diff options
Diffstat (limited to 'doc/html/t14-cannon-h.html')
-rw-r--r-- | doc/html/t14-cannon-h.html | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/doc/html/t14-cannon-h.html b/doc/html/t14-cannon-h.html index b25530e22..df333650b 100644 --- a/doc/html/t14-cannon-h.html +++ b/doc/html/t14-cannon-h.html @@ -44,21 +44,21 @@ body { background: #ffffff; color: black; } class TQTimer; -#include <<a href="qwidget-h.html">qwidget.h</a>> +#include <<a href="qwidget-h.html">ntqwidget.h</a>> -class CannonField : public <a href="qwidget.html">TQWidget</a> +class CannonField : public <a href="ntqwidget.html">TQWidget</a> { Q_OBJECT public: - CannonField( <a href="qwidget.html">TQWidget</a> *parent=0, const char *name=0 ); + CannonField( <a href="ntqwidget.html">TQWidget</a> *parent=0, const char *name=0 ); int angle() const { return ang; } int force() const { return f; } bool gameOver() const { return gameEnded; } bool isShooting() const; - <a href="qsize.html">TQSize</a> sizeHint() const; - <a href="qsizepolicy.html">TQSizePolicy</a> sizePolicy() const; + <a href="ntqsize.html">TQSize</a> sizeHint() const; + <a href="ntqsizepolicy.html">TQSizePolicy</a> sizePolicy() const; public slots: void setAngle( int degrees ); @@ -85,25 +85,25 @@ protected: void mouseReleaseEvent( <a href="qmouseevent.html">TQMouseEvent</a> * ); private: - void paintShot( <a href="qpainter.html">TQPainter</a> * ); - void paintTarget( <a href="qpainter.html">TQPainter</a> * ); - void paintBarrier( <a href="qpainter.html">TQPainter</a> * ); - void paintCannon( <a href="qpainter.html">TQPainter</a> * ); - <a href="qrect.html">TQRect</a> cannonRect() const; - <a href="qrect.html">TQRect</a> shotRect() const; - <a href="qrect.html">TQRect</a> targetRect() const; - <a href="qrect.html">TQRect</a> barrierRect() const; - bool barrelHit( const <a href="qpoint.html">TQPoint</a> & ) const; + void paintShot( <a href="ntqpainter.html">TQPainter</a> * ); + void paintTarget( <a href="ntqpainter.html">TQPainter</a> * ); + void paintBarrier( <a href="ntqpainter.html">TQPainter</a> * ); + void paintCannon( <a href="ntqpainter.html">TQPainter</a> * ); + <a href="ntqrect.html">TQRect</a> cannonRect() const; + <a href="ntqrect.html">TQRect</a> shotRect() const; + <a href="ntqrect.html">TQRect</a> targetRect() const; + <a href="ntqrect.html">TQRect</a> barrierRect() const; + bool barrelHit( const <a href="ntqpoint.html">TQPoint</a> & ) const; int ang; int f; int timerCount; - <a href="qtimer.html">TQTimer</a> * autoShootTimer; + <a href="ntqtimer.html">TQTimer</a> * autoShootTimer; float shoot_ang; float shoot_f; - <a href="qpoint.html">TQPoint</a> target; + <a href="ntqpoint.html">TQPoint</a> target; bool gameEnded; bool barrelPressed; |