diff options
Diffstat (limited to 'doc/html/t14-gamebrd-cpp.html')
-rw-r--r-- | doc/html/t14-gamebrd-cpp.html | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/html/t14-gamebrd-cpp.html b/doc/html/t14-gamebrd-cpp.html index 4b42ca9ba..7fafb77dc 100644 --- a/doc/html/t14-gamebrd-cpp.html +++ b/doc/html/t14-gamebrd-cpp.html @@ -58,7 +58,7 @@ body { background: #ffffff; color: black; } <a href="tqpushbutton.html">TQPushButton</a> *quit = new <a href="tqpushbutton.html">TQPushButton</a>( "&Quit", this, "quit" ); quit-><a href="tqwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) ); - <a href="tqobject.html#connect">connect</a>( quit, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), tqApp, TQ_SLOT(<a href="ntqapplication.html#quit">quit</a>()) ); + <a href="tqobject.html#connect">connect</a>( quit, TQ_SIGNAL(<a href="tqbutton.html#clicked">clicked</a>()), tqApp, TQ_SLOT(<a href="ntqapplication.html#quit">quit</a>()) ); LCDRange *angle = new LCDRange( "ANGLE", this, "angle" ); angle->setRange( 5, 70 ); @@ -67,7 +67,7 @@ body { background: #ffffff; color: black; } force->setRange( 10, 50 ); <a href="ntqvbox.html">TQVBox</a> *box = new <a href="ntqvbox.html">TQVBox</a>( this, "cannonFrame" ); - box-><a href="ntqframe.html#setFrameStyle">setFrameStyle</a>( TQFrame::WinPanel | TQFrame::Sunken ); + box-><a href="tqframe.html#setFrameStyle">setFrameStyle</a>( TQFrame::WinPanel | TQFrame::Sunken ); cannonField = new CannonField( box, "cannonField" ); @@ -89,7 +89,7 @@ body { background: #ffffff; color: black; } <a href="tqpushbutton.html">TQPushButton</a> *shoot = new <a href="tqpushbutton.html">TQPushButton</a>( "&Shoot", this, "shoot" ); shoot-><a href="tqwidget.html#setFont">setFont</a>( TQFont( "Times", 18, TQFont::Bold ) ); - <a href="tqobject.html#connect">connect</a>( shoot, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), TQ_SLOT(fire()) ); + <a href="tqobject.html#connect">connect</a>( shoot, TQ_SIGNAL(<a href="tqbutton.html#clicked">clicked</a>()), TQ_SLOT(fire()) ); <a href="tqobject.html#connect">connect</a>( cannonField, TQ_SIGNAL(canShoot(bool)), shoot, TQ_SLOT(<a href="tqwidget.html#setEnabled">setEnabled</a>(bool)) ); @@ -114,18 +114,18 @@ body { background: #ffffff; color: black; } accel-><a href="ntqaccel.html#connectItem">connectItem</a>( accel-><a href="ntqaccel.html#insertItem">insertItem</a>( CTRL+Key_Q ), tqApp, TQ_SLOT(<a href="ntqapplication.html#quit">quit</a>()) ); - <a href="qgridlayout.html">TQGridLayout</a> *grid = new <a href="qgridlayout.html">TQGridLayout</a>( this, 2, 2, 10 ); - grid-><a href="qgridlayout.html#addWidget">addWidget</a>( quit, 0, 0 ); - grid-><a href="qgridlayout.html#addWidget">addWidget</a>( box, 1, 1 ); - grid-><a href="qgridlayout.html#setColStretch">setColStretch</a>( 1, 10 ); + <a href="tqgridlayout.html">TQGridLayout</a> *grid = new <a href="tqgridlayout.html">TQGridLayout</a>( this, 2, 2, 10 ); + grid-><a href="tqgridlayout.html#addWidget">addWidget</a>( quit, 0, 0 ); + grid-><a href="tqgridlayout.html#addWidget">addWidget</a>( box, 1, 1 ); + grid-><a href="tqgridlayout.html#setColStretch">setColStretch</a>( 1, 10 ); <a href="qvboxlayout.html">TQVBoxLayout</a> *leftBox = new <a href="qvboxlayout.html">TQVBoxLayout</a>; - grid-><a href="qgridlayout.html#addLayout">addLayout</a>( leftBox, 1, 0 ); + grid-><a href="tqgridlayout.html#addLayout">addLayout</a>( leftBox, 1, 0 ); leftBox-><a href="qboxlayout.html#addWidget">addWidget</a>( angle ); leftBox-><a href="qboxlayout.html#addWidget">addWidget</a>( force ); <a href="qhboxlayout.html">TQHBoxLayout</a> *topBox = new <a href="qhboxlayout.html">TQHBoxLayout</a>; - grid-><a href="qgridlayout.html#addLayout">addLayout</a>( topBox, 0, 1 ); + grid-><a href="tqgridlayout.html#addLayout">addLayout</a>( topBox, 0, 1 ); topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( shoot ); topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( hits ); topBox-><a href="qboxlayout.html#addWidget">addWidget</a>( hitsL ); |