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-rw-r--r--doc/html/tutorial1-12.html10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/html/tutorial1-12.html b/doc/html/tutorial1-12.html
index 5f7ee92e8..7aef83897 100644
--- a/doc/html/tutorial1-12.html
+++ b/doc/html/tutorial1-12.html
@@ -158,7 +158,7 @@ it contains a target.
signal is emitted when the shot moves beyond the right or bottom edge
of the widget (i.e., it is certain that it has not and will not
hit the target).
-<p> <pre> void paintTarget( <a href="ntqpainter.html">TQPainter</a> * );
+<p> <pre> void paintTarget( <a href="tqpainter.html">TQPainter</a> * );
</pre>
<p> This private function paints the target.
<p> <pre> <a href="ntqrect.html">TQRect</a> targetRect() const;
@@ -258,11 +258,11 @@ added:
paintTarget( &amp;p );
</pre>
<p> These two lines make sure that the target is also painted when necessary.
-<p> <pre> void CannonField::paintTarget( <a href="ntqpainter.html">TQPainter</a> *p )
+<p> <pre> void CannonField::paintTarget( <a href="tqpainter.html">TQPainter</a> *p )
{
- p-&gt;<a href="ntqpainter.html#setBrush">setBrush</a>( red );
- p-&gt;<a href="ntqpainter.html#setPen">setPen</a>( black );
- p-&gt;<a href="ntqpainter.html#drawRect">drawRect</a>( targetRect() );
+ p-&gt;<a href="tqpainter.html#setBrush">setBrush</a>( red );
+ p-&gt;<a href="tqpainter.html#setPen">setPen</a>( black );
+ p-&gt;<a href="tqpainter.html#drawRect">drawRect</a>( targetRect() );
}
</pre>
<p> This private function paints the target; a rectangle filled with red and