/**************************************************************************** ** ** Implementation of TQPointArray class ** ** Created : 940213 ** ** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved. ** ** This file is part of the kernel module of the TQt GUI Toolkit. ** ** This file may be used under the terms of the GNU General ** Public License versions 2.0 or 3.0 as published by the Free ** Software Foundation and appearing in the files LICENSE.GPL2 ** and LICENSE.GPL3 included in the packaging of this file. ** Alternatively you may (at your option) use any later version ** of the GNU General Public License if such license has been ** publicly approved by Trolltech ASA (or its successors, if any) ** and the KDE Free TQt Foundation. ** ** Please review the following information to ensure GNU General ** Public Licensing requirements will be met: ** http://trolltech.com/products/qt/licenses/licensing/opensource/. ** If you are unsure which license is appropriate for your use, please ** review the following information: ** http://trolltech.com/products/qt/licenses/licensing/licensingoverview ** or contact the sales department at sales@trolltech.com. ** ** This file may be used under the terms of the Q Public License as ** defined by Trolltech ASA and appearing in the file LICENSE.TQPL ** included in the packaging of this file. Licensees holding valid TQt ** Commercial licenses may use this file in accordance with the TQt ** Commercial License Agreement provided with the Software. ** ** This file is provided "AS IS" with NO WARRANTY OF ANY KIND, ** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted ** herein. ** **********************************************************************/ #include "tqpointarray.h" #include "tqrect.h" #include "tqdatastream.h" #include "tqwmatrix.h" #include const double Q_PI = 3.14159265358979323846; // pi // one more useful comment /*! \class TQPointArray tqpointarray.h \brief The TQPointArray class provides an array of points. \ingroup images \ingroup graphics \ingroup shared A TQPointArray is an array of TQPoint objects. In addition to the functions provided by TQMemArray, TQPointArray provides some point-specific functions. For convenient reading and writing of the point data use setPoints(), putPoints(), point(), and setPoint(). For geometry operations use boundingRect() and translate(). There is also the TQWMatrix::map() function for more general transformations of TQPointArrays. You can also create arcs and ellipses with makeArc() and makeEllipse(). Among others, TQPointArray is used by TQPainter::drawLineSegments(), TQPainter::drawPolyline(), TQPainter::drawPolygon() and TQPainter::drawCubicBezier(). Note that because this class is a TQMemArray, copying an array and modifying the copy modifies the original as well, i.e. a shallow copy. If you need a deep copy use copy() or detach(), for example: \code void drawGiraffe( const TQPointArray & r, TQPainter * p ) { TQPointArray tmp = r; tmp.detach(); // some code that modifies tmp p->drawPoints( tmp ); } \endcode If you forget the tmp.detach(), the const array will be modified. \sa TQPainter TQWMatrix TQMemArray */ /***************************************************************************** TQPointArray member functions *****************************************************************************/ /*! \fn TQPointArray::TQPointArray() Constructs a null point array. \sa isNull() */ /*! \fn TQPointArray::TQPointArray( int size ) Constructs a point array with room for \a size points. Makes a null array if \a size == 0. \sa resize(), isNull() */ /*! \fn TQPointArray::TQPointArray( const TQPointArray &a ) Constructs a shallow copy of the point array \a a. \sa copy() detach() */ /*! Constructs a point array from the rectangle \a r. If \a closed is FALSE, then the point array just contains the following four points in the listed order: r.topLeft(), r.topRight(), r.bottomRight() and r.bottomLeft(). If \a closed is TRUE, then a fifth point is set to r.topLeft(). */ TQPointArray::TQPointArray( const TQRect &r, bool closed ) { setPoints( 4, r.left(), r.top(), r.right(), r.top(), r.right(), r.bottom(), r.left(), r.bottom() ); if ( closed ) { resize( 5 ); setPoint( 4, r.left(), r.top() ); } } /*! \internal Constructs a point array with \a nPoints points, taken from the \a points array. Equivalent to setPoints(nPoints, points). */ TQPointArray::TQPointArray( int nPoints, const TQCOORD *points ) { setPoints( nPoints, points ); } /*! \fn TQPointArray::~TQPointArray() Destroys the point array. */ /*! \fn TQPointArray &TQPointArray::operator=( const TQPointArray &a ) Assigns a shallow copy of \a a to this point array and returns a reference to this point array. Equivalent to assign(a). \sa copy() detach() */ /*! \fn TQPointArray TQPointArray::copy() const Creates a deep copy of the array. \sa detach() */ /*! Translates all points in the array by \a (dx, dy). */ void TQPointArray::translate( int dx, int dy ) { TQPoint *p = data(); int i = size(); TQPoint pt( dx, dy ); while ( i-- ) { *p += pt; p++; } } /*! Reads the coordinates of the point at position \a index within the array and writes them into \a *x and \a *y. */ void TQPointArray::point( uint index, int *x, int *y ) const { TQPoint p = TQMemArray::at( index ); if ( x ) *x = (int)p.x(); if ( y ) *y = (int)p.y(); } /*! \overload Returns the point at position \a index within the array. */ TQPoint TQPointArray::point( uint index ) const { // #### index out of bounds return TQMemArray::at( index ); } /*! \fn void TQPointArray::setPoint( uint i, const TQPoint &p ) \overload Sets the point at array index \a i to \a p. */ /*! Sets the point at position \a index in the array to \a (x, y). */ void TQPointArray::setPoint( uint index, int x, int y ) { // #### index out of bounds TQMemArray::at( index ) = TQPoint( x, y ); } /*! \internal Resizes the array to \a nPoints and sets the points in the array to the values taken from \a points. Returns TRUE if successful, or FALSE if the array could not be resized (normally due to lack of memory). The example code creates an array with two points (1,2) and (3,4): \code static TQCOORD points[] = { 1,2, 3,4 }; TQPointArray a; a.setPoints( 2, points ); \endcode \sa resize(), putPoints() */ bool TQPointArray::setPoints( int nPoints, const TQCOORD *points ) { if ( !resize(nPoints) ) return FALSE; int i = 0; while ( nPoints-- ) { // make array of points setPoint( i++, *points, *(points+1) ); points++; points++; } return TRUE; } /*! \overload Resizes the array to \a nPoints and sets the points in the array to the values taken from the variable argument list. Returns TRUE if successful, or FALSE if the array could not be resized (typically due to lack of memory). The example code creates an array with two points (1,2) and (3,4): \code TQPointArray a; a.setPoints( 2, 1,2, 3,4 ); \endcode The points are given as a sequence of integers, starting with \a firstx then \a firsty, and so on. \sa resize(), putPoints() */ bool TQPointArray::setPoints( int nPoints, int firstx, int firsty, ... ) { va_list ap; if ( !resize(nPoints) ) return FALSE; setPoint( 0, firstx, firsty ); // set first point int i = 1, x, y; nPoints--; va_start( ap, firsty ); while ( nPoints-- ) { x = va_arg( ap, int ); y = va_arg( ap, int ); setPoint( i++, x, y ); } va_end( ap ); return TRUE; } /*! \overload \internal Copies \a nPoints points from the \a points coord array into this point array, and resizes the point array if \c{index+nPoints} exceeds the size of the array. Returns TRUE if successful, or FALSE if the array could not be resized (typically due to lack of memory). */ bool TQPointArray::putPoints( int index, int nPoints, const TQCOORD *points ) { if ( index + nPoints > (int)size() ) { // extend array if ( !resize( index + nPoints ) ) return FALSE; } int i = index; while ( nPoints-- ) { // make array of points setPoint( i++, *points, *(points+1) ); points++; points++; } return TRUE; } /*! Copies \a nPoints points from the variable argument list into this point array from position \a index, and resizes the point array if \c{index+nPoints} exceeds the size of the array. Returns TRUE if successful, or FALSE if the array could not be resized (typically due to lack of memory). The example code creates an array with three points (4,5), (6,7) and (8,9), by expanding the array from 1 to 3 points: \code TQPointArray a( 1 ); a[0] = TQPoint( 4, 5 ); a.putPoints( 1, 2, 6,7, 8,9 ); // index == 1, points == 2 \endcode This has the same result, but here putPoints overwrites rather than extends: \code TQPointArray a( 3 ); a.putPoints( 0, 3, 4,5, 0,0, 8,9 ); a.putPoints( 1, 1, 6,7 ); \endcode The points are given as a sequence of integers, starting with \a firstx then \a firsty, and so on. \sa resize() */ bool TQPointArray::putPoints( int index, int nPoints, int firstx, int firsty, ... ) { va_list ap; if ( index + nPoints > (int)size() ) { // extend array if ( !resize(index + nPoints) ) return FALSE; } if ( nPoints <= 0 ) return TRUE; setPoint( index, firstx, firsty ); // set first point int i = index + 1, x, y; nPoints--; va_start( ap, firsty ); while ( nPoints-- ) { x = va_arg( ap, int ); y = va_arg( ap, int ); setPoint( i++, x, y ); } va_end( ap ); return TRUE; } /*! \overload This version of the function copies \a nPoints from \a from into this array, starting at \a index in this array and \a fromIndex in \a from. \a fromIndex is 0 by default. \code TQPointArray a; a.putPoints( 0, 3, 1,2, 0,0, 5,6 ); // a is now the three-point array ( 1,2, 0,0, 5,6 ); TQPointArray b; b.putPoints( 0, 3, 4,4, 5,5, 6,6 ); // b is now ( 4,4, 5,5, 6,6 ); a.putPoints( 2, 3, b ); // a is now ( 1,2, 0,0, 4,4, 5,5, 6,6 ); \endcode */ bool TQPointArray::putPoints( int index, int nPoints, const TQPointArray & from, int fromIndex ) { if ( index + nPoints > (int)size() ) { // extend array if ( !resize(index + nPoints) ) return FALSE; } if ( nPoints <= 0 ) return TRUE; int n = 0; while( n < nPoints ) { setPoint( index+n, from[fromIndex+n] ); n++; } return TRUE; } /*! Returns the bounding rectangle of the points in the array, or TQRect(0,0,0,0) if the array is empty. */ TQRect TQPointArray::boundingRect() const { if ( isEmpty() ) return TQRect( 0, 0, 0, 0 ); // null rectangle TQPoint *pd = data(); int minx, maxx, miny, maxy; minx = maxx = pd->x(); miny = maxy = pd->y(); pd++; for ( int i=1; i<(int)size(); i++ ) { // find min+max x and y if ( pd->x() < minx ) minx = pd->x(); else if ( pd->x() > maxx ) maxx = pd->x(); if ( pd->y() < miny ) miny = pd->y(); else if ( pd->y() > maxy ) maxy = pd->y(); pd++; } return TQRect( TQPoint(minx,miny), TQPoint(maxx,maxy) ); } static inline int fix_angle( int a ) { if ( a > 16*360 ) a %= 16*360; else if ( a < -16*360 ) { a = -( (-a) % (16*360) ); } return a; } /*! Sets the points of the array to those describing an arc of an ellipse with size, width \a w by height \a h, and position (\a x, \a y), starting from angle \a a1 and spanning by angle \a a2. The resulting array has sufficient resolution for pixel accuracy (see the overloaded function which takes an additional TQWMatrix parameter). Angles are specified in 16ths of a degree, i.e. a full circle equals 5760 (16*360). Positive values mean counter-clockwise, whereas negative values mean the clockwise direction. Zero degrees is at the 3 o'clock position. See the \link tqcanvasellipse.html#anglediagram angle diagram\endlink. */ void TQPointArray::makeArc( int x, int y, int w, int h, int a1, int a2 ) { #if !defined(QT_OLD_MAKEELLIPSE) && !defined(TQT_NO_TRANSFORMATIONS) TQWMatrix unit; makeArc(x,y,w,h,a1,a2,unit); #else a1 = fix_angle( a1 ); if ( a1 < 0 ) a1 += 16*360; a2 = fix_angle( a2 ); int a3 = a2 > 0 ? a2 : -a2; // abs angle makeEllipse( x, y, w, h ); int npts = a3*size()/(16*360); // # points in arc array TQPointArray a(npts); int i = a1*size()/(16*360); int j = 0; if ( a2 > 0 ) { while ( npts-- ) { if ( i >= (int)size() ) // wrap index i = 0; a.TQMemArray::at( j++ ) = TQMemArray::at( i++ ); } } else { while ( npts-- ) { if ( i < 0 ) // wrap index i = (int)size()-1; a.TQMemArray::at( j++ ) = TQMemArray::at( i-- ); } } *this = a; return; #endif } #ifndef TQT_NO_TRANSFORMATIONS // Based upon: // parelarc.c from Graphics Gems III // VanAken / Simar, "A Parametric Elliptical Arc Algorithm" // static void qtr_elips(TQPointArray& a, int off, double dxP, double dyP, double dxQ, double dyQ, double dxK, double dyK, int m) { #define PIV2 102944 /* fixed point PI/2 */ #define TWOPI 411775 /* fixed point 2*PI */ #define HALF 32768 /* fixed point 1/2 */ int xP, yP, xQ, yQ, xK, yK; xP = int(dxP * 65536.0); yP = int(dyP * 65536.0); xQ = int(dxQ * 65536.0); yQ = int(dyQ * 65536.0); xK = int(dxK * 65536.0); yK = int(dyK * 65536.0); int i; int vx, ux, vy, uy, xJ, yJ; vx = xK - xQ; /* displacements from center */ ux = xK - xP; vy = yK - yQ; uy = yK - yP; xJ = xP - vx + HALF; /* center of ellipse J */ yJ = yP - vy + HALF; int r; ux -= (r = ux >> (2*m + 3)); /* cancel 2nd-order error */ ux -= (r >>= (2*m + 4)); /* cancel 4th-order error */ ux -= r >> (2*m + 3); /* cancel 6th-order error */ ux += vx >> (m + 1); /* cancel 1st-order error */ uy -= (r = uy >> (2*m + 3)); /* cancel 2nd-order error */ uy -= (r >>= (2*m + 4)); /* cancel 4th-order error */ uy -= r >> (2*m + 3); /* cancel 6th-order error */ uy += vy >> (m + 1); /* cancel 1st-order error */ const int qn = a.size()/4; for (i = 0; i < qn; i++) { a[off+i] = TQPoint((xJ + vx) >> 16, (yJ + vy) >> 16); ux -= vx >> m; vx += ux >> m; uy -= vy >> m; vy += uy >> m; } #undef PIV2 #undef TWOPI #undef HALF } /*! \overload Sets the points of the array to those describing an arc of an ellipse with width \a w and height \a h and position (\a x, \a y), starting from angle \a a1, and spanning angle by \a a2, and transformed by the matrix \a xf. The resulting array has sufficient resolution for pixel accuracy. Angles are specified in 16ths of a degree, i.e. a full circle equals 5760 (16*360). Positive values mean counter-clockwise, whereas negative values mean the clockwise direction. Zero degrees is at the 3 o'clock position. See the \link tqcanvasellipse.html#anglediagram angle diagram\endlink. */ void TQPointArray::makeArc( int x, int y, int w, int h, int a1, int a2, const TQWMatrix& xf ) { #define PIV2 102944 /* fixed point PI/2 */ if ( --w < 0 || --h < 0 || !a2 ) { resize( 0 ); return; } bool rev = a2 < 0; if ( rev ) { a1 += a2; a2 = -a2; } a1 = fix_angle( a1 ); if ( a1 < 0 ) a1 += 16*360; a2 = fix_angle( a2 ); bool arc = a1 != 0 || a2 != 360*16 || rev; double xP, yP, xQ, yQ, xK, yK; xf.map(x+w, y+h/2.0, &xP, &yP); xf.map(x+w/2.0, y, &xQ, &yQ); xf.map(x+w, y, &xK, &yK); int m = 3; int max; int q = int(TQMAX(TQABS(xP-xQ),TQABS(yP-yQ))); if ( arc ) q *= 2; do { m++; max = 4*(1 + (PIV2 >> (16 - m)) ); } while (max < q && m < 16); // 16 limits memory usage on HUGE arcs double inc = 1.0/(1<> (16 - m)); resize(qn*4); qtr_elips(*this, 0, xP, yP, xQ, yQ, xK, yK, m); xP = xQ; yP = yQ; xf.map(x, y+h/2.0, &xQ, &yQ); xf.map(x, y, &xK, &yK); qtr_elips(*this, qn, xP, yP, xQ, yQ, xK, yK, m); xP = xQ; yP = yQ; xf.map(x+w/2.0, y+h, &xQ, &yQ); xf.map(x, y+h, &xK, &yK); qtr_elips(*this, qn*2, xP, yP, xQ, yQ, xK, yK, m); xP = xQ; yP = yQ; xf.map(x+w, y+h/2.0, &xQ, &yQ); xf.map(x+w, y+h, &xK, &yK); qtr_elips(*this, qn*3, xP, yP, xQ, yQ, xK, yK, m); int n = size(); if ( arc ) { double da1 = double(a1)*Q_PI / (360*8); double da3 = double(a2+a1)*Q_PI / (360*8); int i = int(da1/inc+0.5); int l = int(da3/inc+0.5); int k = (l-i)+1; TQPointArray r(k); int j = 0; if ( rev ) { while ( k-- ) r[j++] = at((i+k)%n); } else { while ( j < k ) { r[j] = at((i+j)%n); j++; } } *this = r; } #undef PIV2 } #endif // TQT_NO_TRANSFORMATIONS /*! Sets the points of the array to those describing an ellipse with size, width \a w by height \a h, and position (\a x, \a y). The returned array has sufficient resolution for use as pixels. */ void TQPointArray::makeEllipse( int x, int y, int w, int h ) { // midpoint, 1/4 ellipse #if !defined(QT_OLD_MAKEELLIPSE) && !defined(TQT_NO_TRANSFORMATIONS) TQWMatrix unit; makeArc(x,y,w,h,0,360*16,unit); return; #else if ( w <= 0 || h <= 0 ) { if ( w == 0 || h == 0 ) { resize( 0 ); return; } if ( w < 0 ) { // negative width w = -w; x -= w; } if ( h < 0 ) { // negative height h = -h; y -= h; } } int s = (w+h+2)/2; // max size of xx,yy array int *px = new int[s]; // 1/4th of ellipse int *py = new int[s]; int xx, yy, i=0; double d1, d2; double a2=(w/2)*(w/2), b2=(h/2)*(h/2); xx = 0; yy = int(h/2); d1 = b2 - a2*(h/2) + 0.25*a2; px[i] = xx; py[i] = yy; i++; while ( a2*(yy-0.5) > b2*(xx+0.5) ) { // region 1 if ( d1 < 0 ) { d1 = d1 + b2*(3.0+2*xx); xx++; } else { d1 = d1 + b2*(3.0+2*xx) + 2.0*a2*(1-yy); xx++; yy--; } px[i] = xx; py[i] = yy; i++; } d2 = b2*(xx+0.5)*(xx+0.5) + a2*(yy-1)*(yy-1) - a2*b2; while ( yy > 0 ) { // region 2 if ( d2 < 0 ) { d2 = d2 + 2.0*b2*(xx+1) + a2*(3-2*yy); xx++; yy--; } else { d2 = d2 + a2*(3-2*yy); yy--; } px[i] = xx; py[i] = yy; i++; } s = i; resize( 4*s ); // make full point array x += w/2; y += h/2; for ( i=0; i * 1 if T is on the open ray ending at P: <--P * 2 if T is on the closed interior along: P--Q * 3 if T is on the open ray beginning at Q: Q--> * * Example: consider the line P = (3,2), Q = (17,7). A plot * of the test points T(x,y) (with 0 mapped onto '.') yields: * * 8| . . . . . . . . . . . . . . . . . 3 3 * Y 7| . . . . . . . . . . . . . . 2 2 Q 3 3 Q = 2 * 6| . . . . . . . . . . . 2 2 2 2 2 . . . * a 5| . . . . . . . . 2 2 2 2 2 2 . . . . . * x 4| . . . . . 2 2 2 2 2 2 . . . . . . . . * i 3| . . . 2 2 2 2 2 . . . . . . . . . . . * s 2| 1 1 P 2 2 . . . . . . . . . . . . . . P = 2 * 1| 1 1 . . . . . . . . . . . . . . . . . * +-------------------------------------- * 1 2 3 4 5 X-axis 10 15 19 * * Point-Line distance is normalized with the Infinity Norm * avoiding square-root code and tightening the test vs the * Manhattan Norm. All math is done on the field of integers. * The latter replaces the initial ">= MAX(...)" test with * "> (ABS(qx-px) + ABS(qy-py))" loosening both inequality * and norm, yielding a broader target line for selection. * The tightest test is employed here for best discrimination * in merging collinear (to grid coordinates) vertex chains * into a larger, spanning vectors within the Lemming editor. */ // if all points are coincident, return condition 2 (on line) if(q[0]==p[0] && q[1]==p[1] && q[0]==t[0] && q[1]==t[1]) { return 2; } if ( TQABS((q[1]-p[1])*(t[0]-p[0])-(t[1]-p[1])*(q[0]-p[0])) >= (TQMAX(TQABS(q[0]-p[0]), TQABS(q[1]-p[1])))) return 0; if (((q[0] maxsize / 2 ) { // This never happens in practice. if ( accsize >= maxsize-4 ) return; // Running out of space - approximate by a line. acc[accsize++] = ctrl[0]; acc[accsize++] = ctrl[1]; acc[accsize++] = ctrl[6]; acc[accsize++] = ctrl[7]; return; } //intersects: double l[8]; double r[8]; split( ctrl, l, r); // convert to integers for line condition check int c0[2]; c0[0] = int(ctrl[0]); c0[1] = int(ctrl[1]); int c1[2]; c1[0] = int(ctrl[2]); c1[1] = int(ctrl[3]); int c2[2]; c2[0] = int(ctrl[4]); c2[1] = int(ctrl[5]); int c3[2]; c3[0] = int(ctrl[6]); c3[1] = int(ctrl[7]); // #### Duplication needed? if ( TQABS(c1[0]-c0[0]) <= 1 && TQABS(c1[1]-c0[1]) <= 1 && TQABS(c2[0]-c0[0]) <= 1 && TQABS(c2[1]-c0[1]) <= 1 && TQABS(c3[0]-c1[0]) <= 1 && TQABS(c3[1]-c0[1]) <= 1 ) { // Approximate by one line. // Dont need to write last pt as it is the same as first pt // on the next segment acc[accsize++] = l[0]; acc[accsize++] = l[1]; return; } if ( ( pnt_on_line( c0, c3, c1 ) == 2 && pnt_on_line( c0, c3, c2 ) == 2 ) || ( TQABS(c1[0]-c0[0]) <= 1 && TQABS(c1[1]-c0[1]) <= 1 && TQABS(c2[0]-c0[0]) <= 1 && TQABS(c2[1]-c0[1]) <= 1 && TQABS(c3[0]-c1[0]) <= 1 && TQABS(c3[1]-c0[1]) <= 1 ) ) { // Approximate by one line. // Dont need to write last pt as it is the same as first pt // on the next segment acc[accsize++] = l[0]; acc[accsize++] = l[1]; return; } // Too big and too curved - recusively subdivide. polygonizeTQBezier( acc, accsize, l, maxsize ); polygonizeTQBezier( acc, accsize, r, maxsize ); } /*! Returns the Bezier points for the four control points in this array. */ TQPointArray TQPointArray::cubicBezier() const { #ifdef USE_SIMPLE_QBEZIER_CODE if ( size() != 4 ) { #if defined(QT_CHECK_RANGE) tqWarning( "TQPointArray::bezier: The array must have 4 control points" ); #endif TQPointArray p; return p; } int v; float xvec[4]; float yvec[4]; for ( v=0; v<4; v++ ) { // store all x,y in xvec,yvec int x, y; point( v, &x, &y ); xvec[v] = (float)x; yvec[v] = (float)y; } TQRect r = boundingRect(); int m = TQMAX(r.width(),r.height())/2; m = TQMIN(m,30); // m = number of result points if ( m < 2 ) // at least two points m = 2; TQPointArray p( m ); // p = Bezier point array TQPointData *pd = p.data(); float x0 = xvec[0], y0 = yvec[0]; float dt = 1.0F/m; float cx = 3.0F * (xvec[1] - x0); float bx = 3.0F * (xvec[2] - xvec[1]) - cx; float ax = xvec[3] - (x0 + cx + bx); float cy = 3.0F * (yvec[1] - y0); float by = 3.0F * (yvec[2] - yvec[1]) - cy; float ay = yvec[3] - (y0 + cy + by); float t = dt; pd->rx() = (TQCOORD)xvec[0]; pd->ry() = (TQCOORD)yvec[0]; pd++; m -= 2; while ( m-- ) { pd->rx() = (TQCOORD)tqRound( ((ax * t + bx) * t + cx) * t + x0 ); pd->ry() = (TQCOORD)tqRound( ((ay * t + by) * t + cy) * t + y0 ); pd++; t += dt; } pd->rx() = (TQCOORD)xvec[3]; pd->ry() = (TQCOORD)yvec[3]; return p; #else if ( size() != 4 ) { #if defined(QT_CHECK_RANGE) tqWarning( "TQPointArray::bezier: The array must have 4 control points" ); #endif TQPointArray pa; return pa; } else { TQRect r = boundingRect(); int m = 4+2*TQMAX(r.width(),r.height()); double *p = new double[m]; double ctrl[8]; int i; for (i=0; i<4; i++) { ctrl[i*2] = at(i).x(); ctrl[i*2+1] = at(i).y(); } int len=0; polygonizeTQBezier( p, len, ctrl, m ); TQPointArray pa((len/2)+1); // one extra point for last point on line int j=0; for (i=0; j>( TQDataStream &s, TQPointArray &a ) { uint i; uint len; s >> len; // read size of array if ( !a.resize( len ) ) // no memory return s; TQPoint p; for ( i=0; i> p; a.setPoint( i, p ); } return s; } #endif //TQT_NO_DATASTREAM struct TQShortPoint { // Binary compatible with XPoint short x, y; }; uint TQPointArray::splen = 0; void* TQPointArray::sp = 0; // Really a TQShortPoint* /*! \internal Converts the point coords to short (16bit) size, compatible with X11's XPoint structure. The pointer returned points to a static array, so its contents will be overwritten the next time this function is called. */ void* TQPointArray::shortPoints( int index, int nPoints ) const { if ( isNull() || !nPoints ) return 0; TQPoint* p = data(); p += index; uint i = nPoints < 0 ? size() : nPoints; if ( splen < i ) { if ( sp ) delete[] ((TQShortPoint*)sp); sp = new TQShortPoint[i]; splen = i; } TQShortPoint* ps = (TQShortPoint*)sp; while ( i-- ) { ps->x = (short)p->x(); ps->y = (short)p->y(); p++; ps++; } return sp; } /*! \internal Deallocates the internal buffer used by shortPoints(). */ void TQPointArray::cleanBuffers() { if ( sp ) delete[] ((TQShortPoint*)sp); sp = 0; splen = 0; }