class=fn><a href="qstringlist.html">TQStringList</a> <a name="widgets"></a>TQWidgetFactory::widgets ()<tt> [static]</tt>
+</h3> Returns the names of the widgets this factory can create.
+<!-- eof -->
+<hr><p>
+This file is part of the <a href="index.html">TQt toolkit</a>.
+Copyright &copy; 1995-2007
+<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
+<table width=100% cellspacing=0 border=0><tr>
+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
+<td align=right><div align=right>TQt 3.3.8</div>
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