summaryrefslogtreecommitdiffstats
path: root/doc/html/t14-gamebrd-cpp.html
diff options
context:
space:
mode:
Diffstat (limited to 'doc/html/t14-gamebrd-cpp.html')
-rw-r--r--doc/html/t14-gamebrd-cpp.html40
1 files changed, 20 insertions, 20 deletions
diff --git a/doc/html/t14-gamebrd-cpp.html b/doc/html/t14-gamebrd-cpp.html
index 8b3256dc6..40a7c5f63 100644
--- a/doc/html/t14-gamebrd-cpp.html
+++ b/doc/html/t14-gamebrd-cpp.html
@@ -58,7 +58,7 @@ body { background: #ffffff; color: black; }
<a href="ntqpushbutton.html">TQPushButton</a> *quit = new <a href="ntqpushbutton.html">TQPushButton</a>( "&amp;Quit", this, "quit" );
quit-&gt;<a href="ntqwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) );
- <a href="ntqobject.html#connect">connect</a>( quit, SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), tqApp, SLOT(<a href="ntqapplication.html#quit">quit</a>()) );
+ <a href="ntqobject.html#connect">connect</a>( quit, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), tqApp, TQ_SLOT(<a href="ntqapplication.html#quit">quit</a>()) );
LCDRange *angle = new LCDRange( "ANGLE", this, "angle" );
angle-&gt;setRange( 5, 70 );
@@ -71,34 +71,34 @@ body { background: #ffffff; color: black; }
cannonField = new CannonField( box, "cannonField" );
- <a href="ntqobject.html#connect">connect</a>( angle, SIGNAL(valueChanged(int)),
- cannonField, SLOT(setAngle(int)) );
- <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(angleChanged(int)),
- angle, SLOT(setValue(int)) );
+ <a href="ntqobject.html#connect">connect</a>( angle, TQ_SIGNAL(valueChanged(int)),
+ cannonField, TQ_SLOT(setAngle(int)) );
+ <a href="ntqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(angleChanged(int)),
+ angle, TQ_SLOT(setValue(int)) );
- <a href="ntqobject.html#connect">connect</a>( force, SIGNAL(valueChanged(int)),
- cannonField, SLOT(setForce(int)) );
- <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(forceChanged(int)),
- force, SLOT(setValue(int)) );
+ <a href="ntqobject.html#connect">connect</a>( force, TQ_SIGNAL(valueChanged(int)),
+ cannonField, TQ_SLOT(setForce(int)) );
+ <a href="ntqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(forceChanged(int)),
+ force, TQ_SLOT(setValue(int)) );
- <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(hit()),
- this, SLOT(hit()) );
- <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(missed()),
- this, SLOT(missed()) );
+ <a href="ntqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(hit()),
+ this, TQ_SLOT(hit()) );
+ <a href="ntqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(missed()),
+ this, TQ_SLOT(missed()) );
<a href="ntqpushbutton.html">TQPushButton</a> *shoot = new <a href="ntqpushbutton.html">TQPushButton</a>( "&amp;Shoot", this, "shoot" );
shoot-&gt;<a href="ntqwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) );
- <a href="ntqobject.html#connect">connect</a>( shoot, SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), SLOT(fire()) );
+ <a href="ntqobject.html#connect">connect</a>( shoot, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), TQ_SLOT(fire()) );
- <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(canShoot(bool)),
- shoot, SLOT(<a href="ntqwidget.html#setEnabled">setEnabled</a>(bool)) );
+ <a href="ntqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(canShoot(bool)),
+ shoot, TQ_SLOT(<a href="ntqwidget.html#setEnabled">setEnabled</a>(bool)) );
TQPushButton *restart
= new <a href="ntqpushbutton.html">TQPushButton</a>( "&amp;New Game", this, "newgame" );
restart-&gt;setFont( TQFont( "Times", 18, TQFont::Bold ) );
- <a href="ntqobject.html#connect">connect</a>( restart, SIGNAL(clicked()), this, SLOT(newGame()) );
+ <a href="ntqobject.html#connect">connect</a>( restart, TQ_SIGNAL(clicked()), this, TQ_SLOT(newGame()) );
hits = new <a href="ntqlcdnumber.html">TQLCDNumber</a>( 2, this, "hits" );
shotsLeft = new <a href="ntqlcdnumber.html">TQLCDNumber</a>( 2, this, "shotsleft" );
@@ -108,11 +108,11 @@ body { background: #ffffff; color: black; }
<a href="ntqaccel.html">TQAccel</a> *accel = new <a href="ntqaccel.html">TQAccel</a>( this );
accel-&gt;<a href="ntqaccel.html#connectItem">connectItem</a>( accel-&gt;<a href="ntqaccel.html#insertItem">insertItem</a>( Key_Enter ),
- this, SLOT(fire()) );
+ this, TQ_SLOT(fire()) );
accel-&gt;<a href="ntqaccel.html#connectItem">connectItem</a>( accel-&gt;<a href="ntqaccel.html#insertItem">insertItem</a>( Key_Return ),
- this, SLOT(fire()) );
+ this, TQ_SLOT(fire()) );
accel-&gt;<a href="ntqaccel.html#connectItem">connectItem</a>( accel-&gt;<a href="ntqaccel.html#insertItem">insertItem</a>( CTRL+Key_Q ),
- tqApp, SLOT(<a href="ntqapplication.html#quit">quit</a>()) );
+ tqApp, TQ_SLOT(<a href="ntqapplication.html#quit">quit</a>()) );
<a href="qgridlayout.html">TQGridLayout</a> *grid = new <a href="qgridlayout.html">TQGridLayout</a>( this, 2, 2, 10 );
grid-&gt;<a href="qgridlayout.html#addWidget">addWidget</a>( quit, 0, 0 );