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-rw-r--r--doc/html/tutorial1-13.html6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/html/tutorial1-13.html b/doc/html/tutorial1-13.html
index a56d49fab..9ac3fcc5e 100644
--- a/doc/html/tutorial1-13.html
+++ b/doc/html/tutorial1-13.html
@@ -136,7 +136,7 @@ over (luckily for the player :-).
timerCount = 0;
shoot_ang = ang;
shoot_f = f;
- <a name="x2407"></a> autoShootTimer-&gt;<a href="ntqtimer.html#start">start</a>( 50 );
+ <a name="x2407"></a> autoShootTimer-&gt;<a href="tqtimer.html#start">start</a>( 50 );
emit canShoot( FALSE );
}
</pre>
@@ -148,7 +148,7 @@ cannot shoot now.
if ( gameEnded )
return;
if ( isShooting() )
- autoShootTimer-&gt;<a href="ntqtimer.html#stop">stop</a>();
+ autoShootTimer-&gt;<a href="tqtimer.html#stop">stop</a>();
gameEnded = TRUE;
<a href="tqwidget.html#repaint">repaint</a>();
}
@@ -165,7 +165,7 @@ widget.
<p> <pre> void CannonField::restartGame()
{
if ( isShooting() )
- <a name="x2408"></a> autoShootTimer-&gt;<a href="ntqtimer.html#stop">stop</a>();
+ <a name="x2408"></a> autoShootTimer-&gt;<a href="tqtimer.html#stop">stop</a>();
gameEnded = FALSE;
<a href="tqwidget.html#repaint">repaint</a>();
emit canShoot( TRUE );