diff options
Diffstat (limited to 'doc/html/t14-gamebrd-cpp.html')
-rw-r--r-- | doc/html/t14-gamebrd-cpp.html | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/doc/html/t14-gamebrd-cpp.html b/doc/html/t14-gamebrd-cpp.html index 8b3256dc6..40a7c5f63 100644 --- a/doc/html/t14-gamebrd-cpp.html +++ b/doc/html/t14-gamebrd-cpp.html @@ -58,7 +58,7 @@ body { background: #ffffff; color: black; } <a href="ntqpushbutton.html">TQPushButton</a> *quit = new <a href="ntqpushbutton.html">TQPushButton</a>( "&Quit", this, "quit" ); quit-><a href="ntqwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) ); - <a href="ntqobject.html#connect">connect</a>( quit, SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), tqApp, SLOT(<a href="ntqapplication.html#quit">quit</a>()) ); + <a href="ntqobject.html#connect">connect</a>( quit, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), tqApp, TQ_SLOT(<a href="ntqapplication.html#quit">quit</a>()) ); LCDRange *angle = new LCDRange( "ANGLE", this, "angle" ); angle->setRange( 5, 70 ); @@ -71,34 +71,34 @@ body { background: #ffffff; color: black; } cannonField = new CannonField( box, "cannonField" ); - <a href="ntqobject.html#connect">connect</a>( angle, SIGNAL(valueChanged(int)), - cannonField, SLOT(setAngle(int)) ); - <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(angleChanged(int)), - angle, SLOT(setValue(int)) ); + <a href="ntqobject.html#connect">connect</a>( angle, TQ_SIGNAL(valueChanged(int)), + cannonField, TQ_SLOT(setAngle(int)) ); + <a href="ntqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(angleChanged(int)), + angle, TQ_SLOT(setValue(int)) ); - <a href="ntqobject.html#connect">connect</a>( force, SIGNAL(valueChanged(int)), - cannonField, SLOT(setForce(int)) ); - <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(forceChanged(int)), - force, SLOT(setValue(int)) ); + <a href="ntqobject.html#connect">connect</a>( force, TQ_SIGNAL(valueChanged(int)), + cannonField, TQ_SLOT(setForce(int)) ); + <a href="ntqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(forceChanged(int)), + force, TQ_SLOT(setValue(int)) ); - <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(hit()), - this, SLOT(hit()) ); - <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(missed()), - this, SLOT(missed()) ); + <a href="ntqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(hit()), + this, TQ_SLOT(hit()) ); + <a href="ntqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(missed()), + this, TQ_SLOT(missed()) ); <a href="ntqpushbutton.html">TQPushButton</a> *shoot = new <a href="ntqpushbutton.html">TQPushButton</a>( "&Shoot", this, "shoot" ); shoot-><a href="ntqwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) ); - <a href="ntqobject.html#connect">connect</a>( shoot, SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), SLOT(fire()) ); + <a href="ntqobject.html#connect">connect</a>( shoot, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), TQ_SLOT(fire()) ); - <a href="ntqobject.html#connect">connect</a>( cannonField, SIGNAL(canShoot(bool)), - shoot, SLOT(<a href="ntqwidget.html#setEnabled">setEnabled</a>(bool)) ); + <a href="ntqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(canShoot(bool)), + shoot, TQ_SLOT(<a href="ntqwidget.html#setEnabled">setEnabled</a>(bool)) ); TQPushButton *restart = new <a href="ntqpushbutton.html">TQPushButton</a>( "&New Game", this, "newgame" ); restart->setFont( TQFont( "Times", 18, TQFont::Bold ) ); - <a href="ntqobject.html#connect">connect</a>( restart, SIGNAL(clicked()), this, SLOT(newGame()) ); + <a href="ntqobject.html#connect">connect</a>( restart, TQ_SIGNAL(clicked()), this, TQ_SLOT(newGame()) ); hits = new <a href="ntqlcdnumber.html">TQLCDNumber</a>( 2, this, "hits" ); shotsLeft = new <a href="ntqlcdnumber.html">TQLCDNumber</a>( 2, this, "shotsleft" ); @@ -108,11 +108,11 @@ body { background: #ffffff; color: black; } <a href="ntqaccel.html">TQAccel</a> *accel = new <a href="ntqaccel.html">TQAccel</a>( this ); accel-><a href="ntqaccel.html#connectItem">connectItem</a>( accel-><a href="ntqaccel.html#insertItem">insertItem</a>( Key_Enter ), - this, SLOT(fire()) ); + this, TQ_SLOT(fire()) ); accel-><a href="ntqaccel.html#connectItem">connectItem</a>( accel-><a href="ntqaccel.html#insertItem">insertItem</a>( Key_Return ), - this, SLOT(fire()) ); + this, TQ_SLOT(fire()) ); accel-><a href="ntqaccel.html#connectItem">connectItem</a>( accel-><a href="ntqaccel.html#insertItem">insertItem</a>( CTRL+Key_Q ), - tqApp, SLOT(<a href="ntqapplication.html#quit">quit</a>()) ); + tqApp, TQ_SLOT(<a href="ntqapplication.html#quit">quit</a>()) ); <a href="qgridlayout.html">TQGridLayout</a> *grid = new <a href="qgridlayout.html">TQGridLayout</a>( this, 2, 2, 10 ); grid-><a href="qgridlayout.html#addWidget">addWidget</a>( quit, 0, 0 ); |