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-rw-r--r--doc/html/timers.html8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/html/timers.html b/doc/html/timers.html
index 5494efbf9..65e772d77 100644
--- a/doc/html/timers.html
+++ b/doc/html/timers.html
@@ -57,8 +57,8 @@ inherits <a href="ntqobject.html">TQObject</a> so that it fits well into the own
of most GUI programs. The normal way of using it is like this:
<pre>
<a href="ntqtimer.html">TQTimer</a> * counter = new <a href="ntqtimer.html">TQTimer</a>( this );
- connect( counter, SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()),
- this, SLOT(updateCaption()) );
+ connect( counter, TQ_SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()),
+ this, TQ_SLOT(updateCaption()) );
counter-&gt;<a href="ntqtimer.html#start">start</a>( 1000 );
</pre>
@@ -70,7 +70,7 @@ it's started.
to show the button being pressed down and then (0.1 seconds later) be
released when the keyboard is used to "press" a button, for example:
<p> <pre>
- TQTimer::<a href="ntqtimer.html#singleShot">singleShot</a>( 100, this, SLOT(animateTimeout()) );
+ TQTimer::<a href="ntqtimer.html#singleShot">singleShot</a>( 100, this, TQ_SLOT(animateTimeout()) );
</pre>
<p> 0.1 seconds after this line of code is executed, the same button's
@@ -111,7 +111,7 @@ single-threaded application without blocking the user interface.
Mandelbrot::Mandelbrot( <a href="ntqobject.html">TQObject</a> *parent=0, const char *name )
: <a href="ntqobject.html">TQObject</a>( parent, name )
{
- <a href="ntqobject.html#connect">connect</a>( &amp;timer, SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()), SLOT(calculate()) );
+ <a href="ntqobject.html#connect">connect</a>( &amp;timer, TQ_SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()), TQ_SLOT(calculate()) );
...
}