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-rw-r--r--examples/canvas/blendshadow.cpp53
1 files changed, 53 insertions, 0 deletions
diff --git a/examples/canvas/blendshadow.cpp b/examples/canvas/blendshadow.cpp
new file mode 100644
index 000000000..deb18a4a1
--- /dev/null
+++ b/examples/canvas/blendshadow.cpp
@@ -0,0 +1,53 @@
+#include <qimage.h>
+#include <qcolor.h>
+
+static inline int blendComponent( int v, int av, int s, int as )
+{
+ return as*s + av*v -(av*as*s)/255;
+}
+
+static inline TQRgb blendShade( TQRgb v, TQRgb s )
+{
+ //shadow image is already reduced and blurred
+ int as = qAlpha(s);
+ int av = qAlpha(v);
+ if ( as == 0 || av == 255 )
+ return v;
+
+ int a = as + av -(as*av)/255;
+
+ int r = blendComponent( qRed(v),av, qRed(s), as)/a;
+ int g = blendComponent( qGreen(v),av, qGreen(s), as)/a;
+ int b = blendComponent( qBlue(v),av, qBlue(s), as)/a;
+
+ return qRgba(r,g,b,a);
+}
+
+
+
+int main( int*, char**)
+{
+ TQImage image( "out.png" );
+ image.convertDepth( 32 );
+ TQImage shade( "outshade.png" );
+ shade.convertDepth( 32 );
+ int dx = 10;
+ int dy = 5;
+
+ int w = image.width();
+ int h = image.height();
+
+ TQImage img( w+dx, h+dy, 32 );
+ img.setAlphaBuffer( TRUE );
+
+ for ( int y = 0; y < h+dy; y++ ) {
+ for ( int x = 0; x < w+dx; x++ ) {
+ TQRgb sh = (x<dx||y<dy) ? 0 : shade.pixel( x-dx, y-dy );
+ TQRgb pixel = (x<w&y<h) ? image.pixel( x, y ) : 0;
+ img.setPixel( x, y, blendShade( pixel, sh ) );
+ }
+ }
+ img.save("blend.png", "PNG" );
+}
+
+