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-rw-r--r--doc/html/tqbitmap.html12
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/html/tqbitmap.html b/doc/html/tqbitmap.html
index c4e78871e..abea71e97 100644
--- a/doc/html/tqbitmap.html
+++ b/doc/html/tqbitmap.html
@@ -58,7 +58,7 @@ The TQBitmap class provides monochrome (1-bit depth) pixmaps.
<p> The TQBitmap class is a monochrome off-screen paint device used
-mainly for creating custom <a href="ntqcursor.html">TQCursor</a> and <a href="ntqbrush.html">TQBrush</a> objects, in
+mainly for creating custom <a href="ntqcursor.html">TQCursor</a> and <a href="tqbrush.html">TQBrush</a> objects, in
<a href="ntqpixmap.html#setMask">TQPixmap::setMask</a>() and for <a href="ntqregion.html">TQRegion</a>.
<p> A TQBitmap is a <a href="ntqpixmap.html">TQPixmap</a> with a <a href="ntqpixmap.html#depth">depth</a>
of 1. If a pixmap with a depth greater than 1 is assigned to a
@@ -66,19 +66,19 @@ bitmap, the bitmap will be dithered automatically. A TQBitmap is
guaranteed to always have the depth 1, unless it is
<a href="ntqpixmap.html#isNull">TQPixmap::isNull</a>() which has depth 0.
<p> When drawing in a TQBitmap (or TQPixmap with depth 1), we recommend
-using the <a href="ntqcolor.html">TQColor</a> objects <tt>TQt::color0</tt> and <tt>TQt::color1</tt>.
+using the <a href="tqcolor.html">TQColor</a> objects <tt>TQt::color0</tt> and <tt>TQt::color1</tt>.
Painting with <tt>color0</tt> sets the bitmap bits to 0, and painting
with <tt>color1</tt> sets the bits to 1. For a bitmap, 0-bits indicate
background (or transparent) and 1-bits indicate foreground (or
opaque). Using the <tt>black</tt> and <tt>white</tt> TQColor objects make no
-sense because the <a href="ntqcolor.html#pixel">TQColor::pixel</a>() value is not necessarily 0 for
+sense because the <a href="tqcolor.html#pixel">TQColor::pixel</a>() value is not necessarily 0 for
black and 1 for white.
<p> The TQBitmap can be transformed (translated, scaled, sheared or
rotated) using <a href="#xForm">xForm</a>().
<p> Just like the <a href="ntqpixmap.html">TQPixmap</a> class, TQBitmap is optimized by the use of
<a href="shclass.html">implicit sharing</a>, so it is very
efficient to pass TQBitmap objects as arguments.
-<p> <p>See also <a href="ntqpixmap.html">TQPixmap</a>, <a href="ntqpainter.html#drawPixmap">TQPainter::drawPixmap</a>(), <a href="ntqpaintdevice.html#bitBlt">bitBlt</a>(), <a href="shclass.html">Shared Classes</a>, <a href="graphics.html">Graphics Classes</a>, <a href="images.html">Image Processing Classes</a>, and <a href="shared.html">Implicitly and Explicitly Shared Classes</a>.
+<p> <p>See also <a href="ntqpixmap.html">TQPixmap</a>, <a href="tqpainter.html#drawPixmap">TQPainter::drawPixmap</a>(), <a href="tqpaintdevice.html#bitBlt">bitBlt</a>(), <a href="shclass.html">Shared Classes</a>, <a href="graphics.html">Graphics Classes</a>, <a href="images.html">Image Processing Classes</a>, and <a href="shared.html">Implicitly and Explicitly Shared Classes</a>.
<hr><h2>Member Function Documentation</h2>
<h3 class=fn><a name="TQBitmap"></a>TQBitmap::TQBitmap ()
@@ -90,7 +90,7 @@ Constructs a null bitmap.
</h3>
Constructs a bitmap with width <em>w</em> and height <em>h</em>.
<p> The contents of the bitmap is uninitialized if <em>clear</em> is FALSE;
-otherwise it is filled with pixel value 0 (the <a href="ntqcolor.html">TQColor</a> <tt>TQt::color0</tt>).
+otherwise it is filled with pixel value 0 (the <a href="tqcolor.html">TQColor</a> <tt>TQt::color0</tt>).
<p> The optional <em>optimization</em> argument specifies the optimization
setting for the bitmap. The default optimization should be used in
most cases. Games and other pixmap-intensive applications may
@@ -102,7 +102,7 @@ benefit from setting this argument; see <a href="ntqpixmap.html#Optimization-enu
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Constructs a bitmap with the size <em>size</em>.
<p> The contents of the bitmap is uninitialized if <em>clear</em> is FALSE;
-otherwise it is filled with pixel value 0 (the <a href="ntqcolor.html">TQColor</a> <tt>TQt::color0</tt>).
+otherwise it is filled with pixel value 0 (the <a href="tqcolor.html">TQColor</a> <tt>TQt::color0</tt>).
<p> The optional <em>optimization</em> argument specifies the optimization
setting for the bitmap. The default optimization should be used in
most cases. Games and other pixmap-intensive applications may