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-rw-r--r--doc/html/t12-cannon-cpp.html22
1 files changed, 11 insertions, 11 deletions
diff --git a/doc/html/t12-cannon-cpp.html b/doc/html/t12-cannon-cpp.html
index ec0e6e0f1..704d75fd8 100644
--- a/doc/html/t12-cannon-cpp.html
+++ b/doc/html/t12-cannon-cpp.html
@@ -39,10 +39,10 @@ body { background: #ffffff; color: black; }
****************************************************************/
#include "cannon.h"
-#include &lt;<a href="qtimer-h.html">ntqtimer.h</a>&gt;
+#include &lt;<a href="tqtimer-h.html">tqtimer.h</a>&gt;
#include &lt;<a href="qpainter-h.html">ntqpainter.h</a>&gt;
#include &lt;<a href="qpixmap-h.html">ntqpixmap.h</a>&gt;
-#include &lt;<a href="qdatetime-h.html">ntqdatetime.h</a>&gt;
+#include &lt;<a href="tqdatetime-h.html">tqdatetime.h</a>&gt;
#include &lt;math.h&gt;
#include &lt;stdlib.h&gt;
@@ -54,8 +54,8 @@ body { background: #ffffff; color: black; }
ang = 45;
f = 0;
timerCount = 0;
- autoShootTimer = new <a href="ntqtimer.html">TQTimer</a>( this, "movement handler" );
- <a href="tqobject.html#connect">connect</a>( autoShootTimer, TQ_SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()),
+ autoShootTimer = new <a href="tqtimer.html">TQTimer</a>( this, "movement handler" );
+ <a href="tqobject.html#connect">connect</a>( autoShootTimer, TQ_SIGNAL(<a href="tqtimer.html#timeout">timeout</a>()),
this, TQ_SLOT(moveShot()) );
shoot_ang = 0;
shoot_f = 0;
@@ -92,12 +92,12 @@ void <a name="f76"></a>CannonField::setForce( int newton )
void <a name="f77"></a>CannonField::shoot()
{
- if ( autoShootTimer-&gt;<a href="ntqtimer.html#isActive">isActive</a>() )
+ if ( autoShootTimer-&gt;<a href="tqtimer.html#isActive">isActive</a>() )
return;
timerCount = 0;
shoot_ang = ang;
shoot_f = f;
- autoShootTimer-&gt;<a href="ntqtimer.html#start">start</a>( 50 );
+ autoShootTimer-&gt;<a href="tqtimer.html#start">start</a>( 50 );
}
@@ -106,8 +106,8 @@ void <a name="f78"></a>CannonField::newTarget()
static bool first_time = TRUE;
if ( first_time ) {
first_time = FALSE;
- <a href="qtime.html">TQTime</a> midnight( 0, 0, 0 );
- srand( midnight.<a href="qtime.html#secsTo">secsTo</a>(TQTime::<a href="qtime.html#currentTime">currentTime</a>()) );
+ <a href="tqtime.html">TQTime</a> midnight( 0, 0, 0 );
+ srand( midnight.<a href="tqtime.html#secsTo">secsTo</a>(TQTime::<a href="tqtime.html#currentTime">currentTime</a>()) );
}
<a href="ntqregion.html">TQRegion</a> r( targetRect() );
target = TQPoint( 200 + rand() % 190,
@@ -124,10 +124,10 @@ void <a name="f79"></a>CannonField::moveShot()
<a href="ntqrect.html">TQRect</a> shotR = shotRect();
if ( shotR.<a href="ntqrect.html#intersects">intersects</a>( targetRect() ) ) {
- autoShootTimer-&gt;<a href="ntqtimer.html#stop">stop</a>();
+ autoShootTimer-&gt;<a href="tqtimer.html#stop">stop</a>();
emit hit();
} else if ( shotR.<a href="ntqrect.html#x">x</a>() &gt; width() || shotR.<a href="ntqrect.html#y">y</a>() &gt; height() ) {
- autoShootTimer-&gt;<a href="ntqtimer.html#stop">stop</a>();
+ autoShootTimer-&gt;<a href="tqtimer.html#stop">stop</a>();
emit missed();
} else {
r = r.<a href="ntqrect.html#unite">unite</a>( TQRegion( shotR ) );
@@ -144,7 +144,7 @@ void CannonField::<a href="tqwidget.html#paintEvent">paintEvent</a>( <a href="qp
if ( updateR.<a href="ntqrect.html#intersects">intersects</a>( cannonRect() ) )
paintCannon( &amp;p );
- if ( autoShootTimer-&gt;<a href="ntqtimer.html#isActive">isActive</a>() &amp;&amp;
+ if ( autoShootTimer-&gt;<a href="tqtimer.html#isActive">isActive</a>() &amp;&amp;
updateR.<a href="ntqrect.html#intersects">intersects</a>( shotRect() ) )
paintShot( &amp;p );
if ( updateR.<a href="ntqrect.html#intersects">intersects</a>( targetRect() ) )