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diff --git a/examples/tetrix/gtetrix.h b/examples/tetrix/gtetrix.h
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+/****************************************************************************
+**
+** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
+**
+** This file is part of an example program for TQt. This example
+** program may be used, distributed and modified without limitation.
+**
+*****************************************************************************/
+
+#ifndef GTETRIX_H
+#define GTETRIX_H
+
+#include "tpiece.h"
+
+
+class GenericTetrix
+{
+public:
+ GenericTetrix(int boardWidth = 10,int boardHeight = 22);
+ virtual ~GenericTetrix();
+
+ void clearBoard(int fillRandomLines = 0);
+ void revealNextPiece(int revealIt);
+ void updateBoard(int x1,int y1,int x2,int y2,int dontUpdateBlanks = 0);
+ void updateNext(){if (showNext) showNextPiece();}
+ void hideBoard();
+ void showBoard();
+ void fillRandom(int line);
+
+ void moveLeft(int steps = 1);
+ void moveRight(int steps = 1);
+ void rotateLeft();
+ void rotateRight();
+ void dropDown();
+ void oneLineDown();
+ void newPiece();
+ void removePiece();
+
+ int noOfClearLines() {return nClearLines;}
+ int getLinesRemoved() {return nLinesRemoved;}
+ int getPiecesDropped() {return nPiecesDropped;}
+ int getScore() {return score;}
+ int getLevel() {return level;}
+ int boardHeight() {return height;}
+ int boardWidth() {return width;}
+
+ virtual void drawSquare(int x,int y,int value) = 0;
+ virtual void gameOver() = 0;
+
+ virtual void startGame(int gameType = 0,int fillRandomLines = 0);
+ virtual void drawNextSquare(int x,int y,int value);
+ virtual void pieceDropped(int dropHeight);
+ virtual void updateRemoved(int noOfLines);
+ virtual void updateScore(int newScore);
+ virtual void updateLevel(int newLevel);
+
+private:
+ void draw(int x, int y, int value){drawSquare(x,height - y,value);}
+ void removeFullLines();
+ void removeLine(int line);
+ void showPiece();
+ void erasePiece();
+ void internalPieceDropped(int dropHeight);
+ void gluePiece();
+ void showNextPiece(int erase = 0);
+ void eraseNextPiece(){showNextPiece(1);};
+ int canPosition(TetrixPiece &piece); // Returns a boolean value.
+ int canMoveTo(int xPosition, int line); // Returns a boolean value.
+ void moveTo(int xPosition,int line);
+ void position(TetrixPiece &piece);
+ void optimizedMove(int newPos, int newLine,TetrixPiece &newPiece);
+
+ int &board(int x,int y){return boardPtr[width*y + x];}
+
+ TetrixPiece currentPiece;
+ TetrixPiece nextPiece;
+ int currentLine;
+ int currentPos;
+ int showNext; // Boolean variable.
+ int nLinesRemoved;
+ int nPiecesDropped;
+ int score;
+ int level;
+ int gameID;
+ int nClearLines;
+ int width;
+ int height;
+ int *boardPtr;
+};
+
+
+#endif