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/****************************************************************************
**
** QPtrVector class documentation
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
**
** This file is part of the Qt GUI Toolkit.
**
** This file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the files LICENSE.GPL2
** and LICENSE.GPL3 included in the packaging of this file.
** Alternatively you may (at your option) use any later version
** of the GNU General Public License if such license has been
** publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free Qt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing retquirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
** This file may be used under the terms of the Q Public License as
** defined by Trolltech ASA and appearing in the file LICENSE.QPL
** included in the packaging of this file. Licensees holding valid Qt
** Commercial licenses may use this file in accordance with the Qt
** Commercial License Agreement provided with the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
/*****************************************************************************
QPtrVector documentation
*****************************************************************************/
/*!
\class QPtrVector qptrvector.h
\brief The QPtrVector class is a template collection class that
provides a vector (array).
\ingroup tools
\important autoDelete setAutoDelete
QValueVector is an STL-compatible alternative to this class.
QPtrVector is implemented as a template class. Defines a template
instance QPtrVector\<X\> to create a vector that contains pointers
to X (X*).
A vector is the same as an array. The main difference between
QPtrVector and QMemArray is that QPtrVector stores pointers to the
elements, whereas QMemArray stores the elements themselves (i.e.
QMemArray is value-based and QPtrVector is pointer-based).
Items are added to the vector using insert() or fill(). Items are
removed with remove(). You can get a pointer to an item at a
particular index position using at().
Unless otherwise stated, all functions that remove items from the
vector will also delete the element pointed to if \link
setAutoDelete() auto-deletion\endlink is enabled. By default,
auto-deletion is disabled; see setAutoDelete(). This behaviour can
be changed in a subclass by reimplementing the virtual function
deleteItem().
Functions that compare items (find() and sort() for example) will
do so using the virtual function compareItems(). The default
implementation of this function only compares the pointer values.
Reimplement compareItems() in a subclass to get searching and
sorting based on the item contents. You can perform a linear
search for a pointer in the vector using findRef(), or a binary
search (of a sorted vector) using bsearch(). You can count the
number of times an item appears in the vector with contains() or
containsRef().
\sa QMemArray
*/
/*!
\fn QPtrVector::QPtrVector()
Constructs a null vector.
\sa isNull()
*/
/*!
\fn QPtrVector::QPtrVector( uint size )
Constructs an vector with room for \a size items. Makes a null
vector if \a size == 0.
All \a size positions in the vector are initialized to 0.
\sa size(), resize(), isNull()
*/
/*!
\fn QPtrVector::QPtrVector( const QPtrVector<type> &v )
Constructs a copy of \a v. Only the pointers are copied (i.e.
shallow copy).
*/
/*!
\fn QPtrVector::~QPtrVector()
Removes all items from the vector, and destroys the vector itself.
\sa clear()
*/
/*!
\fn QPtrVector<type> &QPtrVector::operator=( const QPtrVector<type> &v )
Assigns \a v to this vector and returns a reference to this
vector.
This vector is first cleared and then all the items from \a v are
copied into the vector. Only the pointers are copied (i.e. shallow
copy).
\sa clear()
*/
/*!
\fn type **QPtrVector::data() const
Returns a pointer to the actual vector data, which is an array of
type*.
The vector is a null vector if data() == 0 (null pointer).
\sa isNull()
*/
/*!
\fn uint QPtrVector::size() const
Returns the size of the vector, i.e. the number of vector
positions. This is also the maximum number of items the vector can
hold.
The vector is a null vector if size() == 0.
\sa isNull(), resize(), count()
*/
/*!
\fn uint QPtrVector::count() const
Returns the number of items in the vector. The vector is empty if
count() == 0.
\sa isEmpty(), size(), isNull()
*/
/*!
\fn bool QPtrVector::isEmpty() const
Returns TRUE if the vector is empty; otherwise returns FALSE.
\sa count()
*/
/*!
\fn bool QPtrVector::isNull() const
Returns TRUE if the vector is null; otherwise returns FALSE.
A null vector has size() == 0 and data() == 0.
\sa size()
*/
/*!
\fn bool QPtrVector::resize( uint size )
Resizes (expands or shrinks) the vector to \a size elements. The
vector becomes a null vector if \a size == 0.
Any items at position \a size or beyond in the vector are removed.
New positions are initialized to 0.
Returns TRUE if successful, i.e. if the memory was successfully
allocated; otherwise returns FALSE.
\sa size(), isNull()
*/
/*!
\fn bool QPtrVector::insert( uint i, const type *d )
Sets position \a i in the vector to contain the item \a d. \a i
must be less than size(). Any previous element in position \a i is
removed.
\sa at()
*/
/*!
\fn bool QPtrVector::remove( uint i )
Removes the item at position \a i in the vector, if there is one.
\a i must be less than size().
Returns TRUE if \a i is within range; otherwise returns FALSE.
\sa take(), at()
*/
/*!
\fn type* QPtrVector::take( uint i )
Returns the item at position \a i in the vector, and removes that
item from the vector. \a i must be less than size(). If there is
no item at position \a i, 0 is returned.
Unlike remove(), this function does \e not call deleteItem() for
the removed item.
\sa remove(), at()
*/
/*!
\fn void QPtrVector::clear()
Removes all items from the vector, and destroys the vector itself.
The vector becomes a null vector.
\sa isNull()
*/
/*!
\fn bool QPtrVector::fill( const type *d, int size )
Inserts item \a d in all positions in the vector. Any existing
items are removed. If \a d is 0, the vector becomes empty.
If \a size >= 0, the vector is first resized to \a size. By
default, \a size is -1.
Returns TRUE if successful, i.e. \a size is the same as the
current size, or \a size is larger and the memory has successfully
been allocated; otherwise returns FALSE.
\sa resize(), insert(), isEmpty()
*/
/*!
\fn void QPtrVector::sort()
Sorts the items in ascending order. Any empty positions will be
put last.
Compares items using the virtual function compareItems().
\sa bsearch()
*/
/*!
\fn int QPtrVector::bsearch( const type* d ) const
In a sorted array, finds the first occurrence of \a d using a
binary search. For a sorted array, this is generally much faster
than find(), which performs a linear search.
Returns the position of \a d, or -1 if \a d could not be found. \a
d must not be 0.
Compares items using the virtual function compareItems().
\sa sort(), find()
*/
/*!
\fn int QPtrVector::findRef( const type *d, uint i ) const
Finds the first occurrence of the item pointer \a d in the vector
using a linear search. The search starts at position \a i, which
must be less than size(). \a i is by default 0; i.e. the search
starts at the start of the vector.
Returns the position of \a d, or -1 if \a d could not be found.
This function does \e not use compareItems() to compare items.
Use the much faster bsearch() to search a sorted vector.
\sa find(), bsearch()
*/
/*!
\fn int QPtrVector::find( const type *d, uint i ) const
Finds the first occurrence of item \a d in the vector using a
linear search. The search starts at position \a i, which must be
less than size(). \a i is by default 0; i.e. the search starts at
the start of the vector.
Returns the position of \a d, or -1 if \a d could not be found.
Compares items using the virtual function compareItems().
Use the much faster bsearch() to search a sorted vector.
\sa findRef(), bsearch()
*/
/*!
\fn uint QPtrVector::containsRef( const type *d ) const
Returns the number of occurrences of the item pointer \a d in the
vector.
This function does \e not use compareItems() to compare items.
\sa findRef()
*/
/*!
\fn uint QPtrVector::contains( const type *d ) const
Returns the number of occurrences of item \a d in the vector.
Compares items using the virtual function compareItems().
\sa containsRef()
*/
/*!
\fn type *QPtrVector::operator[]( int i ) const
Returns the item at position \a i, or 0 if there is no item at
that position. \a i must be less than size().
Equivalent to at( \a i ).
\sa at()
*/
/*!
\fn type *QPtrVector::at( uint i ) const
Returns the item at position \a i, or 0 if there is no item at
that position. \a i must be less than size().
*/
/*!
\fn void QPtrVector::toList( QGList *list ) const
\internal
Copies all items in this vector to the list \a list. \a list is
first cleared and then all items are appended to \a list.
\sa QPtrList, QPtrStack, QPtrQueue
*/
/*!
\fn int QPtrVector::compareItems( QPtrCollection::Item d1,
QPtrCollection::Item d2 )
This virtual function compares two list items.
Returns:
\list
\i zero if \a d1 == \a d2
\i nonzero if \a d1 != \a d2
\endlist
This function returns \e int rather than \e bool so that
reimplementations can return one of three values and use it to
sort by:
\list
\i 0 if \a d1 == \a d2
\i \> 0 (positive integer) if \a d1 \> \a d2
\i \< 0 (negative integer) if \a d1 \< \a d2
\endlist
The sort() and bsearch() functions retquire compareItems() to be
implemented as described here.
This function should not modify the vector because some const
functions call compareItems().
*/
/*!
\fn QDataStream& QPtrVector::read( QDataStream &s,
QPtrCollection::Item &item )
Reads a vector item, \a item, from the stream \a s and returns a
reference to the stream.
The default implementation sets \a item to 0.
\sa write()
*/
/*!
\fn QDataStream& QPtrVector::write( QDataStream &s,
QPtrCollection::Item item ) const
Writes a vector item, \a item, to the stream \a s and returns a
reference to the stream.
The default implementation does nothing.
\sa read()
*/
/*!
\fn bool QPtrVector::operator==( const QPtrVector<type> &v ) const
Returns TRUE if this vector and \a v are equal; otherwise returns
FALSE.
*/
|