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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
+<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/doc/tutorial.doc:2378 -->
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+<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
+<title>t14/gamebrd.cpp Example File</title>
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+<tr bgcolor="#E5E5E5">
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+ <a href="index.html">
+<font color="#004faf">Home</font></a>
+ | <a href="classes.html">
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+<font color="#004faf">Functions</font></a>
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+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>t14/gamebrd.cpp Example File</h1>
+
+
+<pre>/****************************************************************
+**
+** Implementation of GameBoard class, TQt tutorial 14
+**
+****************************************************************/
+
+#include "gamebrd.h"
+
+#include &lt;<a href="qfont-h.html">qfont.h</a>&gt;
+#include &lt;<a href="qapplication-h.html">qapplication.h</a>&gt;
+#include &lt;<a href="qlabel-h.html">qlabel.h</a>&gt;
+#include &lt;<a href="qaccel-h.html">qaccel.h</a>&gt;
+#include &lt;<a href="qpushbutton-h.html">qpushbutton.h</a>&gt;
+#include &lt;<a href="qlcdnumber-h.html">qlcdnumber.h</a>&gt;
+#include &lt;<a href="qlayout-h.html">qlayout.h</a>&gt;
+#include &lt;<a href="qvbox-h.html">qvbox.h</a>&gt;
+
+#include "lcdrange.h"
+#include "cannon.h"
+
+<a name="f139"></a>GameBoard::GameBoard( <a href="qwidget.html">TQWidget</a> *parent, const char *name )
+ : <a href="qwidget.html">TQWidget</a>( parent, name )
+{
+ <a href="qpushbutton.html">TQPushButton</a> *tquit = new <a href="qpushbutton.html">TQPushButton</a>( "&amp;Quit", this, "tquit" );
+ tquit-&gt;<a href="qwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) );
+
+ <a href="qobject.html#connect">connect</a>( tquit, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), qApp, SLOT(<a href="qapplication.html#tquit">tquit</a>()) );
+
+ LCDRange *angle = new LCDRange( "ANGLE", this, "angle" );
+ angle-&gt;setRange( 5, 70 );
+
+ LCDRange *force = new LCDRange( "FORCE", this, "force" );
+ force-&gt;setRange( 10, 50 );
+
+ <a href="qvbox.html">TQVBox</a> *box = new <a href="qvbox.html">TQVBox</a>( this, "cannonFrame" );
+ box-&gt;<a href="qframe.html#setFrameStyle">setFrameStyle</a>( TQFrame::WinPanel | TQFrame::Sunken );
+
+ cannonField = new CannonField( box, "cannonField" );
+
+ <a href="qobject.html#connect">connect</a>( angle, SIGNAL(valueChanged(int)),
+ cannonField, SLOT(setAngle(int)) );
+ <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(angleChanged(int)),
+ angle, SLOT(setValue(int)) );
+
+ <a href="qobject.html#connect">connect</a>( force, SIGNAL(valueChanged(int)),
+ cannonField, SLOT(setForce(int)) );
+ <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(forceChanged(int)),
+ force, SLOT(setValue(int)) );
+
+ <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(hit()),
+ this, SLOT(hit()) );
+ <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(missed()),
+ this, SLOT(missed()) );
+
+ <a href="qpushbutton.html">TQPushButton</a> *shoot = new <a href="qpushbutton.html">TQPushButton</a>( "&amp;Shoot", this, "shoot" );
+ shoot-&gt;<a href="qwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) );
+
+ <a href="qobject.html#connect">connect</a>( shoot, SIGNAL(<a href="qbutton.html#clicked">clicked</a>()), SLOT(fire()) );
+
+ <a href="qobject.html#connect">connect</a>( cannonField, SIGNAL(canShoot(bool)),
+ shoot, SLOT(<a href="qwidget.html#setEnabled">setEnabled</a>(bool)) );
+
+ TQPushButton *restart
+ = new <a href="qpushbutton.html">TQPushButton</a>( "&amp;New Game", this, "newgame" );
+ restart-&gt;setFont( TQFont( "Times", 18, TQFont::Bold ) );
+
+ <a href="qobject.html#connect">connect</a>( restart, SIGNAL(clicked()), this, SLOT(newGame()) );
+
+ hits = new <a href="qlcdnumber.html">TQLCDNumber</a>( 2, this, "hits" );
+ shotsLeft = new <a href="qlcdnumber.html">TQLCDNumber</a>( 2, this, "shotsleft" );
+ <a href="qlabel.html">TQLabel</a> *hitsL = new <a href="qlabel.html">TQLabel</a>( "HITS", this, "hitsLabel" );
+ TQLabel *shotsLeftL
+ = new <a href="qlabel.html">TQLabel</a>( "SHOTS LEFT", this, "shotsleftLabel" );
+
+ <a href="qaccel.html">TQAccel</a> *accel = new <a href="qaccel.html">TQAccel</a>( this );
+ accel-&gt;<a href="qaccel.html#connectItem">connectItem</a>( accel-&gt;<a href="qaccel.html#insertItem">insertItem</a>( Key_Enter ),
+ this, SLOT(fire()) );
+ accel-&gt;<a href="qaccel.html#connectItem">connectItem</a>( accel-&gt;<a href="qaccel.html#insertItem">insertItem</a>( Key_Return ),
+ this, SLOT(fire()) );
+ accel-&gt;<a href="qaccel.html#connectItem">connectItem</a>( accel-&gt;<a href="qaccel.html#insertItem">insertItem</a>( CTRL+Key_Q ),
+ qApp, SLOT(<a href="qapplication.html#tquit">tquit</a>()) );
+
+ <a href="qgridlayout.html">TQGridLayout</a> *grid = new <a href="qgridlayout.html">TQGridLayout</a>( this, 2, 2, 10 );
+ grid-&gt;<a href="qgridlayout.html#addWidget">addWidget</a>( tquit, 0, 0 );
+ grid-&gt;<a href="qgridlayout.html#addWidget">addWidget</a>( box, 1, 1 );
+ grid-&gt;<a href="qgridlayout.html#setColStretch">setColStretch</a>( 1, 10 );
+
+ <a href="qvboxlayout.html">TQVBoxLayout</a> *leftBox = new <a href="qvboxlayout.html">TQVBoxLayout</a>;
+ grid-&gt;<a href="qgridlayout.html#addLayout">addLayout</a>( leftBox, 1, 0 );
+ leftBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( angle );
+ leftBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( force );
+
+ <a href="qhboxlayout.html">TQHBoxLayout</a> *topBox = new <a href="qhboxlayout.html">TQHBoxLayout</a>;
+ grid-&gt;<a href="qgridlayout.html#addLayout">addLayout</a>( topBox, 0, 1 );
+ topBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( shoot );
+ topBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( hits );
+ topBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( hitsL );
+ topBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( shotsLeft );
+ topBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( shotsLeftL );
+ topBox-&gt;<a href="qboxlayout.html#addStretch">addStretch</a>( 1 );
+ topBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( restart );
+
+ angle-&gt;setValue( 60 );
+ force-&gt;setValue( 25 );
+ angle-&gt;<a href="qwidget.html#setFocus">setFocus</a>();
+
+ newGame();
+}
+
+
+void <a name="f140"></a>GameBoard::fire()
+{
+ if ( cannonField-&gt;gameOver() || cannonField-&gt;isShooting() )
+ return;
+ shotsLeft-&gt;<a href="qlcdnumber.html#display">display</a>( shotsLeft-&gt;<a href="qlcdnumber.html#intValue">intValue</a>() - 1 );
+ cannonField-&gt;shoot();
+}
+
+
+void <a name="f141"></a>GameBoard::hit()
+{
+ hits-&gt;<a href="qlcdnumber.html#display">display</a>( hits-&gt;<a href="qlcdnumber.html#intValue">intValue</a>() + 1 );
+ if ( shotsLeft-&gt;<a href="qlcdnumber.html#intValue">intValue</a>() == 0 )
+ cannonField-&gt;setGameOver();
+ else
+ cannonField-&gt;newTarget();
+}
+
+
+void <a name="f142"></a>GameBoard::missed()
+{
+ if ( shotsLeft-&gt;<a href="qlcdnumber.html#intValue">intValue</a>() == 0 )
+ cannonField-&gt;setGameOver();
+}
+
+
+void <a name="f143"></a>GameBoard::newGame()
+{
+ shotsLeft-&gt;<a href="qlcdnumber.html#display">display</a>( 15 );
+ hits-&gt;<a href="qlcdnumber.html#display">display</a>( 0 );
+ cannonField-&gt;restartGame();
+ cannonField-&gt;newTarget();
+}
+</pre><!-- eof -->
+<p><address><hr><div align=center>
+<table width=100% cellspacing=0 border=0><tr>
+<td>Copyright &copy; 2007
+<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
+<td align=right><div align=right>TQt 3.3.8</div>
+</table></div></address></body>
+</html>