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/****************************************************************
**
** Definition of GameBoard class, TQt tutorial 13
**
****************************************************************/
#ifndef GAMEBRD_H
#define GAMEBRD_H
#include <ntqwidget.h>
class TQPushButton;
class LCDRange;
class TQLCDNumber;
class CannonField;
#include "lcdrange.h"
#include "cannon.h"
class GameBoard : public TQWidget
{
Q_OBJECT
public:
GameBoard( TQWidget *parent=0, const char *name=0 );
protected slots:
void fire();
void hit();
void missed();
void newGame();
private:
TQLCDNumber *hits;
TQLCDNumber *shotsLeft;
CannonField *cannonField;
};
#endif // GAMEBRD_H
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