diff options
Diffstat (limited to 'doc/html/t13-cannon-cpp.html')
-rw-r--r-- | doc/html/t13-cannon-cpp.html | 132 |
1 files changed, 66 insertions, 66 deletions
diff --git a/doc/html/t13-cannon-cpp.html b/doc/html/t13-cannon-cpp.html index 809c18836..a18df62d1 100644 --- a/doc/html/t13-cannon-cpp.html +++ b/doc/html/t13-cannon-cpp.html @@ -39,29 +39,29 @@ body { background: #ffffff; color: black; } ****************************************************************/ #include "cannon.h" -#include <<a href="qtimer-h.html">qtimer.h</a>> -#include <<a href="qpainter-h.html">qpainter.h</a>> -#include <<a href="qpixmap-h.html">qpixmap.h</a>> -#include <<a href="qdatetime-h.html">qdatetime.h</a>> +#include <<a href="qtimer-h.html">ntqtimer.h</a>> +#include <<a href="qpainter-h.html">ntqpainter.h</a>> +#include <<a href="qpixmap-h.html">ntqpixmap.h</a>> +#include <<a href="qdatetime-h.html">ntqdatetime.h</a>> #include <math.h> #include <stdlib.h> -<a name="f94"></a>CannonField::CannonField( <a href="qwidget.html">TQWidget</a> *parent, const char *name ) - : <a href="qwidget.html">TQWidget</a>( parent, name ) +<a name="f94"></a>CannonField::CannonField( <a href="ntqwidget.html">TQWidget</a> *parent, const char *name ) + : <a href="ntqwidget.html">TQWidget</a>( parent, name ) { ang = 45; f = 0; timerCount = 0; - autoShootTimer = new <a href="qtimer.html">TQTimer</a>( this, "movement handler" ); - <a href="qobject.html#connect">connect</a>( autoShootTimer, SIGNAL(<a href="qtimer.html#timeout">timeout</a>()), + autoShootTimer = new <a href="ntqtimer.html">TQTimer</a>( this, "movement handler" ); + <a href="ntqobject.html#connect">connect</a>( autoShootTimer, SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()), this, SLOT(moveShot()) ); shoot_ang = 0; shoot_f = 0; target = TQPoint( 0, 0 ); gameEnded = FALSE; - <a href="qwidget.html#setPalette">setPalette</a>( TQPalette( TQColor( 250, 250, 200) ) ); + <a href="ntqwidget.html#setPalette">setPalette</a>( TQPalette( TQColor( 250, 250, 200) ) ); newTarget(); } @@ -75,7 +75,7 @@ void <a name="f95"></a>CannonField::setAngle( int degrees ) if ( ang == degrees ) return; ang = degrees; - <a href="qwidget.html#repaint">repaint</a>( cannonRect(), FALSE ); + <a href="ntqwidget.html#repaint">repaint</a>( cannonRect(), FALSE ); emit angleChanged( ang ); } @@ -98,7 +98,7 @@ void <a name="f97"></a>CannonField::shoot() timerCount = 0; shoot_ang = ang; shoot_f = f; - autoShootTimer-><a href="qtimer.html#start">start</a>( 50 ); + autoShootTimer-><a href="ntqtimer.html#start">start</a>( 50 ); emit canShoot( FALSE ); } @@ -111,10 +111,10 @@ void <a name="f98"></a>CannonField::newTarget() <a href="qtime.html">TQTime</a> midnight( 0, 0, 0 ); srand( midnight.<a href="qtime.html#secsTo">secsTo</a>(TQTime::<a href="qtime.html#currentTime">currentTime</a>()) ); } - <a href="qregion.html">TQRegion</a> r( targetRect() ); + <a href="ntqregion.html">TQRegion</a> r( targetRect() ); target = TQPoint( 200 + rand() % 190, 10 + rand() % 255 ); - <a href="qwidget.html#repaint">repaint</a>( r.<a href="qrect.html#unite">unite</a>( targetRect() ) ); + <a href="ntqwidget.html#repaint">repaint</a>( r.<a href="ntqrect.html#unite">unite</a>( targetRect() ) ); } void <a name="f99"></a>CannonField::setGameOver() @@ -122,104 +122,104 @@ void <a name="f99"></a>CannonField::setGameOver() if ( gameEnded ) return; if ( isShooting() ) - autoShootTimer-><a href="qtimer.html#stop">stop</a>(); + autoShootTimer-><a href="ntqtimer.html#stop">stop</a>(); gameEnded = TRUE; - <a href="qwidget.html#repaint">repaint</a>(); + <a href="ntqwidget.html#repaint">repaint</a>(); } void <a name="f100"></a>CannonField::restartGame() { if ( isShooting() ) - autoShootTimer-><a href="qtimer.html#stop">stop</a>(); + autoShootTimer-><a href="ntqtimer.html#stop">stop</a>(); gameEnded = FALSE; - <a href="qwidget.html#repaint">repaint</a>(); + <a href="ntqwidget.html#repaint">repaint</a>(); emit canShoot( TRUE ); } void <a name="f101"></a>CannonField::moveShot() { - <a href="qregion.html">TQRegion</a> r( shotRect() ); + <a href="ntqregion.html">TQRegion</a> r( shotRect() ); timerCount++; - <a href="qrect.html">TQRect</a> shotR = shotRect(); + <a href="ntqrect.html">TQRect</a> shotR = shotRect(); - if ( shotR.<a href="qrect.html#intersects">intersects</a>( targetRect() ) ) { - autoShootTimer-><a href="qtimer.html#stop">stop</a>(); + if ( shotR.<a href="ntqrect.html#intersects">intersects</a>( targetRect() ) ) { + autoShootTimer-><a href="ntqtimer.html#stop">stop</a>(); emit hit(); emit canShoot( TRUE ); - } else if ( shotR.<a href="qrect.html#x">x</a>() > width() || shotR.<a href="qrect.html#y">y</a>() > height() ) { - autoShootTimer-><a href="qtimer.html#stop">stop</a>(); + } else if ( shotR.<a href="ntqrect.html#x">x</a>() > width() || shotR.<a href="ntqrect.html#y">y</a>() > height() ) { + autoShootTimer-><a href="ntqtimer.html#stop">stop</a>(); emit missed(); emit canShoot( TRUE ); } else { - r = r.<a href="qrect.html#unite">unite</a>( TQRegion( shotR ) ); + r = r.<a href="ntqrect.html#unite">unite</a>( TQRegion( shotR ) ); } - <a href="qwidget.html#repaint">repaint</a>( r ); + <a href="ntqwidget.html#repaint">repaint</a>( r ); } -void CannonField::<a href="qwidget.html#paintEvent">paintEvent</a>( <a href="qpaintevent.html">TQPaintEvent</a> *e ) +void CannonField::<a href="ntqwidget.html#paintEvent">paintEvent</a>( <a href="qpaintevent.html">TQPaintEvent</a> *e ) { - <a href="qrect.html">TQRect</a> updateR = e-><a href="qpaintevent.html#rect">rect</a>(); - <a href="qpainter.html">TQPainter</a> p( this ); + <a href="ntqrect.html">TQRect</a> updateR = e-><a href="qpaintevent.html#rect">rect</a>(); + <a href="ntqpainter.html">TQPainter</a> p( this ); if ( gameEnded ) { - p.<a href="qpainter.html#setPen">setPen</a>( black ); - p.<a href="qpainter.html#setFont">setFont</a>( TQFont( "Courier", 48, TQFont::Bold ) ); - p.<a href="qpainter.html#drawText">drawText</a>( <a href="qwidget.html#rect">rect</a>(), AlignCenter, "Game Over" ); + p.<a href="ntqpainter.html#setPen">setPen</a>( black ); + p.<a href="ntqpainter.html#setFont">setFont</a>( TQFont( "Courier", 48, TQFont::Bold ) ); + p.<a href="ntqpainter.html#drawText">drawText</a>( <a href="ntqwidget.html#rect">rect</a>(), AlignCenter, "Game Over" ); } - if ( updateR.<a href="qrect.html#intersects">intersects</a>( cannonRect() ) ) + if ( updateR.<a href="ntqrect.html#intersects">intersects</a>( cannonRect() ) ) paintCannon( &p ); - if ( isShooting() && updateR.<a href="qrect.html#intersects">intersects</a>( shotRect() ) ) + if ( isShooting() && updateR.<a href="ntqrect.html#intersects">intersects</a>( shotRect() ) ) paintShot( &p ); - if ( !gameEnded && updateR.<a href="qrect.html#intersects">intersects</a>( targetRect() ) ) + if ( !gameEnded && updateR.<a href="ntqrect.html#intersects">intersects</a>( targetRect() ) ) paintTarget( &p ); } -void <a name="f102"></a>CannonField::paintShot( <a href="qpainter.html">TQPainter</a> *p ) +void <a name="f102"></a>CannonField::paintShot( <a href="ntqpainter.html">TQPainter</a> *p ) { - p-><a href="qpainter.html#setBrush">setBrush</a>( black ); - p-><a href="qpainter.html#setPen">setPen</a>( NoPen ); - p-><a href="qpainter.html#drawRect">drawRect</a>( shotRect() ); + p-><a href="ntqpainter.html#setBrush">setBrush</a>( black ); + p-><a href="ntqpainter.html#setPen">setPen</a>( NoPen ); + p-><a href="ntqpainter.html#drawRect">drawRect</a>( shotRect() ); } -void <a name="f103"></a>CannonField::paintTarget( <a href="qpainter.html">TQPainter</a> *p ) +void <a name="f103"></a>CannonField::paintTarget( <a href="ntqpainter.html">TQPainter</a> *p ) { - p-><a href="qpainter.html#setBrush">setBrush</a>( red ); - p-><a href="qpainter.html#setPen">setPen</a>( black ); - p-><a href="qpainter.html#drawRect">drawRect</a>( targetRect() ); + p-><a href="ntqpainter.html#setBrush">setBrush</a>( red ); + p-><a href="ntqpainter.html#setPen">setPen</a>( black ); + p-><a href="ntqpainter.html#drawRect">drawRect</a>( targetRect() ); } -const <a href="qrect.html">TQRect</a> barrelRect(33, -4, 15, 8); +const <a href="ntqrect.html">TQRect</a> barrelRect(33, -4, 15, 8); -void <a name="f104"></a>CannonField::paintCannon( <a href="qpainter.html">TQPainter</a> *p ) +void <a name="f104"></a>CannonField::paintCannon( <a href="ntqpainter.html">TQPainter</a> *p ) { - <a href="qrect.html">TQRect</a> cr = cannonRect(); - <a href="qpixmap.html">TQPixmap</a> pix( cr.<a href="qrect.html#size">size</a>() ); - pix.<a href="qpixmap.html#fill">fill</a>( this, cr.<a href="qrect.html#topLeft">topLeft</a>() ); + <a href="ntqrect.html">TQRect</a> cr = cannonRect(); + <a href="ntqpixmap.html">TQPixmap</a> pix( cr.<a href="ntqrect.html#size">size</a>() ); + pix.<a href="ntqpixmap.html#fill">fill</a>( this, cr.<a href="ntqrect.html#topLeft">topLeft</a>() ); - <a href="qpainter.html">TQPainter</a> tmp( &pix ); - tmp.<a href="qpainter.html#setBrush">setBrush</a>( blue ); - tmp.<a href="qpainter.html#setPen">setPen</a>( NoPen ); + <a href="ntqpainter.html">TQPainter</a> tmp( &pix ); + tmp.<a href="ntqpainter.html#setBrush">setBrush</a>( blue ); + tmp.<a href="ntqpainter.html#setPen">setPen</a>( NoPen ); - tmp.<a href="qpainter.html#translate">translate</a>( 0, pix.<a href="qpixmap.html#height">height</a>() - 1 ); - tmp.<a href="qpainter.html#drawPie">drawPie</a>( TQRect( -35,-35, 70, 70 ), 0, 90*16 ); - tmp.<a href="qpainter.html#rotate">rotate</a>( -ang ); - tmp.<a href="qpainter.html#drawRect">drawRect</a>( barrelRect ); - tmp.<a href="qpainter.html#end">end</a>(); + tmp.<a href="ntqpainter.html#translate">translate</a>( 0, pix.<a href="ntqpixmap.html#height">height</a>() - 1 ); + tmp.<a href="ntqpainter.html#drawPie">drawPie</a>( TQRect( -35,-35, 70, 70 ), 0, 90*16 ); + tmp.<a href="ntqpainter.html#rotate">rotate</a>( -ang ); + tmp.<a href="ntqpainter.html#drawRect">drawRect</a>( barrelRect ); + tmp.<a href="ntqpainter.html#end">end</a>(); - p-><a href="qpainter.html#drawPixmap">drawPixmap</a>( cr.<a href="qrect.html#topLeft">topLeft</a>(), pix ); + p-><a href="ntqpainter.html#drawPixmap">drawPixmap</a>( cr.<a href="ntqrect.html#topLeft">topLeft</a>(), pix ); } TQRect <a name="f105"></a>CannonField::cannonRect() const { - <a href="qrect.html">TQRect</a> r( 0, 0, 50, 50 ); - r.<a href="qrect.html#moveBottomLeft">moveBottomLeft</a>( <a href="qwidget.html#rect">rect</a>().bottomLeft() ); + <a href="ntqrect.html">TQRect</a> r( 0, 0, 50, 50 ); + r.<a href="ntqrect.html#moveBottomLeft">moveBottomLeft</a>( <a href="ntqwidget.html#rect">rect</a>().bottomLeft() ); return r; } @@ -234,32 +234,32 @@ TQRect <a name="f106"></a>CannonField::shotRect() const double velx = velocity*cos( radians ); double vely = velocity*sin( radians ); - double x0 = ( barrelRect.<a href="qrect.html#right">right</a>() + 5 )*cos(radians); - double y0 = ( barrelRect.<a href="qrect.html#right">right</a>() + 5 )*sin(radians); + double x0 = ( barrelRect.<a href="ntqrect.html#right">right</a>() + 5 )*cos(radians); + double y0 = ( barrelRect.<a href="ntqrect.html#right">right</a>() + 5 )*sin(radians); double x = x0 + velx*time; double y = y0 + vely*time - 0.5*gravity*time*time; - <a href="qrect.html">TQRect</a> r = TQRect( 0, 0, 6, 6 ); - r.<a href="qrect.html#moveCenter">moveCenter</a>( TQPoint( qRound(x), height() - 1 - qRound(y) ) ); + <a href="ntqrect.html">TQRect</a> r = TQRect( 0, 0, 6, 6 ); + r.<a href="ntqrect.html#moveCenter">moveCenter</a>( TQPoint( qRound(x), height() - 1 - qRound(y) ) ); return r; } TQRect <a name="f107"></a>CannonField::targetRect() const { - <a href="qrect.html">TQRect</a> r( 0, 0, 20, 10 ); - r.<a href="qrect.html#moveCenter">moveCenter</a>( TQPoint(target.x(),height() - 1 - target.y()) ); + <a href="ntqrect.html">TQRect</a> r( 0, 0, 20, 10 ); + r.<a href="ntqrect.html#moveCenter">moveCenter</a>( TQPoint(target.x(),height() - 1 - target.y()) ); return r; } bool <a name="f108"></a>CannonField::isShooting() const { - return autoShootTimer-><a href="qtimer.html#isActive">isActive</a>(); + return autoShootTimer-><a href="ntqtimer.html#isActive">isActive</a>(); } -TQSizePolicy CannonField::<a href="qwidget.html#sizePolicy">sizePolicy</a>() const +TQSizePolicy CannonField::<a href="ntqwidget.html#sizePolicy">sizePolicy</a>() const { return TQSizePolicy( TQSizePolicy::Expanding, TQSizePolicy::Expanding ); } |