diff options
Diffstat (limited to 'doc/html/tutorial1-12.html')
-rw-r--r-- | doc/html/tutorial1-12.html | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/html/tutorial1-12.html b/doc/html/tutorial1-12.html index 799a80b74..5f7ee92e8 100644 --- a/doc/html/tutorial1-12.html +++ b/doc/html/tutorial1-12.html @@ -171,9 +171,9 @@ hit the target). </h3> <a name="1-4"></a><p> -<p> <pre> #include <<a href="qdatetime-h.html">ntqdatetime.h</a>> +<p> <pre> #include <<a href="tqdatetime-h.html">tqdatetime.h</a>> </pre> -<p> We include the <a href="qdate.html">TQDate</a>, <a href="qtime.html">TQTime</a>, and <a href="ntqdatetime.html">TQDateTime</a> class definitions. +<p> We include the <a href="tqdate.html">TQDate</a>, <a href="tqtime.html">TQTime</a>, and <a href="tqdatetime.html">TQDateTime</a> class definitions. <p> <pre> #include <stdlib.h> </pre> <p> We include the stdlib library because we need the rand() function. @@ -189,8 +189,8 @@ repaint() on a hidden widget. static bool first_time = TRUE; if ( first_time ) { first_time = FALSE; - <a href="qtime.html">TQTime</a> midnight( 0, 0, 0 ); - <a name="x2399"></a><a name="x2398"></a> srand( midnight.<a href="qtime.html#secsTo">secsTo</a>(TQTime::<a href="qtime.html#currentTime">currentTime</a>()) ); + <a href="tqtime.html">TQTime</a> midnight( 0, 0, 0 ); + <a name="x2399"></a><a name="x2398"></a> srand( midnight.<a href="tqtime.html#secsTo">secsTo</a>(TQTime::<a href="tqtime.html#currentTime">currentTime</a>()) ); } <a href="ntqregion.html">TQRegion</a> r( targetRect() ); target = TQPoint( 200 + rand() % 190, @@ -211,10 +211,10 @@ passed since midnight as a pseudo-random value. this one is guaranteed to keep its value between calls to the function. <p> The <tt>if</tt> test will succeed only the first time this function is called because we set <tt>first_time</tt> to FALSE inside the <tt>if</tt> block. -<p> Then we create the <a href="qtime.html">TQTime</a> object <tt>midnight</tt>, which represents the time +<p> Then we create the <a href="tqtime.html">TQTime</a> object <tt>midnight</tt>, which represents the time 00:00:00. Next we fetch the number of seconds from midnight until -now and use it as a random seed. See the documentation for <a href="qdate.html">TQDate</a>, -<a href="qtime.html">TQTime</a>, and <a href="ntqdatetime.html">TQDateTime</a> for more information. +now and use it as a random seed. See the documentation for <a href="tqdate.html">TQDate</a>, +<a href="tqtime.html">TQTime</a>, and <a href="tqdatetime.html">TQDateTime</a> for more information. <p> Finally we calculate the target's center point. We keep it within the rectangle (x=200, y=35, width=190, height=255), (i.e., the possible x and y values are x = 200..389 and y = 35..289) in a @@ -232,7 +232,7 @@ the left edge and with x values increasing to the right. </pre> <p> This part of the timer event has not changed from the previous chapter. <p> <pre> if ( shotR.<a href="ntqrect.html#intersects">intersects</a>( targetRect() ) ) { - <a name="x2400"></a> autoShootTimer-><a href="ntqtimer.html#stop">stop</a>(); + <a name="x2400"></a> autoShootTimer-><a href="tqtimer.html#stop">stop</a>(); emit hit(); </pre> <p> This <tt>if</tt> statement checks whether the shot rectangle intersects the @@ -243,7 +243,7 @@ world that a target was destroyed, and return. CannonField is a component we leave such decisions to the user of the component. <p> <pre> <a name="x2397"></a><a name="x2396"></a> } else if ( shotR.<a href="ntqrect.html#x">x</a>() > width() || shotR.<a href="ntqrect.html#y">y</a>() > height() ) { - autoShootTimer-><a href="ntqtimer.html#stop">stop</a>(); + autoShootTimer-><a href="tqtimer.html#stop">stop</a>(); emit missed(); </pre> <p> This <tt>if</tt> statement is the same as in the previous chapter, except that |