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-rw-r--r--doc/html/t14-cannon-h.html32
1 files changed, 16 insertions, 16 deletions
diff --git a/doc/html/t14-cannon-h.html b/doc/html/t14-cannon-h.html
index b25530e22..df333650b 100644
--- a/doc/html/t14-cannon-h.html
+++ b/doc/html/t14-cannon-h.html
@@ -44,21 +44,21 @@ body { background: #ffffff; color: black; }
class TQTimer;
-#include &lt;<a href="qwidget-h.html">qwidget.h</a>&gt;
+#include &lt;<a href="qwidget-h.html">ntqwidget.h</a>&gt;
-class CannonField : public <a href="qwidget.html">TQWidget</a>
+class CannonField : public <a href="ntqwidget.html">TQWidget</a>
{
Q_OBJECT
public:
- CannonField( <a href="qwidget.html">TQWidget</a> *parent=0, const char *name=0 );
+ CannonField( <a href="ntqwidget.html">TQWidget</a> *parent=0, const char *name=0 );
int angle() const { return ang; }
int force() const { return f; }
bool gameOver() const { return gameEnded; }
bool isShooting() const;
- <a href="qsize.html">TQSize</a> sizeHint() const;
- <a href="qsizepolicy.html">TQSizePolicy</a> sizePolicy() const;
+ <a href="ntqsize.html">TQSize</a> sizeHint() const;
+ <a href="ntqsizepolicy.html">TQSizePolicy</a> sizePolicy() const;
public slots:
void setAngle( int degrees );
@@ -85,25 +85,25 @@ protected:
void mouseReleaseEvent( <a href="qmouseevent.html">TQMouseEvent</a> * );
private:
- void paintShot( <a href="qpainter.html">TQPainter</a> * );
- void paintTarget( <a href="qpainter.html">TQPainter</a> * );
- void paintBarrier( <a href="qpainter.html">TQPainter</a> * );
- void paintCannon( <a href="qpainter.html">TQPainter</a> * );
- <a href="qrect.html">TQRect</a> cannonRect() const;
- <a href="qrect.html">TQRect</a> shotRect() const;
- <a href="qrect.html">TQRect</a> targetRect() const;
- <a href="qrect.html">TQRect</a> barrierRect() const;
- bool barrelHit( const <a href="qpoint.html">TQPoint</a> &amp; ) const;
+ void paintShot( <a href="ntqpainter.html">TQPainter</a> * );
+ void paintTarget( <a href="ntqpainter.html">TQPainter</a> * );
+ void paintBarrier( <a href="ntqpainter.html">TQPainter</a> * );
+ void paintCannon( <a href="ntqpainter.html">TQPainter</a> * );
+ <a href="ntqrect.html">TQRect</a> cannonRect() const;
+ <a href="ntqrect.html">TQRect</a> shotRect() const;
+ <a href="ntqrect.html">TQRect</a> targetRect() const;
+ <a href="ntqrect.html">TQRect</a> barrierRect() const;
+ bool barrelHit( const <a href="ntqpoint.html">TQPoint</a> &amp; ) const;
int ang;
int f;
int timerCount;
- <a href="qtimer.html">TQTimer</a> * autoShootTimer;
+ <a href="ntqtimer.html">TQTimer</a> * autoShootTimer;
float shoot_ang;
float shoot_f;
- <a href="qpoint.html">TQPoint</a> target;
+ <a href="ntqpoint.html">TQPoint</a> target;
bool gameEnded;
bool barrelPressed;