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author | Michele Calgaro <michele.calgaro@yahoo.it> | 2020-12-06 19:28:06 +0900 |
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committer | Michele Calgaro <michele.calgaro@yahoo.it> | 2020-12-06 19:28:06 +0900 |
commit | 00d4f92b717fbcbed6f9eee361975d6ee5380d59 (patch) | |
tree | 043b5970d66e539e1fbf6dde03440d6569e34c4e /flow/asyncschedule.cc | |
parent | 2f53bfe61c8ee78ff36ac6c66ae714b01e407b33 (diff) | |
download | arts-00d4f92b717fbcbed6f9eee361975d6ee5380d59.tar.gz arts-00d4f92b717fbcbed6f9eee361975d6ee5380d59.zip |
Renaming of files in preparation for code style tools.
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'flow/asyncschedule.cc')
-rw-r--r-- | flow/asyncschedule.cc | 553 |
1 files changed, 0 insertions, 553 deletions
diff --git a/flow/asyncschedule.cc b/flow/asyncschedule.cc deleted file mode 100644 index 66ae48b..0000000 --- a/flow/asyncschedule.cc +++ /dev/null @@ -1,553 +0,0 @@ - /* - - Copyright (C) 2000,2001 Stefan Westerfeld - stefan@space.twc.de - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public License - along with this library; see the file COPYING.LIB. If not, write to - the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, - Boston, MA 02110-1301, USA. - - */ - -#include <iostream> -#include "asyncschedule.h" - -using namespace std; -using namespace Arts; - -#include "debug.h" -#include <stdio.h> - -/* Since this file is a tad bit more complex, here is some basic documentation: - -1) ASyncPort: There are asynchronous ports which are parts of the standard- - flowsystem schedule nodes. Their lifetime starts whenever an asynchronous - stream gets created by the flow system, and ends when the schedule node - gets destroyed. Basically, an ASyncPort has two functions: - - * it is a "Port", which means that it gets connect(), disconnect() and - other calls from the flowsystem - - * it is a "GenericDataChannel", which means that DataPackets can interact - with it - - Although there will be ASyncPorts which only send data and ASyncPorts which - only receive data (there are none that do both), there are no distinct - classes for this. - -2) Standard case: a DataPacket that gets transported over a datachannel locally: - - 1. the user allocates himself a datapacket "packet" - 2. the user calls "packet->send()", which in turn calls - ASyncPort::sendPacket(packet) - 3. the ASyncPort sends the DataPacket to every subscriber (incrementing the - useCount) over the NotificationManager - 4. the NotificationManager delivers the DataPackets to the receiver - 5. eventually, the receiver confirms using "packet->processed()" - 6. the packet informs the ASyncPort::processedPacket() - 7. the packet is freed - -variant (pulling): - - 1. the user gets told by the ASyncPort: produce some data, here is a "packet" - 2. the user calls "packet->send()", which in turn calls - ASyncPort::sendPacket(packet) - 3. the ASyncPort sends the DataPacket to every subscriber (incrementing the - useCount) over the NotificationManager - 4. the NotificationManager delivers the DataPackets to the receiver - 5. eventually, the receiver confirms using "packet->processed()" - 6. the packet informs the ASyncPort::processedPacket() - 7. the ASyncPort restarts with 1. - -3) Remote case: the remote case follows from the local case by adding two extra -things: one object that converts packets from their packet form to a message -(ASyncNetSend), and one object that converts packets from the message form -to a packet again. Effectively, the sending of a single packet looks like -this, then: - - 1-S. the user allocates himself a datapacket "packet" - 2-S. the user calls "packet->send()", which in turn calls - ASyncPort::sendPacket(packet) - 3-S. the ASyncPort sends the DataPacket to every subscriber (incrementing the - useCount) over the NotificationManager - 4-S. the NotificationManager delivers the DataPackets to the ASyncNetSend - 5-S. the ASyncNetSend::notify method gets called, which in turn converts - the packet to a network message - - ... network transfer ... - - 6-R. the ASyncNetReceive::receive method gets called - the method creates - a new data packet, and sends it using the NotificationManager again - 7-R. the NotificationManager delivers the DataPacket to the receiver - 8-R. eventually, the receiver confirms using "packet->processed()" - 9-R. the packet informs the ASyncNetReceive::processedPacket() which - frees the packet and tells the (remote) sender that it went all right - - ... network transfer ... - - 10-S. eventually, ASyncNetSend::processed() gets called, and confirms - the packet using "packet->processed()" - 11-S. the packet informs the ASyncPort::processedPacket() - 12-S. the packet is freed - -variant(pulling): - - works the same as in the local case by exchanging steps 1-S and 12-S - -4) ownership: - - * ASyncPort: is owned by the Object which it is a part of, if the object - dies, ASyncPort dies unconditionally - - * DataPacket: is owned by the GenericDataChannel they are propagated over, - that is, the ASyncPort normally - however if the DataPacket is still in - use (i.e. in state 5 of the local case), it will take responsibility to - free itself once all processed() calls have been collected - - * ASyncNetSend, ASyncNetReceive: own each other, so that if the sender dies, - the connection will die as well, and if the receiver dies, the same happens - -*/ - -#undef DEBUG_ASYNC_TRANSFER - -ASyncPort::ASyncPort(const std::string& name, void *ptr, long flags, - StdScheduleNode* parent) : Port(name, ptr, flags, parent), pull(false) -{ - stream = (GenericAsyncStream *)ptr; - stream->channel = this; - stream->_notifyID = notifyID = parent->object()->_mkNotifyID(); -} - -ASyncPort::~ASyncPort() -{ - /* - * tell all outstanding packets that we don't exist any longer, so that - * if they feel like they need to confirm they have been processed now, - * they don't talk to an no longer existing object about it - */ - while(!sent.empty()) - { - sent.front()->channel = 0; - sent.pop_front(); - } - - /* disconnect remote connections (if present): the following things will - * need to be ensured here, since we are being deleted: - * - * - the senders should not talk to us after our destructor - * - all of our connections need to be disconnected - * - every connection needs to be closed exactly once - * - * (closing a connection can cause reentrancy due to mcop communication) - */ - while(!netSenders.empty()) - netSenders.front()->disconnect(); - - FlowSystemReceiver receiver = netReceiver; - if(!receiver.isNull()) - receiver.disconnect(); -} - -//-------------------- GenericDataChannel interface ------------------------- - -void ASyncPort::setPull(int packets, int capacity) -{ - pullNotification.receiver = parent->object(); - pullNotification.ID = notifyID; - pullNotification.internal = 0; - pull = true; - - for(int i=0;i<packets;i++) - { - GenericDataPacket *packet = stream->createPacket(capacity); - packet->useCount = 0; - pullNotification.data = packet; - NotificationManager::the()->send(pullNotification); - } -} - -void ASyncPort::endPull() -{ - pull = false; - // TODO: maybe remove all pending pull packets here -} - -void ASyncPort::processedPacket(GenericDataPacket *packet) -{ - int count = 0; - list<GenericDataPacket *>::iterator i = sent.begin(); - while(i != sent.end()) - { - if(*i == packet) - { - count++; - i = sent.erase(i); - } - else i++; - } - assert(count == 1); - -#ifdef DEBUG_ASYNC_TRANSFER - cout << "port::processedPacket" << endl; -#endif - assert(packet->useCount == 0); - if(pull) - { - pullNotification.data = packet; - NotificationManager::the()->send(pullNotification); - } - else - { - stream->freePacket(packet); - } -} - -void ASyncPort::sendPacket(GenericDataPacket *packet) -{ - bool sendOk = false; - -#ifdef DEBUG_ASYNC_TRANSFER - cout << "port::sendPacket" << endl; -#endif - - if(packet->size > 0) - { - vector<Notification>::iterator i; - for(i=subscribers.begin(); i != subscribers.end(); i++) - { - Notification n = *i; - n.data = packet; - packet->useCount++; -#ifdef DEBUG_ASYNC_TRANSFER - cout << "sending notification " << n.ID << endl; -#endif - NotificationManager::the()->send(n); - sendOk = true; - } - } - - if(sendOk) - sent.push_back(packet); - else - stream->freePacket(packet); -} - -//----------------------- Port interface ------------------------------------ - -void ASyncPort::connect(Port *xsource) -{ - arts_debug("port(%s)::connect",_name.c_str()); - - ASyncPort *source = xsource->asyncPort(); - assert(source); - addAutoDisconnect(xsource); - - Notification n; - n.receiver = parent->object(); - n.ID = notifyID; - n.internal = 0; - source->subscribers.push_back(n); -} - -void ASyncPort::disconnect(Port *xsource) -{ - arts_debug("port::disconnect"); - - ASyncPort *source = xsource->asyncPort(); - assert(source); - removeAutoDisconnect(xsource); - - // remove our subscription from the source object - vector<Notification>::iterator si; - for(si = source->subscribers.begin(); si != source->subscribers.end(); si++) - { - if(si->receiver == parent->object()) - { - source->subscribers.erase(si); - return; - } - } - - // there should have been exactly one, so this shouldn't be reached - assert(false); -} - -ASyncPort *ASyncPort::asyncPort() -{ - return this; -} - -GenericAsyncStream *ASyncPort::receiveNetCreateStream() -{ - return stream->createNewStream(); -} - -NotificationClient *ASyncPort::receiveNetObject() -{ - return parent->object(); -} - -long ASyncPort::receiveNetNotifyID() -{ - return notifyID; -} - -// Network transparency -void ASyncPort::addSendNet(ASyncNetSend *netsend) -{ - Notification n; - n.receiver = netsend; - n.ID = netsend->notifyID(); - n.internal = 0; - subscribers.push_back(n); - netSenders.push_back(netsend); -} - -void ASyncPort::removeSendNet(ASyncNetSend *netsend) -{ - arts_return_if_fail(netsend != 0); - netSenders.remove(netsend); - - vector<Notification>::iterator si; - for(si = subscribers.begin(); si != subscribers.end(); si++) - { - if(si->receiver == netsend) - { - subscribers.erase(si); - return; - } - } - arts_warning("Failed to remove ASyncNetSend (%p) from ASyncPort", netsend); -} - -void ASyncPort::setNetReceiver(ASyncNetReceive *receiver) -{ - arts_return_if_fail(receiver != 0); - - FlowSystemReceiver r = FlowSystemReceiver::_from_base(receiver->_copy()); - netReceiver = r; -} - -void ASyncPort::disconnectRemote(const string& dest) -{ - list<ASyncNetSend *>::iterator i; - - for(i = netSenders.begin(); i != netSenders.end(); i++) - { - if((*i)->dest() == dest) - { - (*i)->disconnect(); - return; - } - } - arts_warning("failed to disconnect %s in ASyncPort", dest.c_str()); -} - -ASyncNetSend::ASyncNetSend(ASyncPort *ap, const std::string& dest) : ap(ap) -{ - _dest = dest; - ap->addSendNet(this); -} - -ASyncNetSend::~ASyncNetSend() -{ - while(!pqueue.empty()) - { - pqueue.front()->processed(); - pqueue.pop(); - } - if(ap) - { - ap->removeSendNet(this); - ap = 0; - } -} - -long ASyncNetSend::notifyID() -{ - return 1; -} - -void ASyncNetSend::notify(const Notification& notification) -{ - // got a packet? - assert(notification.ID == notifyID()); - GenericDataPacket *dp = (GenericDataPacket *)notification.data; - pqueue.push(dp); - - /* - * since packets are delivered asynchronously, and since disconnection - * involves communication, it might happen that we get a packet without - * actually being connected any longer - in that case, silently forget it - */ - if(!receiver.isNull()) - { - // put it into a custom data message and send it to the receiver - Buffer *buffer = receiver._allocCustomMessage(receiveHandlerID); - dp->write(*buffer); - receiver._sendCustomMessage(buffer); - } -} - -void ASyncNetSend::processed() -{ - assert(!pqueue.empty()); - pqueue.front()->processed(); - pqueue.pop(); -} - -void ASyncNetSend::setReceiver(FlowSystemReceiver newReceiver) -{ - receiver = newReceiver; - receiveHandlerID = newReceiver.receiveHandlerID(); -} - -void ASyncNetSend::disconnect() -{ - /* since disconnection will cause destruction (most likely immediate), - * we'll reference ourselves ... */ - _copy(); - - if(!receiver.isNull()) - { - FlowSystemReceiver r = receiver; - receiver = FlowSystemReceiver::null(); - r.disconnect(); - } - if(ap) - { - ap->removeSendNet(this); - ap = 0; - } - - _release(); -} - -string ASyncNetSend::dest() -{ - return _dest; -} - -/* dispatching function for custom message */ - -static void _dispatch_ASyncNetReceive_receive(void *object, Buffer *buffer) -{ - ((ASyncNetReceive *)object)->receive(buffer); -} - -ASyncNetReceive::ASyncNetReceive(ASyncPort *port, FlowSystemSender sender) -{ - port->setNetReceiver(this); - stream = port->receiveNetCreateStream(); - stream->channel = this; - this->sender = sender; - /* stream->_notifyID = _mkNotifyID(); */ - - gotPacketNotification.ID = port->receiveNetNotifyID(); - gotPacketNotification.receiver = port->receiveNetObject(); - gotPacketNotification.internal = 0; - _receiveHandlerID = - _addCustomMessageHandler(_dispatch_ASyncNetReceive_receive,this); -} - -ASyncNetReceive::~ASyncNetReceive() -{ - /* tell outstanding packets that we don't exist any longer */ - while(!sent.empty()) - { - sent.front()->channel = 0; - sent.pop_front(); - } - delete stream; -} - -long ASyncNetReceive::receiveHandlerID() -{ - return _receiveHandlerID; -} - -void ASyncNetReceive::receive(Buffer *buffer) -{ - GenericDataPacket *dp = stream->createPacket(512); - dp->read(*buffer); - dp->useCount = 1; - gotPacketNotification.data = dp; - NotificationManager::the()->send(gotPacketNotification); - sent.push_back(dp); -} - -/* - * It will happen that this routine is called in time critical situations, - * such as: while audio calculation is running, and must be finished in - * time. The routine is mostly harmless, because sender->processed() is - * a oneway function, which just queues the buffer for sending and returns - * back, so it should return at once. - * - * However there is an exception upon first call: when sender->processed() - * is called for the first time, the method processed has still to be looked - * up. Thus, a synchronous call to _lookupMethod is made. That means, upon - * first call, the method will send out an MCOP request and block until the - * remote process tells that id. - */ -void ASyncNetReceive::processedPacket(GenericDataPacket *packet) -{ - /* - * HACK! Upon disconnect, strange things will happen. One of them is - * that we might, for the reason of not being referenced any longer, - * cease to exist without warning. Another is that our nice "sender" - * reference will get a null reference without warning, see disconnect - * code (which will cause the attached stub to also disappear). As - * those objects (especially the stub) are not prepared for not - * being there any more in the middle of whatever they do, we here - * explicitly reference us, and them, *again*, so that no evil things - * will happen. A general solution for this would be garbage collection - * in a timer, but until this is implemented (if it ever will become - * implemented), we'll live with this hack. - */ - _copy(); - sent.remove(packet); - stream->freePacket(packet); - if(!sender.isNull()) - { - FlowSystemSender xsender = sender; - xsender.processed(); - } - _release(); -} - -void ASyncNetReceive::disconnect() -{ - if(!sender.isNull()) - { - FlowSystemSender s = sender; - sender = FlowSystemSender::null(); - s.disconnect(); - } -} - -void ASyncNetReceive::sendPacket(GenericDataPacket *) -{ - assert(false); -} - -void ASyncNetReceive::setPull(int, int) -{ - assert(false); -} - -void ASyncNetReceive::endPull() -{ - assert(false); -} |