diff options
Diffstat (limited to 'doc/html/t14-cannon-cpp.html')
-rw-r--r-- | doc/html/t14-cannon-cpp.html | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/doc/html/t14-cannon-cpp.html b/doc/html/t14-cannon-cpp.html index 625040533..e51955539 100644 --- a/doc/html/t14-cannon-cpp.html +++ b/doc/html/t14-cannon-cpp.html @@ -39,10 +39,10 @@ body { background: #ffffff; color: black; } ****************************************************************/ #include "cannon.h" -#include <<a href="qtimer-h.html">ntqtimer.h</a>> +#include <<a href="tqtimer-h.html">tqtimer.h</a>> #include <<a href="qpainter-h.html">ntqpainter.h</a>> #include <<a href="qpixmap-h.html">ntqpixmap.h</a>> -#include <<a href="qdatetime-h.html">ntqdatetime.h</a>> +#include <<a href="tqdatetime-h.html">tqdatetime.h</a>> #include <math.h> #include <stdlib.h> @@ -54,8 +54,8 @@ body { background: #ffffff; color: black; } ang = 45; f = 0; timerCount = 0; - autoShootTimer = new <a href="ntqtimer.html">TQTimer</a>( this, "movement handler" ); - <a href="tqobject.html#connect">connect</a>( autoShootTimer, TQ_SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()), + autoShootTimer = new <a href="tqtimer.html">TQTimer</a>( this, "movement handler" ); + <a href="tqobject.html#connect">connect</a>( autoShootTimer, TQ_SIGNAL(<a href="tqtimer.html#timeout">timeout</a>()), this, TQ_SLOT(moveShot()) ); shoot_ang = 0; shoot_f = 0; @@ -99,7 +99,7 @@ void <a name="f124"></a>CannonField::shoot() timerCount = 0; shoot_ang = ang; shoot_f = f; - autoShootTimer-><a href="ntqtimer.html#start">start</a>( 50 ); + autoShootTimer-><a href="tqtimer.html#start">start</a>( 50 ); emit canShoot( FALSE ); } @@ -109,8 +109,8 @@ void <a name="f125"></a>CannonField::newTarget() static bool first_time = TRUE; if ( first_time ) { first_time = FALSE; - <a href="qtime.html">TQTime</a> midnight( 0, 0, 0 ); - srand( midnight.<a href="qtime.html#secsTo">secsTo</a>(TQTime::<a href="qtime.html#currentTime">currentTime</a>()) ); + <a href="tqtime.html">TQTime</a> midnight( 0, 0, 0 ); + srand( midnight.<a href="tqtime.html#secsTo">secsTo</a>(TQTime::<a href="tqtime.html#currentTime">currentTime</a>()) ); } <a href="ntqregion.html">TQRegion</a> r( targetRect() ); target = TQPoint( 200 + rand() % 190, @@ -123,7 +123,7 @@ void <a name="f126"></a>CannonField::setGameOver() if ( gameEnded ) return; if ( isShooting() ) - autoShootTimer-><a href="ntqtimer.html#stop">stop</a>(); + autoShootTimer-><a href="tqtimer.html#stop">stop</a>(); gameEnded = TRUE; <a href="tqwidget.html#repaint">repaint</a>(); } @@ -131,7 +131,7 @@ void <a name="f126"></a>CannonField::setGameOver() void <a name="f127"></a>CannonField::restartGame() { if ( isShooting() ) - autoShootTimer-><a href="ntqtimer.html#stop">stop</a>(); + autoShootTimer-><a href="tqtimer.html#stop">stop</a>(); gameEnded = FALSE; <a href="tqwidget.html#repaint">repaint</a>(); emit canShoot( TRUE ); @@ -145,12 +145,12 @@ void <a name="f128"></a>CannonField::moveShot() <a href="ntqrect.html">TQRect</a> shotR = shotRect(); if ( shotR.<a href="ntqrect.html#intersects">intersects</a>( targetRect() ) ) { - autoShootTimer-><a href="ntqtimer.html#stop">stop</a>(); + autoShootTimer-><a href="tqtimer.html#stop">stop</a>(); emit hit(); emit canShoot( TRUE ); } else if ( shotR.<a href="ntqrect.html#x">x</a>() > width() || shotR.<a href="ntqrect.html#y">y</a>() > height() || shotR.<a href="ntqrect.html#intersects">intersects</a>(barrierRect()) ) { - autoShootTimer-><a href="ntqtimer.html#stop">stop</a>(); + autoShootTimer-><a href="tqtimer.html#stop">stop</a>(); emit missed(); emit canShoot( TRUE ); } else { @@ -310,7 +310,7 @@ bool <a name="f137"></a>CannonField::barrelHit( const <a href="ntqpoint.html">TQ bool <a name="f138"></a>CannonField::isShooting() const { - return autoShootTimer-><a href="ntqtimer.html#isActive">isActive</a>(); + return autoShootTimer-><a href="tqtimer.html#isActive">isActive</a>(); } |