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-rw-r--r--tutorial/t13/cannon.cpp231
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diff --git a/tutorial/t13/cannon.cpp b/tutorial/t13/cannon.cpp
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+/****************************************************************
+**
+** Implementation CannonField class, TQt tutorial 13
+**
+****************************************************************/
+
+#include "cannon.h"
+#include <qtimer.h>
+#include <qpainter.h>
+#include <qpixmap.h>
+#include <qdatetime.h>
+
+#include <math.h>
+#include <stdlib.h>
+
+
+CannonField::CannonField( TQWidget *parent, const char *name )
+ : TQWidget( parent, name )
+{
+ ang = 45;
+ f = 0;
+ timerCount = 0;
+ autoShootTimer = new TQTimer( this, "movement handler" );
+ connect( autoShootTimer, SIGNAL(timeout()),
+ this, SLOT(moveShot()) );
+ shoot_ang = 0;
+ shoot_f = 0;
+ target = TQPoint( 0, 0 );
+ gameEnded = FALSE;
+ setPalette( TQPalette( TQColor( 250, 250, 200) ) );
+ newTarget();
+}
+
+
+void CannonField::setAngle( int degrees )
+{
+ if ( degrees < 5 )
+ degrees = 5;
+ if ( degrees > 70 )
+ degrees = 70;
+ if ( ang == degrees )
+ return;
+ ang = degrees;
+ repaint( cannonRect(), FALSE );
+ emit angleChanged( ang );
+}
+
+
+void CannonField::setForce( int newton )
+{
+ if ( newton < 0 )
+ newton = 0;
+ if ( f == newton )
+ return;
+ f = newton;
+ emit forceChanged( f );
+}
+
+
+void CannonField::shoot()
+{
+ if ( isShooting() )
+ return;
+ timerCount = 0;
+ shoot_ang = ang;
+ shoot_f = f;
+ autoShootTimer->start( 50 );
+ emit canShoot( FALSE );
+}
+
+
+void CannonField::newTarget()
+{
+ static bool first_time = TRUE;
+ if ( first_time ) {
+ first_time = FALSE;
+ TQTime midnight( 0, 0, 0 );
+ srand( midnight.secsTo(TQTime::currentTime()) );
+ }
+ TQRegion r( targetRect() );
+ target = TQPoint( 200 + rand() % 190,
+ 10 + rand() % 255 );
+ repaint( r.unite( targetRect() ) );
+}
+
+void CannonField::setGameOver()
+{
+ if ( gameEnded )
+ return;
+ if ( isShooting() )
+ autoShootTimer->stop();
+ gameEnded = TRUE;
+ repaint();
+}
+
+void CannonField::restartGame()
+{
+ if ( isShooting() )
+ autoShootTimer->stop();
+ gameEnded = FALSE;
+ repaint();
+ emit canShoot( TRUE );
+}
+
+void CannonField::moveShot()
+{
+ TQRegion r( shotRect() );
+ timerCount++;
+
+ TQRect shotR = shotRect();
+
+ if ( shotR.intersects( targetRect() ) ) {
+ autoShootTimer->stop();
+ emit hit();
+ emit canShoot( TRUE );
+ } else if ( shotR.x() > width() || shotR.y() > height() ) {
+ autoShootTimer->stop();
+ emit missed();
+ emit canShoot( TRUE );
+ } else {
+ r = r.unite( TQRegion( shotR ) );
+ }
+
+ repaint( r );
+}
+
+
+void CannonField::paintEvent( TQPaintEvent *e )
+{
+ TQRect updateR = e->rect();
+ TQPainter p( this );
+
+ if ( gameEnded ) {
+ p.setPen( black );
+ p.setFont( TQFont( "Courier", 48, TQFont::Bold ) );
+ p.drawText( rect(), AlignCenter, "Game Over" );
+ }
+ if ( updateR.intersects( cannonRect() ) )
+ paintCannon( &p );
+ if ( isShooting() && updateR.intersects( shotRect() ) )
+ paintShot( &p );
+ if ( !gameEnded && updateR.intersects( targetRect() ) )
+ paintTarget( &p );
+}
+
+
+void CannonField::paintShot( TQPainter *p )
+{
+ p->setBrush( black );
+ p->setPen( NoPen );
+ p->drawRect( shotRect() );
+}
+
+
+void CannonField::paintTarget( TQPainter *p )
+{
+ p->setBrush( red );
+ p->setPen( black );
+ p->drawRect( targetRect() );
+}
+
+
+const TQRect barrelRect(33, -4, 15, 8);
+
+void CannonField::paintCannon( TQPainter *p )
+{
+ TQRect cr = cannonRect();
+ TQPixmap pix( cr.size() );
+ pix.fill( this, cr.topLeft() );
+
+ TQPainter tmp( &pix );
+ tmp.setBrush( blue );
+ tmp.setPen( NoPen );
+
+ tmp.translate( 0, pix.height() - 1 );
+ tmp.drawPie( TQRect( -35,-35, 70, 70 ), 0, 90*16 );
+ tmp.rotate( -ang );
+ tmp.drawRect( barrelRect );
+ tmp.end();
+
+ p->drawPixmap( cr.topLeft(), pix );
+}
+
+
+TQRect CannonField::cannonRect() const
+{
+ TQRect r( 0, 0, 50, 50 );
+ r.moveBottomLeft( rect().bottomLeft() );
+ return r;
+}
+
+
+TQRect CannonField::shotRect() const
+{
+ const double gravity = 4;
+
+ double time = timerCount / 4.0;
+ double velocity = shoot_f;
+ double radians = shoot_ang*3.14159265/180;
+
+ double velx = velocity*cos( radians );
+ double vely = velocity*sin( radians );
+ double x0 = ( barrelRect.right() + 5 )*cos(radians);
+ double y0 = ( barrelRect.right() + 5 )*sin(radians);
+ double x = x0 + velx*time;
+ double y = y0 + vely*time - 0.5*gravity*time*time;
+
+ TQRect r = TQRect( 0, 0, 6, 6 );
+ r.moveCenter( TQPoint( qRound(x), height() - 1 - qRound(y) ) );
+ return r;
+}
+
+
+TQRect CannonField::targetRect() const
+{
+ TQRect r( 0, 0, 20, 10 );
+ r.moveCenter( TQPoint(target.x(),height() - 1 - target.y()) );
+ return r;
+}
+
+
+bool CannonField::isShooting() const
+{
+ return autoShootTimer->isActive();
+}
+
+
+TQSizePolicy CannonField::sizePolicy() const
+{
+ return TQSizePolicy( TQSizePolicy::Expanding, TQSizePolicy::Expanding );
+}