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diff --git a/examples/opengl/overlay_x11/overlay_x11.doc b/examples/opengl/overlay_x11/overlay_x11.doc new file mode 100644 index 000000000..6dddc9b9b --- /dev/null +++ b/examples/opengl/overlay_x11/overlay_x11.doc @@ -0,0 +1,82 @@ +/*! \page opengl-overlay-x11-example.html + + \ingroup opengl-examples + \title OpenGL Overlay X11 Example + +\warning From version 5.0 onwards, the Qt OpenGL Extension includes +direct support for use of OpenGL overlays. For many uses of overlays, +this makes the technique described below redundant. See the \link +opengl-overlay-example.html overlay\endlink example program. The +following is a discussion on how to use non-QGL widgets in overlay +planes. + +Overlayrubber: An example program showing how to use Qt and Qt OpenGL +Extension with X11 overlay visuals. + +See \c{$QTDIR/examples/opengl/overlay_x11} for the source code. + +Background information for this example can be found in the +information on \link opengl-x11-overlays.html overlays\endlink. + +The example program has three main parts: + +\list 1 +\i \e GearWidget - a normal, simple QGLWidget. This renders the usual +gears. It has been modified to print a debug message every time it +redraws (renders) itself. Thus, you can easily confirm that drawing in +the overlay plane does not cause redrawings in the main plane where +the QGLWidget resides. + +\i \e RubberbandWidget - Very simple standard (non-GL) Qt widget that +implements rubberband drawing. Designed for use in an overlay plane. +It takes the plane's transparent color as a constructor argument and +uses that for its background color. Thus, the widget itself will be +invisible, only the rubberbands it draws will be visible. + +\i \e{main.cpp} Creates a GearWidget and a Rubberbandwidget and puts the +latter on top of the former. Contains a routine that checks that the +default visual is in an overlay plane, and returns the transparent +color of that plane. +\endlist + +\section1 Running the Example + +Start the \c overlayrubber executable. Click and drag with the left +mouse button to see rubberband drawing. Observe that the QGLWidget +does not redraw itself (no redraw debug messages are output), and yet +the image is not destroyed. Marvel at the coolness of X11 overlays! + + +\section1 Using this technique in a real application + +For clarity, this example program has been kept very simple. Here are +some hints for real application usage: + +\list + +\i \e{All normal widgets are in the overlay plane.} This means that you +can put all kinds of Qt widgets (your own or standard Qt widgets) on +top of the OpenGL image (widget), e.g. pushbuttons etc., and they can +be moved, resized, or removed without destroying the OpenGL image. + +\i \e{Using with geometry management.} The QLayout classes don't permit +putting one widget (the overlay) on top of another (the OpenGL +widget); that would defy the whole purpose of the automatic layout. +The solution is to add just one of them to the QLayout object. Have it +keep a pointer to the other (i.e. the QGLWidget knows about its +overlay widget or vice versa). Implement the resizeEvent() method of +the widget you put in the layout, and make it call setGeometry() on +the other widget with its own geometry as parameters, thus keeping the +two widgets' geometries synchronized. + +\i \e{Using together with QPalette and QColorGroup.} Instead of the +simplistic setBackgroundColor( transparentColor ), you can +use Qt's QPalette system to make your overlay widgets use +transparent color for what you want. This way, the normal Qt widgets +can be used as overlays for fancy effects. Just create a palette for +them with the transparent color for the relevant color roles, e.g. +Background and Base, in the Normal and/or Active modes. This way, you +can create see-through QPushButtons etc. +\endlist + +*/ |