<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/doc/tutorial.doc:2375 --> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>t14/cannon.h Example File</title> <style type="text/css"><!-- fn { margin-left: 1cm; text-indent: -1cm; } a:link { color: #004faf; text-decoration: none } a:visited { color: #672967; text-decoration: none } body { background: #ffffff; color: black; } --></style> </head> <body> <table border="0" cellpadding="0" cellspacing="0" width="100%"> <tr bgcolor="#E5E5E5"> <td valign=center> <a href="index.html"> <font color="#004faf">Home</font></a> | <a href="classes.html"> <font color="#004faf">All Classes</font></a> | <a href="mainclasses.html"> <font color="#004faf">Main Classes</font></a> | <a href="annotated.html"> <font color="#004faf">Annotated</font></a> | <a href="groups.html"> <font color="#004faf">Grouped Classes</font></a> | <a href="functions.html"> <font color="#004faf">Functions</font></a> </td> <td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>t14/cannon.h Example File</h1> <pre>/**************************************************************** ** ** Definition of CannonField class, TQt tutorial 14 ** ****************************************************************/ #ifndef CANNON_H #define CANNON_H class TQTimer; #include <<a href="qwidget-h.html">ntqwidget.h</a>> class CannonField : public <a href="ntqwidget.html">TQWidget</a> { TQ_OBJECT public: CannonField( <a href="ntqwidget.html">TQWidget</a> *parent=0, const char *name=0 ); int angle() const { return ang; } int force() const { return f; } bool gameOver() const { return gameEnded; } bool isShooting() const; <a href="ntqsize.html">TQSize</a> sizeHint() const; <a href="ntqsizepolicy.html">TQSizePolicy</a> sizePolicy() const; public slots: void setAngle( int degrees ); void setForce( int newton ); void shoot(); void newTarget(); void setGameOver(); void restartGame(); private slots: void moveShot(); signals: void hit(); void missed(); void angleChanged( int ); void forceChanged( int ); void canShoot( bool ); protected: void paintEvent( <a href="qpaintevent.html">TQPaintEvent</a> * ); void mousePressEvent( <a href="qmouseevent.html">TQMouseEvent</a> * ); void mouseMoveEvent( <a href="qmouseevent.html">TQMouseEvent</a> * ); void mouseReleaseEvent( <a href="qmouseevent.html">TQMouseEvent</a> * ); private: void paintShot( <a href="ntqpainter.html">TQPainter</a> * ); void paintTarget( <a href="ntqpainter.html">TQPainter</a> * ); void paintBarrier( <a href="ntqpainter.html">TQPainter</a> * ); void paintCannon( <a href="ntqpainter.html">TQPainter</a> * ); <a href="ntqrect.html">TQRect</a> cannonRect() const; <a href="ntqrect.html">TQRect</a> shotRect() const; <a href="ntqrect.html">TQRect</a> targetRect() const; <a href="ntqrect.html">TQRect</a> barrierRect() const; bool barrelHit( const <a href="ntqpoint.html">TQPoint</a> & ) const; int ang; int f; int timerCount; <a href="ntqtimer.html">TQTimer</a> * autoShootTimer; float shoot_ang; float shoot_f; <a href="ntqpoint.html">TQPoint</a> target; bool gameEnded; bool barrelPressed; }; #endif // CANNON_H </pre><!-- eof --> <p><address><hr><div align=center> <table width=100% cellspacing=0 border=0><tr> <td>Copyright © 2007 <a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a> <td align=right><div align=right>TQt 3.3.8</div> </table></div></address></body> </html>