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+#ifndef ABAKUS_VALUEMANAGER_H
+#define ABAKUS_VALUEMANAGER_H
+/*
+ * valuemanager.h - part of abakus
+ * Copyright (C) 2004, 2005 Michael Pyne <michael.pyne@kdemail.net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02110-1301 USA
+ */
+
+#include <qobject.h>
+#include <qmap.h>
+#include <qstring.h>
+#include <qstringlist.h>
+
+#include "numerictypes.h"
+
+class ValueManager : public QObject
+{
+ Q_OBJECT
+ public:
+ typedef QMap<QString, Abakus::number_t> valueMap;
+
+ static ValueManager *instance();
+
+ Abakus::number_t value(const QString &name) const;
+
+ bool isValueSet(const QString &name) const;
+ bool isValueReadOnly(const QString &name) const;
+
+ void setValue(const QString &name, const Abakus::number_t value);
+ void removeValue(const QString &name);
+
+ QStringList valueNames() const;
+
+ /**
+ * Returns a textual description of a constant built-into abakus.
+ */
+ static QString description(const QString &valueName);
+
+ signals:
+ void signalValueAdded(const QString &name, Abakus::number_t value);
+ void signalValueRemoved(const QString &name);
+ void signalValueChanged(const QString &name, Abakus::number_t newValue);
+
+ public slots:
+ void slotRemoveUserVariables();
+
+ private:
+ ValueManager(QObject *parent = 0, const char *name = "value manager");
+
+ static ValueManager *m_manager;
+ valueMap m_values;
+};
+
+#endif
+
+// vim: set et sw=4 ts=8: