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Diffstat (limited to 'doc/html/tqbitmap.html')
-rw-r--r-- | doc/html/tqbitmap.html | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/html/tqbitmap.html b/doc/html/tqbitmap.html index c4e78871e..abea71e97 100644 --- a/doc/html/tqbitmap.html +++ b/doc/html/tqbitmap.html @@ -58,7 +58,7 @@ The TQBitmap class provides monochrome (1-bit depth) pixmaps. <p> The TQBitmap class is a monochrome off-screen paint device used -mainly for creating custom <a href="ntqcursor.html">TQCursor</a> and <a href="ntqbrush.html">TQBrush</a> objects, in +mainly for creating custom <a href="ntqcursor.html">TQCursor</a> and <a href="tqbrush.html">TQBrush</a> objects, in <a href="ntqpixmap.html#setMask">TQPixmap::setMask</a>() and for <a href="ntqregion.html">TQRegion</a>. <p> A TQBitmap is a <a href="ntqpixmap.html">TQPixmap</a> with a <a href="ntqpixmap.html#depth">depth</a> of 1. If a pixmap with a depth greater than 1 is assigned to a @@ -66,19 +66,19 @@ bitmap, the bitmap will be dithered automatically. A TQBitmap is guaranteed to always have the depth 1, unless it is <a href="ntqpixmap.html#isNull">TQPixmap::isNull</a>() which has depth 0. <p> When drawing in a TQBitmap (or TQPixmap with depth 1), we recommend -using the <a href="ntqcolor.html">TQColor</a> objects <tt>TQt::color0</tt> and <tt>TQt::color1</tt>. +using the <a href="tqcolor.html">TQColor</a> objects <tt>TQt::color0</tt> and <tt>TQt::color1</tt>. Painting with <tt>color0</tt> sets the bitmap bits to 0, and painting with <tt>color1</tt> sets the bits to 1. For a bitmap, 0-bits indicate background (or transparent) and 1-bits indicate foreground (or opaque). Using the <tt>black</tt> and <tt>white</tt> TQColor objects make no -sense because the <a href="ntqcolor.html#pixel">TQColor::pixel</a>() value is not necessarily 0 for +sense because the <a href="tqcolor.html#pixel">TQColor::pixel</a>() value is not necessarily 0 for black and 1 for white. <p> The TQBitmap can be transformed (translated, scaled, sheared or rotated) using <a href="#xForm">xForm</a>(). <p> Just like the <a href="ntqpixmap.html">TQPixmap</a> class, TQBitmap is optimized by the use of <a href="shclass.html">implicit sharing</a>, so it is very efficient to pass TQBitmap objects as arguments. -<p> <p>See also <a href="ntqpixmap.html">TQPixmap</a>, <a href="ntqpainter.html#drawPixmap">TQPainter::drawPixmap</a>(), <a href="ntqpaintdevice.html#bitBlt">bitBlt</a>(), <a href="shclass.html">Shared Classes</a>, <a href="graphics.html">Graphics Classes</a>, <a href="images.html">Image Processing Classes</a>, and <a href="shared.html">Implicitly and Explicitly Shared Classes</a>. +<p> <p>See also <a href="ntqpixmap.html">TQPixmap</a>, <a href="tqpainter.html#drawPixmap">TQPainter::drawPixmap</a>(), <a href="tqpaintdevice.html#bitBlt">bitBlt</a>(), <a href="shclass.html">Shared Classes</a>, <a href="graphics.html">Graphics Classes</a>, <a href="images.html">Image Processing Classes</a>, and <a href="shared.html">Implicitly and Explicitly Shared Classes</a>. <hr><h2>Member Function Documentation</h2> <h3 class=fn><a name="TQBitmap"></a>TQBitmap::TQBitmap () @@ -90,7 +90,7 @@ Constructs a null bitmap. </h3> Constructs a bitmap with width <em>w</em> and height <em>h</em>. <p> The contents of the bitmap is uninitialized if <em>clear</em> is FALSE; -otherwise it is filled with pixel value 0 (the <a href="ntqcolor.html">TQColor</a> <tt>TQt::color0</tt>). +otherwise it is filled with pixel value 0 (the <a href="tqcolor.html">TQColor</a> <tt>TQt::color0</tt>). <p> The optional <em>optimization</em> argument specifies the optimization setting for the bitmap. The default optimization should be used in most cases. Games and other pixmap-intensive applications may @@ -102,7 +102,7 @@ benefit from setting this argument; see <a href="ntqpixmap.html#Optimization-enu This is an overloaded member function, provided for convenience. It behaves essentially like the above function. <p> Constructs a bitmap with the size <em>size</em>. <p> The contents of the bitmap is uninitialized if <em>clear</em> is FALSE; -otherwise it is filled with pixel value 0 (the <a href="ntqcolor.html">TQColor</a> <tt>TQt::color0</tt>). +otherwise it is filled with pixel value 0 (the <a href="tqcolor.html">TQColor</a> <tt>TQt::color0</tt>). <p> The optional <em>optimization</em> argument specifies the optimization setting for the bitmap. The default optimization should be used in most cases. Games and other pixmap-intensive applications may |