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-rw-r--r--doc/html/tutorial1-11.html6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/html/tutorial1-11.html b/doc/html/tutorial1-11.html
index 0c2da3bf4..8f7decd9c 100644
--- a/doc/html/tutorial1-11.html
+++ b/doc/html/tutorial1-11.html
@@ -92,8 +92,8 @@ when the shot was fired.
f = 0;
timerCount = 0;
autoShootTimer = new <a href="ntqtimer.html">TQTimer</a>( this, "movement handler" );
- <a name="x2379"></a> <a href="ntqobject.html#connect">connect</a>( autoShootTimer, SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()),
- this, SLOT(moveShot()) );
+ <a name="x2379"></a> <a href="ntqobject.html#connect">connect</a>( autoShootTimer, TQ_SIGNAL(<a href="ntqtimer.html#timeout">timeout</a>()),
+ this, TQ_SLOT(moveShot()) );
shoot_ang = 0;
shoot_f = 0;
<a href="ntqwidget.html#setPalette">setPalette</a>( TQPalette( TQColor( 250, 250, 200) ) );
@@ -221,7 +221,7 @@ integer.
<p> In the constructor we create and set up the Shoot button exactly like we
did with the Quit button. Note that the first argument to the constructor
is the button text, and the third is the widget's name.
-<p> <pre> <a href="ntqobject.html#connect">connect</a>( shoot, SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), cannonField, SLOT(shoot()) );
+<p> <pre> <a href="ntqobject.html#connect">connect</a>( shoot, TQ_SIGNAL(<a href="ntqbutton.html#clicked">clicked</a>()), cannonField, TQ_SLOT(shoot()) );
</pre>
<p> Connects the clicked() signal of the Shoot button to the shoot() slot
of the CannonField.