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Diffstat (limited to 'doc/html/t14-gamebrd-cpp.html')
-rw-r--r--doc/html/t14-gamebrd-cpp.html18
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/html/t14-gamebrd-cpp.html b/doc/html/t14-gamebrd-cpp.html
index 4b42ca9ba..7fafb77dc 100644
--- a/doc/html/t14-gamebrd-cpp.html
+++ b/doc/html/t14-gamebrd-cpp.html
@@ -58,7 +58,7 @@ body { background: #ffffff; color: black; }
<a href="tqpushbutton.html">TQPushButton</a> *quit = new <a href="tqpushbutton.html">TQPushButton</a>( "&amp;Quit", this, "quit" );
quit-&gt;<a href="tqwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) );
- <a href="tqobject.html#connect">connect</a>( quit, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), tqApp, TQ_SLOT(<a href="ntqapplication.html#quit">quit</a>()) );
+ <a href="tqobject.html#connect">connect</a>( quit, TQ_SIGNAL(<a href="tqbutton.html#clicked">clicked</a>()), tqApp, TQ_SLOT(<a href="ntqapplication.html#quit">quit</a>()) );
LCDRange *angle = new LCDRange( "ANGLE", this, "angle" );
angle-&gt;setRange( 5, 70 );
@@ -67,7 +67,7 @@ body { background: #ffffff; color: black; }
force-&gt;setRange( 10, 50 );
<a href="ntqvbox.html">TQVBox</a> *box = new <a href="ntqvbox.html">TQVBox</a>( this, "cannonFrame" );
- box-&gt;<a href="ntqframe.html#setFrameStyle">setFrameStyle</a>( TQFrame::WinPanel | TQFrame::Sunken );
+ box-&gt;<a href="tqframe.html#setFrameStyle">setFrameStyle</a>( TQFrame::WinPanel | TQFrame::Sunken );
cannonField = new CannonField( box, "cannonField" );
@@ -89,7 +89,7 @@ body { background: #ffffff; color: black; }
<a href="tqpushbutton.html">TQPushButton</a> *shoot = new <a href="tqpushbutton.html">TQPushButton</a>( "&amp;Shoot", this, "shoot" );
shoot-&gt;<a href="tqwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) );
- <a href="tqobject.html#connect">connect</a>( shoot, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), TQ_SLOT(fire()) );
+ <a href="tqobject.html#connect">connect</a>( shoot, TQ_SIGNAL(<a href="tqbutton.html#clicked">clicked</a>()), TQ_SLOT(fire()) );
<a href="tqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(canShoot(bool)),
shoot, TQ_SLOT(<a href="tqwidget.html#setEnabled">setEnabled</a>(bool)) );
@@ -114,18 +114,18 @@ body { background: #ffffff; color: black; }
accel-&gt;<a href="ntqaccel.html#connectItem">connectItem</a>( accel-&gt;<a href="ntqaccel.html#insertItem">insertItem</a>( CTRL+Key_Q ),
tqApp, TQ_SLOT(<a href="ntqapplication.html#quit">quit</a>()) );
- <a href="qgridlayout.html">TQGridLayout</a> *grid = new <a href="qgridlayout.html">TQGridLayout</a>( this, 2, 2, 10 );
- grid-&gt;<a href="qgridlayout.html#addWidget">addWidget</a>( quit, 0, 0 );
- grid-&gt;<a href="qgridlayout.html#addWidget">addWidget</a>( box, 1, 1 );
- grid-&gt;<a href="qgridlayout.html#setColStretch">setColStretch</a>( 1, 10 );
+ <a href="tqgridlayout.html">TQGridLayout</a> *grid = new <a href="tqgridlayout.html">TQGridLayout</a>( this, 2, 2, 10 );
+ grid-&gt;<a href="tqgridlayout.html#addWidget">addWidget</a>( quit, 0, 0 );
+ grid-&gt;<a href="tqgridlayout.html#addWidget">addWidget</a>( box, 1, 1 );
+ grid-&gt;<a href="tqgridlayout.html#setColStretch">setColStretch</a>( 1, 10 );
<a href="qvboxlayout.html">TQVBoxLayout</a> *leftBox = new <a href="qvboxlayout.html">TQVBoxLayout</a>;
- grid-&gt;<a href="qgridlayout.html#addLayout">addLayout</a>( leftBox, 1, 0 );
+ grid-&gt;<a href="tqgridlayout.html#addLayout">addLayout</a>( leftBox, 1, 0 );
leftBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( angle );
leftBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( force );
<a href="qhboxlayout.html">TQHBoxLayout</a> *topBox = new <a href="qhboxlayout.html">TQHBoxLayout</a>;
- grid-&gt;<a href="qgridlayout.html#addLayout">addLayout</a>( topBox, 0, 1 );
+ grid-&gt;<a href="tqgridlayout.html#addLayout">addLayout</a>( topBox, 0, 1 );
topBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( shoot );
topBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( hits );
topBox-&gt;<a href="qboxlayout.html#addWidget">addWidget</a>( hitsL );